Bad Dog Posted February 4, 2021 Author Posted February 4, 2021 Okay, try the attached. Causes the schlong to check the owner for the necessary effect on game load and location change.  Edit: Just FYI, it seems that checking for the schlong owner spell (ability) isn't good enough. You have to check that the actual magic effect is there.   scripts04.7z
digium Posted February 4, 2021 Posted February 4, 2021 3 hours ago, Bad Dog said: Okay, try the attached. Causes the schlong to check the owner for the necessary effect on game load and location change.  Edit: Just FYI, it seems that checking for the schlong owner spell (ability) isn't good enough. You have to check that the actual magic effect is there.   scripts04.7z 13.79 kB · 1 download  I couldn't get this mod working on a new save, the mesh just didn't want to swap into the erect one when a scene started no matter what I tried. But these script replacements fixed all my issues, much appreciated. 1
tatatititutu Posted February 4, 2021 Posted February 4, 2021 Can confirm. Fast travelled from Whiterun Stables to Riverwood and the schlong still works. Both effects are present during a scene. I've also tested with Female Anthro and Female Slit. Both schlongs are able to swap their mesh. Also tried quick save & load just in case and it also still works. 1
Fuzzy_Fox Posted February 7, 2021 Posted February 7, 2021 I installed the new update and SL Defeat and Book of UUNP were asking for the Bad Dog Hoodie .esm . I had to reinstall the old .esm from a previous version to get it to work.Â
Bad Dog Posted February 7, 2021 Author Posted February 7, 2021 Pretty certain sure SL Defeat and Book of UUNP do not depend on my esm. More likely your save game does.  Live dangerously: Load up the new version of everything and go, see what happens.  Live safely: Uninstall hoodies, clean save, install new version. Â
gregaaz Posted February 16, 2021 Posted February 16, 2021 Hi folks, any recommendations for setting the size range on the uncircumcized human schlong? I've noticed that at default settings (both here and in the previous LE version) it results in quite well endowed males. I don't have a problem with this in principle, but seeing Farkas' punch a new hole in the back of my character's head every time she gives him some oral attention is a little immersion breaking.  Ideally, I'd like to see the human hoodies have a similar size range to the baseline Vector Plexus options that SOS comes packaged with.
keitsoru Posted February 16, 2021 Posted February 16, 2021 Hey, so just curious, what happened to the strapon for females? I see the meshes there in the mod files, but it never gets equipped in game.
Bad Dog Posted February 17, 2021 Author Posted February 17, 2021 @gregaaz I set the sizes to what I thought was reasonable, but SOS often gives me a size in the range 8-10. The size I gave it was 4-6. Dunno why.  @keitsoru This version uses the SOS strapon instead of trying to ship its own. I had done that because the chicks with dicks were getting the SL strapon, but it turns out there's a setting ("treat as male") that prevents that.
keitsoru Posted February 17, 2021 Posted February 17, 2021 19 minutes ago, Bad Dog said: @keitsoru This version uses the SOS strapon instead of trying to ship its own. I had done that because the chicks with dicks were getting the SL strapon, but it turns out there's a setting ("treat as male") that prevents that. Makes sense, however, On SE in particular, there's a problem that CBBE users seem to face: that being, there are no strapons designed for the CBBE SE body. While the strapon you included didn't have morphs obviously, it did seem to suffer a lot less from clipping, and could actually be realigned using SOS if need be. Any chance you'd be keen on adding it back in?
Bad Dog Posted February 17, 2021 Author Posted February 17, 2021 Huh. Kinda more inclined to make a strapon that works with SL generally.
keitsoru Posted February 17, 2021 Posted February 17, 2021 34 minutes ago, Bad Dog said: Huh. Kinda more inclined to make a strapon that works with SL generally. The problem with just making it for SL is that SL doesn't really provide functionality for adjusting schlong position. That said, if you have the bodyslide skills to make one for CBBE, then, I wouldn't turn that down. Â Derp, I'm forgetful. SL totally has schlong adjustment. So yeah, if we had a CBBE strapon for Sexlab, with bodyslide files, I'd be content.
haidaufaj Posted February 19, 2021 Posted February 19, 2021 I've been screwing with the load order and scripts and such for literally two hours now, and every time my character's dick gets erect it's replaced by a big, red and white "hitbox," or at least it looks like one. Is there a simple solution to this?
Bad Dog Posted February 19, 2021 Author Posted February 19, 2021 @haidaufaj Yeah, get the install right. ? Make sure you have the latest downloaded, make sure these files load last. (They don't really need to but while you're debugging it makes sure nothing wonky has happened.)  How are people not crying blue murder about Sexlab not having a CBBE strapon? I should think people would care.
keitsoru Posted February 20, 2021 Posted February 20, 2021 14 hours ago, Bad Dog said: @haidaufaj Yeah, get the install right. ? Make sure you have the latest downloaded, make sure these files load last. (They don't really need to but while you're debugging it makes sure nothing wonky has happened.)  How are people not crying blue murder about Sexlab not having a CBBE strapon? I should think people would care. In fairness, experience tells me the Loverslab folks tend to flock to UNP.
Coalsack94 Posted February 22, 2021 Posted February 22, 2021 Is there a patch for Muscular Khajiit Textures and Skeleton? Or is this mod compatible from the start with it?
Ad Eterna Posted February 23, 2021 Posted February 23, 2021 I'm kinda surprised there don't seem to be many texture patches for this. Anyone got compatibility with SG Female Textures Renewal?
Keegan van Sloppenstein Posted March 4, 2021 Posted March 4, 2021 Quick update post and possible bug. For reference, I'm running YA9+YASOS10 but this applies to this topic mostly so I'm posting this here. Â I've had a ton of problems in the past with schlongs not swapping meshes as they should, and after kicking in your scripts04.7z update it worked fine, with occasional breaks but it fixed itself as it should. Kind of an old and broken save with lots of script problems but hey, it worked. Yay. Â Now i've started a new save with a slightly cleaned up mod list to reduce papyrus pressure, obtained a few followers and did the usual things, and it's working perfectly so far. Yay again. Since i'm still testing out stuff I have papyrus logs enabled + a msys2 bash with 'tail -F Papyrus.0.log' open on a second screen most of the time, and noticed something odd. Â Whenever I press PgUp or PgDown i get a screenful of log lines (this is ONE keypress of PgDown while the console is open): [03/04/2021 - 07:12:20PM] [BDSOS] OWNER OnKeyDown [WIDeadBodyCleanupScript < (91CD301D)>] (Saryn) [03/04/2021 - 07:12:20PM] [BDSOS] OWNER OnKeyDown [Actor < (4C446D74)>] (Sugarclaw) [03/04/2021 - 07:12:20PM] [BDSOS] OWNER OnKeyDown [Actor < (00037057)>] (Whiterun Guard) [03/04/2021 - 07:12:20PM] [BDSOS] OWNER OnKeyDown [Actor < (0004582E)>] (Riften Guard) [03/04/2021 - 07:12:20PM] [BDSOS] OWNER OnKeyDown [WIDeadBodyCleanupScript < (00019DDF)>] (Wujeeta) [03/04/2021 - 07:12:20PM] [BDSOS] OWNER OnKeyDown [Actor < (0003704E)>] (Whiterun Guard) [03/04/2021 - 07:12:20PM] [BDSOS] OWNER OnKeyDown [Actor < (0003707B)>] (Whiterun Guard) [03/04/2021 - 07:12:20PM] [BDSOS] OWNER OnKeyDown [Actor < (0003707C)>] (Whiterun Guard) [03/04/2021 - 07:12:20PM] [BDSOS] OWNER OnKeyDown [Actor < (000DC9E4)>] (Whiterun Guard) [03/04/2021 - 07:12:20PM] [BDSOS] OWNER OnKeyDown [Actor < (000DC9E5)>] (Whiterun Guard) [03/04/2021 - 07:12:20PM] [BDSOS] OWNER OnKeyDown [Actor < (00037056)>] (Whiterun Guard) [03/04/2021 - 07:12:20PM] [BDSOS] OWNER OnKeyDown [Actor < (00078780)>] (Whiterun Guard) [03/04/2021 - 07:12:20PM] [BDSOS] OWNER OnKeyDown [Actor < (9900286F)>] (Salan-Zeer) [03/04/2021 - 07:12:20PM] [BDSOS] OWNER OnKeyDown [_VERM_BoS_GuardScript < (9F002F97)>] (Whiterun Gard) [03/04/2021 - 07:12:20PM] [BDSOS] OWNER OnKeyDown [WIDeadBodyCleanupScript < (00019DDE)>] (Tythis Uen) [03/04/2021 - 07:12:20PM] [BDSOS] OWNER OnKeyDown [Actor < (0004584C)>] (Riften Guard) [03/04/2021 - 07:12:20PM] [BDSOS] OWNER OnKeyDown [Actor < (21001837)>] (Grushnag) [03/04/2021 - 07:12:20PM] [BDSOS] OWNER OnKeyDown [Actor < (54008AE9)>] (Inigo) [03/04/2021 - 07:12:20PM] [BDSOS] OWNER OnKeyDown [Actor < (99001D55)>] (Tenal-Jalzei) [03/04/2021 - 07:12:20PM] [BDSOS] OWNER OnKeyDown [Actor < (99046457)>] (Gelem-Tir) [03/04/2021 - 07:12:20PM] [BDSOS] OWNER OnKeyDown [WIDeadBodyCleanupScript < (00019DDC)>] (Brand-Shi) [03/04/2021 - 07:12:20PM] [BDSOS] OWNER OnKeyDown [WIDeadBodyCleanupScript < (00019DDD)>] (Ungrien) [03/04/2021 - 07:12:20PM] [BDSOS] OWNER OnKeyDown [Actor < (00074340)>] (Ri'saad) [03/04/2021 - 07:12:20PM] [BDSOS] OWNER OnKeyDown [TrainerGoldScript < (00074347)>] (Dro'marash) [03/04/2021 - 07:12:20PM] [BDSOS] OWNER OnKeyDown [Actor < (000D0FF4)>] (Whiterun Guard) [03/04/2021 - 07:12:20PM] [BDSOS] OWNER OnKeyDown [Actor < (000D0FF5)>] (Whiterun Guard) [03/04/2021 - 07:12:20PM] [BDSOS] OWNER OnKeyDown [WIDeadBodyCleanupScript < (0001A67E)>] (FarengarSecret-Fire) [03/04/2021 - 07:12:20PM] [BDSOS] OWNER OnKeyDown [Actor < (000799F9)>] (Stormcloak Soldier) [03/04/2021 - 07:12:20PM] [BDSOS] OWNER OnKeyDown [WIDeadBodyCleanupScript < (000CD92D)>] (Kharjo) [03/04/2021 - 07:12:20PM] [BDSOS] OWNER OnKeyDown [Actor < (00000014)>] (Fringe) [03/04/2021 - 07:12:20PM] [BDSOS] OWNER OnKeyDown [Actor < (4C446D74)>] (Sugarclaw) Â Is this a bug or intended? Apparently the keypress is sent to everything that has a dick, even some actors that shouldn't even be loaded. This is just after starting up the game and loading a save in dragonsreach, but when travelling around and schlongifying more actors this list could get pretty long... Advice plz.
Bad Dog Posted March 4, 2021 Author Posted March 4, 2021 Yeah, this is how it works. Anyone with a schlong registers for the keys because... well, maybe not for any good reason, now that I think about it. It's because you can target an NPC and use the keys on them, but the result is when you do the NPC keys every NPC will respond. Lucky you. Really, I should duplicate what SOS does, have only the PC register for the keys, and send bogus "key events" to that NPC to make them respond. It's more coding but cleaner.
Thic Posted March 6, 2021 Posted March 6, 2021 How do I fix it if they don't show up at all, on any females? Is it a load order thing?
Elias Vexwing Posted March 7, 2021 Posted March 7, 2021 Apologies if this has already been mentioned (half asleep right now, possible bad spelling/grammar XD) but when using this mod, while using the hotkey for "bend schlong" that comes with SOS, i can get them erect. but then almost immediately goes back to flaccid.
Raezel Posted March 11, 2021 Posted March 11, 2021 not sure if it was asked (n sorry if it was).. but is there a possibility of this coming out eventually but for the vectorplexus muscular schlong from SOS?Â
SteampunkFox999 Posted March 20, 2021 Posted March 20, 2021 I installed everything required, but cannot get the sheathed schlong to go erectÂ
scyth Posted March 21, 2021 Posted March 21, 2021 Hi, I installed the newest Bad Dog Hoodies and the Ungulates Race Pack. i have an Equine Char with the Horse Futa Hoodie Addon. For some reason when i start a SL Scene, my Character unequips the Schlong, then when i press the TAB key the SChlong equips and everything seem to work. But the NPCs seem to work without a Problem. Does somebody has an Idea why this happens?
mastert3318 Posted March 21, 2021 Posted March 21, 2021 Does anyone know how I could get the Khajiit textures for the Anthro schlong with this race mod? https://www.nexusmods.com/skyrimspecialedition/mods/3166
Bad Dog Posted March 24, 2021 Author Posted March 24, 2021 You can't "get" what you're asking for, which is essentially a new mod or a patch to make the mods play nice. Somebody could make such a thing.
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