The Vulgar Pegasus Posted September 25, 2022 Posted September 25, 2022 1 hour ago, Bad Dog said: Just what you've discovered--the racemenu sliders are very sensitive 2x is already more than you want. 1.3x is big. I find it easier to adjust through SOS, by not enabling the SOS/Racemenu plugin. I though about it, but I'm using a Wabbajack list, Masterstroke. I'll have to ask in their Discord if disabling is alright. Thank you for verifying!
mastert3318 Posted September 28, 2022 Posted September 28, 2022 (edited) What does "Made body textures to a separate option" mean in the latest update? I may just be missing the obvious though. Edit: I'm asking this before I install the update by the way. Just so there's no confusion Edited September 28, 2022 by mastert3318
Bad Dog Posted September 29, 2022 Author Posted September 29, 2022 The schlongs are made to be seamless with a certain set of textures. (The ones that ship with CBBE if you use that body, vanilla skyrim otherwise). If you load textures from another mod because you like them better, the schlongs won't be seamless. This option lets you choose.
mastert3318 Posted September 29, 2022 Posted September 29, 2022 15 hours ago, Bad Dog said: The schlongs are made to be seamless with a certain set of textures. (The ones that ship with CBBE if you use that body, vanilla skyrim otherwise). If you load textures from another mod because you like them better, the schlongs won't be seamless. This option lets you choose. So which option would I choose if I was using a custom race mod?
monty359 Posted September 29, 2022 Posted September 29, 2022 after istalling the newest version i get schlongs constantly resetting in a animation( every 2-3 sec). It looks , like the arousal goes from 0 to 100 and back to 0 again every couple sec. Anyone having same experience?
Bad Dog Posted September 30, 2022 Author Posted September 30, 2022 @mastert3318 I'd install the textures so everybody but your custom race is seamless. The custom race probably has its own textures, so it may or may not look good. @monty359 I checked it out real quick and I'm not seeing that. Post a log. Also, what SL Aroused settings are you using?
monty359 Posted October 1, 2022 Posted October 1, 2022 On 9/30/2022 at 4:08 AM, Bad Dog said: @monty359 I checked it out real quick and I'm not seeing that. Post a log. Also, what SL Aroused settings are you using? For whatever reason, it works normal now, i did not do anything different. I do use OSL Aroused, not SL aroused though, any settings i need to look for? thanks!
Bad Dog Posted October 1, 2022 Author Posted October 1, 2022 I don't really support the OSex stuff. Likely the schlongs won't respond, unless OSL aroused happens to be compatible.
zarantha Posted October 1, 2022 Posted October 1, 2022 4 hours ago, Bad Dog said: I don't really support the OSex stuff. Likely the schlongs won't respond, unless OSL aroused happens to be compatible. OSL Aroused is supposed to be are replacer for both Sexlab Aroused and OAroused. I haven't seen any issues using it.
Bad Dog Posted October 1, 2022 Author Posted October 1, 2022 Quick update to fix a problem with one of the schlongs. Also I did a bunch of testing to make sure things were working with YA.
virwer Posted October 4, 2022 Posted October 4, 2022 I'm having an issue where I'll set my character to a non-hoodies schong, but when I check arousal the model will revert back even without changing the selected schlong in SOS 1
lolic Posted October 9, 2022 Posted October 9, 2022 I wanted to report a bug with the 11.2 version of Hoodies SE. Everytime the arousal of the PC is being updated, either through SLA or pressing "N" key, the current body armor gets unequipped. It occurs after the first schlong has loaded on the PC. This does not happen if the armor is flagged as revealing in SOS. According to the Papyrus log the following happens: Spoiler [10/09/2022 - 02:52:19PM] SLAX - Key DOWN - key code 49 expecting 49 [10/09/2022 - 02:52:19PM] SLAX - performing key action [10/09/2022 - 02:52:19PM] [BDSOS] OWNER OnKeyDown [Actor < (00000014)>] (Prisoner): 49 [10/09/2022 - 02:52:19PM] [BDSOS] [Actor < (00000014)>] responding to 'N' key [10/09/2022 - 02:52:19PM] SLAX - GetActorExposure BEGIN Prisoner is 15.106216 [10/09/2022 - 02:52:19PM] [BDSOS] OWNER SetErectionLevel [Actor < (00000014)>] (Prisoner) mesh: -1, Erection: -9, new: -9 [10/09/2022 - 02:52:19PM] SLAX - GetActorExposure END Prisoner returns 14.993477 [10/09/2022 - 02:52:19PM] [BDSOS] OWNER [Actor < (00000014)>] (Prisoner) needs new schlong 0 [10/09/2022 - 02:52:19PM] [BDSOS] OWNER [Actor < (00000014)>] (Prisoner) equipping new schlong [Armor < (FE00D976)>] [10/09/2022 - 02:52:19PM] SLAX ASA - Data for Actor:[Actor < (00000014)>] called:Prisoner GetActorDaysSinceLastOrgasm:0.933689 from StorageUtil [10/09/2022 - 02:52:19PM] [BDSOS] SCHLONG OnEffectStart: [Actor < (00000014)>] (Prisoner) [10/09/2022 - 02:52:19PM] [BDSOS] SCHLONG Found Sexlab ESP [10/09/2022 - 02:52:19PM] SLAX ASA - Data for Actor:[Actor < (00000014)>] called:Prisoner GetActorDaysSinceLastOrgasm:0.933714 from StorageUtil [10/09/2022 - 02:52:19PM] SLAX ASA - Data for Actor:[Actor < (00000014)>] called:Prisoner GetActorDaysSinceLastOrgasm:0.933735 from StorageUtil [10/09/2022 - 02:52:19PM] SLAX ASA - Data for Actor:[Actor < (00000014)>] called:Prisoner GetActorDaysSinceLastOrgasm:0.933763 from StorageUtil [10/09/2022 - 02:52:20PM] [BDSOS] OWNER OnErectionEvent [Actor < (00000014)>][Actor < (00000014)>] (Prisoner): -9 [10/09/2022 - 02:52:20PM] [BDSOS] OWNER SetErectionLevel [Actor < (00000014)>] (Prisoner) mesh: 0, Erection: -9, new: -9 I am using a patched version of SLAX here, but it also happens for regular SLA. It seems that the script interprets negative mesh numbers as a different mesh level and equips the expected schlong mesh according to arousal ignoring unrevealing armors. The old versions of Hoodies had a check for negative mesh numbers in "SetErectionLevel()" which is commented out in the new version. I think re-enabling that check should fix it. Unless there was a different reason that check has been removed? Cheers 2
Bad Dog Posted October 9, 2022 Author Posted October 9, 2022 You're probably right. That check was saying that if the dick wasn't visible don't swap the mesh and I'm sure the reason was it mucked with the body armor. Dunno why it doesn't affect revealing armors, actually. Anyways I didn't have a comment explaining that and it was interfering in some other way, so I probably messed up the check.
The69Fox Posted October 10, 2022 Posted October 10, 2022 I'm having an issue where when selecting a schlong it immediately reverts back to the last BD schlong I had selected. It will show the one I chose for a second or two (TRX for example) and then switch the model back. Any idea how I might fix that?
Bad Dog Posted October 11, 2022 Author Posted October 11, 2022 Post a log and load order. Clearly the scripts messing up somehow but I'm not sure how.
Bad Dog Posted October 11, 2022 Author Posted October 11, 2022 (edited) @The69Fox Also, more details. What schlong did you start with? What's the TRX schlong? Were you clothed or nude, and if clothed was it revealing armor? (I just tried to reproduce it and couldn't.) Edited October 11, 2022 by Bad Dog
Bad Dog Posted October 11, 2022 Author Posted October 11, 2022 11.3 is up to fix the script problem. I've updated the ESLs correctly to incorporate the fix. There is a problem with ESLs, though--when I build the ESL I have to compact Form IDs in Hoodies and Female Hoodies. That may break saves. So if you're using the ESL versions, be careful about upgrading. Next major rev I'll compact the ESP version so it doesn't have to be done every time the ESL updates. But that will break games depending on the ESP (which is why I'll wait for a major upgrade). If your save is broken because if this you can do a clean uninstall and reinstall.
FlagrantlyFurry Posted October 19, 2022 Posted October 19, 2022 (edited) Thanks adding bodyslide options for your schlongs! Been getting alot out of that. Small request for the next update that can be ignored as you please. Possibility to have a CBBE sheath for females without the vag/taint area so it's more or less identical to the male version of the sheath? Edited October 19, 2022 by laserpinhead
Vombatos Posted October 19, 2022 Posted October 19, 2022 On 10/9/2022 at 3:28 PM, lolic said: I wanted to report a bug with the 11.2 version of Hoodies SE. Everytime the arousal of the PC is being updated, either through SLA or pressing "N" key, the current body armor gets unequipped. It occurs after the first schlong has loaded on the PC. This does not happen if the armor is flagged as revealing in SOS. According to the Papyrus log the following happens: Reveal hidden contents [10/09/2022 - 02:52:19PM] SLAX - Key DOWN - key code 49 expecting 49 [10/09/2022 - 02:52:19PM] SLAX - performing key action [10/09/2022 - 02:52:19PM] [BDSOS] OWNER OnKeyDown [Actor < (00000014)>] (Prisoner): 49 [10/09/2022 - 02:52:19PM] [BDSOS] [Actor < (00000014)>] responding to 'N' key [10/09/2022 - 02:52:19PM] SLAX - GetActorExposure BEGIN Prisoner is 15.106216 [10/09/2022 - 02:52:19PM] [BDSOS] OWNER SetErectionLevel [Actor < (00000014)>] (Prisoner) mesh: -1, Erection: -9, new: -9 [10/09/2022 - 02:52:19PM] SLAX - GetActorExposure END Prisoner returns 14.993477 [10/09/2022 - 02:52:19PM] [BDSOS] OWNER [Actor < (00000014)>] (Prisoner) needs new schlong 0 [10/09/2022 - 02:52:19PM] [BDSOS] OWNER [Actor < (00000014)>] (Prisoner) equipping new schlong [Armor < (FE00D976)>] [10/09/2022 - 02:52:19PM] SLAX ASA - Data for Actor:[Actor < (00000014)>] called:Prisoner GetActorDaysSinceLastOrgasm:0.933689 from StorageUtil [10/09/2022 - 02:52:19PM] [BDSOS] SCHLONG OnEffectStart: [Actor < (00000014)>] (Prisoner) [10/09/2022 - 02:52:19PM] [BDSOS] SCHLONG Found Sexlab ESP [10/09/2022 - 02:52:19PM] SLAX ASA - Data for Actor:[Actor < (00000014)>] called:Prisoner GetActorDaysSinceLastOrgasm:0.933714 from StorageUtil [10/09/2022 - 02:52:19PM] SLAX ASA - Data for Actor:[Actor < (00000014)>] called:Prisoner GetActorDaysSinceLastOrgasm:0.933735 from StorageUtil [10/09/2022 - 02:52:19PM] SLAX ASA - Data for Actor:[Actor < (00000014)>] called:Prisoner GetActorDaysSinceLastOrgasm:0.933763 from StorageUtil [10/09/2022 - 02:52:20PM] [BDSOS] OWNER OnErectionEvent [Actor < (00000014)>][Actor < (00000014)>] (Prisoner): -9 [10/09/2022 - 02:52:20PM] [BDSOS] OWNER SetErectionLevel [Actor < (00000014)>] (Prisoner) mesh: 0, Erection: -9, new: -9 I am using a patched version of SLAX here, but it also happens for regular SLA. It seems that the script interprets negative mesh numbers as a different mesh level and equips the expected schlong mesh according to arousal ignoring unrevealing armors. The old versions of Hoodies had a check for negative mesh numbers in "SetErectionLevel()" which is commented out in the new version. I think re-enabling that check should fix it. Unless there was a different reason that check has been removed? Cheers Same bug, I was freaking out to find its origin. It doesn't seem to interest female characters. In the save file with the female character as far as the "armor removal" sound is, it still remains equipped.
N00Bley123 Posted October 20, 2022 Posted October 20, 2022 Hello! I had the problem with sheath on female and argonians, when the sheath receives light, it becomes blueish? What do yo need me to post to help
KestrelSky Posted October 27, 2022 Posted October 27, 2022 (edited) How do I undo hoodies tagging my character as male in sexlab if they get a hoodie schlong? Because as soon as I change it in sexlab it changes back in almost immediately Edited October 27, 2022 by KestrelSky 1
Bad Dog Posted October 27, 2022 Author Posted October 27, 2022 That's so that by default the FUTA females take the male role in animations. What are you up to that you don't want it?
RevanCathal Posted October 28, 2022 Posted October 28, 2022 Keep running into a problem where if I select Female schlongs or the Spikey Argonian Schlong, when I start a new game I get a warning in game that the "Female Slit" and "Spikey Argonian" plug-ins are dirty and weren't loaded to prevent them from corrupting my game. I'm running SE 1.5.97 SKSE 2.0.20 and I have tried both ESP and ESL options.
Bad Dog Posted October 29, 2022 Author Posted October 29, 2022 Yeah, I'm getting to the point where I'm trying to support too many mod options. I've stomped this bug a few times, but apparently not in every variant that matters. In this case, is it CBBE or not? I'll have a look.
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