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1 hour ago, Bad Dog said:

Just what you've discovered--the racemenu sliders are very sensitive 2x is already more than you want. 1.3x is big.

 

I find it easier to adjust through SOS, by not enabling the SOS/Racemenu plugin.

 I though about it, but I'm using a Wabbajack list, Masterstroke. I'll have to ask in their Discord if disabling is alright. Thank you for verifying!

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The schlongs are made to be seamless with a certain set of textures. (The ones that ship with CBBE if you use that body, vanilla skyrim otherwise). If you load textures from another mod because you like them better, the schlongs won't be seamless. This option lets you choose.

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15 hours ago, Bad Dog said:

The schlongs are made to be seamless with a certain set of textures. (The ones that ship with CBBE if you use that body, vanilla skyrim otherwise). If you load textures from another mod because you like them better, the schlongs won't be seamless. This option lets you choose.

So which option would I choose if I was using a custom race mod?

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On 9/30/2022 at 4:08 AM, Bad Dog said:

 

@monty359 I checked it out real quick and I'm not seeing that. Post a log. Also, what SL Aroused settings are you using?

For whatever reason, it works normal now, i did not do anything different.

 

I do use OSL Aroused, not SL aroused though, any settings i need to look for?

thanks!

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4 hours ago, Bad Dog said:

I don't really support the OSex stuff. Likely the schlongs won't respond, unless OSL aroused happens to be compatible.

 

OSL Aroused is supposed to be are replacer for both Sexlab Aroused and OAroused. I haven't seen any issues using it.

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I wanted to report a bug with the 11.2 version of Hoodies SE.

 

Everytime the arousal of the PC is being updated, either through SLA or pressing "N" key, the current body armor gets unequipped.

It occurs after the first schlong has loaded on the PC.

This does not happen if the armor is flagged as revealing in SOS.

 

According to the Papyrus log the following happens:

 

Spoiler

[10/09/2022 - 02:52:19PM] SLAX - Key DOWN - key code 49 expecting 49
[10/09/2022 - 02:52:19PM] SLAX - performing key action
[10/09/2022 - 02:52:19PM] [BDSOS] OWNER OnKeyDown [Actor < (00000014)>] (Prisoner): 49
[10/09/2022 - 02:52:19PM] [BDSOS] [Actor < (00000014)>] responding to 'N' key
[10/09/2022 - 02:52:19PM] SLAX - GetActorExposure BEGIN Prisoner is 15.106216
[10/09/2022 - 02:52:19PM] [BDSOS] OWNER SetErectionLevel [Actor < (00000014)>] (Prisoner) mesh: -1, Erection: -9, new: -9
[10/09/2022 - 02:52:19PM] SLAX - GetActorExposure END   Prisoner returns 14.993477
[10/09/2022 - 02:52:19PM] [BDSOS] OWNER [Actor < (00000014)>] (Prisoner) needs new schlong 0
[10/09/2022 - 02:52:19PM] [BDSOS] OWNER [Actor < (00000014)>] (Prisoner) equipping new schlong [Armor < (FE00D976)>]

[10/09/2022 - 02:52:19PM] SLAX ASA - Data for Actor:[Actor < (00000014)>] called:Prisoner GetActorDaysSinceLastOrgasm:0.933689 from StorageUtil
[10/09/2022 - 02:52:19PM] [BDSOS] SCHLONG OnEffectStart: [Actor < (00000014)>] (Prisoner)
[10/09/2022 - 02:52:19PM] [BDSOS] SCHLONG Found Sexlab ESP
[10/09/2022 - 02:52:19PM] SLAX ASA - Data for Actor:[Actor < (00000014)>] called:Prisoner GetActorDaysSinceLastOrgasm:0.933714 from StorageUtil
[10/09/2022 - 02:52:19PM] SLAX ASA - Data for Actor:[Actor < (00000014)>] called:Prisoner GetActorDaysSinceLastOrgasm:0.933735 from StorageUtil
[10/09/2022 - 02:52:19PM] SLAX ASA - Data for Actor:[Actor < (00000014)>] called:Prisoner GetActorDaysSinceLastOrgasm:0.933763 from StorageUtil
[10/09/2022 - 02:52:20PM] [BDSOS] OWNER OnErectionEvent [Actor < (00000014)>][Actor < (00000014)>] (Prisoner): -9
[10/09/2022 - 02:52:20PM] [BDSOS] OWNER SetErectionLevel [Actor < (00000014)>] (Prisoner) mesh: 0, Erection: -9, new: -9

 

I am using a patched version of SLAX here, but it also happens for regular SLA.

It seems that the script interprets negative mesh numbers as a different mesh level and equips the expected schlong mesh according to arousal ignoring unrevealing armors. The old versions of Hoodies had a check for negative mesh numbers in "SetErectionLevel()" which is commented out in the new version. I think re-enabling that check should fix it.

 

Unless there was a different reason that check has been removed?

 

Cheers

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You're probably right. That check was saying that if the dick wasn't visible don't swap the mesh and I'm sure the reason was it mucked with the body armor. Dunno why it doesn't affect revealing armors, actually. 

 

Anyways I didn't have a comment explaining that and it was interfering in some other way, so I probably messed up the check.

 

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11.3 is up to fix the script problem.

 

I've updated the ESLs correctly to incorporate the fix. There is a problem with ESLs, though--when I build the ESL I have to compact Form IDs in Hoodies and Female Hoodies. That may break saves. So if you're using the ESL versions, be careful about upgrading.

 

Next major rev I'll compact the ESP version so it doesn't have to be done every time the ESL updates. But that will break games depending on the ESP (which is why I'll wait for a major upgrade).

 

If your save is broken because if this you can do a clean uninstall and reinstall.

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Thanks adding bodyslide options for your schlongs! Been getting alot out of that.

 

Small request for the next update that can be ignored as you please.

Possibility to have a CBBE sheath for females without the vag/taint area so it's more or less identical to the male version of the sheath?

 

 

Edited by laserpinhead
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On 10/9/2022 at 3:28 PM, lolic said:

I wanted to report a bug with the 11.2 version of Hoodies SE.

 

Everytime the arousal of the PC is being updated, either through SLA or pressing "N" key, the current body armor gets unequipped.

It occurs after the first schlong has loaded on the PC.

This does not happen if the armor is flagged as revealing in SOS.

 

According to the Papyrus log the following happens:

 

  Reveal hidden contents

[10/09/2022 - 02:52:19PM] SLAX - Key DOWN - key code 49 expecting 49
[10/09/2022 - 02:52:19PM] SLAX - performing key action
[10/09/2022 - 02:52:19PM] [BDSOS] OWNER OnKeyDown [Actor < (00000014)>] (Prisoner): 49
[10/09/2022 - 02:52:19PM] [BDSOS] [Actor < (00000014)>] responding to 'N' key
[10/09/2022 - 02:52:19PM] SLAX - GetActorExposure BEGIN Prisoner is 15.106216
[10/09/2022 - 02:52:19PM] [BDSOS] OWNER SetErectionLevel [Actor < (00000014)>] (Prisoner) mesh: -1, Erection: -9, new: -9
[10/09/2022 - 02:52:19PM] SLAX - GetActorExposure END   Prisoner returns 14.993477
[10/09/2022 - 02:52:19PM] [BDSOS] OWNER [Actor < (00000014)>] (Prisoner) needs new schlong 0
[10/09/2022 - 02:52:19PM] [BDSOS] OWNER [Actor < (00000014)>] (Prisoner) equipping new schlong [Armor < (FE00D976)>]

[10/09/2022 - 02:52:19PM] SLAX ASA - Data for Actor:[Actor < (00000014)>] called:Prisoner GetActorDaysSinceLastOrgasm:0.933689 from StorageUtil
[10/09/2022 - 02:52:19PM] [BDSOS] SCHLONG OnEffectStart: [Actor < (00000014)>] (Prisoner)
[10/09/2022 - 02:52:19PM] [BDSOS] SCHLONG Found Sexlab ESP
[10/09/2022 - 02:52:19PM] SLAX ASA - Data for Actor:[Actor < (00000014)>] called:Prisoner GetActorDaysSinceLastOrgasm:0.933714 from StorageUtil
[10/09/2022 - 02:52:19PM] SLAX ASA - Data for Actor:[Actor < (00000014)>] called:Prisoner GetActorDaysSinceLastOrgasm:0.933735 from StorageUtil
[10/09/2022 - 02:52:19PM] SLAX ASA - Data for Actor:[Actor < (00000014)>] called:Prisoner GetActorDaysSinceLastOrgasm:0.933763 from StorageUtil
[10/09/2022 - 02:52:20PM] [BDSOS] OWNER OnErectionEvent [Actor < (00000014)>][Actor < (00000014)>] (Prisoner): -9
[10/09/2022 - 02:52:20PM] [BDSOS] OWNER SetErectionLevel [Actor < (00000014)>] (Prisoner) mesh: 0, Erection: -9, new: -9

 

I am using a patched version of SLAX here, but it also happens for regular SLA.

It seems that the script interprets negative mesh numbers as a different mesh level and equips the expected schlong mesh according to arousal ignoring unrevealing armors. The old versions of Hoodies had a check for negative mesh numbers in "SetErectionLevel()" which is commented out in the new version. I think re-enabling that check should fix it.

 

Unless there was a different reason that check has been removed?

 

Cheers

Same bug, I was freaking out to find its origin. It doesn't seem to interest female characters. In the save file with the female character as far as the "armor removal" sound is, it still remains equipped.

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Keep running into a problem where if I select Female schlongs or the Spikey Argonian Schlong, when I start a new game I get a warning in game that the "Female Slit" and "Spikey Argonian" plug-ins are dirty and weren't loaded to prevent them from corrupting my game. I'm running SE 1.5.97 SKSE 2.0.20 and I have tried both ESP and ESL options. 

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