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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted

I have a funny and little bit creepy bug, that maybe someone else also experienced:

When I tell a slave "Ok Slave -> You are going to fight for me", a "ghost" of the slave I'm talking to is spawning behind the slave, drawing it's weapon, saying something like "You are going to regret coming here!", starts running in some arbitrary direction just to vanish after a couple of steps. All happening within one max two seconds. First time that appends I got a jump scare... :D

I'm running on SSE with AYGAS, HSH, PAHE 8.1.2 and DoM 2.7.5. (installed in that order)

Or could it be a weapon style bug from XPMSSE? (patched it with "Fixed Scripts", "FNIS Fix", and XPMSSE Uncloaked")

Posted
3 hours ago, DonQuiWho said:

Hi.  I finally got back to this and I am still getting a problem with PAHE/HSH.   Asking here as the audience is generally larger and better informed than just the HSH thread

 

In my cottage on the edge of Riverwood, I have transferred a number of PAHE slaves to HSH for training

 

However, leave it, and return some time later and there are 'new' bandits INSIDE it, (it sounds like the problems that you can get with some of the Hearthfire homes which, being in open space, will have bandits/giants/etc appear inside when you enter), and these charactyers are knocking 6 bells out of the inhabitants. 

 

This happens even after disabling OBIS. and setting my other bandit spawning mod (More Vanilla Bandits MVB) to do nothing - or at least the Nexus page says it should be doing nothing, with my current settings

 

The strange thing is that while these interlopers seem to show up as generic game bandits, in this case Bandit Plunder Warriors. with nothing modifying the base refs, some do have 'Morrowind' character names.  I've never ever even played Morrowind ?? and it's a bit OTT to believe in Osmotic Terrorist Transfers

 

To maybe help me narrow this down, has anyone any idea which mod clones bandits as named Morrowind characters?.  Pics show two of the named baddies, and their stats

 

TIA for any help anyone can provide

 

36722565_SkyrimSE2022-04-0616-57-11-095.jpg.39f847a46d0f379baea86a1b2634b048.jpg

 

can't speak for morrowind characters, but the bandit plunderer is obis

1 hour ago, Martok73 said:

So just out of curiosity what was it? Also thank you very much for fixing it and the grey wall and everything else, it has been a thorn in my side for so long, I am ever grateful that it is fixed now. Thank you ?

disply room adds a coffin, udr patch adds another coffin, and a possible third coffin somewhere added by the fishing mod

Posted
9 minutes ago, Jasmine92 said:

I have a funny and little bit creepy bug, that maybe someone else also experienced:

When I tell a slave "Ok Slave -> You are going to fight for me", a "ghost" of the slave I'm talking to is spawning behind the slave, drawing it's weapon, saying something like "You are going to regret coming here!", starts running in some arbitrary direction just to vanish after a couple of steps. All happening within one max two seconds. First time that appends I got a jump scare... :D

I'm running on SSE with AYGAS, HSH, PAHE 8.1.2 and DoM 2.7.5. (installed in that order)

probably a dom bug

11 minutes ago, Jasmine92 said:

Or could it be a weapon style bug from XPMSSE? (patched it with "Fixed Scripts", "FNIS Fix", and XPMSSE Uncloaked")

if it were either of those mods, it wouldn't speak  saying something like "You are going to regret coming here!"

Posted
11 minutes ago, CliftonJD said:

probably a dom bug

I think that has to be caused by something outside the whole extended PAHE family.  I've never seen anything like that in DoM, and given the range of things that DoM does, I can't see how it could accidentally do anything like that.  My guess would be maybe some other mod is interacting with the slave cloning process?

Posted (edited)

Ghosts have an ai package when they get in combat. I know because I have a few enslaved because... transparent sex I guess? Anyway, when they get in combat they spam that line so it's probably not even a bug.

Edited by Kalysto
Posted
20 minutes ago, Kalysto said:

Ghosts have an ai package when they get in combat. I know because I have a few enslaved because... transparent sex I guess? Anyway, when they get in combat they spam that line so it's probably not even a bug.

You all sound like spawning and vanishing ghost is a normal thing to happen...? :D

(I only know that effect happens in the cloning process when enslaving people. Is a similar "trick" being used when slaves become "combat followers"?)

Posted
13 hours ago, Jasmine92 said:

a "ghost" of the slave I'm talking to is spawning behind the slave, drawing it's weapon, saying something like "You are going to regret coming here!", starts running in some arbitrary direction just to vanish after a couple of steps. All happening within one max two seconds. First time that appends I got a jump scare... :D

 

13 hours ago, Kalysto said:

Ghosts have an ai package when they get in combat. I know because I have a few enslaved because... transparent sex I guess? Anyway, when they get in combat they spam that line so it's probably not even a bug.

from the description tho, this ghost is in addition to the slave when asking the slave to fight for you

Posted
19 hours ago, Antiope_Apollonia said:

I think that has to be caused by something outside the whole extended PAHE family.  I've never seen anything like that in DoM, and given the range of things that DoM does, I can't see how it could accidentally do anything like that.  My guess would be maybe some other mod is interacting with the slave cloning process?

Like any mod catching the OnDeath event. Which is triggered by the cloning process...

Posted
22 hours ago, CliftonJD said:

disply room adds a coffin, udr patch adds another coffin, and a possible third coffin somewhere added by the fishing mod

Damn that's alot of coffins, lol. I am extremely happy and grateful that you were able to figure out and fix the grey wall, the extra coffin, and for the progress you made on the pathing issues. You are much appreciated ? Ironically the pathing issues are abit funny when watching a single npc try to path into the dungeon cell on their own without actually following. Example, I turned Lydia into a vampire, (cause why not and my char is a vampire), which is a function of the mod Better Vampires, and the result is the npc you turn will "feed" on other non vampire npcs, which includes slaves. You can see where this is going... Lydia trying to feed on the only non vampires in the house are all located inside the dungeon cell, so it's abit funny to watch her loop at the cellar trapdoor because she can't path into the dungeon own her on. Interestingly enough tho is she does feed when my character is off elsewhere just the same as all the slaves will continue their "training" automatically just the same as they do when you are in the same cell or render. Just the animation and pathing of an npc by itself sadly is still not quite working, but hey, everything else is fixed so I am a happy gamer ?

 

22 hours ago, Kalysto said:

I know because I have a few enslaved because... transparent sex I guess?

Add this to the list of things that bug me about ghosts in this game. Ghosts are non-corporal, so how can they pick up a weapon? They have no substance or being ghost are not supposed to so how can they have sex? And why would you want to fuck a ghost anyway you wouldn't be able to "feel" it? The game engine makes them have substance and collision for gameplay and mechanics reasons, but as a ghost they should pass thru everything, how would a ghost get anything out of sex or how would the living person get anything out of it? Game engine I get and understand, the lore/immersion aspect tho eludes me.

Posted
1 hour ago, Martok73 said:

Add this to the list of things that bug me about ghosts in this game. Ghosts are non-corporal, so how can they pick up a weapon?

that's the stage atleast a poltergeist could pass for, but 

1 hour ago, Martok73 said:

They have no substance or being ghost are not supposed to so how can they have sex? And why would you want to fuck a ghost anyway you wouldn't be able to "feel" it?

that's a sexlab situation that's missing a limitation, since bethesda wasn't aware of nor responsible for sex with the dead, the classification system doesn't list them as any different from other npc's. once you pass the naked bandit bug, the second oldest bug is how often ghosts aren't ghosts after being enslaved

1 hour ago, Martok73 said:

lol. I am extremely happy and grateful that you were able to figure out and fix the grey wall, the extra coffin, and for the progress you made on the pathing issues. You are much appreciated ?

welcome :)

Posted
7 hours ago, rvera91 said:

whenever i make someone into a slave with this mod they start changing colors

never heard that, wouldn't know what could cause anything like it

Posted
On 3/14/2022 at 11:12 AM, Pfiffy said:

I'm a bit stuck right now. I wanted to test Falkreath yesterday, but can't enter the Jarls House (CTD). Going to test Morthal today, to see what is wrong.

Spoiler

1962340949_falkreathhooker.JPG.a6f10e1277182ccb79ab02ebf806ee2c.JPG

On 3/15/2022 at 11:32 AM, Pfiffy said:

I'm still looking for the source of the CTD.....

 

In Morthal I could enter the jarl's house. But I broke the quest for getting the house by enslaving Lillette..... I have to kill her, speak to her husband and reanimate her afterwards. (can you do something about that?) This is just a test to see if the Hookers work correctly in the hearthfire cities.  I also have to prepare my rooms for Refugees from Ukraina, so I don't have much time for playing. 

you do realize you have the conditions for those hookers to only give the dialogue if you're not thane:

Spoiler

950350875_hjaalmarchhooker.JPG.ecab7531f416e9aaa47f0195dad1e263.JPG

i mean those conditions are great for testing, but that means all the work you're going thru to become thane is counter-productive for testing those hookers.

anyhow here's a sneakpeek at what's coming soon to tdf:

412116610_pahslave.JPG.3647ef6eb1ea3b348524d8e8bd023fd8.JPG

303793900_morthalinnmcm.JPG.f485c6a83586e64ddc5e8c7a76d77cbf.JPG

Posted
20 hours ago, CliftonJD said:

the second oldest bug is how often ghosts aren't ghosts after being enslaved

Ironically it's the one bug I have never experienced because enslaving ghosts has never even crossed my mind. What has crossed my mind is the missed potential of having npcs that you soul trap and then use to enchant gear with actually show up in the Soul Carin, now that would be cool to see. Never thought about enslaving a ghost tho, always just "set them free" aka kill them "again" lol... ?

 

19 hours ago, Antiope_Apollonia said:

 

ROFLMAO ? yeah uh nope only place you'll find a ghost having "substance".... pretty sure it was just for the comic relief as well. Besides everyone knows there are no such things as ghosts, LOL ?

Posted
17 minutes ago, Martok73 said:

What has crossed my mind is the missed potential of having npcs that you soul trap and then use to enchant gear with actually show up in the Soul Carin, now that would be cool to see.

i like to soultrap as well, but never experienced the soul cairn

Posted
1 hour ago, Martok73 said:

What has crossed my mind is the missed potential of having npcs that you soul trap and then use to enchant gear with actually show up in the Soul Carin, now that would be cool to see.

Isn't there a mod for that already?  I'm pretty sure there is something along those lines on the Nexus.

Posted
5 hours ago, CliftonJD said:

i like to soultrap as well, but never experienced the soul cairn

Have you not played thru Dawnguard? you get to go to the Soul Cairn during the Dawnguard questline and get the best companion in the game imho (love me some Laura Bailey). :D

 

3 hours ago, Antiope_Apollonia said:

Isn't there a mod for that already?  I'm pretty sure there is something along those lines on the Nexus.

honestly have no clue I've never even thought to look for one, lol

Posted
9 hours ago, Martok73 said:

Have you not played thru Dawnguard? you get to go to the Soul Cairn during the Dawnguard questline and get the best companion in the game imho (love me some Laura Bailey). :D

lol, i play too many modded games, always end up with some weird bug needs a clean save to clear

Posted
update 8.1.2:
  • more quest dialogue fixes for astrid
  • quest dialogue fixes for Gormlaith
  • new mcm option for always aggresive punishments
  • combat training limit reduced to 127 to fix being read as negative numbers after surpassing the faction limitations
  • ai1 version has sneak preview on my progress with the lakeview manor addon

Where should the new MCM option for always aggressive punishments be? As i don't recall seeing it and i upgraded to 8.1.2 quite a while ago so would have thought it would have shown up by now

 

I've also started to notice the bug i think you were talking about awhile ago regarding combat, my combat trained/set to fight for me slave won't start combat if a hostile comes and attacks the PC only but if they are attacked/caught in splash damage etc then they will fight until everything is dead including hostiles that haven't directly targetted them

Posted
4 hours ago, pinky6225 said:
update 8.1.2:
  • more quest dialogue fixes for astrid
  • quest dialogue fixes for Gormlaith
  • new mcm option for always aggresive punishments
  • combat training limit reduced to 127 to fix being read as negative numbers after surpassing the faction limitations
  • ai1 version has sneak preview on my progress with the lakeview manor addon

Where should the new MCM option for always aggressive punishments be? As i don't recall seeing it and i upgraded to 8.1.2 quite a while ago so would have thought it would have shown up by now

 

dom scripts overwrite pahe so you won't see this option (while using it with dom) until dom updates

Posted
2 hours ago, CliftonJD said:

dom scripts overwrite pahe so you won't see this option (while using it with dom) until dom updates

I have the MCM option.  I'd forgotten until you mentioned it that using it with DoM breaks consensual sex, though.  If you don't care about that, it seems fine, but all consensual sex is getting recorded as rape in DoM if you turn that on.

Posted (edited)
On 4/8/2022 at 9:59 PM, CliftonJD said:

303793900_morthalinnmcm.JPG.f485c6a83586e64ddc5e8c7a76d77cbf.JPG

Is that the new TDF @Pfiffy is updating atm, or something else? Because I have not installed the current (or any) prostitution mod with PAHE, but my Slaves show me the option "My Slave, your body is going to make me some coin!" (which I always thought came from TDF) or that from DoM? Or are you implementing a prostitution functionality within PAHE?

 

(I'm loosing track of the current META surrounding PAHE with so much going on right now. However I'm exited at all the new stuff!)

 

Edited by Jasmine92
Posted
12 hours ago, CliftonJD said:

lol, i play too many modded games, always end up with some weird bug needs a clean save to clear

I only play modded games and my current game has just over 500 active mods, atm pretty much stable too, so no excuse to not play Dawnguard, you are missing out on great content mate. Next play through mate take some time to enjoy Dawnguard, I promise you won't regret it. ?

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