CliftonJD Posted March 21, 2022 Author Posted March 21, 2022 19 minutes ago, Villianize said: @CliftonJD someone told me it's an issue between apropos and either pah or dom. I've started a new save and haven't seen the flickering slave bug since. I'll be sure to post if I notice anything i don't use, never used apropos and i see the bug more often on followers than on slaves. i think how much armor is on the npc effects this as well, but not sure on that and i think if it does effect it, only effects the odds of it happening but can still happen with any armor
Martok73 Posted March 22, 2022 Posted March 22, 2022 19 hours ago, CliftonJD said: no, i'm the 1 who enabled those other voice types and some of those i made. if you look in the change log, you'll see where the added voice types are listed for recent updates to them. basically any voice type that's not listed there is already using the pah forced voice type eventoned whew, ok, just the way the last post was worded had me abit confused. So any chance you will expand on the voices more at some point? 19 hours ago, CliftonJD said: erasing them only happens if you don't catch them and they go from escaping to escaped ahh, ok, did not know that, I've never let one "escape" and have always caught them when they tried, so never knew that. 19 hours ago, CliftonJD said: its been so long since blabla told me about the whistle i don't remember if its only for combat slaves or for all slaves that are following. the few times i needed it, i forgot all about it and since then have never needed it iirc, first usage is to command the following slaves to wait and second usage returns them to following I honestly have no clue as I've tried to use it a couple times and it literally did not do anything as far as I could tell.
CliftonJD Posted March 22, 2022 Author Posted March 22, 2022 1 hour ago, Martok73 said: So any chance you will expand on the voices more at some point? too early to say for sure, after the last voices were made i had decided not to do it again, but the xva voice pack addons might be enough inspiration to add another voice type
TrollAutokill Posted March 22, 2022 Posted March 22, 2022 (edited) 1 hour ago, CliftonJD said: too early to say for sure, after the last voices were made i had decided not to do it again, but the xva voice pack addons might be enough inspiration to add another voice type The addition of voicetypes was great and very immersive. A thousand thanks to @CliftonJDfor that. But now times have changed and we have xvasynth and hopefully next version will be even closer to human acting. Maybe it's time to move the new dialogues to text only and let the xvasynth expert provide the sound files. It's still a bit robotic and emotions need to be added by hand with a bit of tuning, but it is very easy for modders, just don't care about sound files and voicetypes. Edited March 22, 2022 by TrollAutokill 1
trgdolors Posted March 23, 2022 Posted March 23, 2022 There is a mod series I ran across. One is called Sucubuss Layer Farms. and also Sucubuss Personal Assistant. They claim to work with PAH. They are apparently ESL flagged. There may be more. I have not tried them yet. Has anyone taken a look at it? Are they stable? 1
notimportanterik Posted March 23, 2022 Posted March 23, 2022 41 minutes ago, notimportanterik said: Hi so, i've just reinstalled and modded skyrim for 100+ time, and this is a staple in my load order! love it! I have possibly a stupid question though, has the mod changed so that the slave info no longer shows sex training, or have i just borked my modlist and need to go back and take a look at it. when i use the slave info spell, all i see is "submission, combat, anger, respect" sex is missing :S Please ignore my post above, it was 100% an issue on my end... Sorry if i wasted anyones time!
Empt1e Posted March 24, 2022 Posted March 24, 2022 When the hug animation plays, my character dies, does anyone know how to fix this?
Empt1e Posted March 25, 2022 Posted March 25, 2022 7 hours ago, Contemplator523111 said: When the hug animation plays, my character dies, does anyone know how to fix this? I found a solution to my problem, put the immersive first person view mod, so technically the animation is played from a third person and the character does not die after that. Although in my memory there is some other solution that was on this site, but for some reason I can’t find it anymore.
trgdolors Posted March 25, 2022 Posted March 25, 2022 I found this Reddit post that might help with the Lakeview Manor/Fish Tank problem, in case no one saw it: Why is hearth fire extended clashing with my fishing room and how to fix?
trgdolors Posted March 25, 2022 Posted March 25, 2022 1) When I tried the "Whistle" hot key, several of the NON-following NPCs popped up. Some I think had been earlier captured, but then dismissed. Actually, I could not figure out what they had in common. Many, but not everyone, was teleported to me. They seemed to be already "surrendered", but not currently enslaved. Also, I got this message on screen. What does it it mean?: "Whistle key in PAHcore Will ignore utility cell move" 2) It is a great idea to have a single toggle hotkey for currently FOLLOWING slaves (but not all slaves) to wait/follow. Then also a separate hotkey for the same (following) group to toggle attack and retreat. NFF has a similar capability for followers (but it does not apply to slaves). It is very intuitive and effective. You can point the crosshair at a potential enemy NPC and hit the attack toggle. Your cannon fodder, er... I mean NPCs go after the target. Another tap of the hot key and they retreat. There of course also needs to be a way to override this behavior for individuals. 1
CliftonJD Posted March 25, 2022 Author Posted March 25, 2022 8 hours ago, trgdolors said: Also, I got this message on screen. What does it it mean?: "Whistle key in PAHcore Will ignore utility cell move" iirc that means you had somebody in the cloning cell, you'll need the teleport button from the mcm for any slaves stuck in the cloning cell. aside from that it seems to have a mind of its own, think i'll have to check for any connection linking that message
CliftonJD Posted March 25, 2022 Author Posted March 25, 2022 14 hours ago, Contemplator523111 said: I found a solution to my problem, put the immersive first person view mod, so technically the animation is played from a third person and the character does not die after that. Although in my memory there is some other solution that was on this site, but for some reason I can’t find it anymore. we don't have hugging in pahe
Antiope_Apollonia Posted March 25, 2022 Posted March 25, 2022 On 3/21/2022 at 7:16 PM, CliftonJD said: see i have to disagree with this statement, take married couples as example, how often you find couples that haven't had sex in years. the chance that even couples are still having sex is in fact the random multiplier that can never be accounted for in a virtual world Well, for one, marriage is such a far cry from an owner/slave relationship that I'd question its utility as a point of comparison at all. But more than that, even in the case of married couples who've stopped having sex, this isn't remotely well-modelled with randomness. Married couples don't have sex at random; when they stop having sex, it's invariably because "similar conditions" are no longer given. For example, they stop having sex when they have a baby, and then resume having sex years later after working hard on revitalising the marriage. In a dynamic, evolving relationship context, consent is not constant—but it is still largely predictable. Using mood modifiers is a much better model for these changes in behaviour than randomness. You really can't ignore the extent to which the relationship between a slave and her owner is just a radically different thing from a marriage, though—at least the modern, Western conception of marriage—and submissiveness is a key factor here. (If we look at less progressive marriage models from other cultures historically, where wives are expected to be subservient to their husbands, you'll find quite different sexual dynamics. And that still falls short of outright sexual slavery.) The slave doesn't necessarily consent to sex because she desires sex; she might, but she also might consent because she's too scared to refuse or because she has accepted her place or even because being a slave is her "job" and she wants to be a good slave—these sorts of things are surely what the "Submission" score represents. A slave with full Submission training isn't consenting because she necessarily loves or even desires you, but simply because she has learnt—through extensive training—to be compliant. On 3/21/2022 at 7:16 PM, CliftonJD said: after consideration of our previous talks i decided to ignore the random factors of rl and rewrite the sex topics for better game-play. new prostitution mod i saw recently even takes previous clients into consideration so this too should be added in the future Sounds great. Look forward to playtesting your next iteration. Let me know if there's anything I can do to help. On 3/21/2022 at 7:16 PM, CliftonJD said: reminds me i need to update the modder permissions so future mods don't rewrite the mod, too much of a nightmare managing who's update just broke gameplay for everybody else Not sure what you have in mind here, but I know from conversations with @TrollAutokill that he has been careful not to change core PAHE mechanics, which is part of why the current system is so problematic. Hopefully, if you're building a new formulaic consent system like we've been discussing, it'll be easier for mods like DoM to add further modifiers to that system without changing the system itself. A good example of what I'm hopeful to become possible would be—sticking within the previously sketched proposal—for DoM to be able to add, e.g., a modifier for +10 for "Tipsy" intoxication status, and +30 for "drunk" onto the basic PAHE formula, so that way DoM's system for giving slaves alcohol could be integrated directly with PAHE's consent. As far as I understand it, there's no real way for other mods to layer any additional effects onto PAHE's current consent system. e.g., Core PAHE is Submission + Sex + Mood ≥ 135 PAHE + DoM is Submission + Sex + Mood + Intoxication ≥ 135 On 3/21/2022 at 7:16 PM, CliftonJD said: if you don't consider the bug to be fixed, then we will have to instead call it an optional bug to those of you who still prefer the outfit method [...] yes, return to your mcm in the more current updates. this was added in 8.0.9 only thing that's missing now is the option for those who want them to wear clothing of your choosing without setting the naked outfit. It sounds like it's not quite there yet, then, but it's getting close. If you have carpal tunnel, we can amputate your arm, and you won't have carpal tunnel anymore. But that's not a cure. You'd rather just have carpal tunnel. But when we have Luke Skywalker's hand level prosthetics, it'd at that point become fair to call carpal tunnel cured. (Forgive the clumsiness of my medical analogy. You get the point.) Right now, giving up the vanilla outfit system is a pretty major sacrifice. With sufficient NPC diversity from mods like Full Random, the sacrifice is worse than the bug—I'm not willing to amputate my slaves' outfit system. But if you're able to roll out a sort of parallel PAHE slave outfit system, then bring on the bone saws—carpal tunnel is cured! I'm excited to see what future updates bring on this front. Sounds promising! On 3/21/2022 at 7:16 PM, CliftonJD said: by keyword, yes its done at the script level, but i can look into adding dw plug keywords If you can build the Darkwood keyword into the script directly without needing to make it a dependency or affecting performance, then that'd be great. Better than a patch. Darkwood plugs are great and underused! On 3/21/2022 at 7:16 PM, CliftonJD said: anytime a slave is caught wearing body armor or clothing, that slave is stripped completely of everything that doesn't have pahrestarint or sexlabnostrip keywords. jewelry and circlets can be added to those keyword exceptions if preferred So does that mean it'll strip Zaz/DD? When it strips things, does it delete them (removeitem, I guess), or does it put them somewhere? Also, I remember you mentioned when this feature was still just a twinkle in the corner of your eye that it could affect AYGAS slaves, too; is that still on? On 3/21/2022 at 7:16 PM, CliftonJD said: already changed to 127 in the latest update What's wrong with nice round numbers? ? My OCD is getting twitchy already... lol On 3/21/2022 at 7:16 PM, CliftonJD said: cuz that fix adds an additional requirement over the base mod requirements, as the name says, its for dragonborn dlc But this is the SE side—Dragonborn is built in over here. If differentiating the SE and LE releases in that manner is too much hassle, then fair enough, but you wouldn't be adding any additional requirements to SSE with a patch for Dragonborn. On 3/21/2022 at 7:16 PM, CliftonJD said: escaped slaves are indeed erased without exception so if you find her again, it would make sense to need to beat her senseless as she's a new spawn. Not right away, I assume, though, no? Like they stand around until you leave the cell or something? With DoM, they don't get erased at all if they've received any training first, so I don't have much experience with the removal of escapees. I'd assume there'd be some window after escape when you'd be able to recapture them, but if they're removed from the game the same time they're removed from your PAHE roster, then I guess this would be an issue for @TrollAutokill to tackle instead. On 3/21/2022 at 7:16 PM, CliftonJD said: the only reason i could think of for why a slave would start out with the dialogue but at some point later loses the dialogue, would be if somehow she didn't meet the criteria for any of those conditions mentioned in our previous discussion about that dialogue...means you've found another reason to rewrite and fix that dialogue Is there any data I can share that would help you see what's going on with it in any way? Dunno what it'd be... I guess I could send you a save file, lol, but that'd be impractical, mod lists being what they are. On 3/21/2022 at 7:16 PM, CliftonJD said: no idea if that's an issue with the brawl patch or a dom bug...my combat slaves don't treat brawls as combat. i remember in skyrim Le there was a bug that set the combat alarm for brawls, but i haven't seen that bug in sse so i can only assume its another mod causing it I'd guess Modern Brawl Bug Fix is a much more likely culprit than DoM, but I'm not expert. I know I had to get MBBF when I switched to Nether's Follower Framework, and it was at least suspiciously coincidentally close to that time that I started having trouble with slaves. Hard to pin it down, though, since I fist fight like once per 50 hours of Skyrim or something. Since NFF seems to be the most popular follower framework these days, and MBBF seems to be needed with it, I'd think it'd be worth making sure PAHE is compatible with it, though, if it can be done. On 3/21/2022 at 7:16 PM, CliftonJD said: that's the player team mate setting applied to combat slaves So is that a "yes"? It'd be a small but nice quality of life fix. --- Since we're talking seriously about reworking the sex system now, I'm just going to cheekily re-post this old idea. I've marked DoM-related elements with red text, and I've fleshed out a couple of things a wee bit more than when I shared this previously. Quote I'd love to see a rework of how sex is initiated generally, but that'd probably require coordination between @TrollAutokill and @CliftonJD to be possible. My understanding is that parts of this would be rather difficult to do, but I think parts of it should be pretty easy. I dream of having four paths to sex, with each behaving differently. Punishment sex. Initiated more or less as it is currently implemented in PAHE. Uses aggressive animations. May rape if they don't submit. This would be the best sex option for training Submission, but Sex training impact would be limited. Sexual service for Mistress. Neither punishment nor reward. Slaves can refuse, generating a punishment reason. Refusal offers PC a choice of rape or alternative punishments. Slave is not allowed to cum, leaving her at max arousal after sex. Ideally, there would be a training-based chance for her to cum anyway and generate a punishment reason. This category of sex should probably be worth the largest amount of sex training progress. This would replace the current "Ok slave..." → "I'm going to fuck you." The new dialogue could be, for example, "Ok slave..." → "Come and give your Mistress/Master some pleasure." Sexual reward/play for slave. Requires praise reasons. Slaves can refuse, but are less likely to do so. Slave always gets to cum. Ideally, it would generate a punishment reason if the slave fails to cum. This should probably generate less sex training than sexual service, but still a decent bit, and maybe additionally generate some more submission and/or resignation training. This would probably be in the top-level dialogue tree, at/near the top, but only visible when there is a valid praise reason. If you don't want it there, it could be under "Come here, slave." It might say something like, "Since you've been a good girl/boy, I'll reward you with some pleasure. Cum for me, pet!" Sexual comfort. Initiated more or less as it is currently implemented in DoM. Calls animations tagged "foreplay"/"cuddling"/"kissing"/etc. Slave's don't cum, and doesn't take slaves' virginity. Limited impact on sexual training; perhaps mostly trains Submission, Resignation, and/or Humiliation instead.
Martok73 Posted March 26, 2022 Posted March 26, 2022 On 3/24/2022 at 9:23 PM, trgdolors said: I found this Reddit post that might help with the Lakeview Manor/Fish Tank problem, in case no one saw it: Why is hearth fire extended clashing with my fishing room and how to fix? That is strictly for Hearthfire Extended, the issue that has been posted here, mainly by me, is with the pahe_lakeview_manor_cell.esp, which adds a large semi-empty dungeon to the cellar area and the addition of the aquarium room added by the fishing mod in the creation club. Unfortunately this link can't fix the occlusion issues happening with the two mods because it is only for Hearthfire Extended mod.
TrollAutokill Posted March 26, 2022 Posted March 26, 2022 (edited) 11 hours ago, Antiope_Apollonia said: Well, for one, marriage is such a far cry from an owner/slave relationship that I'd question its utility as a point of comparison at all. But more than that, even in the case of married couples who've stopped having sex, this isn't remotely well-modelled with randomness. Married couples don't have sex at random; when they stop having sex, it's invariably because "similar conditions" are no longer given. For example, they stop having sex when they have a baby, and then resume having sex years later after working hard on revitalising the marriage. In a dynamic, evolving relationship context, consent is not constant—but it is still largely predictable. Using mood modifiers is a much better model for these changes in behaviour than randomness. You really can't ignore the extent to which the relationship between a slave and her owner is just a radically different thing from a marriage, though—at least the modern, Western conception of marriage—and submissiveness is a key factor here. (If we look at less progressive marriage models from other cultures historically, where wives are expected to be subservient to their husbands, you'll find quite different sexual dynamics. And that still falls short of outright sexual slavery.) The slave doesn't necessarily consent to sex because she desires sex; she might, but she also might consent because she's too scared to refuse or because she has accepted her place or even because being a slave is her "job" and she wants to be a good slave—these sorts of things are surely what the "Submission" score represents. A slave with full Submission training isn't consenting because she necessarily loves or even desires you, but simply because she has learnt—through extensive training—to be compliant. Sounds great. Look forward to playtesting your next iteration. Let me know if there's anything I can do to help. Not sure what you have in mind here, but I know from conversations with @TrollAutokill that he has been careful not to change core PAHE mechanics, which is part of why the current system is so problematic. Hopefully, if you're building a new formulaic consent system like we've been discussing, it'll be easier for mods like DoM to add further modifiers to that system without changing the system itself. A good example of what I'm hopeful to become possible would be—sticking within the previously sketched proposal—for DoM to be able to add, e.g., a modifier for +10 for "Tipsy" intoxication status, and +30 for "drunk" onto the basic PAHE formula, so that way DoM's system for giving slaves alcohol could be integrated directly with PAHE's consent. As far as I understand it, there's no real way for other mods to layer any additional effects onto PAHE's current consent system. e.g., Core PAHE is Submission + Sex + Mood ≥ 135 PAHE + DoM is Submission + Sex + Mood + Intoxication ≥ 135 It sounds like it's not quite there yet, then, but it's getting close. If you have carpal tunnel, we can amputate your arm, and you won't have carpal tunnel anymore. But that's not a cure. You'd rather just have carpal tunnel. But when we have Luke Skywalker's hand level prosthetics, it'd at that point become fair to call carpal tunnel cured. (Forgive the clumsiness of my medical analogy. You get the point.) Right now, giving up the vanilla outfit system is a pretty major sacrifice. With sufficient NPC diversity from mods like Full Random, the sacrifice is worse than the bug—I'm not willing to amputate my slaves' outfit system. But if you're able to roll out a sort of parallel PAHE slave outfit system, then bring on the bone saws—carpal tunnel is cured! I'm excited to see what future updates bring on this front. Sounds promising! If you can build the Darkwood keyword into the script directly without needing to make it a dependency or affecting performance, then that'd be great. Better than a patch. Darkwood plugs are great and underused! So does that mean it'll strip Zaz/DD? When it strips things, does it delete them (removeitem, I guess), or does it put them somewhere? Also, I remember you mentioned when this feature was still just a twinkle in the corner of your eye that it could affect AYGAS slaves, too; is that still on? What's wrong with nice round numbers? ? My OCD is getting twitchy already... lol But this is the SE side—Dragonborn is built in over here. If differentiating the SE and LE releases in that manner is too much hassle, then fair enough, but you wouldn't be adding any additional requirements to SSE with a patch for Dragonborn. Not right away, I assume, though, no? Like they stand around until you leave the cell or something? With DoM, they don't get erased at all if they've received any training first, so I don't have much experience with the removal of escapees. I'd assume there'd be some window after escape when you'd be able to recapture them, but if they're removed from the game the same time they're removed from your PAHE roster, then I guess this would be an issue for @TrollAutokill to tackle instead. Is there any data I can share that would help you see what's going on with it in any way? Dunno what it'd be... I guess I could send you a save file, lol, but that'd be impractical, mod lists being what they are. I'd guess Modern Brawl Bug Fix is a much more likely culprit than DoM, but I'm not expert. I know I had to get MBBF when I switched to Nether's Follower Framework, and it was at least suspiciously coincidentally close to that time that I started having trouble with slaves. Hard to pin it down, though, since I fist fight like once per 50 hours of Skyrim or something. Since NFF seems to be the most popular follower framework these days, and MBBF seems to be needed with it, I'd think it'd be worth making sure PAHE is compatible with it, though, if it can be done. So is that a "yes"? It'd be a small but nice quality of life fix. --- Since we're talking seriously about reworking the sex system now, I'm just going to cheekily re-post this old idea. I've marked DoM-related elements with red text, and I've fleshed out a couple of things a wee bit more than when I shared this previously. 1) DoM already reduces the chance for a fleeing slave to be erased. Plus it can only happens for spawned character and with very low submission. 2) DoM tries to interfere as little as possible with pahe mechanics. And the first rule for that is: never modify pahe plugins. The second rule is: modify as little scripts as possible. Third rule is: add to the scripts rather than modify. With this rules I ensure the migration to new pahe versions is as painless as possible and I try not to bother @CliftonJDiwith questions on that matter. But the way DoM is spawned from PAHE is very egoistic, in the sense that it would be impossible to have 2 mods like DoM... Edited March 26, 2022 by TrollAutokill
trgdolors Posted March 26, 2022 Posted March 26, 2022 (edited) On 3/25/2022 at 8:51 AM, CliftonJD said: iirc that means you had somebody in the cloning cell, you'll need the teleport button from the mcm for any slaves stuck in the cloning cell. aside from that it seems to have a mind of its own, think i'll have to check for any connection linking that message Wait, there is a "teleport button"? I searched all over the MCM for PAHE Lives On 8.1.2 and only found two hotkeys: Whistle Key and Mark Key. Where is the Teleport Key? That brings up what was going to be my next question: What does it mean when in PAH MCM that a slave is in "PAH Clone Cell"? Can I access that? What is it? How do NPCs get in it? Edit: Ohhh, is the Whistle Key the same as the Teleport Key? I backed up to an earlier save and looked at the PAH MCM at the NPCs that are in "Location: PAH Clone Cell". Those are the same NPCs that were teleported to me when I hit the Whistle Key. After hitting the key, all those PAH Clone Cell NPCs get teleported to me and are no longer listed as in the PAH Clone Cell. That may explain why the Whistle Key does not do anything for some users. Maybe they had no one in the PAH Clone Cell thing at the time. When I hover over the Whistle Key in the MCM the text says: "Bind key to summon combat slaves". That does not seem what is really happening, though. They show up temporarily surrendered but not fully enslaved (they are still listed in the MCM, though), then they start running away. (Note: if anyone tries this, do it inside so they can't get away, unless you want that). If I am right, then I hope my suggestion will be considered to add two new hotkeys for any slaves currently following: a wait/follow toggle and a attack/retreat toggle. It might be nice to be able to CHOOSE to put someone in the PAH Clone Cell thing, too. Edited March 26, 2022 by trgdolors
DonQuiWho Posted March 26, 2022 Posted March 26, 2022 1 hour ago, trgdolors said: Wait, there is a "teleport button"? I searched all over the MCM for PAHE Lives On 8.1.2 and only found two hotkeys: Whistle Key and Mark Key. Where is the Teleport Key? That brings up what was going to be my next question: What does it mean when in PAH MCM that a slave is in "PAH Clone Cell"? Can I access that? What is it? How do NPCs get in it? Edit: Ohhh, is the Whistle Key the same as the Teleport Key? I backed up to an earlier save and looked at the PAH MCM at the NPCs that are in "Location: PAH Clone Cell". Those are the same NPCs that were teleported to me when I hit the Whistle Key. After hitting the key, all those PAH Clone Cell NPCs get teleported to me and are no longer listed as in the PAH Clone Cell. That may explain why the Whistle Key does not do anything for some users. Maybe they had no one in the PAH Clone Cell thing at the time. When I hover over the Whistle Key in the MCM the text says: "Bind key to summon combat slaves". That does not seem what is really happening, though. They show up temporarily surrendered but not fully enslaved (they are still listed in the MCM, though), then they start running away. (Note: if anyone tries this, do it inside so they can't get away, unless you want that). If I am right, then I hope my suggestion will be considered to add two new hotkeys for any slaves currently following: a wait/follow toggle and a attack/retreat toggle. It might be nice to be able to CHOOSE to put someone in the PAH Clone Cell thing, too. Assuming this is what you're after, look at a slave in the slave list. Scroll to the bottom of their stats. You should see an option to teleport the slave to you 1
trgdolors Posted March 26, 2022 Posted March 26, 2022 (edited) 1 hour ago, DonQuiWho said: Assuming this is what you're after, look at a slave in the slave list. Scroll to the bottom of their stats. You should see an option to teleport the slave to you Maybe something IS wrong with my game then. In the Paradise Hall Reborn MCM, I pick a slave, I look on the right, under the stats I just see an option to rename. Nothing for teleport. In the PAH - Home Sweet Home MCM there is an option to teleport to me, though. Does everyone else have that Paradise Hall Reborn teleport option? Any advice on how to fix that? On the MO2 left, I have: PAH, HSH, that extra voice pack someone posted a few month ago (PAH_HSH_VoicePack_), Pahe_Immersive_Creature Special Edition patch in that order. Is there a particular order they need to be on the right? Edited March 26, 2022 by trgdolors
DonQuiWho Posted March 26, 2022 Posted March 26, 2022 12 minutes ago, trgdolors said: Maybe something IS wrong with my game then. In the Paradise Hall Reborn MCM, I pick a slave, I look on the right, under the stats I just see an option to rename. Nothing for teleport. In the PAH - Home Sweet Home MCM there is an option to teleport to me, though. Does everyone else have that Paradise Hall Reborn teleport option? Any advice on how to fix that? On the MO2 left, I have: PAH, HSH, that extra voice pack someone posted a few month ago (PAH_HSH_VoicePack_), Pahe_Immersive_Creature Special Edition patch in that order. Is there a particular order they need to be on the right? Ooos! I might have made a mistake. I shall go and look before the mod authors' mighty warhammers pound me to pieces
DonQuiWho Posted March 26, 2022 Posted March 26, 2022 3 minutes ago, DonQuiWho said: Ooops! I might have made a mistake. I shall go and look before the mod authors' mighty warhammers pound me to pieces Phew! No, I think I was right. Here's what PAHE is showing me 2
Martok73 Posted March 27, 2022 Posted March 27, 2022 (edited) 5 hours ago, DonQuiWho said: Phew! No, I think I was right. Here's what PAHE is showing me See where it says "teleport slave to player: BAIMORA"? all ya gotta do is click on that a time or two then close out the mcm menu and the slave should be teleported right ontop of you. So even tho it doesn't show a "button" you just click the name basically. Edited March 27, 2022 by Martok73
trgdolors Posted March 27, 2022 Posted March 27, 2022 (edited) Wow, in my MCM in PAH there is nothing at all under Rename. Thanks so much for the images! Anyone have an idea how I can fix it? I also notice that your MCM says: "pahe lives on 8.1 Options". My MCM says: "pahe lives on 8.1.2 Options". Surely that doesn't have anything to do with it. Edit: Using the MCM to restart the mod did not fix the problem. Edit2: Reinstalling the mod over itself did not fix it. I checked load order. I am using SE, not AE. I have All Addons version, but I deactivated pahe dwarven suit, lakeview manor cell, fellglow slave camp. Edited March 27, 2022 by trgdolors
Gukahn Posted March 27, 2022 Posted March 27, 2022 5 hours ago, trgdolors said: Wow, in my MCM in PAH there is nothing at all under Rename. Thanks so much for the images! Anyone have an idea how I can fix it? Did you have enabled Debug? The options only show up when debug is enabled Spoiler 3
trgdolors Posted March 27, 2022 Posted March 27, 2022 6 hours ago, Gukahn said: Did you have enabled Debug? The options only show up when debug is enabled Holy smokes! That was it. So simple. I just had to enable Debug in the MCM. Thanks much, @Gukahn!
CliftonJD Posted March 27, 2022 Author Posted March 27, 2022 On 3/25/2022 at 3:57 PM, Antiope_Apollonia said: Not sure what you have in mind here, but I know from conversations with @TrollAutokill that he has been careful not to change core PAHE mechanics, the dialogues are about the only thing dom hasn't changed and its leaving the users confused on who to turn to when things don't work as intended. if 8.1 wasn't released so soon after 8.0.9 to fix a slight bug regarding a cleanup of old code, it would have been disastrous trying to figure out why suddenly so many had problems On 3/25/2022 at 3:57 PM, Antiope_Apollonia said: So does that mean it'll strip Zaz/DD? no idea why zaz doesn't use the slnostrip keyword, pahe does add that keyword to some of the zaz items, i think the cuffs. dd items on the other hand use the dd keyword as an excuse to strip them, but stripping a dd item is used to reset or force-fix/equip dd items hidden by default outfits. On 3/25/2022 at 3:57 PM, Antiope_Apollonia said: When it strips things, does it delete them (removeitem, I guess), or does it put them somewhere? stripped items will still stay in inventory for items that were given to the slave, outfit items are unequipped but still remain On 3/25/2022 at 3:57 PM, Antiope_Apollonia said: Also, I remember you mentioned when this feature was still just a twinkle in the corner of your eye that it could affect AYGAS slaves, too; is that still on? with recent updates to when the strip functions were applied to the slave i notice even more evidence it should be possible, but might need the direct approach, will have to retest them with the mandate nudity toggle active On 3/25/2022 at 3:57 PM, Antiope_Apollonia said: Is there any data I can share that would help you see what's going on with it in any way? Dunno what it'd be... I guess I could send you a save file, lol, but that'd be impractical, mod lists being what they are. unfortunately there's no way to log or keep track of a dialogue condition that wasn't met hmmm, thinking more on it, if you still have any slaves missing dialogues, i might be able to setup a debug dialogue to force the slave to log their current stats and slave factions On 3/25/2022 at 3:57 PM, Antiope_Apollonia said: I'd guess Modern Brawl Bug Fix is a much more likely culprit than DoM, but I'm not expert. I know I had to get MBBF when I switched to Nether's Follower Framework, and it was at least suspiciously coincidentally close to that time that I started having trouble with slaves. Hard to pin it down, though, since I fist fight like once per 50 hours of Skyrim or something. Since NFF seems to be the most popular follower framework these days, and MBBF seems to be needed with it, I'd think it'd be worth making sure PAHE is compatible with it, though, if it can be done. if this were a more direct issue with nff, it could be looked into. but an issue with another mod sposed to fix nff, would be like fixing the fix, we would likely need to look into why nff needs a brawl fix. is brawl fix for nff something that can be replaced and why isn't nff handling this on its own On 3/25/2022 at 3:57 PM, Antiope_Apollonia said: So is that a "yes"? It'd be a small but nice quality of life fix. yes, its been this way for years on combat slaves, seems to make sense when comparing it to follower behavior that it would need them to be combat slaves On 3/25/2022 at 3:57 PM, Antiope_Apollonia said: Sexual reward/play for slave. Requires praise reasons. Slaves can refuse, but are less likely to do so. Slave always gets to cum. Ideally, it would generate a punishment reason if the slave fails to cum. This should probably generate less sex training than sexual service, but still a decent bit, and maybe additionally generate some more submission like this idea, will have to look into a reverse dialogue of didn't fight On 3/25/2022 at 3:57 PM, Antiope_Apollonia said: Sexual service for Mistress. Neither punishment nor reward. Slaves can refuse, generating a punishment reason. Refusal offers PC a choice of rape or alternative punishments. Slave is not allowed to cum, leaving her at max arousal after sex. Ideally, there would be a training-based chance for her to cum anyway and generate a punishment reason. This category of sex should probably be worth the largest amount of sex training progress. This would replace the current "Ok slave..." → "I'm going to fuck you." The new dialogue could be, for example, "Ok slave..." → "Come and give your Mistress/Master some pleasure." outside of being allowed to cum would there be any difference between the 2 options tho, seems like it might just be a more immersive way to have sex, to maybe just relabel the dialogue using this new phrase
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