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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted

Thank you for all the hard work you guys put into this mod it's made the game much more fun. 

 

My current issue with pahe is the "ok, slave" dialogue option "I'm going to fuck you" is not working for me at all. As the animations never kick in they just stand around. But the "strip, I'm going to have some fun with you" option works fine. I believe this may be a user error. Are you guys familiar with this issue?

Posted
6 minutes ago, rvera91 said:

Thank you for all the hard work you guys put into this mod it's made the game much more fun. 

 

My current issue with pahe is the "ok, slave" dialogue option "I'm going to fuck you" is not working for me at all. As the animations never kick in they just stand around. But the "strip, I'm going to have some fun with you" option works fine. I believe this may be a user error. Are you guys familiar with this issue?


Yeah I think you need to have the right animations.

Posted
15 hours ago, Antiope_Apollonia said:

Am I missing something?  8.1.4 seems to be 8.1.2, just with the archive renamed.  The MCM still says 8.1.2, and nothing appears to be different.

 

(Using the à la carte download.)

 

Does it need to wait for DoM to do something to incorporate the MCM changes?

yes, when using it with dom, dom overwrites all the changes

9 hours ago, Pfiffy said:

Dialogue Changes: I just rewrote the dialogue lines for the Inn Hookers. It's just a bit of polishing. It will not have any effect. 

Other Changes: Removed the 'store-dialoge' option everywhere I found it. It was just in the pimping quests. In pimpingquest6 there was also an essential flag. that I removed.

 

I'm going to upload the new version on the TDF page to get some more feed-back about the general functionality, but this will not give us much information about the slaves.

 

For my way of playing it would be important to use all 6 slots for unique NPC's. Is there a way of limiting the generics to 3 without limiting the uniques?

the uniques are limited in the slave patch to ensure they don't use slots designed for the non-uniques so that the uniques can still get full functionality of the mod without dialogue issues. if i remove those restrictions, the common user won't understand its how the hooker slots are designed that stores or doesn't store the names properly and the uniques have no respawns to carry the bugs over to so i designed the 3 slots for uniques to work like normal

 

the other slave patch will allow you to use all 6 uniques still, but they won't show names and will likely bug out the 3-some and watcher scenes. the names of the slave patch only hold true with the tdf version they were posted with. the newer version you just posted handles all the quest issues that the slave patches were named for "slave patch with friendly bug" is designed to work with your newer version out the box. the patch thats packed with tdf is the "slave patch with out friendly bug". the difference being that instead of removing the quest markers from all 6 hookers, i only removed it from the first 3 hookers and placed dialogue restrictions so that only uniques can use the hooker slots that still show names

9 hours ago, Pfiffy said:

Any Suggestions about Quests/Locations where I will run into the bug? 

if your way of playing uses all 6 as uniques, that would be why you never ran into the bug. if you're looking to test for or reproduce the bug, you need to change it up using as many non-uniques as you can grab, then find where they respawn at. i usually use falmer servants or bandit outlaws, but guards or soldiers might be easier to track down

1 hour ago, rvera91 said:

Thank you for all the hard work you guys put into this mod it's made the game much more fun. 

 

My current issue with pahe is the "ok, slave" dialogue option "I'm going to fuck you" is not working for me at all. As the animations never kick in they just stand around. But the "strip, I'm going to have some fun with you" option works fine. I believe this may be a user error. Are you guys familiar with this issue?

if you're using this with dom, you need to check the dom page for which versions of dom are compatible with the current version of pahe

Posted
40 minutes ago, ashmodaivirolac said:

I have also the issue, that with the dialog "you need to be punished" -> "i'm going to fuck you" that nothing happens.

So whatare  the right animations that can be played here?

are you using it with dom

Posted
42 minutes ago, CliftonJD said:

yes, when using it with dom, dom overwrites all the changes

the uniques are limited in the slave patch to ensure they don't use slots designed for the non-uniques so that the uniques can still get full functionality of the mod without dialogue issues. if i remove those restrictions, the common user won't understand its how the hooker slots are designed that stores or doesn't store the names properly and the uniques have no respawns to carry the bugs over to so i designed the 3 slots for uniques to work like normal

 

the other slave patch will allow you to use all 6 uniques still, but they won't show names and will likely bug out the 3-some and watcher scenes. the names of the slave patch only hold true with the tdf version they were posted with. the newer version you just posted handles all the quest issues that the slave patches were named for "slave patch with friendly bug" is designed to work with your newer version out the box. the patch thats packed with tdf is the "slave patch with out friendly bug". the difference being that instead of removing the quest markers from all 6 hookers, i only removed it from the first 3 hookers and placed dialogue restrictions so that only uniques can use the hooker slots that still show names

if your way of playing uses all 6 as uniques, that would be why you never ran into the bug. if you're looking to test for or reproduce the bug, you need to change it up using as many non-uniques as you can grab, then find where they respawn at. i usually use falmer servants or bandit outlaws, but guards or soldiers might be easier to track down

if you're using this with dom, you need to check the dom page for which versions of dom are compatible with the current version of pahe

Ah I see so i have to wait for the next Dom patch eh ok. 

Posted
45 minutes ago, ashmodaivirolac said:

yes with DOM 2.10.8

this:

On 3/25/2021 at 1:24 PM, TrollAutokill said:

SE IMPORTANT NOTICE: Last stable version for SE is 2.9.x to be used with PAHE 8.1.2. Development version is 2.10.x.

basically pahe won't function properly with dom until dom updates

Posted
1 hour ago, CliftonJD said:

this:

basically pahe won't function properly with dom until dom updates

I could update next week. But should I rather wait for PAHE 8.1.5? I feel like you mentioned it.

Posted
54 minutes ago, TrollAutokill said:

I could update next week. But should I rather wait for PAHE 8.1.5? I feel like you mentioned it.

lol, i notice both threads have several users bitin at the nails to try out the new features. 8.1.5 isn't even started yet, it was mentioned in response to somebody's issue with getting quest dialogue from sapphire that i could look into fixing her dialogue for next update

Posted
2 hours ago, CliftonJD said:

 

the other slave patch will allow you to use all 6 uniques still, but they won't show names and will likely bug out the 3-some and watcher scenes. the names of the slave patch only hold true with the tdf version they were posted with. the newer version you just posted handles all the quest issues that the slave patches were named for "slave patch with friendly bug" is designed to work with your newer version out the box. the patch thats packed with tdf is the "slave patch with out friendly bug". the difference being that instead of removing the quest markers from all 6 hookers, i only removed it from the first 3 hookers and placed dialogue restrictions so that only uniques can use the hooker slots that still show names

ok.. 

2 hours ago, CliftonJD said:

if your way of playing uses all 6 as uniques, that would be why you never ran into the bug. if you're looking to test for or reproduce the bug, you need to change it up using as many non-uniques as you can grab, then find where they respawn at. i usually use falmer servants or bandit outlaws, but guards or soldiers might be easier to track down

 

I usually didn't use Slaves as Hookers, because I had more than enough followers, but with all the new locations I need some fresh material. I planned to sort out the prettier ones for serving me and sell the others. But I will start with 25 unique and only one generic. 

Posted (edited)
1 hour ago, CliftonJD said:

lol, i notice both threads have several users bitin at the nails to try out the new features. 8.1.5 isn't even started yet, it was mentioned in response to somebody's issue with getting quest dialogue from sapphire that i could look into fixing her dialogue for next update

So I take it from you, I should update to 8.1.3.

 

Would that be compatible with LE latest version too, or are they different beasts? In other words if I update DoM to 8.1.3 SE, which version of PAHE should the LE users get?

Edited by TrollAutokill
Posted
1 hour ago, TrollAutokill said:

So I take it from you, I should update to 8.1.3.

 

Would that be compatible with LE latest version too, or are they different beasts? In other words if I update DoM to 8.1.3 SE, which version of PAHE should the LE users get?

the time to update to 8.1.3 has passed, its time for 8.1.4

Posted
10 hours ago, TrollAutokill said:

So I take it from you, I should update to 8.1.3.

 

Would that be compatible with LE latest version too, or are they different beasts? In other words if I update DoM to 8.1.3 SE, which version of PAHE should the LE users get?

just stop editing pahe scripts

Posted
On 12/18/2021 at 10:27 AM, dustbeetwelve said:

 

So then for max compatability with PAHE which SL version should I have?

When I had the CTD I had the following versions.

I have Sexlab v163 BETA9 

I have PapyrusUtil ver 3.9 which I double checked is the most up to date non-AE ver. When CTD occured i had it loaded BEFORE sexlab so sexlab overwrote, I now know to load it AFTER as Ashal said.

I have Skyrim.exe runtime 1.5.97

I have SKSE ver 2.0.19 (the current non-AE, SE build is 2.0.20)

And my NetImmerse crashlog had this as the only relevant-seeming line...

[17 Dec 2021 18:55:41.383] Unhandled native exception occurred at 0x7FF904939EF7 (PapyrusUtil.dll+9EF7) on thread 1056!
This is what made me think it was PapyrusUtil problem, probably with load order, but then i got to thinking, i should make sure SL is correct version too for PAHE+DOM.

 

hey not sure if you found a fix, i have tried looking for a solution to my "Unhandled native exception occurred at 0x7FFB005F9EF7 (PapyrusUtil.dll+9EF7) on thread 6656!" i don't have this mod author's file. was it with SL or with the mod you're on the thread for?

Posted
3 hours ago, CliftonJD said:

just stop editing pahe scripts

That can only be done with editing the plugin, which is worse. Especially it would mean adding a new script to all slave aliases which as you know well is extremely cumbersome.

 

I was just wondering from the plugin point of view: How do the latest versions of PAHE SE and LE differ? If they have the same content then the scripts will be compatible.

Posted
4 hours ago, TrollAutokill said:

That can only be done with editing the plugin, which is worse. Especially it would mean adding a new script to all slave aliases which as you know well is extremely cumbersome.

 

I was just wondering from the plugin point of view: How do the latest versions of PAHE SE and LE differ? If they have the same content then the scripts will be compatible.

for once they're in synch

Posted
On 5/31/2022 at 4:34 PM, CliftonJD said:

more stuff (forget what else i changed here or does this finally cover all the changes with this update)

finally remembered something else is steel cuffs can now be crafted at the forge for better security when tieing up your slaves

21 hours ago, Pfiffy said:

ok.. 

I usually didn't use Slaves as Hookers, because I had more than enough followers, but with all the new locations I need some fresh material. I planned to sort out the prettier ones for serving me and sell the others. But I will start with 25 unique and only one generic. 

sorry if i wasn't clear with the naming of the slave patches, i need to rename them for your new version, but can't think of a name that fits the patches without it being a full sentence description

Posted
22 minutes ago, CliftonJD said:

finally remembered something else is steel cuffs can now be crafted at the forge for better security when tieing up your slaves

sorry if i wasn't clear with the naming of the slave patches, i need to rename them for your new version, but can't think of a name that fits the patches without it being a full sentence description

You might need a Fomod installer: You can put a long discription there and the ppl can pick what they prefere. But we have to tes what happens if you change the patch during an upgrade..

Posted
50 minutes ago, Pfiffy said:

You might need a Fomod installer: You can put a long discription there and the ppl can pick what they prefere.

ya, my last fomod didn't work out so well

50 minutes ago, Pfiffy said:

But we have to tes what happens if you change the patch during an upgrade..

ahh, yes that could be interesting

Posted

Even if your first attempt didn't work, it is still a good Idea to put the whole mod with all the different add-ons in a fomod. Once it is done you just have to keep the files up to date. 

Posted
10 hours ago, CliftonJD said:

ya, my last fomod didn't work out so well

If at some point you decide to do a FOMOD, don't forget to include the "fixed" version of the Lakeview Manor Cell that you did for me, I know I'm not the only one that uses that one with the CC Fishing mod and aquariums. Oh and the version that is included in 8.14 is not the fixed version it's the really old version.

Posted
10 hours ago, Martok73 said:

If at some point you decide to do a FOMOD, don't forget to include the "fixed" version of the Lakeview Manor Cell that you did for me, I know I'm not the only one that uses that one with the CC Fishing mod and aquariums. Oh and the version that is included in 8.14 is not the fixed version it's the really old version.

ok, thank you for pointing that out. should be fixed for next update

Posted
On 5/31/2022 at 6:58 PM, Antiope_Apollonia said:

Am I missing something?  8.1.4 seems to be 8.1.2, just with the archive renamed.  The MCM still says 8.1.2, and nothing appears to be different.

 

(Using the à la carte download.)

 

Does it need to wait for DoM to do something to incorporate the MCM changes?

should be working now, something else i forgot to mention in the change log is the sneaking at your slaves should no longer lead to pickpocket while they're following

Posted

Hi guys, it just happened now when I got back after yesterday. so I did captured a slave and trained her alot to be left alone in a certain location to initiate prostituion(TDF) however when I got back now the options as a slave are all gone and even the clothes I gave her were gone. The only option left is to ask how much she earned (same with TDF) but she cannot be trigger as a slave anymore. Well gonna try to reload an older save and see if it happens again. 

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