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Posted (edited)
1 hour ago, BeranabusBarnes said:

Not working unfortunately. Maybe it's because I use Nemesis? 

I didn't use [Nemesis], so I'm not very clear, but I still recommend trying to decompress and overwrite the corresponding file and try again. The premise is that this file has worked successfully on your computer, and you are not ready to refresh fnis or Nemesis again later. If this is successful, you should back up this file and overwrite it again after the next fnis/Nemesis refresh. If it don't succeed, I don't know what to do

Edited by S-DON
Posted (edited)

I FIXED THE TANGO ANIMATION NOT LOOPING PROBLEM!!!!

 

I am extremely happy to share with you the solution!

 

I spent so much fuckin time and brain power trying to solve this damn problem.
Here is the thing that finally worked.

 

Go to data/meshes/actors/character/animations/letsdanceagain
open the text file fnis_letsdanceagain.txt

 

modify  b -a 

to    b -h,md

 

In my case its
b -h,md lda2016 TakinBackMyLove1.hkx
b -h,md lda2017 TakinBackMyLove2.hkx

 

Then run FNIS for modders and generate a new behavior file.

 

Proof:

https://youtu.be/Vtz5uWRVFV0

 

Thanks to @Irina377 who provided the hkx file and of course to @Andy14 for the countless hours of fun this mod he made has given us.

Now if you'll excuse me, I'm going to scream from happiness.

Edited by shadowman2777
Posted
2 hours ago, shadowman2777 said:

Now if you'll excuse me, I'm going to scream from happiness.

Scream as loud as you can - good work. :thumbsup:

Posted
11 minutes ago, Andy14 said:

Scream as loud as you can - good work. :thumbsup:

I kinda want to scream too.

Posted
On 1/22/2023 at 2:07 AM, shadowman2777 said:

I FIXED THE TANGO ANIMATION NOT LOOPING PROBLEM!!!!

 

I am extremely happy to share with you the solution!

 

I spent so much fuckin time and brain power trying to solve this damn problem.
Here is the thing that finally worked.

 

Go to data/meshes/actors/character/animations/letsdanceagain
open the text file fnis_letsdanceagain.txt

 

modify  b -a 

to    b -h,md

 

In my case its
b -h,md lda2016 TakinBackMyLove1.hkx
b -h,md lda2017 TakinBackMyLove2.hkx

 

Then run FNIS for modders and generate a new behavior file.

 

Proof:

https://youtu.be/Vtz5uWRVFV0

 

Thanks to @Irina377 who provided the hkx file and of course to @Andy14 for the countless hours of fun this mod he made has given us.

Now if you'll excuse me, I'm going to scream from happiness.

Great work dude!

Would you share the files?

I use nemesis and will probably not work for me.

Posted
On 1/22/2023 at 2:07 AM, shadowman2777 said:

I FIXED THE TANGO ANIMATION NOT LOOPING PROBLEM!!!!

 

I am extremely happy to share with you the solution!

 

I spent so much fuckin time and brain power trying to solve this damn problem.
Here is the thing that finally worked.

 

Go to data/meshes/actors/character/animations/letsdanceagain
open the text file fnis_letsdanceagain.txt

 

modify  b -a 

to    b -h,md

 

In my case its
b -h,md lda2016 TakinBackMyLove1.hkx
b -h,md lda2017 TakinBackMyLove2.hkx

 

Then run FNIS for modders and generate a new behavior file.

 

Proof:

https://youtu.be/Vtz5uWRVFV0

 

Thanks to @Irina377 who provided the hkx file and of course to @Andy14 for the countless hours of fun this mod he made has given us.

Now if you'll excuse me, I'm going to scream from happiness.

I get an error with fnis for modders generator, error 2012. I tried many solutions and can't fix it.

 

Would you please upload the behavior file? Or maybe create one with all the animations on the list looping. With head track, that's what i wanted to do:

b -h,md

 

Posted
45 minutes ago, sporky07 said:

I get an error with fnis for modders generator, error 2012. I tried many solutions and can't fix it.

 

Would you please upload the behavior file? Or maybe create one with all the animations on the list looping. With head track, that's what i wanted to do:

b -h,md

 

Did you remove the spaces between the words in the fnis text file before running fnis for modders? You will get an error if you don't.

Posted
1 hour ago, shadowman2777 said:

Did you remove the spaces between the words in the fnis text file before running fnis for modders? You will get an error if you don't.

Aah maybe I fucked up this list in the past because I can generate other behavior files.

 

For some reason is taking 12hrs to download this mod again.

 

.... Ah!

Posted
On 1/22/2023 at 2:07 AM, shadowman2777 said:

I FIXED THE TANGO ANIMATION NOT LOOPING PROBLEM!!!!

 

I am extremely happy to share with you the solution!

 

I spent so much fuckin time and brain power trying to solve this damn problem.
Here is the thing that finally worked.

 

Go to data/meshes/actors/character/animations/letsdanceagain
open the text file fnis_letsdanceagain.txt

 

modify  b -a 

to    b -h,md

 

In my case its
b -h,md lda2016 TakinBackMyLove1.hkx
b -h,md lda2017 TakinBackMyLove2.hkx

 

Then run FNIS for modders and generate a new behavior file.

 

Proof:

https://youtu.be/Vtz5uWRVFV0

 

Thanks to @Irina377 who provided the hkx file and of course to @Andy14 for the countless hours of fun this mod he made has given us.

Now if you'll excuse me, I'm going to scream from happiness.

This works.

Just to add:

Need to rename the mod folder "Let's dance again" to "let's_dance_again".

Inside it, there are the animations and the fnis list, wich is a textfile. Also rename this to fnis_let's_dance_again_list.

The thing is that both filenames can't have spaces, and need to match. Something like fnis_(MOD_folder_name)_list.txt I believe.

 

Remove old behavior file from this mod at meshes/behavior folder. Then generate a new one with Fnis for  modders 7.6

Why did this text turn red???

 

but that's it. Then run fnis or nemesis and load game. Save corrupted NoOÑOOoOUOU...

  • 2 weeks later...
Posted

An Off-Topic...

I hope Andy forgive me for this off-topic.

 

At February 6th., around south-east of Turkey two earthquakes occurred. The intensity of the first earthquake was 7.7. The intensity of the second that occurred nine hours later was 7.6.

The power was equal to 500 atomic bombs. The area that affected was bigger than Netherlands, Chech Republic, Hungary. 15 million people affected. More than 35,000 died.

 

After day 10, there are still survivors. It's about clinging hope. All national and international rescue teams, volunteers have worked, still work 7/24 to rescue anyone without taking care themselves. They work like they've been rescuing their own mothers, fathers, sons, daughters, relatives, best friends.

From the day one, all around world, more than hundred countries helped. Few of them helped more, few of them helped less. More, less doesn't matter. Even sending a message of sincere condolence was the best motivation for our people. I want to thank all people from all around the world.

 

I want to talk about earthquake survivors' conditions a little bit.

They lost their home. Their family, relatives, friends. No more father, mother, brother(s), sister(s). The temperature is -20 degrees C. (almost -29 F. ) or more. No electricity, no water. No toilet. There is a tent, but there is no stove. If there is stove, when the temperature is so low, stove can't heat.

 

And the trauma(s)... Some of them are irreparable.

The injured survivors. Some of them have been physically disabled.

Lifelong.

 

Just a little bit empathy...

 

Now is not the time for crying, demoralizing, depression. We will survive. We have hope.

 

Thank you for your patience..

 

Nehaberlan...

 

Posted
On 2/16/2023 at 4:05 PM, nehaberlan said:

An Off-Topic...

I hope Andy forgive me for this off-topic.

 

At February 6th., around south-east of Turkey two earthquakes occurred. The intensity of the first earthquake was 7.7. The intensity of the second that occurred nine hours later was 7.6.

The power was equal to 500 atomic bombs. The area that affected was bigger than Netherlands, Chech Republic, Hungary. 15 million people affected. More than 35,000 died.

 

After day 10, there are still survivors. It's about clinging hope. All national and international rescue teams, volunteers have worked, still work 7/24 to rescue anyone without taking care themselves. They work like they've been rescuing their own mothers, fathers, sons, daughters, relatives, best friends.

From the day one, all around world, more than hundred countries helped. Few of them helped more, few of them helped less. More, less doesn't matter. Even sending a message of sincere condolence was the best motivation for our people. I want to thank all people from all around the world.

 

I want to talk about earthquake survivors' conditions a little bit.

They lost their home. Their family, relatives, friends. No more father, mother, brother(s), sister(s). The temperature is -20 degrees C. (almost -29 F. ) or more. No electricity, no water. No toilet. There is a tent, but there is no stove. If there is stove, when the temperature is so low, stove can't heat.

 

And the trauma(s)... Some of them are irreparable.

The injured survivors. Some of them have been physically disabled.

Lifelong.

 

Just a little bit empathy...

 

Now is not the time for crying, demoralizing, depression. We will survive. We have hope.

 

Thank you for your patience..

 

Nehaberlan...

 

 

Here is hoping they can save as many as they possibly can!!

Posted

Hello so i'm just going to upload this here, I dont know the sentiment of these modders dances Realclones and Laosiji but i packed them all together here for anyone to play around with. They replace other dances so if you are savvy in modding/editing you can take a crack at it.

 

These are all LE and will Replace a dance unless you change it. I don't know how to convert to SE so if you guys can that would be cool. Enjoy!

 

https://drive.google.com/file/d/13uwVyEuJQv0uMtxTyo5jIwns1Cvx0_Kx/view?usp=share_link

Posted
On 1/19/2023 at 10:40 AM, BeranabusBarnes said:

Not working unfortunately. Maybe it's because I use Nemesis? 

The content of this mod should work with NEMESIS as soon you got the FNIS-commands there computed to become part of the behavior-file.

Posted (edited)

 

That change of FNIS-options seems to me a luckly, but wrong "solution" for that problem:

 

The change from:

 b -a        (means: idle animation, played acylic = one time only) - as far this idle has been created in a correct way !!!

 

to    

 

(which takes issures to the normal use of a same sort of idle animations)

 

b -h,md   (means: idle animation, now playing cyclic = in repetition, head-tracking = off, md is holding the AI of the NPC on-switched)

 

In the case about the "correction for that dance I would say it is a luckily nonsense to add such options.

I only come from the logical side of technical aspects, which FNIS is here allowing to add optional for idle-animations.

Dances don´t need to run in loop as the script may handle that so not to have an endless ongoing animation without a stop and at least is the head-tracking parameter at no point ever switched on....(this is only necessary for sequenced animations and definitivly no parameter for a single idle)

 

The added flags are probably helping to let the dance play longer, but that ´s not the true technical solution as from what I think is the problem coming with an wrong exported idle animation.

 

At least you can try the md- flag beside the acyclic-flag (-a) together -this would be the only logical part of this lucky "fix".

 

The crux of FNIS is it´s limited logical way of visual flag-tasks.

 

 

 

Edited by t.ara
Posted
On 19.02.2023 at 08:20, Cammy said:

Привет, я просто собираюсь загрузить это сюда, я не знаю настроения этих моддеров, танцующих Realclones и Laosiji, но я собрал их все вместе здесь, чтобы любой мог поиграть. Они заменяют другие танцы, поэтому, если вы разбираетесь в моддинге / редактировании, вы можете попробовать.

 

Все это файлы и заменят танец, если вы его не измените. Я не знаю, как конвертировать в SE, поэтому, если вы, ребята, можете, это было бы круто. Наслаждайтесь!

 

https://drive.google.com/file/d/13uwVyEuJQv0uMtxTyo5jIwns1Cvx0_Kx/view?usp=share_link

  We love you.

Posted
On 26.02.2023 at 20:42, sporky07 said:

Будет ли кто-нибудь поддерживать это в LE ??

Я не смог этого сделать. 

Dilbar_Belly_Dance.hkx 487,5 КБ · 1 загрузка

Greetings! There is a very powerful and convenient program Cathedral Assets Optimizer 64. With it, you can convert everything related to Skyrim. And including animation both in LE and back in CE version))  

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