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Posted
19 hours ago, Andy14 said:

I suspect the camera animations were not converted for Skyrim SE.

Is there any active download link available for a converted to SE version?

Posted

I have found the original mod converted for SE. Tested it and have the same results. Camera does not work, either for npc or pc clone.

  • 2 weeks later...
Posted (edited)
1 hour ago, Azurite357 said:

I  want to implement the tango animation in my game, but I'm getting errors.

Is anything wrong in the synthax?

fnis.png.3bcde4dd1f94ddd81f261822511728d4.png

 

 

You should remove or replace the spaces from the name of FNIS_Let's dance again_List.txt.

Unfortunately, FNIS no longer supports spaces in file names.

Example:
Rename FNIS_Let's dance again_List.txt to FNIS_Let's_dance_again_List.txt





FYI


' Format:
'            <type> [-<option,option,...>] <AnimEvent> <AnimFile> [<AnimObject> ...]        (FNIS Animation)
'            AnimVar <AnimVar> [ BOOL | INT32 | REAL ] <numeric_value>                    (Behavior Variable)
'            Version <VersionNumber>
'
' <type>:
'            b         basic: simple idle animation with one animation file
'            o        AnimObject: basic animation with one or more AnimObjects
'            s        sequenced animation (SA): first of at least 2 animation played as sequence 
'            so        sequenced optimized: SA with AnimObjects and optimized Equip/UnEquip 
'            fu        furniture animation: first of at least 3 animations played on a furniture object
'            fuo        furniture animation optimized: fu with AnimObjects and optimized Equip/UnEquip
'            +        second to last animation of a s/so/fu/fuo definition 
'            ofa        offset arm animation: animations modifying arm position while other animations play  
'            pa        paired animation
'             km        killmove
'
' <option>: 
'            a        acyclic animation: 1-time only (default: cyclic)
'            o        one or more AnimObjects
'            Tn        transition next: character keeps position after -a animation (no IdleForceDefaultState)
'            h        headtracking ON (default OFF)
'            Bn.m    blendtime n.m sec
'            k        "known" animation file (part of vanilla or different mod) -> excl. from consistance check
'            bsa        animation file part of bsa file -> excluded from consistence check 
'            st        sticky AO -> AO will not be unequipped at the end of animation (last animation only)
'            D<time>    animation duration (pa and km only)
'            T<AnimEvent>/<time>    triggered AnimEvents during pa/km animations
'
' <AnimEvent>        Animation Event, used for Idle Definition (CK) or SendAnimationEvent() (script)
' <AnimFile>        Animation File for this AnimEvent; path relative to "animations/<mod name>"
' <AnimObject>        any Animation Object defined in CK (can also be standard or from different mod)
' <AnimVar>            e.g. used for GetAnimationVariableInt() (Script) or GetGraphVariableInt condition (CK)
' <VersionNumber>    e.g. V5.0
'
' For details please refer to "FNIS for Modders Documentation"

'Examples:
'    b -a,h,Tn,B1.2 MyAnimEvent1 MyAnimFile1.hkx
'    o -h MyAnimEvent2 AnimationWithAO.hkx MyAnimObject01 MyAnimObject02
'    s -a SA1entry SAanim1.hkx  
'    + -h,o,k SA1loop ..\OtherMod\OtherModAnim.hkx MYAnimObject03
'    + -a SA1exit SAanim3.hkx
'    fu -a FURNITURE1_Enter FURNITURE1_Enter.hkx 
'    + FURNITURE1_Loop FURNITURE1_Loop.hkx
'    + -a FURNITURE1_Exit FURNITURE1_Exit.hkx
'    pa -D3.466667 HugB paired_hugb.hkx 
'    km -o,D4.000000,Tnpcsoundplay.npckillchop/2.555,T2_killactor/3.333 FNISKillmove FNIS_Killmove.hkx AnimObjectSword/1
'
' AnimEvents and Animation File names have to be unique through all mods (even for files in different folders)
' so it's a good idea to use mod specific abbreviations for all your names
 

Edited by Andy14
Posted (edited)

Greetings! And I wish you all a Happy New Year!

And by tradition, congratulations from my guys))

The lyrics of the song

Spoiler

Happy New Year, Happy New Year
Happy New Year, Happy New Year

Chorus(x2)

And this New Year
It will bring us joy.
Fun, noise and ice
It's all New Year's Eve

The cold weather is coming to this city again
On our street again, winter is winter
There is a sea of snow all around, and the smell of tangerine
And I'm all tanned on earth alone.
I guess I've been home a long time, my snow white wife is waiting
, and I'm so hungry, well, I can't wait.
A little more champagne, caviar, wine
And on New Year's Eve, I will dance until the morning.

Chorus(x2)

And this New Year
It will bring us joy.
Fun, noise and ice
It's all New Year's Eve

It's getting cold all around again
The New Year always comes once a year
Gingerbread, firecrackers in my head
There are girls in the yard, enough noise already
Let's keep warm together again, friends
After all, the New Year is coming, the kids are waiting for him.

Chorus(x2)

And this New Year
It will bring us joy.
Fun, noise and ice
It's all New Year's Eve

Happy New Year, Happy New Year
Happy New Year, Happy New Year

The whole text: https://text-pesni.su/page/per-narciss-alesja-bojarskih-novyj-god

 

And the wishes in the clip

 

The Year of the Snake is the year of goodness,
Let it have everything in full:
Lots of fun, happiness, laughter,
The weather would be better... Even snow!

 

I wish to achieve everything
And just enjoy life!
Celebrate the New Year with luck
And in a good mood!

 

May the New Year wish
Yours will be fulfilled!
Good luck and prosperity,
Health and love!

 

 

Translation from Google

https://rutube.ru/video/016804949921352e6f4c2c71dbd333ea/?r=wd

 

 

The Elder Scrolls V  Skyrim Special Edition Screenshot 2024.12.29 - 15.21.09.51.jpg

 

This is a packed video in case you can't watch it on RUTUBE. The site did not allow downloading the MP4 format , so I had to download it as an archive . I apologize for the inconvenience)

С Новым 2025 Годом! Ура!.7z

Edited by Irina377
Posted
On 12/29/2024 at 10:56 PM, Irina377 said:

Greetings! And I wish you all a Happy New Year!


I also wish you and everyone else a happy new year.🥳

  • 1 month later...
Posted

Is there a function to extend the time that the dance starts (the standard 3 seconds) to around 10 seconds?
The creator, Andy14, says "If you mean with BGM delay the waiting time before the beginning of the dance - that is already realized (as counter).", but there is no such option.
It would be great if someone could make a patch to extend the start time...

Posted
44 minutes ago, moooooch said:

Is there a function to extend the time that the dance starts (the standard 3 seconds) to around 10 seconds?
The creator, Andy14, says "If you mean with BGM delay the waiting time before the beginning of the dance - that is already realized (as counter).", but there is no such option.
It would be great if someone could make a patch to extend the start time...

I hadn't uploaded it yet. And since I had a hard drive crash, I only have the version that is available here. As soon as I find the time, I will redevelop the script and MCM and upload it. If I forget - you can just remind me.😉

 

Posted
22 hours ago, Andy14 said:

I hadn't uploaded it yet. And since I had a hard drive crash, I only have the version that is available here. As soon as I find the time, I will redevelop the script and MCM and upload it. If I forget - you can just remind me.😉

 

Thank you for your reply. I hope your PC gets better soon.

  • 3 weeks later...
Posted

Is there already a converted -SeeTinh? for LE.

 


I don't want to make a port myself if there already is one.

Posted
5 hours ago, tda4 said:

Is there already a converted -SeeTinh? for LE.

 


I don't want to make a port myself if there already is one.

Check the description and comments section has download links.

Posted
17 hours ago, N3croM@tics said:

Check the description and comments section has download links.

Thank you, I don't read the descriptions, they are not standardized, it would be better to create a database with a technical description. in Excel. to make it more convenient

===

It seems that my example has a shorter version (and is convenient for 3D processing).
I am looking for it.

  • 4 weeks later...
  • 2 weeks later...
Posted
On 3/28/2025 at 10:08 PM, WAlter2K said:

Is there any tutorial on how to convert MMD dance to LDA?

I did it according to the tutorial on YouTube "clone real". But I recommend watching the "Bert" tutorial

Spoiler

1) clone real tutorial

 

2) Bert tutorial
MMD DANCE TO SKYRIM ANIMATION TUTORIAL (NO CURSOR DEMO EDITION)

 

 

Camera) Delicious beer tutorial
MMD Camera to Skyrim

 

 

 

 

 

For me the step with ConvertUi.exe was a stumbling block (rename SkyAnim.hkx to SkyAnim.hkx.XML then use ConvertUi). 

I still don't know English well, and it was harder to study the video tutorial in Chinese xD.
You may have come across these video tutorials - but I don't know of any others (although I'm lying there was one more thing - but the video from Bert is more detailed).

Posted
On 4/8/2025 at 1:32 AM, Nek said:

我根据 YouTube 上的教程“克隆真实”做到了。但我建议观看 “Bert” 教程

  显示隐藏的内容

1) clone real tutorial

 

2) Bert tutorial
MMD DANCE TO SKYRIM ANIMATION TUTORIAL (NO CURSOR DEMO EDITION)

 

 

Camera) Delicious beer tutorial
MMD Camera to Skyrim

 

 

 

 

 

对我来说,ConvertUi.exe 的步骤是一个绊脚石(将 SkyAnim.hkx 重命名为 SkyAnim.hkx.XML然后使用 ConvertUi)。

我还是不太懂英语,学习中文 xD 的视频教程比较困难。
您可能已经看过这些视频教程 - 但我不知道任何其他教程(尽管我撒谎还有一件事 - 但来自 Bert 的视频更详细)。

Thanks! This looks more difficult than I thought.😨

  • 3 weeks later...
Posted
On 5/4/2025 at 3:09 AM, chillzonex said:

I want my character to move while they are dancing.

 

Does anyone have the knowledge of which script lines to edit?


You cannot move while the animation is running.

Posted
22 hours ago, Andy14 said:


You cannot move while the animation is running.

 

But the Dance Together mod could... so I have to believe it is possible for the character to move while dancing.

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