pgrm Posted December 4, 2024 Posted December 4, 2024 19 hours ago, Andy14 said: I suspect the camera animations were not converted for Skyrim SE. Is there any active download link available for a converted to SE version?
pgrm Posted December 4, 2024 Posted December 4, 2024 I have found the original mod converted for SE. Tested it and have the same results. Camera does not work, either for npc or pc clone.
WAlter2K Posted December 13, 2024 Posted December 13, 2024 Does anyone have the file of this dance? I have been looking for it for a long time and there is only another version.
Andy14 Posted December 15, 2024 Author Posted December 15, 2024 (edited) 1 hour ago, Azurite357 said: I want to implement the tango animation in my game, but I'm getting errors. Is anything wrong in the synthax? You should remove or replace the spaces from the name of FNIS_Let's dance again_List.txt. Unfortunately, FNIS no longer supports spaces in file names. Example: Rename FNIS_Let's dance again_List.txt to FNIS_Let's_dance_again_List.txt FYI ' Format: ' <type> [-<option,option,...>] <AnimEvent> <AnimFile> [<AnimObject> ...] (FNIS Animation) ' AnimVar <AnimVar> [ BOOL | INT32 | REAL ] <numeric_value> (Behavior Variable) ' Version <VersionNumber> ' ' <type>: ' b basic: simple idle animation with one animation file ' o AnimObject: basic animation with one or more AnimObjects ' s sequenced animation (SA): first of at least 2 animation played as sequence ' so sequenced optimized: SA with AnimObjects and optimized Equip/UnEquip ' fu furniture animation: first of at least 3 animations played on a furniture object ' fuo furniture animation optimized: fu with AnimObjects and optimized Equip/UnEquip ' + second to last animation of a s/so/fu/fuo definition ' ofa offset arm animation: animations modifying arm position while other animations play ' pa paired animation ' km killmove ' ' <option>: ' a acyclic animation: 1-time only (default: cyclic) ' o one or more AnimObjects ' Tn transition next: character keeps position after -a animation (no IdleForceDefaultState) ' h headtracking ON (default OFF) ' Bn.m blendtime n.m sec ' k "known" animation file (part of vanilla or different mod) -> excl. from consistance check ' bsa animation file part of bsa file -> excluded from consistence check ' st sticky AO -> AO will not be unequipped at the end of animation (last animation only) ' D<time> animation duration (pa and km only) ' T<AnimEvent>/<time> triggered AnimEvents during pa/km animations ' ' <AnimEvent> Animation Event, used for Idle Definition (CK) or SendAnimationEvent() (script) ' <AnimFile> Animation File for this AnimEvent; path relative to "animations/<mod name>" ' <AnimObject> any Animation Object defined in CK (can also be standard or from different mod) ' <AnimVar> e.g. used for GetAnimationVariableInt() (Script) or GetGraphVariableInt condition (CK) ' <VersionNumber> e.g. V5.0 ' ' For details please refer to "FNIS for Modders Documentation" ' 'Examples: ' b -a,h,Tn,B1.2 MyAnimEvent1 MyAnimFile1.hkx ' o -h MyAnimEvent2 AnimationWithAO.hkx MyAnimObject01 MyAnimObject02 ' s -a SA1entry SAanim1.hkx ' + -h,o,k SA1loop ..\OtherMod\OtherModAnim.hkx MYAnimObject03 ' + -a SA1exit SAanim3.hkx ' fu -a FURNITURE1_Enter FURNITURE1_Enter.hkx ' + FURNITURE1_Loop FURNITURE1_Loop.hkx ' + -a FURNITURE1_Exit FURNITURE1_Exit.hkx ' pa -D3.466667 HugB paired_hugb.hkx ' km -o,D4.000000,Tnpcsoundplay.npckillchop/2.555,T2_killactor/3.333 FNISKillmove FNIS_Killmove.hkx AnimObjectSword/1 ' ' AnimEvents and Animation File names have to be unique through all mods (even for files in different folders) ' so it's a good idea to use mod specific abbreviations for all your names Edited December 15, 2024 by Andy14 1
Andy14 Posted December 16, 2024 Author Posted December 16, 2024 @Azurite357 It makes no sense to delete a post that has already been quoted.😉
Nek Posted December 17, 2024 Posted December 17, 2024 https://www.mediafire.com/folder/xb0foz7i1x50q/[RMDR]Cello_Harp[LDA][SE]madlovers Readme [RMDR]Cello_Harp[LDA][SE]madlovers.txt Mediafire link with bonus music for harp mod and LE versions. Sorry, but the chair most likely needs to be adjusted further. [RMDR]Cello[LDA][SE]madlovers.zip NIOPA Objects SE patch Cello RMDR.zip 3
jesseg Posted December 25, 2024 Posted December 25, 2024 On 12/13/2024 at 4:40 PM, WAlter2K said: Does anyone have the file of this dance? I have been looking for it for a long time and there is only another version. Merry Christmas! Stellar-Marionette(替换scream)4.rar 3
WAlter2K Posted December 26, 2024 Posted December 26, 2024 On 12/25/2024 at 1:57 PM, jesseg said: Merry Christmas! Stellar-Marionette(替换scream)4.rar 2.68 MB · 3 downloads I almost gave up, thank you very much. I tested it and found that this action does not work, it seems to be a LE action file。 Wish you a Merry Christmas too.
jesseg Posted December 26, 2024 Posted December 26, 2024 2 hours ago, WAlter2K said: I almost gave up, thank you very much. I tested it and found that this action does not work, it seems to be a LE action file。 Wish you a Merry Christmas too. Hopefully this works.... Stellar-Marionette(替换scream)4 SE.7z 2
WAlter2K Posted December 26, 2024 Posted December 26, 2024 1 hour ago, jesseg said: Hopefully this works.... Stellar-Marionette(替换scream)4 SE.7zFetching info... I converted it using Cathedral Assets Optimizer and it is now usable, although some joints move a little weirdly. Thank you very much still 1
Irina377 Posted December 29, 2024 Posted December 29, 2024 (edited) Greetings! And I wish you all a Happy New Year! And by tradition, congratulations from my guys)) The lyrics of the song Spoiler Happy New Year, Happy New Year Happy New Year, Happy New Year Chorus(x2) And this New Year It will bring us joy. Fun, noise and ice It's all New Year's Eve The cold weather is coming to this city again On our street again, winter is winter There is a sea of snow all around, and the smell of tangerine And I'm all tanned on earth alone. I guess I've been home a long time, my snow white wife is waiting , and I'm so hungry, well, I can't wait. A little more champagne, caviar, wine And on New Year's Eve, I will dance until the morning. Chorus(x2) And this New Year It will bring us joy. Fun, noise and ice It's all New Year's Eve It's getting cold all around again The New Year always comes once a year Gingerbread, firecrackers in my head There are girls in the yard, enough noise already Let's keep warm together again, friends After all, the New Year is coming, the kids are waiting for him. Chorus(x2) And this New Year It will bring us joy. Fun, noise and ice It's all New Year's Eve Happy New Year, Happy New Year Happy New Year, Happy New Year The whole text: https://text-pesni.su/page/per-narciss-alesja-bojarskih-novyj-god And the wishes in the clip The Year of the Snake is the year of goodness, Let it have everything in full: Lots of fun, happiness, laughter, The weather would be better... Even snow! I wish to achieve everything And just enjoy life! Celebrate the New Year with luck And in a good mood! May the New Year wish Yours will be fulfilled! Good luck and prosperity, Health and love! Translation from Google https://rutube.ru/video/016804949921352e6f4c2c71dbd333ea/?r=wd This is a packed video in case you can't watch it on RUTUBE. The site did not allow downloading the MP4 format , so I had to download it as an archive . I apologize for the inconvenience) С Новым 2025 Годом! Ура!.7z Edited December 30, 2024 by Irina377 6
Andy14 Posted January 1, 2025 Author Posted January 1, 2025 On 12/29/2024 at 10:56 PM, Irina377 said: Greetings! And I wish you all a Happy New Year! I also wish you and everyone else a happy new year.🥳 4
moooooch Posted February 11, 2025 Posted February 11, 2025 Is there a function to extend the time that the dance starts (the standard 3 seconds) to around 10 seconds? The creator, Andy14, says "If you mean with BGM delay the waiting time before the beginning of the dance - that is already realized (as counter).", but there is no such option. It would be great if someone could make a patch to extend the start time...
Andy14 Posted February 11, 2025 Author Posted February 11, 2025 44 minutes ago, moooooch said: Is there a function to extend the time that the dance starts (the standard 3 seconds) to around 10 seconds? The creator, Andy14, says "If you mean with BGM delay the waiting time before the beginning of the dance - that is already realized (as counter).", but there is no such option. It would be great if someone could make a patch to extend the start time... I hadn't uploaded it yet. And since I had a hard drive crash, I only have the version that is available here. As soon as I find the time, I will redevelop the script and MCM and upload it. If I forget - you can just remind me.😉
moooooch Posted February 12, 2025 Posted February 12, 2025 22 hours ago, Andy14 said: I hadn't uploaded it yet. And since I had a hard drive crash, I only have the version that is available here. As soon as I find the time, I will redevelop the script and MCM and upload it. If I forget - you can just remind me.😉 Thank you for your reply. I hope your PC gets better soon.
tda4 Posted March 2, 2025 Posted March 2, 2025 Is there already a converted -SeeTinh? for LE. I don't want to make a port myself if there already is one.
N3croM@tics Posted March 2, 2025 Posted March 2, 2025 5 hours ago, tda4 said: Is there already a converted -SeeTinh? for LE. I don't want to make a port myself if there already is one. Check the description and comments section has download links. 1
tda4 Posted March 3, 2025 Posted March 3, 2025 17 hours ago, N3croM@tics said: Check the description and comments section has download links. Thank you, I don't read the descriptions, they are not standardized, it would be better to create a database with a technical description. in Excel. to make it more convenient === It seems that my example has a shorter version (and is convenient for 3D processing). I am looking for it.
WAlter2K Posted March 28, 2025 Posted March 28, 2025 Is there any tutorial on how to convert MMD dance to LDA?
Nek Posted April 7, 2025 Posted April 7, 2025 On 3/28/2025 at 10:08 PM, WAlter2K said: Is there any tutorial on how to convert MMD dance to LDA? I did it according to the tutorial on YouTube "clone real". But I recommend watching the "Bert" tutorial Spoiler 1) clone real tutorial 2) Bert tutorial MMD DANCE TO SKYRIM ANIMATION TUTORIAL (NO CURSOR DEMO EDITION) Camera) Delicious beer tutorial MMD Camera to Skyrim For me the step with ConvertUi.exe was a stumbling block (rename SkyAnim.hkx to SkyAnim.hkx.XML then use ConvertUi). I still don't know English well, and it was harder to study the video tutorial in Chinese xD. You may have come across these video tutorials - but I don't know of any others (although I'm lying there was one more thing - but the video from Bert is more detailed). 2
WAlter2K Posted April 14, 2025 Posted April 14, 2025 On 4/8/2025 at 1:32 AM, Nek said: 我根据 YouTube 上的教程“克隆真实”做到了。但我建议观看 “Bert” 教程 显示隐藏的内容 1) clone real tutorial 2) Bert tutorial MMD DANCE TO SKYRIM ANIMATION TUTORIAL (NO CURSOR DEMO EDITION) Camera) Delicious beer tutorial MMD Camera to Skyrim 对我来说,ConvertUi.exe 的步骤是一个绊脚石(将 SkyAnim.hkx 重命名为 SkyAnim.hkx.XML然后使用 ConvertUi)。 我还是不太懂英语,学习中文 xD 的视频教程比较困难。 您可能已经看过这些视频教程 - 但我不知道任何其他教程(尽管我撒谎还有一件事 - 但来自 Bert 的视频更详细)。 Thanks! This looks more difficult than I thought.😨
chillzonex Posted May 4, 2025 Posted May 4, 2025 I want my character to move while they are dancing. Does anyone have the knowledge of which script lines to edit?
Andy14 Posted May 5, 2025 Author Posted May 5, 2025 On 5/4/2025 at 3:09 AM, chillzonex said: I want my character to move while they are dancing. Does anyone have the knowledge of which script lines to edit? You cannot move while the animation is running.
chillzonex Posted May 6, 2025 Posted May 6, 2025 22 hours ago, Andy14 said: You cannot move while the animation is running. But the Dance Together mod could... so I have to believe it is possible for the character to move while dancing.
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