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Posted
3 hours ago, Irina377 said:

Greetings! There is a very powerful and convenient program Cathedral Assets Optimizer 64. With it, you can convert everything related to Skyrim. And including animation both in LE and back in CE version))  

Hello! Thanks Irina.

But I've tried with that tool, and it's for converting LE into --> SE. 

I wish to convert back.

I'm playing in old Legendary Edition.

I've tried this other tutorial and failed https://www.nexusmods.com/skyrim/mods/104459 

Posted
4 hours ago, sporky07 said:

Hello! Thanks Irina.

But I've tried with that tool, and it's for converting LE into --> SE. 

I wish to convert back.

I'm playing in old Legendary Edition.

I've tried this other tutorial and failed https://www.nexusmods.com/skyrim/mods/104459 

 

It does convert regular meshes back to LE just not animations (tab greys out when switching to TES5 profile) which I assume is what you're trying to do, it's unfortunate cause the tool is easy to use compared to the "tutorial" you referenced.

Posted
19 hours ago, sporky07 said:

Привет! Спасибо Ирина.

Но я пробовал использовать этот инструмент, и он предназначен для преобразования LE в --> SE. 

Я хочу конвертировать обратно.

Играю в старую Legendary Edition.

Я пробовал этот другой учебник и потерпел неудачу  https://www.nexusmods.com/skyrim/mods/104459 

I can 't check , because I don 't have Skyrim installed , I really hope it worked out . If everything went well, then I will tell you the sequence of what was done))

Dilbar_Belly_Dance.hkx

Posted
44 minutes ago, sporky07 said:

Спасибо, ты такой милый. Но это не сработало.

 

Но мне удалось преобразовать его в LE с помощью HavokContentTool, удалив кое-что.

Oh! Thank you and I also tried it now with 
 HAVOK and I seem to have changed the date, it's a pity I just can't check)) Dilbar_Belly_Dance.hkx

Dilbar_Belly_Dance.hkx

Posted
On 2/19/2023 at 12:12 PM, t.ara said:

 

That change of FNIS-options seems to me a luckly, but wrong "solution" for that problem:

 

The change from:

 b -a        (means: idle animation, played acylic = one time only) - as far this idle has been created in a correct way !!!

 

to    

 

(which takes issures to the normal use of a same sort of idle animations)

 

b -h,md   (means: idle animation, now playing cyclic = in repetition, head-tracking = off, md is holding the AI of the NPC on-switched)

 

In the case about the "correction for that dance I would say it is a luckily nonsense to add such options.

I only come from the logical side of technical aspects, which FNIS is here allowing to add optional for idle-animations.

Dances don´t need to run in loop as the script may handle that so not to have an endless ongoing animation without a stop and at least is the head-tracking parameter at no point ever switched on....(this is only necessary for sequenced animations and definitivly no parameter for a single idle)

 

The added flags are probably helping to let the dance play longer, but that ´s not the true technical solution as from what I think is the problem coming with an wrong exported idle animation.

 

At least you can try the md- flag beside the acyclic-flag (-a) together -this would be the only logical part of this lucky "fix".

 

The crux of FNIS is it´s limited logical way of visual flag-tasks.

 

 

 

"That change of FNIS-options seems to me a luckly, but wrong "solution" for that problem"
"In the case about the "correction for that dance I would say it is a luckily nonsense to add such options."
"The added flags are probably helping to let the dance play longer, but that ´s not the true technical solution as from what I think is the problem coming with an wrong exported idle animation."

 

I dont understand the point of this message. What are you trying to do? To insult me? And why?

I never claimed that this is the best or true technical solution.

The dance didnt loop. I made it loop. We can use it. Simple as that.

This IS a solution. Noone else offered one. I did.

I spent a lot of time trying to solve this problem, and i didnt forget to share the workable solution i found with others.

When offering something back to the community its nice to be appreciated instead of having someone ruin your day with pointless criticism. 

Posted

I'm looking for Clone Player LE version 

 

https://www.nexusmods.com/skyrim/mods/55394

from the link I attached I used to load it and it works great for cloning characters. Because even HDT hairstyles can be cloned, but as you can see, the files are disabled or lost. So I would like to ask if anyone still has the mod files I mentioned. i need it If anyone has it please can you upload it for me?

 

And the other thing is MMD state LE version, does anyone have the file? Can you update it for me?

  • 4 weeks later...
Posted

I have a problem adding new dance animation to the mod, I followed the PDF and some old troubleshoots on this form. I tried SE and LE version of Skyrim. Is their a video tutorial, that would be nice.

Posted (edited)
15 hours ago, acidface12345 said:

I have a problem adding new dance animation to the mod, I followed the PDF and some old troubleshoots on this form. I tried SE and LE version of Skyrim. Is their a video tutorial, that would be nice.

No video tutorial known, but the basic steps for adding an animation are as follows:

  1. Place the filename for the new animation in the "Meshes\Actors\Character\Animations\[ModName]" folder
  2. Update the [ModName].txt file located in the same folder with the new filename
    • Note the switches before the filename; you probably want them to be "b -a" like the other files for "basic, acyclic"
  3. Save the file and run "GenerateFNISforModders.exe" on the [ModName].txt file -- note this is different from "GenerateFNISforUsers.exe" -- that comes later
  4. The output of the prior step will be a file in the form [ModName].hkx, and will be located in a different folder; look in "Meshes\Actors\Character\Behaviors" to ensure the time stamp on the file corresponds to the time you just ran "GenerateFNISforModders.exe"
  5. Now run the regular FNIS for Users (GenerateFNISforUsers.exe)

Note: These steps will make that animation available to a mod, but there may be other processes within the mod needing update to actually select and run it.  It's sometimes helpful for test purposes to add the file via the GamePlay pulldown in CK, then select Animations and continue down under Actors\Character, and the "Loose" section all the way at the bottom of the Character section.  Clone an existing animation then point it at your animation filename and assign a name.  (You can name it anything as long as it's unique.)  Then save in CK, load the game and try console selecting an actor then type "PlayIdle " and whatever name you just assigned in CK associated to your dance file was.  This will at least verify the game engine can access the animation.  Anything beyond that is another topic, possibly involving scripting.

Edited by Blackbird Wanderer
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Posted

Greetings to all! You can congratulate us, Esmira and Ales are officially married. ???
Andy 14 I like your channel so much that I always want to share the most significant events in my Skyrim world here, And the wedding of my guys was no exception.
It 's a pity that I can 't translate , because I don 't know how , but it says only about the warmest and tenderest feelings
And this is the song that sounded in the video, maybe someone will want to do a dance with this amazing milody from Yakiro)

I wish you all a great mood and a pleasant viewing ??

Posted
1 hour ago, Irina377 said:

Greetings to all! You can congratulate us, Esmira and Ales are officially married. ???
Andy 14 I like your channel so much that I always want to share the most significant events in my Skyrim world here, And the wedding of my guys was no exception.
It 's a pity that I can 't translate , because I don 't know how , but it says only about the warmest and tenderest feelings
And this is the song that sounded in the video, maybe someone will want to do a dance with this amazing milody from Yakiro)

I wish you all a great mood and a pleasant viewing ??

A nice video. Thank you for sharing.?

 

Posted
24 minutes ago, Irina377 said:

Our celebration continues and the bride's dance for her beloved and of course for you)) ??

This is really good music.:thumbsup:


Every time I see SSE I ask myself, "Bethesda, where and why did you hide the shadows?" ?

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