Andy14 Posted October 23, 2022 Author Posted October 23, 2022 7 hours ago, ?????? 1627 said: What is to be done? This is a joke message I made with a reference to FO4 Radio. Possible reason: You want to start dance, but no dance or no dancer selected. As a result, only music would play 1
jinhunik Posted October 24, 2022 Posted October 24, 2022 My cloned character has an unusually small head and long neck. I edited the default female skeleton to adjust for this, but nothing changed. I want to make the head size of my cloned character bigger and the neck length shorter, can you tell me how?
Andy14 Posted October 25, 2022 Author Posted October 25, 2022 7 hours ago, jinhunik said: My cloned character has an unusually small head and long neck. I edited the default female skeleton to adjust for this, but nothing changed. I want to make the head size of my cloned character bigger and the neck length shorter, can you tell me how? Adjusting the bones in the skeleton.nif doesn't help. Since the character is animated, the customization will be overridden by the skeleton.hkx. Without screenshots and a description of the mods used, I can't say why the head etc. is deformed. You can try the following: - click clone in the console (id is visible) - then type disable and enter - then enable and enter - alternatively resurrect and enter
flakeeet Posted November 2, 2022 Posted November 2, 2022 Hello. I’m dealing with “no dancers found” error. I’ve added some more dances and extended dance list to 4 pages. I added songs and animations in CK as you have written in the tutorial, and edited the two scripts which both have been successfully compiled. In game the mod works fine showing the four pages correctly and I can set dancers by the spell, but however when starting dance it shows “no dancers found”. By the way I haven’t touched the other two scripts. I don’t know what is the problem and will appreciate your kind help. Many thanks.
Andy14 Posted November 2, 2022 Author Posted November 2, 2022 3 hours ago, flakeeet said: Hello. I’m dealing with “no dancers found” error. I’ve added some more dances and extended dance list to 4 pages. I added songs and animations in CK as you have written in the tutorial, and edited the two scripts which both have been successfully compiled. In game the mod works fine showing the four pages correctly and I can set dancers by the spell, but however when starting dance it shows “no dancers found”. By the way I haven’t touched the other two scripts. I don’t know what is the problem and will appreciate your kind help. Many thanks. Without seeing the changes in the ESP and the scripts I can't say anything. Feel free to upload it here and I'll take a look.
flakeeet Posted November 2, 2022 Posted November 2, 2022 1 hour ago, Andy14 said: Without seeing the changes in the ESP and the scripts I can't say anything. Feel free to upload it here and I'll take a look. Here’s the modified esp and scripts. xLetsDanceStartEffect.psc xLetsDanceMenu.psc Let's dance again.esp
Andy14 Posted November 2, 2022 Author Posted November 2, 2022 2 hours ago, flakeeet said: Here’s the modified esp and scripts. xLetsDanceStartEffect.psc 21.47 kB · 0 downloads xLetsDanceMenu.psc 27.96 kB · 0 downloads Let's dance again.esp 114.5 kB · 0 downloads The properties of the script in the Magic Effect xDanceStartEffect are incomplete (for your 2 new music lists)
flakeeet Posted November 2, 2022 Posted November 2, 2022 41 minutes ago, Andy14 said: The properties of the script in the Magic Effect xDanceStartEffect are incomplete (for your 2 new music lists) Which properties are incomplete?
Andy14 Posted November 2, 2022 Author Posted November 2, 2022 6 minutes ago, flakeeet said: Which properties are incomplete? That's weird. This is from your ESP that you uploaded here. Wrong file uploaded or maybe a misunderstanding of Skyrim vs. CK by Modorganizer?
flakeeet Posted November 2, 2022 Posted November 2, 2022 22 minutes ago, Andy14 said: That's weird. This is from your ESP that you uploaded here. Wrong file uploaded or maybe a misunderstanding of Skyrim vs. CK by Modorganizer? Have you tried to compile the two scripts? And I wonder if you can start dancing using my esp and scripts(it won’t be a problem if choosing music in list 1 as they are originally imbedded I guess?)
Andy14 Posted November 2, 2022 Author Posted November 2, 2022 (edited) I don't have the mod installed at the moment. And no, I'm not testing it in-game - how could that be. There is a central function that checks the dancers and only one place with the message "no dancer found". This information should help to find the error. Another hint. After editing and new compilations, a savegame must be cleaned up. That means deactivate the mod, clean up the save, etc. Activate the mod again. bool function validateDancer() bool isvalid = false Int q_Index = 0 while q_Index < xSMaxN actor q_mover = DancerAl[q_Index].getref() as actor if q_mover as objectreference != xEmpty.getref() isvalid = true endIf q_Index +=1 endWhile return isvalid endFunction Edited November 2, 2022 by Andy14
lisander68 Posted November 2, 2022 Posted November 2, 2022 I installed the mod and it works perfectly in both solo and group. The only faults I have found are: 1) with a new game, the menu in MCM appears immediately, with an already started one, it takes a while. 2) The basic settings on the position of the dancers need to be changed, if we want to achieve a more compact group My Movie_1.mp4
flakeeet Posted November 3, 2022 Posted November 3, 2022 14 hours ago, Andy14 said: I don't have the mod installed at the moment. And no, I'm not testing it in-game - how could that be. There is a central function that checks the dancers and only one place with the message "no dancer found". This information should help to find the error. Another hint. After editing and new compilations, a savegame must be cleaned up. That means deactivate the mod, clean up the save, etc. Activate the mod again. bool function validateDancer() bool isvalid = false Int q_Index = 0 while q_Index < xSMaxN actor q_mover = DancerAl[q_Index].getref() as actor if q_mover as objectreference != xEmpty.getref() isvalid = true endIf q_Index +=1 endWhile return isvalid endFunction After many tests I find the parameters from xDanceQuest can’t pass to xDanceStartEffect, so all of the variables from XDanceQuest are zero including xSMaxN, thus xDanceStartEffect cannot modify q_mover and set isvalid to true. Do you know why this happened?
Andy14 Posted November 3, 2022 Author Posted November 3, 2022 6 hours ago, flakeeet said: After many tests I find the parameters from xDanceQuest can’t pass to xDanceStartEffect, so all of the variables from XDanceQuest are zero including xSMaxN, thus xDanceStartEffect cannot modify q_mover and set isvalid to true. Do you know why this happened? It is always advisable to force the properties to be read in again in quests, magic effects etc. if you have changed scripts. The order is important for this - in this case, first the quest, then the magic effect. You can force it by deleting the value assignment of properties, closing the dialog and saving. Then assign the values again and save again.
flakeeet Posted November 3, 2022 Posted November 3, 2022 2 hours ago, Andy14 said: It is always advisable to force the properties to be read in again in quests, magic effects etc. if you have changed scripts. The order is important for this - in this case, first the quest, then the magic effect. You can force it by deleting the value assignment of properties, closing the dialog and saving. Then assign the values again and save again. Thank a lot. I set values again from the beginning and the mod works normal now
sporky07 Posted November 9, 2022 Posted November 9, 2022 Hello here. Do anyone has these dances? Or do I have to pay clone real for any of these? I just like these paired ones. Is it the end for me?? Will I survive?
wivital Posted November 10, 2022 Posted November 10, 2022 Друзья, подскажите, как конвертировать файлы hkx из SE в LE ?
Andy14 Posted November 10, 2022 Author Posted November 10, 2022 6 hours ago, wivital said: Друзья, подскажите, как конвертировать файлы hkx из SE в LE ? Backporter 1
t.ara Posted November 10, 2022 Posted November 10, 2022 15 hours ago, sporky07 said: Hello here. Do anyone has these dances? Or do I have to pay clone real for any of these? I just like these paired ones. Is it the end for me?? Will I survive? The here placed mod is much more nicer compared to the "adds" made by clonereal. This is exactly kitsch and without any sort of face and eye-animations, you can simply forget of all that style of dances. I only see cold-and eye-blindly puppets without any sort of charme. I am very sorry to tell you this truth. Clonereal did some cute stuff-specially when it came to dances. But skyrim is not the right platform to make such intensive things more alive or more realistic. It´s a task in a wrong direction, and I give you the reson: I prefer ANDY´s way of sorting out those dances which mostly come as parallel dances, which are more better suiting to the game and which spend more fun also for the player. The fun inside of skyrim of this dance-mod is specially this overtuned quality-syncronisation combined with the pretty hash animations, which you can ´t get and see in reality. Means to me that the more you want to make skyrim become real, the more you ´ll get a fresh breeze pushing away your fantasy and your wish to play the game.
t.ara Posted November 10, 2022 Posted November 10, 2022 1 hour ago, Andy14 said: Backporter Oh, means that one can also downgrade those "not necessary-created SSE animations" back to LE.
sporky07 Posted November 10, 2022 Posted November 10, 2022 7 hours ago, t.ara said: The here placed mod is much more nicer compared to the "adds" made by clonereal. This is exactly kitsch and without any sort of face and eye-animations, you can simply forget of all that style of dances. I only see cold-and eye-blindly puppets without any sort of charme. I am very sorry to tell you this truth. Clonereal did some cute stuff-specially when it came to dances. But skyrim is not the right platform to make such intensive things more alive or more realistic. It´s a task in a wrong direction, and I give you the reson: I prefer ANDY´s way of sorting out those dances which mostly come as parallel dances, which are more better suiting to the game and which spend more fun also for the player. The fun inside of skyrim of this dance-mod is specially this overtuned quality-syncronisation combined with the pretty hash animations, which you can ´t get and see in reality. Means to me that the more you want to make skyrim become real, the more you ´ll get a fresh breeze pushing away your fantasy and your wish to play the game. Ok dude, that's your opinion. I don't like Kpop or choreography stuff. I like paired dances. I saw holtoff'55 made a mod with at least 4 paired dances, I got 2. Worth.
Andy14 Posted November 11, 2022 Author Posted November 11, 2022 4 hours ago, sporky07 said: Ok dude, that's your opinion. I don't like Kpop or choreography stuff. I like paired dances. I saw holtoff'55 made a mod with at least 4 paired dances, I got 2. Worth. Holtoff didn't make a mod, he stole a mod. And the origin of von Holtoff's dances are also more than doubtful. But basically none of that matters. The mod here is just a base - you can choose the type of music and dances yourself. That's why I wrote the mod and the tutorial - so that everyone can do what they want. 1
sporky07 Posted November 11, 2022 Posted November 11, 2022 1 hour ago, Andy14 said: Holtoff didn't make a mod, he stole a mod. And the origin of von Holtoff's dances are also more than doubtful. But basically none of that matters. The mod here is just a base - you can choose the type of music and dances yourself. That's why I wrote the mod and the tutorial - so that everyone can do what they want. I've never seen these anywhere else. Must have been the Gray Fox, Archmage, Skooma dance stealer 55. 2
wivital Posted November 11, 2022 Posted November 11, 2022 17 hours ago, Andy14 said: Backporter Спасибо, Andy, но это слишком сложно и непонятно для меня. Может быть, есть какой-то мануал на эту тему?
wivital Posted November 11, 2022 Posted November 11, 2022 1 hour ago, sporky07 said: Я никогда не видел их больше нигде. Должно быть, это был Серый Лис, Архимаг, похититель танцев Скума 55. Holtoff не крал свои анимации, а делал сам. Его V5 и V6 и частично V4 сделаны им самим и были в свободном доступе. Потом он сделал около 50 новых анимаций , объединенных в V7-V9. Но файлы HKX в свободный доступ он не дал, требуя за них биткоины. Это было в 2017 году. Я несколько раз пытался купить у него HKX за деньги, но он отказывал. В конце 2017г, видимо не получив ни от кого свои биткоины, он обиделся, закрыл все свои блоги на всех ресурсах и удалил все файлы и сгинул в небытие. Так что получить файлы на этот и другие танцы из V7-V9 вряд ли возможно. Такая вот печальная история.
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