scarletzoe12 Posted July 25, 2021 Posted July 25, 2021 I’m just here because I’m planning to get fallout 4 on steam next week how would I install mods on fallout 4 from here? ps: I know it’s not relevant to this thread also please post the required mods as well please.
Slorm Posted July 25, 2021 Posted July 25, 2021 1 hour ago, scarletzoe12 said: I’m just here because I’m planning to get fallout 4 on steam next week how would I install mods on fallout 4 from here? ps: I know it’s not relevant to this thread also please post the required mods as well please. This is where to start 3
blastikor Posted August 9, 2021 Posted August 9, 2021 Does any one know if I only need the Leito_Animation_Rigs_Final.7z, or do I need all 4 files?
nymphaspect Posted April 8, 2022 Posted April 8, 2022 Getting the following errors. Any thoughts? 2. "[086] overlay set ID "M_Chest_Mutant" not found (Caller null)" 3. "[086] overlay set ID "M_Back_Mutant" not found (Caller null)"
Dragonjoe69 Posted June 19, 2022 Posted June 19, 2022 On 4/7/2022 at 8:48 PM, skirtsdown said: Getting the following errors. Any thoughts? 2. "[086] overlay set ID "M_Chest_Mutant" not found (Caller null)" 3. "[086] overlay set ID "M_Back_Mutant" not found (Caller null)" you need to install support for cum overlays, try one of the available patches or the scripted overlays mod
janedynamite Posted July 24, 2022 Posted July 24, 2022 yo can anyone please make a patch (the XML file) for Mutant Menagerie and Mutant Menagerie (Far Harbor ADD-on)'s creatures?? Or at least give me a quick tutorial I know the creatures for the mod won't have genitals, it's not my objective. I'm doing some story-driven Screenshots and would like to add these creatures to the screnshots. They would participate in the AAF scenes, that's all Example: the Wendigos added by the Mutant Menagerie series has a human-like body and if done right, AAF could recognize them as ghouls or mutants depending on their size, that would already fill my needs. Thanks dudes
hana120 Posted July 27, 2022 Posted July 27, 2022 Hello. I would like to know. Where is the scene with the super-mutant in the tube, on the 5th picture, in the first page of the mod.
vaultbait Posted January 30, 2023 Posted January 30, 2023 (edited) Apologies if I overlooked a the changelog, but is there a summary of what's changed between 1.3 several years ago and 1.4 from earlier today? Edit: Going by file update times in the zipball, looks like maybe some updates to super mutant and FEV hound anims? My favorite, thanks! Edited January 30, 2023 by vaultbait 1
DTESSurvivor Posted January 30, 2023 Posted January 30, 2023 AAF stopped working. This was the only mod I upgraded and suddenly AFF stopped working, as if it couldn't find any animations. Reverted back to 1.3 and everything worked fine again.
Thndrwlkr Posted January 31, 2023 Posted January 31, 2023 15 hours ago, BHAitken said: AAF stopped working. This was the only mod I upgraded and suddenly AFF stopped working, as if it couldn't find any animations. Reverted back to 1.3 and everything worked fine again. same here.
vaultbait Posted January 31, 2023 Posted January 31, 2023 (edited) 15 hours ago, BHAitken said: AAF stopped working. This was the only mod I upgraded and suddenly AFF stopped working, as if it couldn't find any animations. Reverted back to 1.3 and everything worked fine again. 12 minutes ago, Thndrwlkr said: same here. There's nothing wrong with this mod. You have an omnibus patch (UAP, Patch for Animations, etc) which was designed for the older version. You'll need to wait for the patch you're using to get updated before you can upgrade to the latest Mutated Lust version. Edited January 31, 2023 by vaultbait 2
Indarello Posted January 31, 2023 Posted January 31, 2023 (edited) 22 hours ago, vaultbait said: Apologies if I overlooked a the changelog, but is there a summary of what's changed between 1.3 several years ago and 1.4 from earlier today? Edit: Going by file update times in the zipball, looks like maybe some updates to super mutant and FEV hound anims? My favorite, thanks! Added SM cowgirl and handjob, other misc xml files updates Edited January 31, 2023 by Indarello 1
Dontax Posted January 31, 2023 Posted January 31, 2023 Version 1.4 broke AAF, can't even manually create new scene. Reverting back to 1.3 made AAF work fine again.
Thndrwlkr Posted February 1, 2023 Posted February 1, 2023 On 1/31/2023 at 8:37 AM, vaultbait said: There's nothing wrong with this mod. You have an omnibus patch (UAP, Patch for Animations, etc) which was designed for the older version. You'll need to wait for the patch you're using to get updated before you can upgrade to the latest Mutated Lust version. I know WHY it happened, ffs...I was commenting that it DID happen. Exact Cause: the xml's in Mutated lust 1.4 in very few ways resemble those in ML 1.3. Rugft pretty much renamed all of the animations (example: 'Supermutant Blowjob' in 1.3 has been changed to 'Mutated SM blowjob' in 1.4, etc...). The oddity is that Atomic Lust updated, and it does NOT break AAF while using the omnibus patches...you just cannot use the NEW animations until the patch updates (which is what Mutated Lust SHOULD have done, save for all the renaming). This isn't the first time I have updated animations without updating patches, but this IS the first time they have straight out broken the framework.
vaultbait Posted February 1, 2023 Posted February 1, 2023 22 minutes ago, Thndrwlkr said: I know WHY it happened, ffs...I was commenting that it DID happen. Exact Cause: the xml's in Mutated lust 1.4 in very few ways resemble those in ML 1.3. Rugft pretty much renamed all of the animations (example: 'Supermutant Blowjob' in 1.3 has been changed to 'Mutated SM blowjob' in 1.4, etc...). If you knew why it happened then you knew better than to just assume a patch made for an old version of an animation pack would necessarily work with a newer version. The onus is not on the animation creators to cater to patch users. Your original post merely furthered another user's assumption that a new version of an animation pack "broke AAF" when it was the conscious choice to use a patch (and to upgrade an animation pack when the patch had not yet been updated) which is what caused the problem. This was ~3.5 years of accumulated changes for Mutated Lust after all, so the fact that a lot of it got swizzled around and patches for it will need updating should come as no huge surprise.
markpatong Posted February 2, 2023 Posted February 2, 2023 (edited) Version 1.4 broke AAF, can't even manually create new scene. Reverting back to 1.3 made AAF work fine again. No UAP patch. AAF stops loading at 15%. Atomic Lust update worked fine. Edited February 4, 2023 by markpatong
Thndrwlkr Posted February 2, 2023 Posted February 2, 2023 On 2/1/2023 at 10:42 AM, vaultbait said: If you knew why it happened then you knew better than to just assume a patch made for an old version of an animation pack would necessarily work with a newer version. The onus is not on the animation creators to cater to patch users. Your original post merely furthered another user's assumption that a new version of an animation pack "broke AAF" when it was the conscious choice to use a patch (and to upgrade an animation pack when the patch had not yet been updated) which is what caused the problem. This was ~3.5 years of accumulated changes for Mutated Lust after all, so the fact that a lot of it got swizzled around and patches for it will need updating should come as no huge surprise. I have over 4600 hours logged into this game...I know how to break it, and most oftentimes, know how to fix it...please stop assuming that I need something 'splained to me. I never 'assumed' the old patch would cover new animations (and it doesn't, surprise!), that was all in YOUR head. I, literally, responded to a post with two words, "same here", and you decided I needed help that I did NOT ask for. The point I was trying to make afterwords is that NORMALLY, when someone updates an animation package, people using the various patches can NORMALLY continue to use the OLD patch with the NEW packages with NO major issues, save for the fact that NONE of the new animations would work because they were completely rewritten and renamed...period. THIS TIME, the new package broke the patch completely, for EXACTLY the reason I stated. I never ONCE said the onus was on Rugft to 'fix' the problem (as I had already posted to the UAP patch thread that an update was needed, as the problem is now THEIRS to deal with), and, brace yourself, I never asked ANYONE in this thread for help. As a matter of fact, all I did was point out that, yes, the person raising the issue was not alone, then you came in trying to be the hero or something.
slight_of_mind Posted February 2, 2023 Posted February 2, 2023 3 hours ago, Thndrwlkr said: NORMALLY, when someone updates an animation package, people using the various patches can NORMALLY continue to use the OLD patch with the NEW packages with NO major issues, save for the fact that NONE of the new animations would work because they were completely rewritten and renamed...period. THIS TIME, the new package broke the patch completely You couldn't be more ignorant or ungrateful.
vaultbait Posted February 2, 2023 Posted February 2, 2023 6 hours ago, Thndrwlkr said: you decided I needed help that I did NOT ask for. No worries, you've thoroughly convinced me that I have no interest in ever helping you. However, I was not trying to help you, I was attempting to correct a misconception your reply risked propagating. 6 hours ago, Thndrwlkr said: The point I was trying to make afterwords is that NORMALLY, when someone updates an animation package, people using the various patches can NORMALLY continue to use the OLD patch with the NEW packages with NO major issues, save for the fact that NONE of the new animations would work because they were completely rewritten and renamed...period. That is not my experience at all, having dealt with these same user assumptions for years on end. Patches are fragile, and when patching animation packs always wait for the patch authors to update first. Or don't use patches if you want to be able to always upgrade to the latest versions of animations. Of course you don't need to be told that, but this is a public forum and I wouldn't want others reading your post to simply assume you're right. 3
Thndrwlkr Posted February 3, 2023 Posted February 3, 2023 20 hours ago, slight_of_mind said: You couldn't be more ignorant or ungrateful. How am I ungrateful? Show me exactly where I demanded anything from the OP or anyone else? How am I ignorant? Is Atomic lust still playable with the old patch? Yes...it is working right now...the only thing is I cannot use new animations. Go on, try it out.
Thndrwlkr Posted February 3, 2023 Posted February 3, 2023 16 hours ago, vaultbait said: No worries, you've thoroughly convinced me that I have no interest in ever helping you. However, I was not trying to help you, I was attempting to correct a misconception your reply risked propagating. That is not my experience at all, having dealt with these same user assumptions for years on end. Patches are fragile, and when patching animation packs always wait for the patch authors to update first. Or don't use patches if you want to be able to always upgrade to the latest versions of animations. Of course, you don't need to be told that, but this is a public forum and I wouldn't want others reading your post to simply assume you're right. Again, you needn't worry about helping me at all, ever, as I don't ask for help. I am quite good at figuring this stuff out on my own, and if the solution is beyond my ability, then I will look for a work around. Example, I figured out that this would be a patch issue before I ever posted in the thread (I even told you in my first reply to you, I know WHY it happened, but you just straight out ignored that part). Go on, check out Ulfberto's Discord. You will find a post labeled 'Update required', and a description of what happens when each of Rugft's mods are installed. At no time did I even insinuate that Rugft needed to do jack beyond basking in the glow of a job well done...in fact, all I said was 'same here'. Everything else was inferred by you. I am sorry it isn't your experience with these things, but it is MY experience, and perhaps you should try the process before deciding that it doesn't work. I invite you, apply the patch (UAP in this case), then install the new Atomic Lust and tell me that what I said does NOT happen. Every single animation in the new package that was included and unmodified from the old package will still work. Anything that is not included in the patch, that is to say anything new in the package, will throw an error in the AAF Admin panel and the patch will ignore it (hell, the Admin Panel even tells you it is ignoring the animation). I did exactly the same thing, for example, with SavageCabbage's last pack in December, then installed the updated patch when it became available. Old animations worked fine, and new ones stopped throwing errors when the patch updated. If an updated package locks the patch's framework (as ML does now), I switch to my test profile (which doesn't have the patch installed...Vortex is awesome for this), use the 'Purge Mods' option, reinstall the new package, deploy, and check it out in a reduced environment (the test rig is modded with purely AAF and related body/animation mods and overlays, and their requirements). If the package works in the test rig (it did, no surprise there), I typically go check the patch's thread and see if anyone has reported it (they didn't this time), so I did, then switched back to my play-profile and rolled the ML package back to the old iteration, redeploy, and kept playing. So, I have ML 1.3 installed, and AL 2.7b, and everything works as I would expect it to. If it DOESN'T work in the test rig, THEN I will start checking the XML's in the animation pack and posting what I find in the package's thread (IF I can find any errors). I didn't post any such thing in this thread, nor ask OP to do anything, because, as I said, the animations work in the test rig. Now, I don't expect anyone to assume I am right, but I would expect them to follow the same process to its conclusion before declaring I am wrong (or anyone else wrong, for that matter). You might try that; you may be surprised.
vaultbait Posted February 3, 2023 Posted February 3, 2023 46 minutes ago, Thndrwlkr said: I am sorry it isn't your experience with these things, but it is MY experience, and perhaps you should try the process before deciding that it doesn't work. I invite you, apply the patch (UAP in this case), then install the new Atomic Lust and tell me that what I said does NOT happen. It doesn't happen for me because I don't use UAP (or any omnibus patches any more). The old leaning tower of patches approach was terrible enough, and then when TOPtBTA stopped getting updated for ages I switched to Patch for Animations for a while and saw the same pattern of patches not being updated for months when new animations came out if the patch maintainers weren't around for a while or were busy. It became apparent a couple of years ago that those sweeping animation patch approaches provided me far less benefit than the headaches they caused. If patches were team-maintained it might be a different story, but they seem to always be a labor of love for a single person, making prolonged delays inevitable since that person's not always going to be able to drop everything to make an immediate update (though I commend their dedication to the idea). So yes, by all means, let patch maintainers know when they need to update something in case they're not aware yet, but when a user posts "this mod broke AAF" in an animation pack's support topic it's rather poor form to "me too" their post without providing them some context. All it does is reinforce their misconception that the animation pack is to blame for their problem. New users already see AAF as enough of a black box that they upgrade/downgrade/uninstall things at random and then make unfounded assumptions based on whatever the last thing they did was that happened to make the symptom go away. 4
Thndrwlkr Posted February 4, 2023 Posted February 4, 2023 22 hours ago, vaultbait said: It doesn't happen for me because I don't use UAP (or any omnibus patches any more). The old leaning tower of patches approach was terrible enough, and then when TOPtBTA stopped getting updated for ages I switched to Patch for Animations for a while and saw the same pattern of patches not being updated for months when new animations came out if the patch maintainers weren't around for a while or were busy. It became apparent a couple of years ago that those sweeping animation patch approaches provided me far less benefit than the headaches they caused. If patches were team-maintained it might be a different story, but they seem to always be a labor of love for a single person, making prolonged delays inevitable since that person's not always going to be able to drop everything to make an immediate update (though I commend their dedication to the idea). So yes, by all means, let patch maintainers know when they need to update something in case they're not aware yet, but when a user posts "this mod broke AAF" in an animation pack's support topic it's rather poor form to "me too" their post without providing them some context. All it does is reinforce their misconception that the animation pack is to blame for their problem. New users already see AAF as enough of a black box that they upgrade/downgrade/uninstall things at random and then make unfounded assumptions based on whatever the last thing they did was that happened to make the symptom go away. Granted, patches were bad for a while. However, Ulfberto and Indarello both usually update their patches within a week or so of changes in animation packs, and while it may have been poor form on my part for not fleshing out my post, it is the WORST possible form to keep digging at someone who stated clearly that they understood the problem (which I did, in my first response to you), had already tested it out (I had), made the proper requests, et al (I did), and found a workaround (which has worked for me for a couple of years now). It is arrogant to assume that someone is wrong when you yourself don't even use the setup they do, and you haven't used said setup in quite some time, by your own admission. The fact that you do NOT use patches anymore gives you exactly ZERO credibility when you make blanket statements like "I wouldn't want others reading your post to simply assume you're right." You just want them to assume that it is you who is right. But, I repeat, since you don't use the patches anymore, you don't KNOW if it doesn't work the way I said, and you are, simply, talking out your ass based on past experiences that are absolutely no longer the norm. I will never criticize anyone who wants to play without patches, or with/without any mod for that matter...if that is your bag and it works for you, much love, roll with it...but for those who do use them, I am more than willing to invest my time and energy in finding ways to work around things that cause issues, in lieu of just parroting how wrong they are for using them, and how they should just be grateful and silent and wait until the Universe moves to help them. This is why I invited you to try it out, so that you could see, firsthand, that the method works. This is what I would expect of anyone...don't believe me...it isn't a marriage proposal, it is configuration advice, try it and find out for yourself. If you do the installation properly, and test it out, and it does not work, and I can't point out where you went wrong, then you can roll it back to what you have and you will have my earnest and heartfelt apology, and that I can promise...but until you DO make the attempt, please cease and desist going on about how 'wrong' I am. Quite simply, until you do try it, you are advocating from a position of ignorance.
badassbuddy Posted February 5, 2023 Posted February 5, 2023 hello, been using mutated lust and atomic lust for a bit now. updated them last night. after installing them i decided to start a new game. this isnt mod related. i did however get the 68 glitch with aaf. i rolled back to the old mutated lust and it corrected the issue. the atomic lust is working just fine 1
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