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Posted

Yea it seems that my problem with deathclaws was actually due to themes being outdated. It only had the deathclaw cowgirl and not the other animations included in the xml file. Solved

Posted
16 hours ago, KitKatKseniya said:

Ask in the AAF thread, this is just a animations pack so has no bearing on your problem

I thought the problem may have been a keybind within this mod. Also figured out it's not AAF. I swaped the hotkey within AAF. Still get naked bodies with the Home key though. Just scratching my head now lol. I least I found out it wasn't this one. ?

Posted
10 hours ago, lemonymig said:

I love this mod and hope theres more super mutant animations! like maybe a kissing scene or something

Maybe you already have it, but SavageCabbage's animation pack has, at present, more super mutant animations than most others that I know of. They include quite a few of what you mention here, are voiced and also of high quality.

 

It can be found here.

Posted

Hi - Love your animations.  I keep getting the error depicted in the screenshot attached.  I've check the installation and the Deathclaw Tease animation is definitely a part of the Mutated Lust install.  I'm using MO2.   Any ideas on what's going wrong?

20190601133917_1.jpg

Posted
Spoiler
10 hours ago, zed56 said:

Hi - Love your animations.  I keep getting the error depicted in the screenshot attached.  I've check the installation and the Deathclaw Tease animation is definitely a part of the Mutated Lust install.  I'm using MO2.   Any ideas on what's going wrong?

20190601133917_1.jpg

 

Depends how up-to-date your AAF is [73b worked fine for me when I installed it and ML initially]
If you have it, try disabling the Overlays patches [CumNWealth.esp]

Otherwise re-install ML and try it again.
Also probably need the AAF and Papyrus logs. [\Users\%Username%\Documents\My Games\Fallout4\Logs\Script for the latter, the AAF one's basically the same place, \Script\User\]

Posted
1 hour ago, zed56 said:

As everything else seems to work, I'd rather deal with the error message than disable the overlay patches.

Need to narrow things down somehow. If it is down to that, problem solved, nothing further. If it isn't, more troubleshooting/input.

 

Since the logs didn't really help me here, head to the Data tab in MO2, and click on 'Show only conflicts' at the bottom. Then have a look in the AAF folder there, find the conflicting ML ones, and hover over the 'mod' column [should be all red, signifying conflicts], and see what mods also contain that *.xml.

Since it's ML, it should really only be contained in Mutated Lust, CumNWealth, or another patch/addition for them.
If that's the case, you should be able to just put ML lower than CNW in the load order.

Posted

Actually, I did put ML below CNW in the load order and the error went away.  But, that rendered CNW redundant, suggesting to me that it's not contributing anything in that position.

 

I really appreciate your troubleshooting suggestions.

Posted
17 hours ago, zed56 said:

Actually, I did put ML below CNW in the load order and the error went away.  But, that rendered CNW redundant, suggesting to me that it's not contributing anything in that position.

 

I really appreciate your troubleshooting suggestions.

As long as you have the base *.esp [might need the _mutant one for some of these] you can edit the *.xml's to add overlays after animations yourself.

 

I'll take the top ML animation as an example.

Spoiler

<animation id="Supermutant Blowjob" time="300">
	<actor gender="F">
		<idle form="01000F9B" id="Supermutant Blowjob F"/>
	</actor>
	<actor gender="M" skeleton="Supermutant">
		<idle form="01000F9C" id="Supermutant Blowjob SM"/>
		<value path="morph" value="Erection Up" to="0.1"/>
	</actor>
</animation>

 

 

So that's what's in the ML_animationData.xml.
Overlays aren't applied there, so, I'll add it:
 

Spoiler

<animation id="Supermutant Blowjob" time="300">
	<actor gender="F" stopOverlaySet="Breasts">
		<idle form="01000F9B" id="Supermutant Blowjob F"/>
	</actor>
	<actor gender="M" skeleton="Supermutant">
		<idle form="01000F9C" id="Supermutant Blowjob SM"/>
		<value path="morph" value="Erection Up" to="0.1"/>
	</actor>
</animation>

 

That one adds overlays based on the relevant overlay.xml [bit of a change with the Themes atm, but they'll still have 'overlay' in the *.xml name, so it's easy to find]. The duration, number, etc. is based on the overlay.xml, and you'll want to use it as a reference for what syntax should be used for which overlay, [like Belly, or I think it's M_Belly for male/mutant ones. I knew what it used to be, but that's changing at the moment].

 

Should give you a rough idea so you can add em to ones you really want em on.

Posted
On 5/27/2019 at 12:03 PM, Vel W said:

Maybe you already have it, but SavageCabbage's animation pack has, at present, more super mutant animations than most others that I know of. They include quite a few of what you mention here, are voiced and also of high quality.

 

It can be found here.

thanks! i will be sure to check that out!:D

Posted

hey guys, the animations are working well and everything but the thing is super mutants are permanently erect?? and their dick is only pointing in a straight direction so it looks weird in some of the animations

i am using the aaf compatibility mod

Posted

Would any feral texture replacer mod affect this one....Zombie Walkers for example. AAF works fine, but all attempts to initiate sex gets an ignore response. Thanks

 

Update:

Will work with AAF Home/Enter keys. SEU will not activate sex.  So your mod works, but no feral junk. Am using the creature rigs you suggested..

Posted
10 hours ago, maddadicusrex said:

Would any feral texture replacer mod affect this one....Zombie Walkers for example. AAF works fine, but all attempts to initiate sex gets an ignore response. Thanks

 

Update:

Will work with AAF Home/Enter keys. SEU will not activate sex.  So your mod works, but no feral junk. Am using the creature rigs you suggested..

Morphs will not work for the feral ghouls as there is no body with morphs for them yet. And if you haven't already checked, Leito added a separate file to that post I linked that has the mod manager ready files for the bodies.

Posted

Hello.

 

Appreciate the work you have done for this mod, as well as atomic.  As u am building a new LO fir a new game, I am updating to this latest version. I do have only 1 error... for multiple items within this mod.  I get an AAF error in admin saying that the time exceeds the framework and aaf is switching to the default.

 

As I dont get left over messages on screen, I presume this isnt a problem, or is there a setting I need to change?

 

May sound OCD, but I like no errors.  :)

 

Thank you.

john

Posted
16 hours ago, MrCruelJohn said:

Hello.

 

Appreciate the work you have done for this mod, as well as atomic.  As u am building a new LO fir a new game, I am updating to this latest version. I do have only 1 error... for multiple items within this mod.  I get an AAF error in admin saying that the time exceeds the framework and aaf is switching to the default.

 

As I dont get left over messages on screen, I presume this isnt a problem, or is there a setting I need to change?

 

May sound OCD, but I like no errors.  :)

 

Thank you.

john

That should be because you have CumNWealth_mutant.esp lower in the order than Mutated Lust, from my experience. Having Mutated Lust lower in the load order, or outright removing the CumNWealth_mutant.esp should solve those. It's cause Mutated Lust has been updated and CNW hasn't, thus has old data/info.
 

The error itself can be ignored, as it's not critical, and AAF handles it fine, but obviously less errors the better.

Posted
1 hour ago, Nebuchadnezzer2 said:

That should be because you have CumNWealth_mutant.esp lower in the order than Mutated Lust, from my experience. Having Mutated Lust lower in the load order, or outright removing the CumNWealth_mutant.esp should solve those. It's cause Mutated Lust has been updated and CNW hasn't, thus has old data/info.
 

The error itself can be ignored, as it's not critical, and AAF handles it fine, but obviously less errors the better.

 

Thanks, I will try that!

 

John

Posted

hey im just wondering if anyone could help me with erections? seems like all the males in this and atomic lust stay flaccid during animations. anyway to fix this?

edit: also i just realized that super mutants are constantly erect which i think might be due to this mod because i haven't installed any other supermutant based stuff. or they could just be constantly horny, who knows.

  • 3 weeks later...
Posted
On 5/21/2019 at 3:58 AM, xenic said:

I thought the problem may have been a keybind within this mod. Also figured out it's not AAF. I swaped the hotkey within AAF. Still get naked bodies with the Home key though. Just scratching my head now lol. I least I found out it wasn't this one. ?

Are you using Dongs of Fallout 4? That is usually what happens when you push the home key with that mod. Not compatible with AAF because of it..

Posted
23 minutes ago, maddadicusrex said:

Has anyone got Ferals to have erections? I am using a "boners" mod for them at the moment, but would not mind a more natural solution.

have you tried the patch found here :

.?

Posted
8 hours ago, neoncontacts said:

Ruf, we gotta see some dogmeat anims for the new ZeX framework my man

I'll think about it.

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