Boceifus Posted February 12, 2023 Posted February 12, 2023 (edited) On 2/5/2023 at 1:07 PM, badassbuddy said: hello, been using mutated lust and atomic lust for a bit now. updated them last night. after installing them i decided to start a new game. this isnt mod related. i did however get the 68 glitch with aaf. i rolled back to the old mutated lust and it corrected the issue. the atomic lust is working just fine If you use UAP or other patches those authors will have to update their mods to the newest versions of the animations, this can cause this. You can try re installing UAP or whatever you use, that my help clear up that 68%, the new animations will be there but there will be no stages ect until the patches are updated. Any time there is an animation update and you use UAP or other I suggest waiting until those patches are updated to the newest animations or whatever the animation authors did to update their animations. When the patch authors update, install the animation update, then re install the updated patch. Edited February 12, 2023 by Boceifus
kziitd Posted February 12, 2023 Posted February 12, 2023 (edited) Oh, the patch problem continues to affect the theme of the animator. Let me decide: no one else will have any permission to modify the xml of my animation released in the future, as long as the purpose of these xml is to let the game play my hkx. There is no way. I have hesitated about this decision before. But this is the reality. I don't want to see anyone say "updated animation destroys AAF" for any purpose. And this sentence should be said in another place “Now that this patch is out of date, it once again destroys the use of updated animation/old animation in AAF.” Edited February 12, 2023 by kziitd
Indarello Posted February 12, 2023 Posted February 12, 2023 31 minutes ago, kziitd said: Oh, the patch problem continues to affect the theme of the animator. Let me decide: no one else will have any permission to modify the xml of my animation released in the future, as long as the purpose of these xml is to let the game play my hkx. There is no way. I have hesitated about this decision before. But this is the reality. I don't want to see anyone say "updated animation destroys AAF" for any purpose. And this sentence should be said in another place “Now that this patch is out of date, it once again destroys the use of updated animation/old animation in AAF.” I think 99+ % users of patches understand that they need to wait patch update before using new version of animations and they don't update animation mod, so for me it looks like trying to solve problem for unexperinced users that do posting about aaf problem, because other 99% just understand and wait for update (and do not posting) . For me it looks like Survivorship bias Also if animation mod update do not bring new xml files - it should not crash aaf, since patch just overwrites all xml files, that is how my patch works, not sure about UAP
kziitd Posted February 12, 2023 Posted February 12, 2023 (edited) 6 hours ago, Indarello said: I think 99+ % users of patches understand that they need to wait patch update before using new version of animations and they don't update animation mod, so for me it looks like trying to solve problem for unexperinced users that do posting about aaf problem, because other 99% just understand and wait for update (and do not posting) . For me it looks like Survivorship bias Also if animation mod update do not bring new xml files - it should not crash aaf, since patch just overwrites all xml files, that is how my patch works, not sure about UAP Yeah, you're right. Now the user's experience is also improving. But I'm sorry. This is exactly what I can't accept. I'm very sorry.? No, if no one is doing animation, the patch is just a document called xml. In particular, the animator is not irresponsible to only provide hkx. They provided all the attached content to make the animation play correctly in AAF Now the user's first choice is to ignore them. You can see from the previous replies that it is the “correct experience”. Why is it "wrong" to use new animation directly? Even if its content is completely correct, the animator will not release it without verification. (Does it exist? Correct me, is that you? letio? or you? Rufgt? SC? BP70? ) OHHH it's just because in the history, The patch owner with another playing taste appears. No matter how I understand it, The patch became the master. Only with the "permission" of the patch can users use the new animation. Is this a joke? Well, It's not a joke, It's just a legacy of history with the development of AAF. It just happened. But not now, I mean, if it's mine. My English translation can't help me find the right words to describe the reason why I am complaining now. What is certain is that I have no opinion on the work of you and Ulfberto. On the contrary, it has helped many confused people. Just…… I still can't find the word. Edited February 13, 2023 by kziitd
Indarello Posted February 13, 2023 Posted February 13, 2023 11 hours ago, kziitd said: Yeah, you're right. Now the user's experience is also improving. But I'm sorry. This is exactly what I can't accept. I'm very sorry.? No, if no one is doing animation, the patch is just a document called xml. In particular, the animator is not irresponsible to only provide hkx. They provided all the attached content to make the animation play correctly in AAF Now the user's first choice is to ignore them. You can see from the previous replies that it is the “correct experience”. Why is it "wrong" to use new animation directly? Even if its content is completely correct, the animator will not release it without verification. (Does it exist? Correct me, is that you? letio? or you? Rufgt? SC? BP70? ) OHHH it's just because in the history, The patch owner with another playing taste appears. No matter how I understand it, The patch became the master. Only with the "permission" of the patch can users use the new animation. Is this a joke? Well, It's not a joke, It's just a legacy of history with the development of AAF. It just happened. But not now, I mean, if it's mine. My English translation can't help me find the right words to describe the reason why I am complaining now. What is certain is that I have no opinion on the work of you and Ulfberto. On the contrary, it has helped many confused people. Just…… I still can't find the word. Not sure what you mean but if player want to use new version of animation and patch does not support new version of this animation then you can disable patch support exactly for this animation mod.
markpatong Posted February 15, 2023 Posted February 15, 2023 Hi, When I install version 1.4 of Mutated lust, my AAF only loads to 15% on startup of the game. The only patches I have are : 1) The unofficial Fallout 4 patch 2) AAF patches for Leito and crazy animations. Would these cause a problem?
vaultbait Posted February 25, 2023 Posted February 25, 2023 (edited) On 2/15/2023 at 3:46 AM, markpatong said: Hi, When I install version 1.4 of Mutated lust, my AAF only loads to 15% on startup of the game. The only patches I have are : 1) The unofficial Fallout 4 patch 2) AAF patches for Leito and crazy animations. Would these cause a problem? Those shouldn't cause problems for Mutated Lust, but even if they did you'd expect it to load past 15% (to something more like 68%). Are you maybe using an old version of AAF? Edit: If you're on a current version of AAF (like v166-0 beta), then turn on its debug logging and it should provide error messages indicating why it stops loading. If you still can't figure it out, join the AAF Discord and ask in the NSFW help channel there. Edited February 25, 2023 by vaultbait
markpatong Posted February 26, 2023 Posted February 26, 2023 (edited) 9 hours ago, vaultbait said: Those shouldn't cause problems for Mutated Lust, but even if they did you'd expect it to load past 15% (to something more like 68%). Are you maybe using an old version of AAF? Edit: If you're on a current version of AAF (like v166-0 beta), then turn on its debug logging and it should provide error messages indicating why it stops loading. If you still can't figure it out, join the AAF Discord and ask in the NSFW help channel there. Thanks. I upgraded to AAF v166 beta and it worked. Maybe you should make it a prerequisite for this mod? Edited February 26, 2023 by markpatong Solved.
madzubat Posted March 7, 2023 Posted March 7, 2023 I have the same problem...anyone find the solution per chance ? Thanks in advance. On 11/17/2019 at 2:26 PM, salzsaure said: still, nothing changes, do you have any ideas?
Daangerousda Posted April 25, 2023 Posted April 25, 2023 On 12/27/2018 at 5:20 PM, GoldenRain said: Thanks asianboy345. Mutated Lust > AAF > Mutated Lust_animationData.xml is where I did my edits. I have a couple death claw animations with tiny penis, doesn't even come close to reaching my toon. Looking at the xml, there is no "erection" set, but there is for all teh other creatures.
Daangerousda Posted April 25, 2023 Posted April 25, 2023 but in other anims it seems the right size, smaller in "spooning", but perfectly aligned , Huge here, but she seems to be floating above it.
Daangerousda Posted April 25, 2023 Posted April 25, 2023 (edited) The only anim that really misses is the aggressive doggy one, its not even close, the rest look good, but anims use two different penis, small and huge..., LOL, small, hahaha, so funny, ok, small for him Edited April 25, 2023 by Daangerousda realized I was calling deathclaw penis "small",, so funny
residenlover1 Posted February 21, 2024 Posted February 21, 2024 have anyone used Anatomically correct feral ghouls with this mod? I want to test it but I dont want to destroy my game by trying haha
ZakkBaker Posted May 19, 2024 Posted May 19, 2024 (edited) I have a little problem: I am stuck in the animation with the deathclaw a "gay - fleshlight". It's getting endless and I'm not sure what the problem might be. And char's penis stretches in the air. D= Edited May 19, 2024 by ZakkBaker
MajorWard Posted June 27, 2024 Posted June 27, 2024 (edited) I have an issue where "regular" feral ghoul cocks work fine (flaccid until sex, then they get erect). However a bloated feral ghoul got my character and it stayed flaccid. Is this just something I need to live with or is there a fix? Edited June 27, 2024 by MajorWard
UsernameTaken666 Posted June 27, 2024 Posted June 27, 2024 2 hours ago, MajorWard said: I have an issue where "regular" feral ghoul cocks work fine (flaccid until sex, then they get erect). However a bloated feral ghoul got my character and it stayed flaccid. Is this just something I need to live with or is there a fix? Happens occasionally in my experience *shrug*.
asdfer1234 Posted December 2, 2024 Posted December 2, 2024 Excuse the necro , but Discord link seems to be dead.
Firewolf1023 Posted December 10, 2024 Posted December 10, 2024 Yeah my jackass is hella confused on how to work this, anybody got like a step by step guide of what to do? I don't care if it is a 20 minute long vid with 30 ads I just want my deathclaw porn lol
UsernameTaken666 Posted December 10, 2024 Posted December 10, 2024 52 minutes ago, Firewolf1023 said: Yeah my jackass is hella confused on how to work this, anybody got like a step by step guide of what to do? I don't care if it is a 20 minute long vid with 30 ads I just want my deathclaw porn lol
MajorWard Posted December 21, 2024 Posted December 21, 2024 I noted a few people asking about the FEV Tank animations. I managed to get one with a regular super mutant and my female PC. However in my latest game I tried to use the AAF menu to set up a scene with Strong and a female NPC, right next to the built chamber and it was not listed in the position options?
leking Posted December 25, 2024 Posted December 25, 2024 Hello how can i use some specific animations of this pack in my game and not all of it ??
Here4SlootyMods Posted December 25, 2024 Posted December 25, 2024 1 hour ago, leking said: Hello how can i use some specific animations of this pack in my game and not all of it ?? Remove the animations you don't want from the mod's XML files.
leking Posted December 25, 2024 Posted December 25, 2024 1 hour ago, Here4SlootyMods said: Remove the animations you don't want from the mod's XML files. There is no specific xml files in the folder only generic name like: Mutated Lust_positionData.xml , Mutated Lust_animationData.xml The only files with actuak specific positions names are in the meshes files and they are HKX type files i removed it once and the animation were still playing. So i don't get wera are the xml files for specific animations....
Here4SlootyMods Posted December 30, 2024 Posted December 30, 2024 On 12/25/2024 at 5:31 PM, leking said: There is no specific xml files in the folder only generic name like: Mutated Lust_positionData.xml , Mutated Lust_animationData.xml The only files with actuak specific positions names are in the meshes files and they are HKX type files i removed it once and the animation were still playing. So i don't get wera are the xml files for specific animations.... Usually in the Data\AAF folder. If you're using NAF you'll need to put them in Data\NAF.
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