Popular Post Rufgt Posted June 11, 2018 Popular Post Posted June 11, 2018 Mutated Lust - 01/29/23 View File This is an expansion of my other mod, Atomic Lust. I'll be uploading all of my creature animations to this mod. I decided to make these separate from Atomic Lust to keep my animations organized, and because they wouldn't quite fit in with what Atomic Lust is about. Of course, I will continue to add more animations to this in the future, but I also have to focus on Atomic Lust, so please be patient. All current animations are shown in either the screenshots or GIFs above. Enjoy!  Links to feral ghoul, deathclaw, and supermutant penises: Spoiler    Note: In order for the "Supermutant Penis Lick" animation to work properly, you must install the supermutant files linked above - no other supermutant body files. All post regarding the penis not working right will be ignored.  Prerequisites: Advanced Animation Framework  Known Issues: Deathclaw will stop after some time in an animation The animation time is extended to let the deathclaw animate for longer Animation objects will not disappear when switching to another animation The only workaround to this is to end the animation and load the next one   Official Atomically Lusty Discord Atomically Lusty   Support me on Patreon Atomically Lusty Patreon   Credits (not specifically for this file)  @dagobaking @Leito86 @Crazy6987 @ShadeAnimator @CEO 0S @CGi @Polistiro @Ashal @Vader666    Submitter Rufgt Submitted 06/11/2018 Category Misc Sex Requires Advanced Animation Framework 33
Campbell Posted June 11, 2018 Posted June 11, 2018 Didn't work for me either out of the box. The id's in your Mutated Lust_animationData.xml were wrong, i fixed those but still have no erections... Which esp adds the ghouls erect nude bodies to the game? i didn't see one included in leito's FO4 Animation Rigs for Naughty Animations.    Â
Rufgt Posted June 11, 2018 Author Posted June 11, 2018 Which version did you download? You need Leito's file v1.1 and get the data file from it. I'll get morphs to work soon
Campbell Posted June 11, 2018 Posted June 11, 2018 I installed 1.1, Didn't know the ghouls needed a morph xml though, i can make one.  Edit:  Ok, I couldn't get morphs to work on the ghoul bodies, so i've just replaced the flaccid bodies with the erect ones for now. Fixed supermutants by just copying the action node from an existing xml so have everything working nicely.
Guest Posted June 11, 2018 Posted June 11, 2018 I know these mods were made because 4play is buggy as shit, however would it be possible to incorporate this into 4play? your animations would be awesome if mixed with something like rse
CGi Posted June 11, 2018 Posted June 11, 2018 15 minutes ago, Cbow120 said: I know these mods were made because 4play is buggy as shit, however would it be possible to incorporate this into 4play? your animations would be awesome if mixed with something like rse 4Play has all supported animations hardcoded in a quest. Quiet the effort if you ask me.
Luisman Posted June 11, 2018 Posted June 11, 2018 Help pls,I cant make it work too. Atomic lust works well, but this animations doesn´t work.
Guest Posted June 11, 2018 Posted June 11, 2018 2 hours ago, CGi said: 4Play has all supported animations hardcoded in a quest. Quiet the effort if you ask me. Ah i see, i didn't know they were hardcoded, wonder if there's a way to do it?
CGi Posted June 11, 2018 Posted June 11, 2018 4 minutes ago, Cbow120 said: Ah i see, i didn't know they were hardcoded, wonder if there's a way to do it? Back then i dablled into it and added the newer Leito animations to it but with so many new animatiosn the effort would not be worth it for me.
Guest Posted June 11, 2018 Posted June 11, 2018 2 minutes ago, CGi said: Back then i dablled into it and added the newer Leito animations to it but with so many new animatiosn the effort would not be worth it for me. Fair Enough Â
Rufgt Posted June 12, 2018 Author Posted June 12, 2018 12 hours ago, Campbell said: Didn't work for me either out of the box. The id's in your Mutated Lust_animationData.xml were wrong, i fixed those but still have no erections... Which esp adds the ghouls erect nude bodies to the game? i didn't see one included in leito's FO4 Animation Rigs for Naughty Animations.     Mutated Lust_animationData.xml  This was definitely my bad, sorry. I'll fix this right now. This was because I first had these animations in the Atomic Lust.esp and I forgot the IDs change. 6
aMonke Posted June 19, 2018 Posted June 19, 2018 On 6/11/2018 at 6:15 PM, Campbell said: I installed 1.1, Didn't know the ghouls needed a morph xml though, i can make one.  Edit:  Ok, I couldn't get morphs to work on the ghoul bodies, so i've just replaced the flaccid bodies with the erect ones for now. Fixed supermutants by just copying the action node from an existing xml so have everything working nicely. In case anyone is wondering what this means, what to do exactly, go into your Fallout 4 install directory at Fallout 4\Data\meshes\actors\FeralGhoul\CharacterAssets and swap FeralGhoulBase.nif with FeralGhoulBase_Nude.nif. I reccomend making a backup first, just in case. Thank you Campbell for the idea of swapping the bodies! Now that this is out of the way, I too have a small problem, my ghouls don't have heads, like faceless, they have those crazy hairs but no heads, so yeah, not sure what I'm doing wrong here, don't think it's a mod conflict as I went trough most of my mods and tried to uninstall everything Feral Related, even retexture mods, and no dice... 2
Rufgt Posted June 19, 2018 Author Posted June 19, 2018 12 minutes ago, McAztec said: In case anyone is wandering what this means, what to do exactly, go into your Fallout 4 install directory at Fallout 4\Data\meshes\actors\FeralGhoul\CharacterAssets and swap FeralGhoulBase.nif with FeralGhoulBase_Nude.nif. I reccomend making a backup first, just in case. Thank you Campbell for the idea of swapping the bodies! Now that this is out of the way, I too have a small problem, my ghouls don't have heads, like faceless, they have those crazy hairs but no heads, so yeah, not sure what I'm doing wrong here, don't think it's a mod conflict as I went trough most of my mods and tried to uninstall everything Feral Related, even retexture mods, and no dice... For some reason, the feral ghoul heads act like equipment. If you were to un-equip everything they wear, their head gets un-equipped, too. I'm not sure how to fix this. 1
aMonke Posted June 19, 2018 Posted June 19, 2018 1 hour ago, Rufgt said: For some reason, the feral ghoul heads act like equipment. If you were to un-equip everything they wear, their head gets un-equipped, too. I'm not sure how to fix this. Is there any way to equip it when the animation starts then? If not, then can we do it manually trough console commands at least? It's odd that the head is considered equipment, when they mostly have the same face anyways.
Rufgt Posted June 19, 2018 Author Posted June 19, 2018 3 hours ago, McAztec said: Is there any way to equip it when the animation starts then? If not, then can we do it manually trough console commands at least? It's odd that the head is considered equipment, when they mostly have the same face anyways. As far as I know, you can click on the feral ghoul while in the console, and I think you type in "showinventory". I think it'll show 3 items they have, but you have to remove the correct one. This is only if you have equipment handling disabled. Otherwise, I think you'd probably have to do what Polistiro said:  3 hours ago, Polistiro said: Why not add it to protected equipment xml? Â
riot_punch Posted June 20, 2018 Posted June 20, 2018 i have to enable the creatures option in AAF FOMOD in order for this to work, correct?
Rufgt Posted June 20, 2018 Author Posted June 20, 2018 1 hour ago, riot_punch said: i have to enable the creatures option in AAF FOMOD in order for this to work, correct? You can, but this mod already does that with feral ghouls and supermutants.
CGi Posted June 20, 2018 Posted June 20, 2018 1 minute ago, Rufgt said: You can, but this mod already does that with feral ghouls and supermutants. And your list takes priority over the build in ones.
Rufgt Posted June 23, 2018 Author Posted June 23, 2018 5 hours ago, kayn15 said: How can I get AAF to detect nearby feral ghouls? When installing AAF, you can select 'creatures' to be added to the list of actors that will be searched for.
wildhawk Posted June 29, 2018 Posted June 29, 2018 I like the look of the animation in the pictures but sadily AAF is not working for me, no idea how to get it to work or if i need an older verson so i dont get to try and uses these wish there was another way to uses them
Rufgt Posted June 29, 2018 Author Posted June 29, 2018 2 minutes ago, wildhawk said: I like the look of the animation in the pictures but sadily AAF is not working for me, no idea how to get it to work or if i need an older verson so i dont get to try and uses these wish there was another way to uses them If you're using the most recent Fallout 4 update, AAF hasn't been updated to work with the newest version of F4SE. It will be soon, though
wildhawk Posted June 29, 2018 Posted June 29, 2018 ok do you know if AAF conflics with any other mod for animation? i have a few others from here and if it dosent work with four play or something then ill have to know to swap back and forth
KitKatKseniya Posted June 29, 2018 Posted June 29, 2018 9 hours ago, wildhawk said: ok do you know if AAF conflics with any other mod for animation? i have a few others from here and if it dosent work with four play or something then ill have to know to swap back and forth Yeah it doesn't play well with four play
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now