Steak Barbare Posted December 26, 2024 Posted December 26, 2024 Would it be possible to include in a future update a "trauma" system like in defeat or a simple animation like creature summoner (MNC) after a non-consusual ?
Sailing Rebel Posted December 26, 2024 Author Posted December 26, 2024 1 hour ago, Steak Barbare said: Would it be possible to include in a future update a "trauma" system like in defeat or a simple animation like creature summoner (MNC) after a non-consusual ? There was a plan to run contextual animations both after engagements and between queued engagements. I'd even split out the animation handling to its own script in preparation. But I'd have to come up with the animations, which is a bit of an ask in itself, and SLP+ is adding some new compatibility wrinkles. So it would be nice, but there is no timeline on that. 2
mrtorq Posted December 29, 2024 Posted December 29, 2024 Hey there Sir,can we see an addition where npcs approach to offer coin for your aroused creature followers Sl time ?
Sailing Rebel Posted December 30, 2024 Author Posted December 30, 2024 11 hours ago, mrtorq said: Hey there Sir,can we see an addition where npcs approach to offer coin for your aroused creature followers Sl time ? It does sound like fun. My only problem that it involves force-greet, which I'm not a fan of. Still, I'll have a think about this.
arkdas Posted December 31, 2024 Posted December 31, 2024 Hi, sorry for the dumb question, but which version should I use on 1.5.97?
Sailing Rebel Posted December 31, 2024 Author Posted December 31, 2024 2 hours ago, arkdas said: Hi, sorry for the dumb question, but which version should I use on 1.5.97? SLAC is not bound to any particular version of SkyrimSE.exe. What you need to look at are SKSE plugin mods, those that add DLLs to the Data/SKSE/Plugins folder. These can be identified in MO2 using the <Contains Script Extender> filter, or in Vortex using the Extender option in the Content filter.
vatap Posted January 6, 2025 Posted January 6, 2025 I don't know what the cause is, but I get CDT if friendly creatures try to use me in a group scene. For the test, I increased the chance of such a scene by 100% and got CDT in 100/100 cases of triggering the scene. That said, group scenes work when defeated, which means the animations are fine. Could the problem be in your mod or some other mod triggering scenes with friendly creatures?
Sailing Rebel Posted January 6, 2025 Author Posted January 6, 2025 28 minutes ago, vatap said: I don't know what the cause is, but I get CDT if friendly creatures try to use me in a group scene. For the test, I increased the chance of such a scene by 100% and got CDT in 100/100 cases of triggering the scene. That said, group scenes work when defeated, which means the animations are fine. Could the problem be in your mod or some other mod triggering scenes with friendly creatures? Try using Mass Match Maker or similar to start group scenes with various races, and see if it's a particular one that's causing CTD. Use Hentai Creatures to spawn the various creature races in qasmoke or some other suitable interior cell for testing. Make sure you have SSE Engine Fixes installed, in case this is a known stability issue that SLAC is straying into.
vatap Posted January 6, 2025 Posted January 6, 2025 2 часа назад, Sailing Rebel сказал: Попробуйте использовать Mass Match Maker или что-то подобное, чтобы начать групповые сцены с различными расами, и посмотрите, вызывает ли CTD какая-то конкретная раса. Используйте Hentai Creatures, чтобы создать различные расы существ в Qasmoke или какой-либо другой подходящей внутренней ячейке для тестирования. Убедитесь, что у вас установлены исправления SSE Engine Fixes на случай, если это известная проблема со стабильностью, с которой сталкивается SLAC. If I use Mass Match Maker, I get a message in the console that creature animations are disabled and that the actor is invalid. I have tried different Match Makers and tried reinstalling different mods that are related to sexlab and nothing helped, maybe I should debug the scripts myself
Sailing Rebel Posted January 7, 2025 Author Posted January 7, 2025 8 hours ago, vatap said: If I use Mass Match Maker, I get a message in the console that creature animations are disabled and that the actor is invalid. I have tried different Match Makers and tried reinstalling different mods that are related to sexlab and nothing helped, maybe I should debug the scripts myself This sounds like an issue with the SexLab installation or configuration. Try SexLab MCM > Rebuild & Clean > Clean System, then follow the guidance in the popups. You'll need to reconfigure SL afterwards. Otherwise, you may need to take this to the SexLab support thread.
Bizarro Posted January 8, 2025 Posted January 8, 2025 Any chance to have the creature pursue your character but not engage automatically? Like having them "show appreciation" towards you so that you manually start the encounter? 1
Sailing Rebel Posted January 8, 2025 Author Posted January 8, 2025 9 minutes ago, Bizarro said: Any chance to have the creature pursue your character but not engage automatically? Like having them "show appreciation" towards you so that you manually start the encounter? There are the Player Suitor options under Aroused Creatures MCM > Dialogue & Interactions. This will allow up to five creatures to start following the PC when their arousal reaches a configurable level. You can then speak to them or use the direct invite to engage them (both configurable in the same menu page). If you have Queuing enabled under PC/NPC Auto Settings, additional suitors will wait to automatically take turns with the PC after starting the first animation. So be sure to disable that if you would rather handle them one at a time, or keep the number of suitors to 1. 2
Sailing Rebel Posted January 9, 2025 Author Posted January 9, 2025 2 hours ago, getsu44 said: Does the latest version support p+..? thanks. Yes, but keep in mind that SLP+ is still in beta, so support is a work-in-progress.
ozooma10 Posted January 9, 2025 Posted January 9, 2025 (edited) On 12/16/2024 at 9:56 PM, Sailing Rebel said: There have been issues with creature arousal in OSL Aroused in the past. Not sure if these have been resolved. Setting the player and follower armors to nude will usually be enough for arousal to increase constantly in loaded areas. You can further ensure this by adding just guard armors for each hold. Make sure that the SexLab Aroused scan frequency is increased to once every 15 seconds to make things more responsive. Pushed an update to OSL that hopefully fixes the issues people have been having (by internally updating arousal every X seconds from within OSL, which should update the FactionRank i think slac uses). Also for clarification on what the issue was, Arousal Updates are calculated when the base slaroused scripts GetArousal was called in papyrus. However since checking the faction doesnt trigger that papyrus code (which is forwarded to the native code to handle updating arousal), wouldnt get updated until something else called the GetArousal function (or any other triggering event). (Also potentially explains why previous version may have worked to "force update" if it was using the sla papyrus script GetArousal instead of checking the faction rank). Edited January 9, 2025 by ozooma10 2
Sailing Rebel Posted January 10, 2025 Author Posted January 10, 2025 13 hours ago, ozooma10 said: Pushed an update to OSL that hopefully fixes the issues people have been having (by internally updating arousal every X seconds from within OSL, which should update the FactionRank i think slac uses). Also for clarification on what the issue was, Arousal Updates are calculated when the base slaroused scripts GetArousal was called in papyrus. However since checking the faction doesnt trigger that papyrus code (which is forwarded to the native code to handle updating arousal), wouldnt get updated until something else called the GetArousal function (or any other triggering event). (Also potentially explains why previous version may have worked to "force update" if it was using the sla papyrus script GetArousal instead of checking the faction rank). Thanks for the update! Just tried that out and it's working well. I'll add this as a recommended SL Aroused fork in the next update.
A0S Posted January 13, 2025 Posted January 13, 2025 Was having the 'Empty/blank Sexlab MCM' issue. Tried searching this topic, some other people have/had the issue, but didn't see a concrete solution. For me, I figured out having both Sexlab Utility Plus and this mod installed caused the issue. disabling either fixes the issue. I don't really need Utility Plus, so it's whatever
Sailing Rebel Posted January 13, 2025 Author Posted January 13, 2025 4 hours ago, A0S said: Was having the 'Empty/blank Sexlab MCM' issue. Tried searching this topic, some other people have/had the issue, but didn't see a concrete solution. For me, I figured out having both Sexlab Utility Plus and this mod installed caused the issue. disabling either fixes the issue. I don't really need Utility Plus, so it's whatever The root cause of this issue remains unclear, and it seems it can happen to any mod with an MCM. It may be linked to MCM mods such as MCM Helper, Menu Maid, etc. The reported solution is to change the load order position of the affected mod. This should be easy for SLAC, as it does not matter where it is in the LO.
diob334 Posted January 13, 2025 Posted January 13, 2025 i have a question im playing as futa character and i realized the creatures dont start the animations even via defeat mods and etc but it does work when i swapped my gender in the sexlab mcm to either male or female is there a way to make aroused creature work with futa characters?
Sailing Rebel Posted January 13, 2025 Author Posted January 13, 2025 37 minutes ago, diob334 said: i have a question im playing as futa character and i realized the creatures dont start the animations even via defeat mods and etc but it does work when i swapped my gender in the sexlab mcm to either male or female is there a way to make aroused creature work with futa characters? If you are using OG SexLab, there are Trans and Animation Selection option in the MCM under Other Settings. These will let you set how trans actors (those with different vanilla and SL sexes) are treated and which animations they will try to use during engagements. SexLab P+ uses a different system and enforces sex-to-position mapping itself. As a result, some of the options in SLAC's MCM will be disabled, others may not work as expected. It should be noted that SLP+ is still in beta, so support is limited. 1
diob334 Posted January 14, 2025 Posted January 14, 2025 12 hours ago, Sailing Rebel said: If you are using OG SexLab, there are Trans and Animation Selection option in the MCM under Other Settings. These will let you set how trans actors (those with different vanilla and SL sexes) are treated and which animations they will try to use during engagements. SexLab P+ uses a different system and enforces sex-to-position mapping itself. As a result, some of the options in SLAC's MCM will be disabled, others may not work as expected. It should be noted that SLP+ is still in beta, so support is limited. ahhh i see thank you for the help
jackwinter1 Posted January 17, 2025 Posted January 17, 2025 (edited) hi i have installed this mod and it work fine in mcm stuff but the penis wont grow even with 100 aroused level, but in the animation its fully grown until animation is finished and the penis get small even if they still have aroused level is there a option i need to turn on or i did some thing wrong ? i did re-register or even start a new game but nothing changed. I'm using vortex btw dose any one know why giant penis is like this ? Edited January 17, 2025 by jackwinter1
Sailing Rebel Posted January 17, 2025 Author Posted January 17, 2025 1 hour ago, jackwinter1 said: hi i have installed this mod and it work fine in mcm stuff but the penis wont grow even with 100 aroused level, but in the animation its fully grown until animation is finished and the penis get small even if they still have aroused level is there a option i need to turn on or i did some thing wrong ? i did re-register or even start a new game but nothing changed. I'm using vortex btw dose any one know why giant penis is like this ? Make sure More Nasty Critters is overriding XPMSSE. If you have Animated Beast Cocks, make sure it is overriding both XPMSSE and MNC. The application of aroused meshes is handled by Creature Framework which is part of the More Nasty Critters download. If the re-registering in CF is not working, you may need to try the MNC support thread.
Serenity_XXI Posted January 22, 2025 Posted January 22, 2025 This mod is great, but I think what it's missing is some post sex dialogue with NPCs. There's nothing quite unimmersive as an NPC that just finished banging some creature in front of you, and has nothing at all to say about it right after the fact xD Anyway, just a friendly suggestion... hope you will consider! ^^ 1
Sailing Rebel Posted January 22, 2025 Author Posted January 22, 2025 1 hour ago, Serenity_XXI said: This mod is great, but I think what it's missing is some post sex dialogue with NPCs. There's nothing quite unimmersive as an NPC that just finished banging some creature in front of you, and has nothing at all to say about it right after the fact xD Anyway, just a friendly suggestion... hope you will consider! ^^ It would be a whole new quest management procedure and would have to be integrated into the queuing system. There's also a call for contextual post-scene animations, which would likely be part of the same system. Not simple, but definitely on the to-do list.
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