LucidOblivion Posted December 10, 2024 Posted December 10, 2024 6 hours ago, Sailing Rebel said: That's handled by Creature Framework. You can set the threshold for equipping the aroused mesh in the CF MCM. I believe there is also a mod that just skips the CF system entirely and overrides the creature meshes with the aroused versions permanently. Might be mentioned somewhere in the More Nasty Critters support thread. That did the trick thank you. However, it seems like creatures and NPCs are not engaging each other at all, even though I have the arousal thresholds very low. Is there something Im missing?
LucidOblivion Posted December 10, 2024 Posted December 10, 2024 Also is there a separate setting or mod for non-creature entities? My Werewolf form still isn't becoming erect.
Sailing Rebel Posted December 10, 2024 Author Posted December 10, 2024 8 hours ago, LucidOblivion said: That did the trick thank you. However, it seems like creatures and NPCs are not engaging each other at all, even though I have the arousal thresholds very low. Is there something Im missing? Check the Aroused Creatures MCM > Help page, which lists recent engagement failures. Highlight a failure code to see an explanation and possible solution at the bottom of the interface. 7 hours ago, LucidOblivion said: Also is there a separate setting or mod for non-creature entities? My Werewolf form still isn't becoming erect. I'm actually not sure about player beast form. Might want to ask in the MNC support thread about that.
Celedhring Posted December 14, 2024 Posted December 14, 2024 On 12/9/2024 at 9:30 PM, Sailing Rebel said: In theory at least, SLAC should be capable of updating from all the way back to v04.0 Beta 05. There might be some funky configuration setting afterwards, as I don't think I kept up the older update function conditions to match changes in the defaults. The big one is that the way sex is recorded in the config changed since 4.09, so after the update is completed you should check that the correct sexes are selected in the PC/NPC Auto Settings and Dialogue & Interaction menus. I uninstalled 4.09 and installed 4.14. No issues so far. Made sure to run FNIS after uninstallation and after installation. 1
mlgcancanrandom Posted December 17, 2024 Posted December 17, 2024 Is there a way to have all creatures arousal increase constantly? I have a mod installed that turns all vanilla skyrim clothes skimpy and I don't want to collect 60+ outfits and tick them off as nude in the OSLAroused MCM.
Sailing Rebel Posted December 17, 2024 Author Posted December 17, 2024 2 hours ago, mlgcancanrandom said: Is there a way to have all creatures arousal increase constantly? I have a mod installed that turns all vanilla skyrim clothes skimpy and I don't want to collect 60+ outfits and tick them off as nude in the OSLAroused MCM. There have been issues with creature arousal in OSL Aroused in the past. Not sure if these have been resolved. Setting the player and follower armors to nude will usually be enough for arousal to increase constantly in loaded areas. You can further ensure this by adding just guard armors for each hold. Make sure that the SexLab Aroused scan frequency is increased to once every 15 seconds to make things more responsive.
Arasu69 Posted December 17, 2024 Posted December 17, 2024 (edited) so im getting utility pex 0 issue file size is correct and everything i moved some plugins around and started getting this issue so was wondering how to fix if i have it lower i dont get error but mcm doesnt work if i raise it i get the error but mcm works i am not sure what happened but it got fixed i think? im gonna check if there are any more missing mcms first tho Edited December 17, 2024 by Arastal
mlgcancanrandom Posted December 17, 2024 Posted December 17, 2024 (edited) 13 hours ago, Sailing Rebel said: There have been issues with creature arousal in OSL Aroused in the past. Not sure if these have been resolved. Setting the player and follower armors to nude will usually be enough for arousal to increase constantly in loaded areas. You can further ensure this by adding just guard armors for each hold. Make sure that the SexLab Aroused scan frequency is increased to once every 15 seconds to make things more responsive. Actually, problem with the 2nd thing you said. There's no "nude" keyword, only: EroticArmor, SLA_ArmorPretty, SLa_ArmorHalfNaked, SLA_ArmorSpendex, SLA_HasStockings. If I check every box and wait around, the arousal for the creatures dont increase. Also, using the creature framework puppeteer, it says that the arousal source is none. And where is the sexlab aroused scan you talked about? In Aroused Creatures or somewhere else? Edited December 17, 2024 by mlgcancanrandom
Sailing Rebel Posted December 17, 2024 Author Posted December 17, 2024 6 minutes ago, mlgcancanrandom said: Actually, problem with the 2nd thing you said. There's no "nude" keyword, only: EroticArmor, SLA_ArmorPretty, SLa_ArmorHalfNaked, SLA_ArmorSpendex, SLA_HasStockings. If I check every box and wait around, the arousal for the creatures dont increase. Also, using the creature framework puppeteer, it says that the arousal source is none. And where is the sexlab aroused scan you talked about? In Aroused Creatures or somewhere else? This really sounds like OSL Aroused is still not processing creatures, which means you'd need to choose another fork. Enable the option in the first SexLab Aroused MCM > Settings page to Naked Armor for NPCs. Hit [N] on an NPC then go to SexLab Aroused MCM > Current Armor to set their equipment to be treated as naked. This will apply to all instances of that armor worn by all actors. Other mods and SL Aroused forks may add additional options for arousal changes based on keywords. You will need to check the descriptions for those mods. SexLab Aroused MCM > Settings > Cell Scan Frequency Seconds controls how often SexLab Aroused scans nearby actors for arousal changes. Setting this to 15 (usually the lowest) will make it most responsive. There is no noticeable performance impact for this in any SE version of Aroused that I've tested.
mlgcancanrandom Posted December 18, 2024 Posted December 18, 2024 13 hours ago, Sailing Rebel said: This really sounds like OSL Aroused is still not processing creatures, which means you'd need to choose another fork. Enable the option in the first SexLab Aroused MCM > Settings page to Naked Armor for NPCs. Hit [N] on an NPC then go to SexLab Aroused MCM > Current Armor to set their equipment to be treated as naked. This will apply to all instances of that armor worn by all actors. Other mods and SL Aroused forks may add additional options for arousal changes based on keywords. You will need to check the descriptions for those mods. SexLab Aroused MCM > Settings > Cell Scan Frequency Seconds controls how often SexLab Aroused scans nearby actors for arousal changes. Setting this to 15 (usually the lowest) will make it most responsive. There is no noticeable performance impact for this in any SE version of Aroused that I've tested. Yeah, swapping to SexLab Aroused solved the issue. I thought there was a problem before with using it, but now theres no problems so idk what happened. Thanks for the help though! 1
BigOnes69 Posted December 18, 2024 Posted December 18, 2024 On 12/16/2024 at 9:56 PM, Sailing Rebel said: There have been issues with creature arousal in OSL Aroused in the past. Not sure if these have been resolved. Setting the player and follower armors to nude will usually be enough for arousal to increase constantly in loaded areas. You can further ensure this by adding just guard armors for each hold. Make sure that the SexLab Aroused scan frequency is increased to once every 15 seconds to make things more responsive. I have the latest OSL aroused and it is working with Aroused creature.
Deliah Blue Posted December 18, 2024 Posted December 18, 2024 Had an idea for a feature that might fit with this mod: player arousal increase from seeing creatures that are hard/visibly aroused
Sailing Rebel Posted December 18, 2024 Author Posted December 18, 2024 6 hours ago, BigOnes69 said: I have the latest OSL aroused and it is working with Aroused creature. Glad it's working for you, but given the problems users are having generally, I can't recommend it. According to the support thread for OSL Aroused, the issue is that creature arousal is not automatically updated, meaning that it does not change unless the user manually checks their arousal (by hitting [N] on them). Apparently, older versions of Creature Framework seem to force OSL Aroused to update, but I'm not seeing it myself, and I'm not sure how to have SLAC do something like this. Besides, it would not be safe to implement something that might be based on a bug rather than a feature. There is a poll on the OSLA support thread which suggests better creature support is a priority for users, but I don't know if there are any plans for an update at this point.
Sailing Rebel Posted December 18, 2024 Author Posted December 18, 2024 3 hours ago, Deliah Blue said: Had an idea for a feature that might fit with this mod: player arousal increase from seeing creatures that are hard/visibly aroused The aroused mesh application on creatures is just a product of reaching a particular arousal threshold set in Creature Framework. So all this would do is generally accelerate exposure. The same effect can be achieved by increasing the exposure rates in SLA and/or lowering engagement thresholds and switching to adaptive consent in SLAC. You could also use the PC/NPC Auto Settings > Orgy Mode options to produce similar flurries of sexual activity.
DatBaraGuy Posted December 18, 2024 Posted December 18, 2024 I dunno if this is the best one to ask a question about creatures and stripping but since this is the most active one... I have werewolf follower, custom mesh and patched the MNC and Creature framework stuff and everything works so far, the aroused and normal states are good, works well with your mod. But see I decided to create an armor for him, not by changing his base/normal and aroused mesh with the armor on, but actually giving him an equipment where he wears it. So my problem is, how do I get him to remove said armor during a sex scene like it normally does to human armors. See his normal and aroused state still works with the armor on, (his dingalong and jewels is out in both states) and is working perfectly as hard and soft. My first failed solution was adding a CFNormal keyword to the armor but while it does get him naked, the problem is I still want the armor on when he's aroused and only removed during sex, so this was a no go. Another one I tried was editing the (Strip Edit tab- I can't remember what it's called but it's the second to the last tab in the SL MCM) in the Sexlab MCM and change his armor to 'always remove' during sex scene but that doesn't seem to work. So any tips? Thanks in advance.
Deliah Blue Posted December 19, 2024 Posted December 19, 2024 12 hours ago, Sailing Rebel said: The aroused mesh application on creatures is just a product of reaching a particular arousal threshold set in Creature Framework. So all this would do is generally accelerate exposure. The same effect can be achieved by increasing the exposure rates in SLA and/or lowering engagement thresholds and switching to adaptive consent in SLAC. Yeah I knew that about the aroused mesh but I'm not sure what you mean about exposure. Does exposure account for creatures? I assumed it only looked at human/mer npcs. I guess a better way to word what I was thinking of is that I didn't think creatures were included in calculating exposure and want them to be if they meet the cf arousal threshold/if they are hard 12 hours ago, Sailing Rebel said: You could also use the PC/NPC Auto Settings > Orgy Mode options to produce similar flurries of sexual activity. The intent I had was less about flurries of sex and more about my PC getting aroused when she sees her horse or dog are hard
Sailing Rebel Posted December 19, 2024 Author Posted December 19, 2024 14 hours ago, DatBaraGuy said: I dunno if this is the best one to ask a question about creatures and stripping but since this is the most active one... I have werewolf follower, custom mesh and patched the MNC and Creature framework stuff and everything works so far, the aroused and normal states are good, works well with your mod. But see I decided to create an armor for him, not by changing his base/normal and aroused mesh with the armor on, but actually giving him an equipment where he wears it. So my problem is, how do I get him to remove said armor during a sex scene like it normally does to human armors. See his normal and aroused state still works with the armor on, (his dingalong and jewels is out in both states) and is working perfectly as hard and soft. My first failed solution was adding a CFNormal keyword to the armor but while it does get him naked, the problem is I still want the armor on when he's aroused and only removed during sex, so this was a no go. Another one I tried was editing the (Strip Edit tab- I can't remember what it's called but it's the second to the last tab in the SL MCM) in the Sexlab MCM and change his armor to 'always remove' during sex scene but that doesn't seem to work. So any tips? Thanks in advance. I don't think there is any feature in SexLab for stripping creatures, likely because they were not expected to be wearing anything that would get in the way of animation. Might be worth asking about this in the SexLab P+ support thread, since that's still under active development. Otherwise, it would require a custom mod. Any solution for this would need to be compatible with Creature Framework, which often uses equipped aroused meshes that might get stripped accidentally. I'm reluctant to do anything about this in SLAC as a creature-stripping solution should work for all creature SL animations, not just those started by SLAC. 1
Sailing Rebel Posted December 19, 2024 Author Posted December 19, 2024 8 hours ago, Deliah Blue said: Yeah I knew that about the aroused mesh but I'm not sure what you mean about exposure. Does exposure account for creatures? I assumed it only looked at human/mer npcs. I guess a better way to word what I was thinking of is that I didn't think creatures were included in calculating exposure and want them to be if they meet the cf arousal threshold/if they are hard The intent I had was less about flurries of sex and more about my PC getting aroused when she sees her horse or dog are hard Exposure is part of the general arousal change calculation in SLA applied to all actors. Unless we sit there and watch the arousal values, there is going to be no real difference between high initial arousal, quickly rising arousal, or lower thresholds. Do we actually want a number to increase when an actor sees an aroused creature, or do we really want some visible result from or reaction to it? For instance, one of the things that I've been considering is adding NPC scenes for such reactions, like an NPC stopping to look at or comment about an aroused creature or an ongoing creature animation (which incidentally increases the chances of an engagement). SLAC already has a Suitors feature like this on the creature side, where creatures will start following the PC if they are aroused enough. This can be matched with Creature Framework settings so that it happens when the creature arousal is visible.
DatBaraGuy Posted December 20, 2024 Posted December 20, 2024 17 hours ago, Sailing Rebel said: I don't think there is any feature in SexLab for stripping creatures, likely because they were not expected to be wearing anything that would get in the way of animation. Might be worth asking about this in the SexLab P+ support thread, since that's still under active development. Otherwise, it would require a custom mod. Any solution for this would need to be compatible with Creature Framework, which often uses equipped aroused meshes that might get stripped accidentally. I'm reluctant to do anything about this in SLAC as a creature-stripping solution should work for all creature SL animations, not just those started by SLAC. Oh dang, It's fine, thank you anyway for the response. Also I'm not on Sexlab P+... well yet lol. Is it worth switching to that? I've read the requirements and it uses Himbo for male bodies and well, I use SAM Light and SOS patch and I'm reluctant to switch because the majority of my armors have been refitted to SAM Light.
BigOnes69 Posted December 20, 2024 Posted December 20, 2024 18 hours ago, Sailing Rebel said: I don't think there is any feature in SexLab for stripping creatures, likely because they were not expected to be wearing anything that would get in the way of animation. Might be worth asking about this in the SexLab P+ support thread, since that's still under active development. Otherwise, it would require a custom mod. Any solution for this would need to be compatible with Creature Framework, which often uses equipped aroused meshes that might get stripped accidentally. I'm reluctant to do anything about this in SLAC as a creature-stripping solution should work for all creature SL animations, not just those started by SLAC. Maybe you could have a survival setting Fuck then Cook. LOL. Special sauce.
Steak Barbare Posted December 25, 2024 Posted December 25, 2024 (edited) Hi, it is possible to change the stagger anim when the creature pursuit your PC with SSEEdit ? I would like to create a kind of ragdoll, where the PC would be pushed like an unrelenting force but much less powerful. Another thing, I noticed that the stamina does not remain blocked after the end of the animation with the struggle system, it's normal ? Edited December 25, 2024 by Steak Barbare
Sailing Rebel Posted December 25, 2024 Author Posted December 25, 2024 9 hours ago, Steak Barbare said: Hi, it is possible to change the stagger anim when the creature pursuit your PC with SSEEdit ? I would like to create a kind of ragdoll, where the PC would be pushed like an unrelenting force but much less powerful. Another thing, I noticed that the stamina does not remain blocked after the end of the animation with the struggle system, it's normal ? I originally started out using the ragdoll effect for captures. Unfortunately, it's pretty buggy. Ragdolling the player can lead to game-breaking situations requiring reload and can bug out normal animations. If you want to look at adding a ragdoll effect to try out, you could recompile the slac_Pursuit_*.psc scripts to replace calls to akVictim.Playidle with akVictim.PushActorAway using low force. I think the MCM info is omitting that the post-animation exhaustion effect is only applied if the player fails the struggle minigame. I'll amend that. There's no non-struggle exhaustion effect, but I'll look at adding one.
Steak Barbare Posted December 25, 2024 Posted December 25, 2024 (edited) 2 hours ago, Sailing Rebel said: I originally started out using the ragdoll effect for captures. Unfortunately, it's pretty buggy. Ragdolling the player can lead to game-breaking situations requiring reload and can bug out normal animations. If you want to look at adding a ragdoll effect to try out, you could recompile the slac_Pursuit_*.psc scripts to replace calls to akVictim.Playidle with akVictim.PushActorAway using low force. I think the MCM info is omitting that the post-animation exhaustion effect is only applied if the player fails the struggle minigame. I'll amend that. There's no non-struggle exhaustion effect, but I'll look at adding one. Ah ok, I'm not going to do that if it's buggy, on the other hand I'm going to try to change the animation played in the script to have a stagger forward (most of the time, the creatures run after my character and often hit her in the back) I explained badly for the second part of the message, I hadn't specified that I always failed the struggle and even by setting the maximum (300 sec) the stamina regenerates after the sexlab "event". For the MCM, I just checked: "With this enabled the player's stamina will be reduced to zero at the end of a non-consensual engagement and will not regenerate for a time after the engagement." (taken from the file in the Interface folder) Edited December 25, 2024 by Steak Barbare
Sailing Rebel Posted December 25, 2024 Author Posted December 25, 2024 4 hours ago, Steak Barbare said: Ah ok, I'm not going to do that if it's buggy, on the other hand I'm going to try to change the animation played in the script to have a stagger forward (most of the time, the creatures run after my character and often hit her in the back) I explained badly for the second part of the message, I hadn't specified that I always failed the struggle and even by setting the maximum (300 sec) the stamina regenerates after the sexlab "event". For the MCM, I just checked: "With this enabled the player's stamina will be reduced to zero at the end of a non-consensual engagement and will not regenerate for a time after the engagement." (taken from the file in the Interface folder) Confirming that bug with the exhaustion effect not being applied. Should be fixed in the next version. Thanks for the report. You should be able to change the animation in Creation Kit by changing the value of the Stagger idle properties on the slac_Pursuit_*_Scene_Script.psc in the two slac_Pursuit quests.
Steak Barbare Posted December 25, 2024 Posted December 25, 2024 1 hour ago, Sailing Rebel said: Confirming that bug with the exhaustion effect not being applied. Should be fixed in the next version. Thanks for the report. You should be able to change the animation in Creation Kit by changing the value of the Stagger idle properties on the slac_Pursuit_*_Scene_Script.psc in the two slac_Pursuit quests. Ok, thank you for all
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