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Posted
45 minutes ago, kamithemoon said:

If I may make a request, after a non-consensual animal engagement, can you force an NPC to play a random wounded animation?  Either the limping away as if hurt animation and/or the laying on the ground hurt animation, or even the Defeat animations, or even the run away nude animation.

 

It hurts my immersion a bit that after these engagements the NPCs simply walk away as if nothing happened. =(

 

Using SexLab triggers you can do this as well but it works for all engagements so it interferes with Defeat and isn't reliable.

 

Also, does anyone know how to increase arousal for NPCs without the PC actively being nude?  I'm currently using OsexAroused as it's the most contemporary arousal mod but arousal only increases when there are nude actors about so arousal remains static and there are no engagements unless the PC actively intervenes by being nude.

I'm hoping to find a way to massively increase arousal for NPCs in dungeons as I'd love to see animal engagements in bandit camps.  It would help sneaking around to be easier too.  But I'm not sure how this would work since there aren't random naked people in dungeons to increase arousal.  Or maybe an easier thing to do would be someway to make it so creatures in dungeons require little arousal to start and engagement while creatures in town require more.  That way there's a clear distinction between wild animals and domesticated ones.  Actually, I think this can be done with the collar mechanic and using SPID to distribute the collars to bandits, forsworn, and warlocks.  Gotta think on that one.

I'm quite having fun coming back to this mod =D.

I've looked at interstitial and terminal animations in the past. Unfortunately, I just couldn't get it to work they way I wanted - too many delays and awkward animation resets that had actors switching animation several times. Part of the SL clean up process, I assume.

 

Perhaps SLP+ will be better for this. Haven't had a chance to look into it.

 

But also, making animations is a time-consuming PITA.

 

Not used OsexAroused specifically, but all other versions I've worked with have options to set the current armor on the PC or a selected NPC to be treated as naked. That's usually how I quickly ramp up arousal for testing.

Posted
36 minutes ago, Sailing Rebel said:

I've looked at interstitial and terminal animations in the past. Unfortunately, I just couldn't get it to work they way I wanted - too many delays and awkward animation resets that had actors switching animation several times. Part of the SL clean up process, I assume.

 

Perhaps SLP+ will be better for this. Haven't had a chance to look into it.

 

But also, making animations is a time-consuming PITA.

 

Not used OsexAroused specifically, but all other versions I've worked with have options to set the current armor on the PC or a selected NPC to be treated as naked. That's usually how I quickly ramp up arousal for testing.

Would it be possible instead to reduce an NPC's HP to less then 10% after an engagement?  That might trigger the wounded animations natively without killing the NPC.  Although, I just realized that I might be able to do this with SL Triggers and avoid the hassle for you.  Since it's a health change and not an animation, it shouldn't interfere with Defeat's animations, I think.

Posted
10 minutes ago, kamithemoon said:

Would it be possible instead to reduce an NPC's HP to less then 10% after an engagement?  That might trigger the wounded animations natively without killing the NPC.  Although, I just realized that I might be able to do this with SL Triggers and avoid the hassle for you.  Since it's a health change and not an animation, it shouldn't interfere with Defeat's animations, I think.

It's worth a shot.

 

I should caution that one of the issues I encountered while trying this years ago was that efforts to get animations to play at the certain hooks could cause SL to fail to clean up the animation thread properly. This would then require a restart or manual clean via the MCM to free it up again. But, perhaps that's not an issue in the current version of SL.

Posted
11 hours ago, Triarie said:

I tried to force the interaction creature-creature, but it didn't work. Was this option removed or did I mix it up?

SLAC does not currently support creature-on-creature engagements.

 

OsmelMC Mod Tweaks patch for SLAC adds this functionality, but is only compatible with a specific version of SLAC (still available in the download options). Note that downgrading is not supported, and any issues with patched versions of SLAC must be taken to the author of the patch.

 

C-on-C is planned for the future, but would only be supported for SLP+.

Posted
49 minutes ago, Sailing Rebel said:

SLAC does not currently support creature-on-creature engagements.

 

OsmelMC Mod Tweaks patch for SLAC adds this functionality, but is only compatible with a specific version of SLAC (still available in the download options). Note that downgrading is not supported, and any issues with patched versions of SLAC must be taken to the author of the patch.

 

C-on-C is planned for the future, but would only be supported for SLP+.

 

Hm, ye, thanks for answer. Hope to see it in the future!

Posted
3 hours ago, xcc44022 said:

Request Help

It can be confirmed that no mod covers slac

This is showing that the version of slac_Utility.pex is 0, which means that the script is outdated, missing or corrupt in the installation.

 

Completely uninstall and reinstall SLAC, making sure that it overwrites everything.

 

If there is still an issue, make sure that the game and everything involved in modding is installed outside Program Files and other protected areas of the file system. Also make sure that exclusions have been configured in any antivirus apps for the game folder, folders containing any modding tools including the mod manager, the mod manger instance or staging folders, and the mods download folder. Then redownload SLAC and check the integrity of the archive before installing again (right-click > 7zip > Test archive).

Posted

I am getting the following message with trying to have sex with my horse.

 

Cannot use unless Wild Horse is Female.

 

In the attached Papyrus.0.log, it says that the Wild Horse is Male.  I am female and SexLab says I'm female.  So I am not sure what is going on.

I do understand that the horse is not aroused, so it might refused sex, so why am I getting that message.

Papyrus.0.log

Posted
1 hour ago, steven davis said:

I am getting the following message with trying to have sex with my horse.

 

Cannot use unless Wild Horse is Female.

 

In the attached Papyrus.0.log, it says that the Wild Horse is Male.  I am female and SexLab says I'm female.  So I am not sure what is going on.

I do understand that the horse is not aroused, so it might refused sex, so why am I getting that message.

I'm not sure what is generating that message. It's not from SLAC.

 

Are you able to start an animation with the creature using MatchMaker or another mod? I'm wondering if this might be an issue with SL itself.

 

I can see the silent creature dialogue opening in the logs, but then nothing, like no dialogue option was selected. And there are no papyrus errors associated with it.

Posted
2 hours ago, steven davis said:

I am an idiot.  ZAZ was causing the message.  Some how it was setting me to accept only female, the horse only male.

Sorry to bother you. 

NP. Glad you got it sorted. And thanks for letting us know the source!

Posted

Hello and ty very much SailingRebel for this mod! It has been a great joy to use. However I am running into perhaps a rather specific issue. I am using Fury by Enai, this allows for taming creatures in the wild and they will follow as companions. For some reason however, when I do this Aroused Creatures immediately stops seeing them as having any animations.

 

I could be in a fight with defeat one minute, clearly get used by a creature such as a spider or wolf in an animation, make it one of my tamed followers, and suddenly that creature will show 'noanims' in the help section. Others of its type will still work via defeat/EC+/this mod but once I make them a follower it acts as if they have no animations. I have cleaned the registry numerous times but it is doubtful this is even an issue since I can engage them in animations outside of AC. I have checked and allowed every option for them as well, including followers and familiars/summons but no cigar.

 

I could get hooked by a tame wolf in an inn one moment, make it a follower/tamed and it stops working. Please let me know if you have any suggestions!

Posted
6 hours ago, DJShamrock said:

Hello and ty very much SailingRebel for this mod! It has been a great joy to use. However I am running into perhaps a rather specific issue. I am using Fury by Enai, this allows for taming creatures in the wild and they will follow as companions. For some reason however, when I do this Aroused Creatures immediately stops seeing them as having any animations.

 

I could be in a fight with defeat one minute, clearly get used by a creature such as a spider or wolf in an animation, make it one of my tamed followers, and suddenly that creature will show 'noanims' in the help section. Others of its type will still work via defeat/EC+/this mod but once I make them a follower it acts as if they have no animations. I have cleaned the registry numerous times but it is doubtful this is even an issue since I can engage them in animations outside of AC. I have checked and allowed every option for them as well, including followers and familiars/summons but no cigar.

 

I could get hooked by a tame wolf in an inn one moment, make it a follower/tamed and it stops working. Please let me know if you have any suggestions!

Would you be able to provide a papyrus log with the SLAC debug mode enabled? I'd like to see if there are any runtime errors involved with this.

 

There are currently only two situations which will show the NOANIMS failure code. The likely one is when SexLab itself reports that it can't animate the creature. This uses SL's own functions to determine if a creature race has any animations registered. If this is returning true in one situation and false in another, then either the creature has been replaced with one that SL does not recognise, or SLs registry has been corrupted.

 

The other situation is when pursuit is turned off under PC/NPC Auto Settings and an engagement fails when it comes to starting the animation. I'll add a new failure code there to distinguish these two in future (though I don't expect many are running without pursuit enabled).

Posted
8 hours ago, Sailing Rebel said:

Would you be able to provide a papyrus log with the SLAC debug mode enabled? I'd like to see if there are any runtime errors involved with this.

 

There are currently only two situations which will show the NOANIMS failure code. The likely one is when SexLab itself reports that it can't animate the creature. This uses SL's own functions to determine if a creature race has any animations registered. If this is returning true in one situation and false in another, then either the creature has been replaced with one that SL does not recognise, or SLs registry has been corrupted.

 

The other situation is when pursuit is turned off under PC/NPC Auto Settings and an engagement fails when it comes to starting the animation. I'll add a new failure code there to distinguish these two in future (though I don't expect many are running without pursuit enabled).

Thank you for the prompt response! I went in game and turned on debug and went ahead and dumped the config to the pap as well- I left it untouched but just FYI the config dump and follow up hooks to test start at 07:24:13 and below in the log. 

 

I cleared the hook data after dumping the config and then using the invite hotkey initiated 2 hooks with the creature in question (there's a tamed skeever from More Creatures nearby but its the Frostbite Spider that's an issue). Judging by the ID I'm guessing its your first guess and SL does not recognize the ID but would love your insight and if there's any way to fix this without Enai patching it (because I know that most likely won't happen).

 

 

Papyrus.0.log

Posted
3 hours ago, DJShamrock said:

Thank you for the prompt response! I went in game and turned on debug and went ahead and dumped the config to the pap as well- I left it untouched but just FYI the config dump and follow up hooks to test start at 07:24:13 and below in the log. 

 

I cleared the hook data after dumping the config and then using the invite hotkey initiated 2 hooks with the creature in question (there's a tamed skeever from More Creatures nearby but its the Frostbite Spider that's an issue). Judging by the ID I'm guessing its your first guess and SL does not recognize the ID but would love your insight and if there's any way to fix this without Enai patching it (because I know that most likely won't happen).

 

This does look like an issue with SexLab:

 

Quote

[12/05/2024 - 07:25:42AM] [slac] Notify Testing:False VictimRaceName:Raccoon VictimRace:Raccoon VictimUnique:TRUE CreatureName:Large Frostbite Spider CreatureRaceName:Large Frostbite Spider CreatureRaceKey:

 

Note that the CreatureRaceKey at the end has no value. This appears to show that SL was unable to match it's form to a race that it recognises. Modded creatures may need a patch to function with SL, in order to add their custom races to a list of aliases for known races.

 

If you know which mod the creature is from, you may be able to locate a patch, perhaps in the More Nasty Critters support thread.

Posted (edited)

would any one be able to help me having trouble with the version v04.14 version of the mod was using the v04.12 before updating but now the mcm wont show up at all when i start a new game all the files seem to be there but just cant tell if its installing right im trying to install it with vortex was working fine with the v04.12 before but just cant get the new version to show up any help would be appreciated 

Edited by dragonoftheendtime
Posted
13 minutes ago, dragonoftheendtime said:

would any one be able to help me having trouble with the version v04.14 version of the mod was using the v04.12 before updating but now the mcm wont show up at all when i start a new game all the files seem to be there but just cant tell if its installing right im trying to install it with vortex was working fine with the v04.12 before but just cant get the new version to show up any help would be appreciated 

Try changing the load order position of the mod.

 

This is an issue that's been reported for several MCM mods. That actual cause is unclear.

Posted
On 11/22/2024 at 2:15 AM, xcc44022 said:

Request Help

It can be confirmed that no mod covers slac

image.png

I am having this exact issue, i have tried everything i've seen talked about (done everything i could with windows security, reinstalled sooo many times, and i dont have any patches installed) i have no idea how to fix this... 

from what i see he has Edge UI installed (so do i) could that be causing this problem???

Posted
2 hours ago, LucidOblivion said:

Hello, just wondering if this is the mod that determines creature arousal and erections, is there a certain configuration I can use to cause creatures to be erect all the time?

That's handled by Creature Framework. You can set the threshold for equipping the aroused mesh in the CF MCM.

 

I believe there is also a mod that just skips the CF system entirely and overrides the creature meshes with the aroused versions permanently. Might be mentioned somewhere in the More Nasty Critters support thread.

Posted
1 hour ago, chrisCHAMP said:

I am having this exact issue, i have tried everything i've seen talked about (done everything i could with windows security, reinstalled sooo many times, and i dont have any patches installed) i have no idea how to fix this... 

from what i see he has Edge UI installed (so do i) could that be causing this problem???

Unless another mod is showing that it's overriding SLACs files in your mod manager, there should not be any conflict like this.

 

Version 0 means that the script is missing, corrupt, or is overridden by an outdated file. It is possible that the downloaded archive is being intercepted and changed by antivirus, or that the AV is altering or blocking files as they are extracted. You need to make sure that every place this mod visits on its way to the mod manager is excluded from the AV. Start with the folder that the mod is downloaded to.

 

Check the archive integrity. Check if the slac_Utility.pex, slac_Config.pex and slac_PlayerScript.pex files are present among the installed mod files and that their size is more than 0 bytes.

 

You could try extracting the archive into a separate folder and checking to make sure that the slac_Utility.pex, slac_Config.pex and slac_PlayerScript.pex files are present. Then manually copy all files into the SLAC mod folder in your mod manager instance or staging folder.

 

Maybe you could zip up the installed files from the mod manager instance folder and attach them here so I could have a look at the result?

Posted
2 hours ago, Celedhring said:

What's best practice for updating from a older version (4.09) to the most current version? 

In theory at least, SLAC should be capable of updating from all the way back to v04.0 Beta 05.

 

There might be some funky configuration setting afterwards, as I don't think I kept up the older update function conditions to match changes in the defaults. The big one is that the way sex is recorded in the config changed since 4.09, so after the update is completed you should check that the correct sexes are selected in the PC/NPC Auto Settings and Dialogue & Interaction menus.

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