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Posted
19 часов назад, Sailing Rebel сказал:

Последняя версия 1.5.97 не тестировалась, но должна работать. На странице справки может быть предупреждение о версии SL, но если все работает, его можно игнорировать.

Проверил, вроде все действительно работает. Но я так устал переводить все эти строки.........Просто ужас, как вспоминаю, аж передергивает. Но самое обидное, что я не довел перевод до конца. Спасибо, в любом случае.

Posted
2 hours ago, Midnight Blues said:

The current SLAC build is compiled with v2.5.0.0 and will not work with earlier versions. This option is on by default, even if an incompatible version of SLP+ is installed.

 

version 2.5??? I can't find that. the only one on the mod page is version 1.8.2.3

https://discord.gg/mycaxFPSeV

 

Changes between SLP+ versions mean that mods compiled with one may not be compatible with another.

Posted
4 hours ago, arkdas said:

Проверил, вроде все действительно работает. Но я так устал переводить все эти строки.........Просто ужас, как вспоминаю, аж передергивает. Но самое обидное, что я не довел перевод до конца. Спасибо, в любом случае.

Hopefully the differences between 4.12 and 4.13 are simple in terms of translatable strings and most of it can be copy-pasted.

 

Anyone updating translations from the last version, these should be the only things requiring new translations, while the rest should be identical:

Spoiler

Tokens that were added or changed in the MCM translation files:

 

$SLAC_Purge

$SLAC_Naked_Arousal_Modifier_info

$SLAC_Suitors_PC_Required_Arousal_info

$SLAC_SLPP_Aggressive_Toggles_Not_Available

$SLAC_SLPP_Aggressive_Toggles_Not_Available_info

$SLAC_Trans_Treat_As_info

$SLAC_Disallow_DHLP

$SLAC_Disallow_DHLP_info

$SLAC_Disallow_DHLP_info_active

$SLAC_Disallow_DCUR

$SLAC_Disallow_DCUR_info

$SLAC_Disallow_DCUR_info_active

$SLAC_SexLabPPlus_Compatibility

$SLAC_SexLabPPlus_Compatibility_info

$SLAC_Toggle_AutoEngagement_Key

$SLAC_Toggle_AutoEngagement_Key_info

$SLAC_Purge_Race_Key_Lists

$SLAC_Purge_Race_Key_Lists_info

$SLAC_Clear_Stored_Data

$SLAC_Clear_Stored_Data_info

$SLAC_Clear_Stored_Data_confirm

$SLAC_Allow_Dialogue_Auto_Engagement_info

$SLAC_SL_Version_Name

$SLAC_SL_Version_Number

$SLAC_SL_Version_info

$SLAC_SL_Install_Complete_info

$SLAC_Failure_String_dhlp

$SLAC_Failure_String_dcurscene

$SLAC_Failure_String_mounted

 

The only change in the slacNotifications.json is the addition of the "ArousalFail" event with four notes (and remember to increment the "FileVersion" value to make sure changes are loaded).

 

And there is a single new topic: slac_CreatureDialogue > slac_CreatureDialoguePlayerBranch > slac_CreatureDialoguePCAnal [000A9138]

 

Posted

One more thing I noticed - there are those weird objects in Skyrim that are not NPCs but seem to behave like NPCs. I found two of them already - one for Spriggans and one for Chaurus. I only took screenshot for Chaurus one but the other one behaved exactly the same way:

 

image.png.bbf445b787ed6cc2c383f915f30476d4.png

 

image.png.58d55096f116bb8d8cad43e60145eb83.png

 

and it's just fucking stone which I believe is not supposed to have any form of dialogue. I'm not entirely sure if it's game breaking or not but it's just something that caught my attention and caused plenty of confusion xD

Posted
6 hours ago, Lapsio said:

One more thing I noticed - there are those weird objects in Skyrim that are not NPCs but seem to behave like NPCs. I found two of them already - one for Spriggans and one for Chaurus. I only took screenshot for Chaurus one but the other one behaved exactly the same way:

 

and it's just fucking stone which I believe is not supposed to have any form of dialogue. I'm not entirely sure if it's game breaking or not but it's just something that caught my attention and caused plenty of confusion xD

That's interesting.

 

Can you tell which mod it's from? If you open the console and click on it, you can see the form ID. The first two digits of the form ID will be the hexadecimal load order position of the plugin providing it. Alternatively, you use More Informative Console, and this will just name the plugin.

Posted (edited)
16 hours ago, Sailing Rebel said:

That's interesting.

 

Can you tell which mod it's from? If you open the console and click on it, you can see the form ID. The first two digits of the form ID will be the hexadecimal load order position of the plugin providing it. Alternatively, you use More Informative Console, and this will just name the plugin.

 

Ngl I didn't even know it's from mod, I thought it's from base game lol. Didn't finish Kyne's Blessing questline yet since I believe it's point-of-no-return type of quest.

 

image.png.e888b4924ca34a8366bd9f32c0e1f50e.png

Edited by Lapsio
Posted
5 hours ago, Lapsio said:

Ngl I didn't even know it's from mod, I thought it's from base game lol. Didn't finish Kyne's Blessing questline yet since I believe it's point-of-no-return type of quest.

TY for that. Turns out I'm missing an exclusion for talking activators in creature dialogue. I'll add it in the next update.

Posted
1 hour ago, Spatulalegs said:

will this ever be compatible with nemesis? if so when do you think?

No, it's very unlikely. While the Nemesis devs did mention creature support as a future goal, it's been a few years since any code update, and it's starting to look like Nemesis is abandoned. It is possible to use both Nemesis and FNIS together, but you'll have to look up a guide for that.

 

You may want to check out Pandora Behaviour Engine Plus, which is an in-development drop-in replacement for FNIS/Nemesis and supports creatures out-of-the-box. But keep in mind, it's still in alpha, so there may be issues. Check the Issues tab on GitHub.

Posted
5 hours ago, Sailing Rebel said:

No, it's very unlikely. While the Nemesis devs did mention creature support as a future goal, it's been a few years since any code update, and it's starting to look like Nemesis is abandoned. It is possible to use both Nemesis and FNIS together, but you'll have to look up a guide for that.

 

You may want to check out Pandora Behaviour Engine Plus, which is an in-development drop-in replacement for FNIS/Nemesis and supports creatures out-of-the-box. But keep in mind, it's still in alpha, so there may be issues. Check the Issues tab on GitHub.

ah damn ofc :/ oh well

Posted

So I'm getting an issue (possibly with all creature animations but this is what I'm using to test) where the animals "don't know what to do with PC." In the help screen everything is green except a potential issue with SL version (I'm on the latest from last month) and a red for "Creature Race." It says this is caused by no animations registered (there are hundreds registered and enabled with SL and SLAL 1.6) or that "SL needs to be cleaned and reinstalled." I tried this both in game and in MO2 but Creature Race is always red and nothing runs

Posted
1 hour ago, xxxstupidfastxxx said:

So I'm getting an issue (possibly with all creature animations but this is what I'm using to test) where the animals "don't know what to do with PC." In the help screen everything is green except a potential issue with SL version (I'm on the latest from last month) and a red for "Creature Race." It says this is caused by no animations registered (there are hundreds registered and enabled with SL and SLAL 1.6) or that "SL needs to be cleaned and reinstalled." I tried this both in game and in MO2 but Creature Race is always red and nothing runs

What SexLab Version Number is shown on the Aroused Creatures Help page?

Posted

2.0 P+

I'm using the P+ mod for all the performance gains/features. Worked well this fall.

 

Not sure if this is still needed for the current SexLab build as technically the official AE is newer now

 

Posted
3 hours ago, xxxstupidfastxxx said:

2.0 P+

I'm using the P+ mod for all the performance gains/features. Worked well this fall.

 

Not sure if this is still needed for the current SexLab build as technically the official AE is newer now

 

You'll need SLP+ v2.5 or later. This is available from the Citadel Discord.

 

But please keep in mind that SLP+ is still in alpha and not feature-complete. There are things that will not work. For instance, the usual SexLab Arousal mods will not function correctly right now, as SLP+ does not currently send orgasm mod events. So arousal will not be reduced by SL animations. Fixing this requires a future update of SLP+ or workaround through re-compilation of the SLA mods to trigger on animation end instead of orgasm.

 

You can disable the SLP+ integration in Aroused Creatures MCM > Other Settings > Compatibility, and it will fall back to regular SL functions which might work. This is not tested with earlier versions of SLP+.

Posted

I have the option to have animals engaged only when nude turned on, yet I still get pursued by them over and over, which is really obnoxious. It doesn't happen with every playthrough, but half the time it will (such as my current playthrough). Do you know what would be causing this? I currently disabled this mod until I can get that fixed.  

Posted
17 hours ago, Sailing Rebel said:

You'll need SLP+ v2.5 or later. This is available from the Citadel Discord.

 

But please keep in mind that SLP+ is still in alpha and not feature-complete. There are things that will not work. For instance, the usual SexLab Arousal mods will not function correctly right now, as SLP+ does not currently send orgasm mod events. So arousal will not be reduced by SL animations. Fixing this requires a future update of SLP+ or workaround through re-compilation of the SLA mods to trigger on animation end instead of orgasm.

 

You can disable the SLP+ integration in Aroused Creatures MCM > Other Settings > Compatibility, and it will fall back to regular SL functions which might work. This is not tested with earlier versions of SLP+.

 

I decided to forgo P+ just due to it affecting mods and not really gaining me anything. One thing I did notice is this mod doesn't appear to work with followers/NPCs for me anymore. Had the same issue with DefeatBaka edition in my last build but this one worked fine for multiple NPCs at the same time. All things in help showing green, runs fine with PC. One thing I noticed is OSL Aroused doesnt seem to be changing my Characters arousal so maybe its just keeping all NPCs at 0? No idea why that would suddenly not be working

 

Seeing same issue with Defeat but was expecting based on previous experience there(I think theres just only support for 1-2 chars at a time in Baka edition, old defeat worked on many more... maybe stability thing?)

Posted
5 hours ago, OnionHeart said:

I have the option to have animals engaged only when nude turned on, yet I still get pursued by them over and over, which is really obnoxious. It doesn't happen with every playthrough, but half the time it will (such as my current playthrough). Do you know what would be causing this? I currently disabled this mod until I can get that fixed.  

Hard to say for sure. There is no "only when naked" option in recent versions. Instead, this has been broken down into allow/disallow auto-engage for each armor class, with an option to override the class for currently worn armour. These options are found under PC/NPC Auto Settings > Armor & Clothing.

 

By default, AC looks for the class of the armor worn in the slot 32. If the detected class is anything other than 0 (light),1 (heavy) or 2 (clothing), or the armor does not include that slot, the actor is treated as naked. Either wear the armor in question on your character or use the target select key on the NPC and their slot 32 armor should be displayed in the Armor & Clothing section.

 

If there is still an issue, perhaps you can let me know which armor mod is being used. I could see if there is another way of handling it.

Posted
2 hours ago, xxxstupidfastxxx said:

I decided to forgo P+ just due to it affecting mods and not really gaining me anything. One thing I did notice is this mod doesn't appear to work with followers/NPCs for me anymore. Had the same issue with DefeatBaka edition in my last build but this one worked fine for multiple NPCs at the same time. All things in help showing green, runs fine with PC. One thing I noticed is OSL Aroused doesnt seem to be changing my Characters arousal so maybe its just keeping all NPCs at 0? No idea why that would suddenly not be working

 

Seeing same issue with Defeat but was expecting based on previous experience there(I think theres just only support for 1-2 chars at a time in Baka edition, old defeat worked on many more... maybe stability thing?)

OSL Aroused is a known issue, in particular it does not handle creature arousal at all. There may be other issues too. I’ve not investigated further, as it's just not a creature-compatible mod in its current state.

 

Check the AC MCM > Help page in the Failed Engagements list for the NPCs names. Highlight any error codes there to see an explanation and possible solution at the bottom of the interface.

Posted (edited)

@Sailing Rebel

The "Allow Same Sex" options on the "PC/NPC Auto Settings" page don't let me change the value and become empty after try.

 

I'm trying to set:

PC Sex: Both

Creature Sex: Both

Allow Same Sex: Female

 

Edited by OsmelMC
Posted
On 4/7/2024 at 6:05 PM, Sailing Rebel said:

You may want to check out Pandora Behaviour Engine Plus, which is an in-development drop-in replacement for FNIS/Nemesis and supports creatures out-of-the-box. But keep in mind, it's still in alpha, so there may be issues. Check the Issues tab on GitHub.

 

Sounds great, a question though: does it support FNIS PCEA function? I have unique sneak and sneak idle anims for my character and with FNIS PCEA I can make sure no other NPC will have those.

Posted
On 4/8/2024 at 4:46 PM, Sailing Rebel said:

You'll need SLP+ v2.5 or later. This is available from the Citadel Discord.

 

But please keep in mind that SLP+ is still in alpha and not feature-complete. There are things that will not work. For instance, the usual SexLab Arousal mods will not function correctly right now, as SLP+ does not currently send orgasm mod events. So arousal will not be reduced by SL animations. Fixing this requires a future update of SLP+ or workaround through re-compilation of the SLA mods to trigger on animation end instead of orgasm.

 

You can disable the SLP+ integration in Aroused Creatures MCM > Other Settings > Compatibility, and it will fall back to regular SL functions which might work. This is not tested with earlier versions of SLP+.


I saw a message from someone in the Discord saying that it isn't compatible with SE, so I assume this latest version of Aroused Creatures is for AE?

Posted
13 hours ago, OsmelMC said:

The "Allow Same Sex" options on the "PC/NPC Auto Settings" page don't let me change the value and become empty after try.

 

I'm trying to set:

PC Sex: Both

Creature Sex: Both

Allow Same Sex: Female

I've not been able to reproduce this in 4.13. I can cycle through all six options multiple times without issue.

 

The options for Allow Same Sex are [0] => "Allow None",  [1] => "Allow MM", [2] => "Allow FF",  [3] => "Allow Both". If you're seeing just "Female" in there, then it suggests that we're dealing with an incompatible version of the MCM script.

 

The Allow Same Sex option logic is a bit complicated for what it does, so it's possible that it's going wrong somewhere. Could you check the Papyrus log after the UI issue appears and see if there's any related errors?

Posted
13 hours ago, monsta88 said:

Sounds great, a question though: does it support FNIS PCEA function? I have unique sneak and sneak idle anims for my character and with FNIS PCEA I can make sure no other NPC will have those.

I'm not sure. It's mentioned in the Pandora issue tracker as completed, but the response is ambiguous, and I don't see it mentioned anywhere else. It's possible that the devs just consider PCEA to be out-of-date and not worth providing compatibility, since we now have OAR.

 

Beyond that, the options will be to not use PCEA, try to do the same thing with OAR, or go back to Nemesis + FNIS.

Posted
6 hours ago, KnottyWulf said:

I saw a message from someone in the Discord saying that it isn't compatible with SE, so I assume this latest version of Aroused Creatures is for AE?

First, forget SE/AE, it's misleading. There is no "AE" version of Skyrim. The so-called Anniversary Edition is just a DLC mod pack for Skyrim Special Edition. The version of the game is the same whether the DLC is installed or not.

 

The only thing that counts is the version number of SkyrimSE.exe (right-click > Properties > Details > Product Version). SKSE and all SKSE plugin mods (those that add DLLs) must be strictly and explicitly compatible with that version.

 

Aroused Creatures does not have a DLL and is not dependent on a specific Skyrim SE version. However, it is dependent on a SexLab (P+) version ranges for function compatibility. For instance, it will not work with SLP+ versions before 2.5. There will be a warning on the Help page if an incompatible SL version is detected.

Posted
2 hours ago, Sailing Rebel said:

I'm not sure. It's mentioned in the Pandora issue tracker as completed, but the response is ambiguous, and I don't see it mentioned anywhere else. It's possible that the devs just consider PCEA to be out-of-date and not worth providing compatibility, since we now have OAR.

 

Beyond that, the options will be to not use PCEA, try to do the same thing with OAR, or go back to Nemesis + FNIS.

 

Thank you, I will look into Pandora+OAR in my next playthrough. For now I'm too deep in my current game to make changes like these.

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