ibo995 Posted May 4, 2024 Posted May 4, 2024 1 hour ago, Sailing Rebel said: For patched versions of Aroused Creatures, you'll need to seek support from the author of the patch. Thanks for the fast reply, I did remove it, and tried again and I'm getting the same isssue. In the help section it's warning about the Sexlab version as I'm using SexlabP+ latest version here on loverslab, but from the thread it appears i need the latest version which is still in development. I will just use the old one.
Sailing Rebel Posted May 4, 2024 Author Posted May 4, 2024 5 hours ago, ibo995 said: Thanks for the fast reply, I did remove it, and tried again and I'm getting the same isssue. In the help section it's warning about the Sexlab version as I'm using SexlabP+ latest version here on loverslab, but from the thread it appears i need the latest version which is still in development. I will just use the old one. Aroused Creatures is not compatible with SLP+ 1.8, you'll need later builds of at least 2.5 from the Discord. Keep in mind that SLP+ is still in alpha. So if you are using it now, it is for testing, not an actual gameplay.
OncleTom199 Posted May 4, 2024 Posted May 4, 2024 I still have a version of SexLab Aroused Creatures SE v04.09 that works 100% with version skse64 1.6.640, but I don't know if I can upload it as easily as I uploaded to mega https://mega.nz/file/lq8gmA6Z#kLzDxoDYj4eix5sPVDZs4NXAMn_csEI5r3A-AGShOqA
ibo995 Posted May 4, 2024 Posted May 4, 2024 13 hours ago, Sailing Rebel said: Aroused Creatures is not compatible with SLP+ 1.8, you'll need later builds of at least 2.5 from the Discord. Keep in mind that SLP+ is still in alpha. So if you are using it now, it is for testing, not an actual gameplay. I reverted to nromal Sexlab and it's working fine now. Thank you 1
Sailing Rebel Posted May 4, 2024 Author Posted May 4, 2024 4 hours ago, OncleTom199 said: I still have a version of SexLab Aroused Creatures SE v04.09 that works 100% with version skse64 1.6.640, but I don't know if I can upload it as easily as I uploaded to mega https://mega.nz/file/lq8gmA6Z#kLzDxoDYj4eix5sPVDZs4NXAMn_csEI5r3A-AGShOqA Previous versions of Aroused Creatures, going back to 2018 (v04.0 Beta 06), are available from the second post in this thread. Though redistribution is permitted under the included GPLv3. Again, Aroused Creatures is not version-dependent. You should be using the latest version (v04.13) even if you are still on SkyrimSE.exe 1.6.640 or even 1.5.97.
OncleTom199 Posted May 5, 2024 Posted May 5, 2024 Vor 11 Stunden sagte Sailing Rebel: Frühere Versionen von Aroused Creatures aus dem Jahr 2018 (v04.0 Beta 06) sind im zweiten Beitrag dieses Threads verfügbar . Allerdings ist die Weiterverbreitung unter der enthaltenen GPLv3 erlaubt. Auch hier ist Aroused Creatures nicht versionabhängig. Sie sollten die neueste Version (v04.13) verwenden, auch wenn Sie noch SkyrimSE.exe 1.6.640 oder sogar 1.5.97 verwenden. I tried using the latest version (v04.13) but it doesn't work for me like no plan
Sailing Rebel Posted May 5, 2024 Author Posted May 5, 2024 4 hours ago, OncleTom199 said: I tried using the latest version (v04.13) but it doesn't work for me like no plan There were a lot of changes in the configuration options between 04.09 and 04.13. Some of these may now be preventing engagements that were previously allowed. Check the Aroused Creatures MCM > Help page for indications of potential issues and codes for failed engagements. Highlight an option to see an explanation and possible solution at the bottom of the interface.
Popular Post PinyaRei Posted May 9, 2024 Popular Post Posted May 9, 2024 (edited) Allow me to contribute a couple of pennies to the discussion as well. I tried to upgrade to SexLab Aroused Creatures SE v04.13 and got a loop stack that would not allow SexLab to initialize. It took me a week to realize that this particular mod was the problem. After rolling back to v04.12 the problem was eliminated, but another one appeared. When starting a new game and registering animations in SLAL, we get 57 creature races. After saving and loading, we get 24. I don't know why the races are deleted after loading the save, however I am attaching the papyrus log. Could you please advise me what could be the problem. P.S. The problem occurs on versions of the game 1.6.640 and 1.6.1170. I am trying to transfer the modpack to the new version. P.P.S. My bad, past papyrus log didn't include debug info from [slac]. I started a new game and repeated the whole process, deleted the unnecessary information from the log to leave only what was needed. I noticed the lines [05/10/2024 - 06:48:44PM] [slac] Race disallowed out of 57: PC Female 0 PC Male:0 NPC Female:0 NPC Female:0 NPC Male:0 Which indicates that there are 57 races, However, after booting and slac maintenance cycle the line has a different value [05/10/2024 - 06:49:33PM] [slac] Race disallowed out of 24: PC Female 0 PC Male:0 NPC Female:0 NPC Male:0 NPC Male:0 P.P.P.S The problem is not observed on the EN version. My bad, I guess the problem is on my side. Spoiler Screenshots Papyrus.0.log fresh.log Edited May 10, 2024 by PinyaRei actual papyrus 45
maxedout Posted May 22, 2024 Posted May 22, 2024 On 5/9/2024 at 2:24 PM, PinyaRei said: Allow me to contribute a couple of pennies to the discussion as well. I tried to upgrade to SexLab Aroused Creatures SE v04.13 and got a loop stack that would not allow SexLab to initialize. It took me a week to realize that this particular mod was the problem. After rolling back to v04.12 the problem was eliminated, but another one appeared. When starting a new game and registering animations in SLAL, we get 57 creature races. After saving and loading, we get 24. I don't know why the races are deleted after loading the save, however I am attaching the papyrus log. Could you please advise me what could be the problem. P.S. The problem occurs on versions of the game 1.6.640 and 1.6.1170. I am trying to transfer the modpack to the new version. P.P.S. My bad, past papyrus log didn't include debug info from [slac]. I started a new game and repeated the whole process, deleted the unnecessary information from the log to leave only what was needed. I noticed the lines [05/10/2024 - 06:48:44PM] [slac] Race disallowed out of 57: PC Female 0 PC Male:0 NPC Female:0 NPC Female:0 NPC Male:0 Which indicates that there are 57 races, However, after booting and slac maintenance cycle the line has a different value [05/10/2024 - 06:49:33PM] [slac] Race disallowed out of 24: PC Female 0 PC Male:0 NPC Female:0 NPC Male:0 NPC Male:0 P.P.P.S The problem is not observed on the EN version. My bad, I guess the problem is on my side. Reveal hidden contents Screenshots Papyrus.0.log fresh.log 25.9 kB · 1 download Can confirm. ver 0.4.13 is causing blank mcm for SexLab 1.66 AE (Skyrim 1.6.40) when starting a new game. Rolling back to 0.4.12 fixed the blank mcm.
Sailing Rebel Posted May 22, 2024 Author Posted May 22, 2024 On 5/9/2024 at 11:54 AM, PinyaRei said: Allow me to contribute a couple of pennies to the discussion as well. I tried to upgrade to SexLab Aroused Creatures SE v04.13 and got a loop stack that would not allow SexLab to initialize. It took me a week to realize that this particular mod was the problem. After rolling back to v04.12 the problem was eliminated, but another one appeared. When starting a new game and registering animations in SLAL, we get 57 creature races. After saving and loading, we get 24. I don't know why the races are deleted after loading the save, however I am attaching the papyrus log. Could you please advise me what could be the problem. P.S. The problem occurs on versions of the game 1.6.640 and 1.6.1170. I am trying to transfer the modpack to the new version. P.P.S. My bad, past papyrus log didn't include debug info from [slac]. I started a new game and repeated the whole process, deleted the unnecessary information from the log to leave only what was needed. I noticed the lines [05/10/2024 - 06:48:44PM] [slac] Race disallowed out of 57: PC Female 0 PC Male:0 NPC Female:0 NPC Female:0 NPC Male:0 Which indicates that there are 57 races, However, after booting and slac maintenance cycle the line has a different value [05/10/2024 - 06:49:33PM] [slac] Race disallowed out of 24: PC Female 0 PC Male:0 NPC Female:0 NPC Male:0 NPC Male:0 P.P.P.S The problem is not observed on the EN version. My bad, I guess the problem is on my side. Sorry for not checking in on this for so long. Can you confirm that this issue is resolved for you? You mentioned the "EN version", were you using a translation patch from somewhere?
MalicoVuckovic Posted May 22, 2024 Posted May 22, 2024 3 hours ago, Sailing Rebel said: Sorry for not checking in on this for so long. Can you confirm that this issue is resolved for you? You mentioned the "EN version", were you using a translation patch from somewhere? I use SKSE 2.0.20, SSE 1.5.97 and MO2 and also found that SexLab Aroused Creatures v4.13 consistently caused SexLab 1.63 not to initialize on a new game. Reverting back to v4.12 fixes the issue.
Sailing Rebel Posted May 23, 2024 Author Posted May 23, 2024 1 hour ago, MalicoVuckovic said: I use SKSE 2.0.20, SSE 1.5.97 and MO2 and also found that SexLab Aroused Creatures v4.13 consistently caused SexLab 1.63 not to initialize on a new game. Reverting back to v4.12 fixes the issue. The failure to initialise has been reported on-and-off for quite a while across several versions of SLAC, SL, and SkyrimSE.exe, but I've never been able to reproduce it in the development environment. The primary symptom is a blank MCM, a secondary symptom will be the absence of any initialisation traces in the papyrus log. The same error has been observed with other unrelated mods, according to Reddit. The advice there is to change the load order position of the mod plugin. Since I can't reproduce this, that solution is hard to test. I'm in the process of a fresh install, so I'll be looking for this again. 2
PinyaRei Posted May 23, 2024 Posted May 23, 2024 14 hours ago, Sailing Rebel said: Sorry for not checking in on this for so long. Can you confirm that this issue is resolved for you? You mentioned the "EN version", were you using a translation patch from somewhere? I fixed that problem and forgot to mention it here. Yes, the problem was translating "Bear" into another language via ESP-ESM Translator. When I got the original .esp file back, the creatures appear in the list even after loading the save. SexLab Aroused Creatures SE v04.13 runs stable and MCM appears too. I've made about 50+ new games while I continue to work on my modpack, and MCM Recorder finds Aroused Creatures perfectly! 2
Sailing Rebel Posted May 23, 2024 Author Posted May 23, 2024 1 hour ago, PinyaRei said: I fixed that problem and forgot to mention it here. Yes, the problem was translating "Bear" into another language via ESP-ESM Translator. When I got the original .esp file back, the creatures appear in the list even after loading the save. SexLab Aroused Creatures SE v04.13 runs stable and MCM appears too. I've made about 50+ new games while I continue to work on my modpack, and MCM Recorder finds Aroused Creatures perfectly! Awesome! Glad you got it working. And thanks for the clarification.
Guest Posted May 26, 2024 Posted May 26, 2024 hello i need help my creature wont interact through any means depite arousal on both pc and creature being set to 100 i was using ac 4.13 and tried reverting to 4.12 and it didnt change either, i have tried various different aroused mods and the osmel mc slal but i keep getting my messages saying creatures are not interested loadorder.txt Papyrus.0.log
Sailing Rebel Posted May 26, 2024 Author Posted May 26, 2024 8 hours ago, monstermeat said: hello i need help my creature wont interact through any means depite arousal on both pc and creature being set to 100 i was using ac 4.13 and tried reverting to 4.12 and it didnt change either, i have tried various different aroused mods and the osmel mc slal but i keep getting my messages saying creatures are not interested Check the Aroused Creatures MCM > Help page and see if it is indicating any issues with the setup. From the logs, this looks like an issue with the SexLab installation. Remove anything that overrides the SL files until you know you have a working installation. There are other scripts spamming the logs: [05/26/2024 - 01:31:54PM] Error: Can not call EvaluatePackage() on a None object, aborting function call stack: [SAW_Package_Alias (3263BB29)].QF_SAW_Package_Alias_0663BB29.Fragment_0() - "QF_SAW_Package_Alias_0663BB29.psc" Line 299 [...] [05/26/2024 - 01:32:02PM] Error: Cannot call getDistance() on a None object, aborting function call stack: [alias Dragon2 on quest DCOLimitBreakUltraScenesAlphaOmega (7D0C387F)].DCOCursedGuestListScript.OnUpdate() - "DCOCursedGuestListScript.psc" Line 17 You should identify the source of QF_SAW_Package_Alias_0663BB29.psc and DCOCursedGuestListScript.psc and check if there are any problems with the installations or configurations. Maybe consider removing it.
DonQuiWho Posted May 26, 2024 Posted May 26, 2024 This was an almost permanent feature in my load order until I realised that the creatures were able to remove NPCs from furniture - eg Display Model etc - and not replace them in situ Been a while since I last used it, and was thinking of giving it another whirl but before I do, is anyone able to tell me if that is still a thing or: 1 - it's no longer the case? or 2 - there is now an inbuilt mod feature/setting/capability to avoid it doing so? eg It irritated me no end to leave Nivenor on display in a frame in Riften Marketplace to come back later and find her strutting her stuff around town again, without as much as a 'By your Leave', just because some pooch had not only enticed, but had also actually extracted her off the restraining device, for a quickie TIA for any help/advice offered DQW
Sailing Rebel Posted May 26, 2024 Author Posted May 26, 2024 2 hours ago, DonQuiWho said: This was an almost permanent feature in my load order until I realised that the creatures were able to remove NPCs from furniture - eg Display Model etc - and not replace them in situ Been a while since I last used it, and was thinking of giving it another whirl but before I do, is anyone able to tell me if that is still a thing or: 1 - it's no longer the case? or 2 - there is now an inbuilt mod feature/setting/capability to avoid it doing so? eg It irritated me no end to leave Nivenor on display in a frame in Riften Marketplace to come back later and find her strutting her stuff around town again, without as much as a 'By your Leave', just because some pooch had not only enticed, but had also actually extracted her off the restraining device, for a quickie TIA for any help/advice offered DQW Never used Display Model, but I'll see if I can add a compatibility option. In the meantime, you can target an NPC or creature with N, then go to the Aroused Creatures MCM > Help and toggle the Auto Engage Permission for them.
DonQuiWho Posted May 26, 2024 Posted May 26, 2024 1 hour ago, Sailing Rebel said: Never used Display Model, but I'll see if I can add a compatibility option. In the meantime, you can target an NPC or creature with N, then go to the Aroused Creatures MCM > Help and toggle the Auto Engage Permission for them. Thanks for the quick reply I've used your mod for years - I can't count the number of hours I've spent changing animations to 'Aggressive' 😏 - and I'm fairly familiar with the MCM options. but I may well have missed a trick if it's the case that you can enable/disable autoengagement, NPC by NPC. Is there a limit to the number you can do that for? But, whatever, that's still an awful lot of faffing about when making extensive use of mods like PAHE, DOM, HSH and AYGAS etc, where you don't want NPCs to go on uncontrolled dogging expeditions with the 4 legged beasties roaming through Skyrim's towns and villages If there is some means of providing a non 'grab you, shag you, dump you and leave you' 😛compatibility with Display Model, and other Furniture type mods, that would really be helpful! FWIW, i use SE 1.5.97 in conjunction with 'dse-display-model-vbeta7' - the last version that seems to be on GitHub OTTOTH, as far as furniture type mods go, those that come to mind are: - those doing their own mechanic thing? DarkConsole's Display Model Kimy's Devious Devices Furniture - used by a number of mods Pamatronic's mods - those based, I think, on ZAZ/ZAP? Musje's ITF Devious Devices Helpers SE v1.04.9, (and it's allied Female/Male Addonsm eg ZAP_Helper_Addon_Extension_2.02b_FEMALE) BondageFurnitureWorld1.1.4 As I said, thanks again for the reply. Much appreciated DQW
Sailing Rebel Posted May 26, 2024 Author Posted May 26, 2024 1 hour ago, DonQuiWho said: If there is some means of providing a non 'grab you, shag you, dump you and leave you' 😛compatibility with Display Model, and other Furniture type mods, that would really be helpful! Not in a position to test Display Model right now, but you could try enabling the Ignore Sitting/Swimming Actors option under Aroused Creatures MCM > General Settings > Global Settings. But I'm not sure if this will work with custom furniture.
sphazmonk Posted May 26, 2024 Posted May 26, 2024 I'm trying to make a tweak that would make all summoned/resurrected (by spells) creatures start off with a minimum arousal level higher than other creatures - any idea on how I would go about doing this? Thanks!
Sailing Rebel Posted May 27, 2024 Author Posted May 27, 2024 1 hour ago, sphazmonk said: I'm trying to make a tweak that would make all summoned/resurrected (by spells) creatures start off with a minimum arousal level higher than other creatures - any idea on how I would go about doing this? Thanks! Honestly, I'm not sure. I've looked at the SL Aroused code, and it's not as simple as applying a random initial value, and instead involves calculations based on exposure and time, even at the very beginning of a new game. You might look at the options available in some of the various branches of Aroused, but I would not be too hopeful about that.
31971207 Posted May 27, 2024 Posted May 27, 2024 It's been a long time since I tried Aroused Creatures and I think I didn't keep it because the selection of NPC target only had gender option and a dog kept going after an old lady. Can I now restrict the target NPC to only: follower/potential follower + spouse/potential spouse? Thanks!
DonQuiWho Posted May 27, 2024 Posted May 27, 2024 7 hours ago, Sailing Rebel said: Not in a position to test Display Model right now, but you could try enabling the Ignore Sitting/Swimming Actors option under Aroused Creatures MCM > General Settings > Global Settings. But I'm not sure if this will work with custom furniture. I'll have a look at that when I get a chance. Thanks for the suggestion! DQW
Sailing Rebel Posted May 27, 2024 Author Posted May 27, 2024 33 minutes ago, 31971207 said: It's been a long time since I tried Aroused Creatures and I think I didn't keep it because the selection of NPC target only had gender option and a dog kept going after an old lady. Can I now restrict the target NPC to only: follower/potential follower + spouse/potential spouse? Thanks! Auto-engagement can be restricted to followers if required under PC/NPC Auto Settings. There are no spouse options right now. If you only want specific actors to be auto-engaged, you can register a collar with SLAC under Other Settings, equip each NPC with the same type of collar, then select the Only Collared Victims option. Alternatively, there are now dialogue options available for both NPCs and creatures to direct them to start engagements (or try to). Options for these are found under Dialogue & Interactions. So you could turn off auto-engagement and just use dialogue when you want something to happen. Also, there has long been an option to block NPCs flagged as elders from auto-engagement. 1
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