31971207 Posted May 27, 2024 Posted May 27, 2024 44 minutes ago, Sailing Rebel said: Auto-engagement can be restricted to followers if required under PC/NPC Auto Settings. There are no spouse options right now. If you only want specific actors to be auto-engaged, you can register a collar with SLAC under Other Settings, equip each NPC with the same type of collar, then select the Only Collared Victims option. Alternatively, there are now dialogue options available for both NPCs and creatures to direct them to start engagements (or try to). Options for these are found under Dialogue & Interactions. So you could turn off auto-engagement and just use dialogue when you want something to happen. Also, there has long been an option to block NPCs flagged as elders from auto-engagement. Thank you so much for the reply. Does follower include potential follower or just current follower faction? The reason I am asking is that I only want SLAC to target NPC where I have mods that change their appearances. There are a few that are potential spouses but not a follower such as Ysolda.
Sailing Rebel Posted May 27, 2024 Author Posted May 27, 2024 1 hour ago, 31971207 said: Thank you so much for the reply. Does follower include potential follower or just current follower faction? The reason I am asking is that I only want SLAC to target NPC where I have mods that change their appearances. There are a few that are potential spouses but not a follower such as Ysolda. It's only current followers. A follower faction filter would be somewhat arbitrary, since common follower management mods allow any NPC to be a follower. I'll have a think about a negative auto-engagement option, i.e. the user would need to specifically permit individual NPCs for them to be automatically engaged. But I have a feeling that will be more complicated than it sounds. 1
31971207 Posted May 27, 2024 Posted May 27, 2024 (edited) 2 hours ago, Sailing Rebel said: It's only current followers. A follower faction filter would be somewhat arbitrary, since common follower management mods allow any NPC to be a follower. I'll have a think about a negative auto-engagement option, i.e. the user would need to specifically permit individual NPCs for them to be automatically engaged. But I have a feeling that will be more complicated than it sounds. How about adding naked as an auto-engagement option? SL arousal is a function of nearing nudity so it's immersive for naked person to be targeted. It's easy enough to order follower or waifu to strip and there are several mods sending naked NPC all over Skyrim. I don't think there has ever been a working NPC-NPC rape for being naked mod so I guess it's difficult to do? Edited May 27, 2024 by 31971207
Sailing Rebel Posted May 27, 2024 Author Posted May 27, 2024 50 minutes ago, 31971207 said: How about adding naked as an auto-engagement option? SL arousal is a function of nearing nudity so it's immersive for naked person to be targeted. It's easy enough to order follower or waifu to strip and there are several mods sending naked NPC all over Skyrim. I don't think there has ever been a working NPC-NPC rape for being naked mod so I guess it's difficult to do? That's already available in the auto settings under Armor & Clothing. If all armor classes for NPCs are disabled, then only naked NPCs can be auto-engaged. 1
skyrim482 Posted May 27, 2024 Posted May 27, 2024 Small idea, maybe more immersive? Have an option to tie the suitor and the crouch/ crawl system togeather. Toggle suitors when crawling instead of auto invite, pc stars crouch/ crawl and the suitor system kicks in to scan for matches because pc is in the most "presentable" postion. Possible other toggle to have this happen only when naked. Id like to see the possiblilty to have more max suitors and to allow current pc horse and dog follower to also be a suitor. I know they are already following but they cant join in on the sex que as a concensual suitor. I like it would make sence to have your animal compaions that spend the most time around you become suitors. Cheers, thank for your work friend!
Lillithcometh Posted May 28, 2024 Posted May 28, 2024 On 5/27/2024 at 9:54 AM, skyrim482 said: Small idea, maybe more immersive? Have an option to tie the suitor and the crouch/ crawl system togeather. Toggle suitors when crawling instead of auto invite, pc stars crouch/ crawl and the suitor system kicks in to scan for matches because pc is in the most "presentable" postion. Possible other toggle to have this happen only when naked. Id like to see the possiblilty to have more max suitors and to allow current pc horse and dog follower to also be a suitor. I know they are already following but they cant join in on the sex que as a concensual suitor. I like it would make sence to have your animal compaions that spend the most time around you become suitors. Cheers, thank for your work friend! Isn’t this a feature already? Under crouch options, there’s an “invite” option? Not sure if there’s a way to turn off the normal auto feature AND have this invite while crouch play, but the feature is there nonetheless also there is a toggle feature to allow followers/familiars in the mcm settings too, and it seems to work when testing.
Sailing Rebel Posted May 28, 2024 Author Posted May 28, 2024 1 hour ago, lightspeed77 said: Isn’t this a feature already? Under crouch options, there’s an “invite” option? Not sure if there’s a way to turn off the normal auto feature AND have this invite while crouch play, but the feature is there nonetheless also there is a toggle feature to allow followers/familiars in the mcm settings too, and it seems to work when testing. The invite crouch option just uses the invite arousal threshold for PC auto-engagement. This works with suitors if the suitor arousal threshold is the same or higher than the invite arousal threshold. So if a suitor approaches, the PC can just crouch to accept. I need to revisit the organisation of the invite UX, as right now we have a direct invite threshold, a dialogue invite threshold and the suitor threshold, which are all sort of linked but need the user to manually match them.
Lillithcometh Posted May 28, 2024 Posted May 28, 2024 47 minutes ago, Sailing Rebel said: The invite crouch option just uses the invite arousal threshold for PC auto-engagement. This works with suitors if the suitor arousal threshold is the same or higher than the invite arousal threshold. So if a suitor approaches, the PC can just crouch to accept. I need to revisit the organisation of the invite UX, as right now we have a direct invite threshold, a dialogue invite threshold and the suitor threshold, which are all sort of linked but need the user to manually match them. But would this essential work to leave you open to creatures in a way skyrim482 mentioned? Have the invite arousal low enough, stay crouched too long in the animals engage radius and have it act as “you being in a vulnerable state of invite”?
Sailing Rebel Posted May 29, 2024 Author Posted May 29, 2024 6 hours ago, lightspeed77 said: But would this essential work to leave you open to creatures in a way skyrim482 mentioned? Have the invite arousal low enough, stay crouched too long in the animals engage radius and have it act as “you being in a vulnerable state of invite”? I think the idea is an option for suitors to only approach when the PC is crouched. So, the player would still need to talk to them or use direct invite to start an engagement. Otherwise, the configuration would be indistinguishable from using crouch to reduce the normal auto-engagement arousal threshold. But when getting down to this granularity, there is always a danger of duplicating functionality, or having big overlaps, or even just confusing the user with conflicting options. 1
chrismis8843 Posted May 30, 2024 Posted May 30, 2024 i have a question where is the Allow Male Receiver setting i can't find it in the PC/NPC Auto Settings i get error in mcm help tell me to turn on i use recent version of the mod
Sailing Rebel Posted May 30, 2024 Author Posted May 30, 2024 3 hours ago, chrismis8843 said: i have a question where is the Allow Male Receiver setting i can't find it in the PC/NPC Auto Settings i get error in mcm help tell me to turn on i use recent version of the mod Looks like I forgot to update the info text for the failure codes. I'll fix that for the next update. This functionality is now covered by the Animation Selection options found under Other Settings.
chrismis8843 Posted May 30, 2024 Posted May 30, 2024 (edited) by the way i got a bug with the mod saying i have no animations for all of the creatures i don't know how to fix it i by the way i use male character i have all Requirements for the mod never mind i fix it Edited May 30, 2024 by chrismis8843
Sailing Rebel Posted May 30, 2024 Author Posted May 30, 2024 3 hours ago, chrismis8843 said: by the way i got a bug with the mod saying i have no animations for all of the creatures i don't know how to fix it i by the way i use male character i have all Requirements for the mod never mind i fix it Check Aroused Creatures > Help page for any potential configuration issues. Use a mod like MatchMaker to test if animations are working at all. If it's specifically male NPC / female creature animations that are not working, make sure that you have compatible female creature animations installed and registered. If you are trying to start creature animations with a male PC/NPC in the female position, make sure that the animation selection options are configured correctly. If there is still a problem, try SexLab > Rebuild & Clean > Clean System. Check your SL configuration and registered SLAL packs afterwards. One thing to note is that the gender/trans options in SLAC may not work properly when using SexLab P+. Beyond that, we'll need to know exactly what outcome you are looking for and check a papyrus log with the General Settings > Debug option enabled.
chrismis8843 Posted May 31, 2024 Posted May 31, 2024 i fix the problem it was a setting issue i made mistake and turn on wrong setting thank you for the help 🙂
Goodwill94 Posted June 1, 2024 Posted June 1, 2024 I have a problem with the aniamtions... it only counts 1 page of animations and count for example only 3 draugrs animation and 1 rieklings animations when i have loaded 200+ animations for draugrs and more rieklings animations,
Sailing Rebel Posted June 1, 2024 Author Posted June 1, 2024 1 hour ago, Goodwill94 said: I have a problem with the aniamtions... it only counts 1 page of animations and count for example only 3 draugrs animation and 1 rieklings animations when i have loaded 200+ animations for draugrs and more rieklings animations, Make sure you are not filtering by tag as well as by race. If you are certain that all the SLAL packs have been registered, then this could be an issue with the SexLab registry. You can try the SexLab > Rebuild & Clean > Clean System option and follow the guidance in the popups. Afterwards, check the SL configuration and SLAL pack registration.
skyrim482 Posted June 1, 2024 Posted June 1, 2024 On 5/28/2024 at 9:42 PM, Sailing Rebel said: I think the idea is an option for suitors to only approach when the PC is crouched. So, the player would still need to talk to them or use direct invite to start an engagement. Otherwise, the configuration would be indistinguishable from using crouch to reduce the normal auto-engagement arousal threshold. But when getting down to this granularity, there is always a danger of duplicating functionality, or having big overlaps, or even just confusing the user with conflicting options. Yeah exactly. It was an idea centered around making the suitor system more focused but also giving the crouch somthing unique instead of just allowing any engagmenent or prenting everything. So crouch toggles suitor option is enabled the suitors may only apporach you when your crawling around if they are interesed. I would agree that this would turn off regular suitor apporaches so would have to be crouched. I think crawling around makes you the most "inviting". That being said I would need to empashise that if you are crouched, and a suitor approches you they dont immedatley run off if you stand back up. It should still apply the would have to be satisfied or driven off once approach is enabled. Again I would like to see the players current horse and dog follower to become elgiable suitors too if they "want" the player or be in que.
Sailing Rebel Posted June 1, 2024 Author Posted June 1, 2024 @skyrim482 Options for this will be added in the next release. Should be in the next couple of weeks. 1
Staticmeteor776 Posted June 3, 2024 Posted June 3, 2024 I have a problem. When ever I play as a werewolf and want to start a scene with a female, only the basic animations that come with SL play. This only occurs on female npcs that are hostile to me. I know that this mod is meant to be used on passive mobs but im but i assumed that was with animal characters only. So im unsure why its applying to my player character. do you know of a solution to this?
Sailing Rebel Posted June 3, 2024 Author Posted June 3, 2024 15 minutes ago, Staticmeteor776 said: I have a problem. When ever I play as a werewolf and want to start a scene with a female, only the basic animations that come with SL play. This only occurs on female npcs that are hostile to me. I know that this mod is meant to be used on passive mobs but im but i assumed that was with animal characters only. So im unsure why its applying to my player character. do you know of a solution to this? SLAC is not designed to work with a beast form PC. It's a blind-spot for the system right now. I've not even tested it recently to see what the current behaviour is in that situation. Are you sure it's SLAC triggering the animations?
Staticmeteor776 Posted June 3, 2024 Posted June 3, 2024 24 minutes ago, Sailing Rebel said: SLAC is not designed to work with a beast form PC. It's a blind-spot for the system right now. I've not even tested it recently to see what the current behaviour is in that situation. Are you sure it's SLAC triggering the animations? Yes. When removing SLAC, animations show up just fine.
Sailing Rebel Posted June 3, 2024 Author Posted June 3, 2024 1 hour ago, Staticmeteor776 said: Yes. When removing SLAC, animations show up just fine. So there was another mod actually triggering the animations? SLAC should not be affecting animation selection by other mods at all. There is likely something else going on there. By default, SLAC will restrict consensual and non-consensual animations to the appropriate context for its own engagements. This is to ensure that the scenes make sense: an NPC shouldn't be chased halfway around Whiterun, only to then give their pursuer a footjob. You can selectively disable these animations restrictions under Other Settings > Animation Selection, but this still only affects animations started by SLAC itself.
Staticmeteor776 Posted June 3, 2024 Posted June 3, 2024 12 minutes ago, Sailing Rebel said: So there was another mod actually triggering the animations? SLAC should not be affecting animation selection by other mods at all. There is likely something else going on there. By default, SLAC will restrict consensual and non-consensual animations to the appropriate context for its own engagements. This is to ensure that the scenes make sense: an NPC shouldn't be chased halfway around Whiterun, only to then give their pursuer a footjob. You can selectively disable these animations restrictions under Other Settings > Animation Selection, but this still only affects animations started by SLAC itself. I have done this already. I have disabled these animations and even switched the aggressive and passive tags around to no effect. However, It did effect the anims caused by SLAC. The other mod I use to trigger the anims is Werewolf Redux.
Sailing Rebel Posted June 4, 2024 Author Posted June 4, 2024 1 hour ago, Staticmeteor776 said: I have done this already. I have disabled these animations and even switched the aggressive and passive tags around to no effect. However, It did effect the anims caused by SLAC. The other mod I use to trigger the anims is Werewolf Redux. Not familiar with that one. If you can link it, I'll have a look at the code. I was not entirely correct to say that SLAC will not interfere with animations selected by other mods. As you point out, the aggressive tag can be toggled per-animation in SLAC. So while it will not hook into the SL threads of another mod, it can indirectly influence animation selection if a mod is also looking for that tag (this does not happen by default in OG SL for creature animations). The SexLab registry can act strangely at times, and may need to be rebuilt or reset to get it working properly again. If you are getting persistent issues, we would need to have a look at a papyrus log for a game in which the problem is encountered while the Aroused Creatures > General Settings > Debug option is enabled. This would need to include a concise description of the expected and actual results.
Staticmeteor776 Posted June 4, 2024 Posted June 4, 2024 13 minutes ago, Sailing Rebel said: Not familiar with that one. If you can link it, I'll have a look at the code. I was not entirely correct to say that SLAC will not interfere with animations selected by other mods. As you point out, the aggressive tag can be toggled per-animation in SLAC. So while it will not hook into the SL threads of another mod, it can indirectly influence animation selection if a mod is also looking for that tag (this does not happen by default in OG SL for creature animations). The SexLab registry can act strangely at times, and may need to be rebuilt or reset to get it working properly again. If you are getting persistent issues, we would need to have a look at a papyrus log for a game in which the problem is encountered while the Aroused Creatures > General Settings > Debug option is enabled. This would need to include a concise description of the expected and actual results. The mod I use
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