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Posted

I'm a little confused by the MCM settings in Aroused Creatures. I'm trying to find a way to turn off consensual animations [or at least limiting it to really high PC arousal] while keeping non-consensual pursuits in the game. How can I do that via the MCM? It seems like arousal and consent would be the place to do it, but the anims are considered non-consensual so they might handle pursuits?

Posted
5 hours ago, Pkingsley said:

I'm a little confused by the MCM settings in Aroused Creatures. I'm trying to find a way to turn off consensual animations [or at least limiting it to really high PC arousal] while keeping non-consensual pursuits in the game. How can I do that via the MCM? It seems like arousal and consent would be the place to do it, but the anims are considered non-consensual so they might handle pursuits?

 

The nature of the engagement depends on the Consent settings under PC / NPC Auto Settings for automatic engagements, and Dialogue & Interactions > Invitation for elective engagements involving the PC.

 

The animation selection is determined by animation tags. By default, non-consensual engagements will use animations tagged as Aggressive and exclude all others. For consensual engagements, only animation not tagged as Aggressive will be used. However, if there are no aggressive animations found, the system falls back to playing any available animation.

 

You can use the Aggressive Animations page in the MCM to change the Aggressive tag on individual animations. Click on Go to Animation list at the top right to load all available animations (note that this can be slow for some setups).

Posted
5 hours ago, Sailing Rebel said:

 

The nature of the engagement depends on the Consent settings under PC / NPC Auto Settings for automatic engagements, and Dialogue & Interactions > Invitation for elective engagements involving the PC.

 

The animation selection is determined by animation tags. By default, non-consensual engagements will use animations tagged as Aggressive and exclude all others. For consensual engagements, only animation not tagged as Aggressive will be used. However, if there are no aggressive animations found, the system falls back to playing any available animation.

 

You can use the Aggressive Animations page in the MCM to change the Aggressive tag on individual animations. Click on Go to Animation list at the top right to load all available animations (note that this can be slow for some setups).

Is there a setting for handling "the (creature) senses your arousal" pursuits? Those don't allow you to struggle out of them, and can be a little annoying when they occur as you walk by an animal while doing quests etc. 

Posted
5 minutes ago, Pkingsley said:

Is there a setting for handling "the (creature) senses your arousal" pursuits? Those don't allow you to struggle out of them, and can be a little annoying when they occur as you walk by an animal while doing quests etc. 

Set PC / NPC Auto Settings > Arousal & Consent > Consent to Non-Consensual. This should cause all auto-engagements to be aggressive, regardless of the victim's arousal.

Posted

So I've been having a problem, got everything else to work, but none of the creatures will do anything with anyone, no matter how i have configurations set. Not sure If I set things up wrong or not, but wondering if someone here might be able to help me out? I'm using Vortex to set up my mods and literally only the creature sex wont work, I only get the messages 

They cannot make it work with you.

They are not interested in you.

Posted
1 hour ago, HexyAroth said:

So I've been having a problem, got everything else to work, but none of the creatures will do anything with anyone, no matter how i have configurations set. Not sure If I set things up wrong or not, but wondering if someone here might be able to help me out? I'm using Vortex to set up my mods and literally only the creature sex wont work, I only get the messages 

They cannot make it work with you.

They are not interested in you.

Go to the Aroused Creatures MCM > Help page and check for any reported configuration errors and Recent Engagement Failures. Highlight any error or failure entry to see an explanation and possible solution at the bottom of the UI.

Posted (edited)
17 hours ago, Sailing Rebel said:

Go to the Aroused Creatures MCM > Help page and check for any reported configuration errors and Recent Engagement Failures. Highlight any error or failure entry to see an explanation and possible solution at the bottom of the UI.

I got them to work, but now I got another issue, their dicks wont appear, something else I need to do in the mcm? Kinda new to skyrim modding.

I also double checked all the nasty critters mods and made sure everything was loaded corrently, even re-registered everything in game, not sure If im missing a mod or not.

Edited by HexyAroth
Fixed some stuff but still having the same problem
Posted
2 hours ago, HexyAroth said:

I got them to work, but now I got another issue, their dicks wont appear, something else I need to do in the mcm? Kinda new to skyrim modding.

I also double checked all the nasty critters mods and made sure everything was loaded corrently, even re-registered everything in game, not sure If im missing a mod or not.

Missing a mod is my guess.

Posted
5 hours ago, HexyAroth said:

I got them to work, but now I got another issue, their dicks wont appear, something else I need to do in the mcm? Kinda new to skyrim modding.

I also double checked all the nasty critters mods and made sure everything was loaded corrently, even re-registered everything in game, not sure If im missing a mod or not.

Creature aroused models are handled by Creature Framework. Use the Creature Framework MCM > Re-resgiter All Mods option and see if that helps. Otherwise, you may need to look at some solutions in the MNC support thread.

Posted (edited)

Been using this for years without issue but with my newest install everything is working except no auto engagement from the critters. All the settings and load order seem fine and can start scenes just fine via dialog. Not sure what went wrong and i hate to reinstall everything for just one issue like this. Any ideas? Nothing is different with my mod list compared to what it was when working before.

Edited by Sleepytime
Posted
36 minutes ago, Sleepytime said:

Been using this for years without issue but with my newest install everything is working except no auto engagement from the critters. All the settings and load order seem fine and can start scenes just fine via dialog. Not sure what went wrong and i hate to reinstall everything for just one issue like this. Any ideas? Nothing is different with my mod list compared to what it was when working before.

Check the Aroused Creatures MCM > Help page, which indicates potential configuration issues and lists recently failed engagements along with codes. Hover over any option or code to see en explanation and possible solution at the bottom of the interface.

Posted

Playing as a penised female character with a male Sexlab gender, both pursuit and invitation pulses fail because of NOANIM. Removing the penis such that Sexlab gender becomes female allows the animations to play as expected. Considering I believe I have all settings appropriate for treating penised females as females, I am at a loss as to what is happening here.

Log Excerpt.txt

Posted
4 hours ago, Cluedo said:

Playing as a penised female character with a male Sexlab gender, both pursuit and invitation pulses fail because of NOANIM. Removing the penis such that Sexlab gender becomes female allows the animations to play as expected. Considering I believe I have all settings appropriate for treating penised females as females, I am at a loss as to what is happening here.

This is the key line:

 

[02/11/2024 - 01:57:45AM] [slac] StartSex did not find any animations for Frost Troll (0/2) [000BFC44], Ahnassi (1/0) [00000014] and 0 others with tags req:Aggressive, rej:

 

What's happening at this point is that Aroused Creatures has gone through a couple fallback procedures trying to find animations at various levels of suitability and come up empty. Having failed, and as a last ditch, it hands off the process entirely to SexLab in the hope that the framework can find something without AC trying to dictate.

 

This suggests that it's either an issue with SL itself, or another mod interfering in the animation setup. Try testing this without AC, use another mod like MatchMaker to start a scene with the female PC set as Male in SL.

 

I just tried this at my end, and was able to complete an auto engagement scene with an F->M PC, where they were treated as female (because of Other Settings > Animation Selection > Non-consensual is Always Male-Female).

Posted

Hello Rebel, I was hoping I could get some assistance on an error I am running into. I was trying multiple attempts last night to get AC working and all attempts were failing. I've had it working before so I am trying to narrow down what mod conflict might be at play. I left the game running for a bit before checking AC but the Aroused Creatures Maintenance and Player Script Version never update beyond that it is showing in the screenshot.

 

Currently nothing will happen, no automatic pursuing, no invites. What is it searching for when its searching for Player Script Version?

 

Spoiler

unknownerrorscreenshot.thumb.png.62ebf45610cc71548991aad76d26ec6e.png

 

Posted
35 minutes ago, Shi-ku said:

Hello Rebel, I was hoping I could get some assistance on an error I am running into. I was trying multiple attempts last night to get AC working and all attempts were failing. I've had it working before so I am trying to narrow down what mod conflict might be at play. I left the game running for a bit before checking AC but the Aroused Creatures Maintenance and Player Script Version never update beyond that it is showing in the screenshot.

 

Currently nothing will happen, no automatic pursuing, no invites. What is it searching for when its searching for Player Script Version?

 

  Hide contents

unknownerrorscreenshot.thumb.png.62ebf45610cc71548991aad76d26ec6e.png

 

Try starting a new game and see if the issue is still there. If it persists, could you provide a Papyrus log for that session? A list of the installed mods would also be useful.


I think this might be an instance of a previously encountered bug that I've yet to replicate. Something prevents the player script completing its initialisation, but there are no associated errors, suggesting that it's not the script itself. I suspect that it might be related to another mod, or some unusual system configuration.

 

Just in case, try redownloading the mod, test the downloaded archive with 7-zip (right-click > [Show more options] > 7-zip > Test archive) to ensure that it is whole and uncorrupted, then reinstall it.

 

Also, please make sure that Skyrim and all modding tools are installed outside Program Files, and that the game folder and all modding-related folders are excluded in any antivirus apps, including the mod manager instance or staging folders.

Posted
5 minutes ago, Sailing Rebel said:

Try starting a new game and see if the issue is still there. If it persists, could you provide a Papyrus log for that session? A list of the installed mods would also be useful.


I think this might be an instance of a previously encountered bug that I've yet to replicate. Something prevents the player script completing its initialisation, but there are no associated errors, suggesting that it's not the script itself. I suspect that it might be related to another mod, or some unusual system configuration.

 

Just in case, try redownloading the mod, test the downloaded archive with 7-zip (right-click > [Show more options] > 7-zip > Test archive) to ensure that it is whole and uncorrupted, then reinstall it.

 

Also, please make sure that Skyrim and all modding tools are installed outside Program Files, and that the game folder and all modding-related folders are excluded in any antivirus apps, including the mod manager instance or staging folders.


Thank you for the quick reply. I did try multiple new games last night but sadly had the same results.

Sure thing, I won't be on to my PC until later tonight but I will try to get you the info asap.

Posted

Can't get automatic engagements to work. Arousal doesn't meet the threshold.  For some reason it's not picking up on creature arousal levels unless I toggle select the creature. When I do it will show its actual arousal to be higher than the threshold and only then will it work semi-automatically(cause I needed to toggle it first.) One more work around is setting the creature arousal threshold to 0 in the Aroused creatures MCM but then I will have to rely heavily on cooldowns instead. 

I remember this working normally before when using Sexlab more creatures, right now I'm using Skyrim creature overhaul. 

Posted
5 hours ago, anonymousunique123 said:

Can't get automatic engagements to work. Arousal doesn't meet the threshold.  For some reason it's not picking up on creature arousal levels unless I toggle select the creature. When I do it will show its actual arousal to be higher than the threshold and only then will it work semi-automatically(cause I needed to toggle it first.) One more work around is setting the creature arousal threshold to 0 in the Aroused creatures MCM but then I will have to rely heavily on cooldowns instead. 

I remember this working normally before when using Sexlab more creatures, right now I'm using Skyrim creature overhaul. 

This is going to be an issue with SexLab Aroused, and it will depend on which branch you are using.

 

Last time I checked, OSL Aroused does not handle creature arousal.

 

Some forks of SLA retain the original frequency, which only updates arousal once every 2 minutes. If you have one of these, I recommend reducing it to 15 seconds (never noticed any performance hit).

Posted
12 hours ago, Sailing Rebel said:

This is going to be an issue with SexLab Aroused, and it will depend on which branch you are using.

 

Last time I checked, OSL Aroused does not handle creature arousal.

 

Some forks of SLA retain the original frequency, which only updates arousal once every 2 minutes. If you have one of these, I recommend reducing it to 15 seconds (never noticed any performance hit).


Thank for the rep. I got auto engage to work on a new game, I set the arousal threshold in creature framework MCM itself not on the aroused creatures Pc/Npc auto settings. New problem though is that it only did this once, I already set the scan for aroused actors to 15 in SLA but it never really did an auto after the first one.

Posted (edited)

After some testing I believe it was because of OSL Aroused was installed. After swapping to an older model of SL Aroused Redux it did start working.

 

I have run into a weird glitch though. When trying to invite an animal that was tamed from Fury it gives the dialogue options but nothing happens. I am guessing something from the follower setting it gives them?

 

https://www.nexusmods.com/skyrimspecialedition/mods/108212

Edited by Shi-ku
update.
Posted
15 hours ago, anonymousunique123 said:

Thank for the rep. I got auto engage to work on a new game, I set the arousal threshold in creature framework MCM itself not on the aroused creatures Pc/Npc auto settings. New problem though is that it only did this once, I already set the scan for aroused actors to 15 in SLA but it never really did an auto after the first one.

The threshold in CF only controls the level at which the aroused model will be shown. It does not affect AC or SexLab functionality at all. So this was likely just a coincidence.

 

If arousal levels are not rising, then the problem is with SexLab Aroused. Note that hitting N on an actor will update their arousal level immediately, even if the scan update is not working, so this may give misleading results.

Posted
12 hours ago, Shi-ku said:

After some testing I believe it was because of OSL Aroused was installed. After swapping to an older model of SL Aroused Redux it did start working.

 

I have run into a weird glitch though. When trying to invite an animal that was tamed from Fury it gives the dialogue options but nothing happens. I am guessing something from the follower setting it gives them?

 

https://www.nexusmods.com/skyrimspecialedition/mods/108212

What's the failure code for the engagement in Aroused Creatures MCM > Help > Recent Creature Engagement Failures?

Posted (edited)
10 hours ago, Sailing Rebel said:

The threshold in CF only controls the level at which the aroused model will be shown. It does not affect AC or SexLab functionality at all. So this was likely just a coincidence.

 

If arousal levels are not rising, then the problem is with SexLab Aroused. Note that hitting N on an actor will update their arousal level immediately, even if the scan update is not working, so this may give misleading results.


Thanks, I might just have to try different things to fix this, it was definitely working before. I would try showing naked actors and see if it updates that way, or it might be a problem with sexlab p+, SL aroused also doesn't seem working fully on my character, I would get aroused notif but the debuff isn't being applied like before.
(Edit: Naked NPCs don't update creature arousal but it seems being exposed to sex does(Sexlab sex not Ostim sex), weird.)

Edited by anonymousunique123
Posted
12 hours ago, anonymousunique123 said:

Thanks, I might just have to try different things to fix this, it was definitely working before. I would try showing naked actors and see if it updates that way, or it might be a problem with sexlab p+, SL aroused also doesn't seem working fully on my character, I would get aroused notif but the debuff isn't being applied like before.
(Edit: Naked NPCs don't update creature arousal but it seems being exposed to sex does(Sexlab sex not Ostim sex), weird.)

It may depend on the SLA version, I'm not familiar with the internals on many, but I'm pretty sure exposure to naked actors is only registered during the scan process (which is why having frequent scans is better).

 

SLP+ throws a spanner in the works as it's a moving target. While it seems likely to replace the original, it should be considered beta for now. However, it won't be directly affected arousal levels from nudity, that's handled purely by SLA.

 

Reinstall SLA, check the configuration, maybe look at the papyrus log to see if anything is generating errors.

Posted (edited)
2 hours ago, Sailing Rebel said:

It may depend on the SLA version, I'm not familiar with the internals on many, but I'm pretty sure exposure to naked actors is only registered during the scan process (which is why having frequent scans is better).

 

SLP+ throws a spanner in the works as it's a moving target. While it seems likely to replace the original, it should be considered beta for now. However, it won't be directly affected arousal levels from nudity, that's handled purely by SLA.

 

Reinstall SLA, check the configuration, maybe look at the papyrus log to see if anything is generating errors.


Managed to fix it earlier, frankly I don't know what really fixed it. Could be uninstalling sexlab p+ or maybe it's because of my new fnis and nemesis configuration. I pretty much ran FNIS on creature behavior, spells, SL framework, SLAL and all creature related mods and animations such as MNC, creature framework, billy anims. I ran Nemesis for everything else including xp32, SL defeat, and all creature related mods and anims. except for FNIS creature and fnis spells.

It could also just be because I installed sexlab framework along with every sexlab related mods I have in one go that's why it didn't work properly. 
In New Game I installed SL framework first, turned on creature anims, saved and exited before installing all other sexlab mods.

(Edit: I didn't really know how to read papyrus logs and such so I didn't. Glad it was fixed anyways, thanks for the help.)

Edited by anonymousunique123

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