thievery1 Posted April 14, 2024 Posted April 14, 2024 Hello, Does anyone here know of mod that has the hotkey function for inviting sex (like this mod does) but with just regular humanoid NPCs?
iDummy Posted April 14, 2024 Posted April 14, 2024 Hey everyone hope y all doing good. I got a little problem and i hope someone will find a fix or had it alrd and found a fix to it. So my mod was working just fine like 3hrs ago but now its not working the creatures dont chasse me or others npcs and when i tried to ''invite'' them they say ''Creature not interested'' i may happen to install some new mods but ended up deleting them cause they were for older versions and all that but uh now im stuck with this problem dunno what to do ?
OsmelMC Posted April 17, 2024 Posted April 17, 2024 On 4/14/2024 at 9:21 AM, Sailing Rebel said: I've not been able to reproduce this in 4.13. I can cycle through all six options multiple times without issue. The options for Allow Same Sex are [0] => "Allow None", [1] => "Allow MM", [2] => "Allow FF", [3] => "Allow Both". If you're seeing just "Female" in there, then it suggests that we're dealing with an incompatible version of the MCM script. The Allow Same Sex option logic is a bit complicated for what it does, so it's possible that it's going wrong somewhere. Could you check the Papyrus log after the UI issue appears and see if there's any related errors? This is what my logs said: Spoiler [04/16/2024 - 07:10:15PM] Error: Cannot access an element of a None array stack: [slac_Config (4D001D8E)].slac_config.OnPageReset() - "slac_Config.psc" Line 1528 [slac_Config (4D001D8E)].slac_config.SetPage() - "SKI_ConfigBase.psc" Line 865 [SKI_ConfigManagerInstance (1A000802)].SKI_ConfigManager.OnPageSelect() - "mgddgfsedsolmrqyulorz" Line 359 [04/16/2024 - 07:10:15PM] Error: Cannot access an element of a None array stack: [slac_Config (4D001D8E)].slac_config.OnPageReset() - "slac_Config.psc" Line 1601 [slac_Config (4D001D8E)].slac_config.SetPage() - "SKI_ConfigBase.psc" Line 865 [SKI_ConfigManagerInstance (1A000802)].SKI_ConfigManager.OnPageSelect() - "mgddgfsedsolmrqyulorz" Line 359 [04/16/2024 - 07:10:15PM] Error: Cannot access an element of a None array stack: [slac_Config (4D001D8E)].slac_config.OnPageReset() - "slac_Config.psc" Line 1607 [slac_Config (4D001D8E)].slac_config.SetPage() - "SKI_ConfigBase.psc" Line 865 [SKI_ConfigManagerInstance (1A000802)].SKI_ConfigManager.OnPageSelect() - "mgddgfsedsolmrqyulorz" Line 359 [04/16/2024 - 07:10:15PM] Error: Cannot access an element of a None array stack: [slac_Config (4D001D8E)].slac_config.OnPageReset() - "slac_Config.psc" Line 1680 [slac_Config (4D001D8E)].slac_config.SetPage() - "SKI_ConfigBase.psc" Line 865 [SKI_ConfigManagerInstance (1A000802)].SKI_ConfigManager.OnPageSelect() - "mgddgfsedsolmrqyulorz" Line 359 [04/16/2024 - 07:10:21PM] Error: Cannot access an element of a None array stack: [slac_Config (4D001D8E)].slac_config.OnOptionSelect() - "slac_Config.psc" Line 3465 [slac_Config (4D001D8E)].slac_config.SelectOption() - "SKI_ConfigBase.psc" Line 1177 [SKI_ConfigManagerInstance (1A000802)].SKI_ConfigManager.OnOptionSelect() - "mgddgfsedsolmrqyulorz" Line 172 [04/16/2024 - 07:44:00PM] Error: Cannot access an element of a None array stack: [slac_Config (4D001D8E)].slac_config.OnOptionSelect() - "slac_Config.psc" Line 3465 [slac_Config (4D001D8E)].slac_config.SelectOption() - "SKI_ConfigBase.psc" Line 1177 [SKI_ConfigManagerInstance (1A000802)].SKI_ConfigManager.OnOptionSelect() - "mgddgfsedsolmrqyulorz" Line 172 The "slac_Config" file is the original even when in some of the lines reported there are none array. I'm using the "Menu Maid 2" and i think the "mgddgfsedsolmrqyulorz" is related with that but isn't a file (at least not one i can find). I think the problem can be related with some incompatibility between the "Menu Maid 2" and the name of some parameters in your functions but i can't test it. This is my suggestion for the name String Function PrecisionFloatString(Float afVal, int aiPlaces = 1) String[] parts = new String[2] parts = PapyrusUtil.StringSplit(afVal,".") Return Math.Floor(afVal) + "." + StringUtil.SubString(parts[1],0,aiPlaces) EndFunction ; Advance index values for Menu option string array Int Function AdvIndex(Int aiIndex, String[] asArray, Int aiDefault = -1) If aiDefault > -1 && Input.IsKeyPressed(KeyLCtrl) Return aiDefault EndIf Return CondInt(aiIndex >= asArray.Length - 1, 0, aiIndex + 1) EndFunction
Sailing Rebel Posted April 17, 2024 Author Posted April 17, 2024 7 hours ago, OsmelMC said: The "slac_Config" file is the original even when in some of the lines reported there are none array. I'm using the "Menu Maid 2" and i think the "mgddgfsedsolmrqyulorz" is related with that but isn't a file (at least not one i can find). I think the problem can be related with some incompatibility between the "Menu Maid 2" and the name of some parameters in your functions but i can't test it. This is my suggestion for the name I've tested with Menu Maid 2 and still can't reproduce this. Tried renaming and reordering the menus, and the options were still usable. So something else must be contributing, perhaps the MM2 configuration itself. Could you try temporarily hiding/renaming the Data/SKSE/Plugins/MenuMaid2.ini and MenuMaid2_ConfigEditorids.ini files? See if that resets MM2 and allows the options to work again.
(\x.x x) (\x.x x) Posted April 21, 2024 Posted April 21, 2024 (edited) Before sb else runs into this: This doesn't work creatures tamed with the new Fury mod. My guess is that this is related to copied race. Skills of the wild and normal Vokrii taming work. Edited April 21, 2024 by (\x.x x) (\x.x x) Amend, typo
Sailing Rebel Posted April 21, 2024 Author Posted April 21, 2024 6 hours ago, (\x.x x) (\x.x x) said: Before sb else runs into this: This doesn't work creatures tamed with the new Fury mod. My guess is that this is related to copied race. Skills of the wild and normal Vokrii taming work. What does the AC Help page say about the tamed creatures in the recently failed engagement lists?
(\x.x x) (\x.x x) Posted April 21, 2024 Posted April 21, 2024 41 minutes ago, Sailing Rebel said: What does the AC Help page say about the tamed creatures in the recently failed engagement lists? NOANIMS.
IdosheJungo Posted April 21, 2024 Posted April 21, 2024 I'm get a strange error where my character isn't engaging, the error under help says "Actor Already Engaged In A Sexlab Scene" but no scenes are happening. I'm also not getting dialogue options. There's nothing overwriting AC either. Anybody have any ideas?
Sailing Rebel Posted April 21, 2024 Author Posted April 21, 2024 4 hours ago, (\x.x x) (\x.x x) said: NOANIMS. Just did some testing. It looks like this is a compatibility issue with SL. Probably something to do with the custom races, as you suspected. Interestingly, I was able to engage Fury-tamed creatures with SLP+ (2.6 or later).
Sailing Rebel Posted April 21, 2024 Author Posted April 21, 2024 1 hour ago, IdosheJungo said: I'm get a strange error where my character isn't engaging, the error under help says "Actor Already Engaged In A Sexlab Scene" but no scenes are happening. I'm also not getting dialogue options. There's nothing overwriting AC either. Anybody have any ideas? This is a bug in SL that causes actors to get stuck in an SL thread after an animation. It should clear after saving and reloading. You might also try using the Rebuild & Clean > Stop Animations, or even Clean System (though this will require reconfiguring SL afterwards). Have to say, I've not seen this in the current version of SL. Last time I saw this was in the 1.8 version of SLP+, and it was pretty persistent there when it happened, even through save and load. Seems to not be an issue in 2.5+ available from the Discord.
IdosheJungo Posted April 21, 2024 Posted April 21, 2024 4 hours ago, Sailing Rebel said: This is a bug in SL that causes actors to get stuck in an SL thread after an animation. It should clear after saving and reloading. You might also try using the Rebuild & Clean > Stop Animations, or even Clean System (though this will require reconfiguring SL afterwards). Have to say, I've not seen this in the current version of SL. Last time I saw this was in the 1.8 version of SLP+, and it was pretty persistent there when it happened, even through save and load. Seems to not be an issue in 2.5+ available from the Discord. Strange, I'm using 1.66b not SLP+ (because of zaz) I can get it to do the invite animation after stopping all animations and using the SL Aroused hotkey (I've set the SLA and AC hotkeys as different keys} but it still doesn't engage and the help section is saying that its still engaged in an animation....I should try to generate a log
Sailing Rebel Posted April 21, 2024 Author Posted April 21, 2024 7 minutes ago, IdosheJungo said: Strange, I'm using 1.66b not SLP+ (because of zaz) I can get it to do the invite animation after stopping all animations and using the SL Aroused hotkey (I've set the SLA and AC hotkeys as different keys} but it still doesn't engage and the help section is saying that its still engaged in an animation....I should try to generate a log Make sure no SL animations are running and check Aroused Creatures MCM > General Settings > Performance > Current SexLab Animation Count. If this is anything other than 0/15 then it means there is a stuck thread and the actor that is listed as engaged is probably stuck in it. As mentioned, saving and loading should stop and clear all SL animation threads If it keeps happening, it would suggest there is an issue with the SexLab installation, a bug in SexLab itself, or something in another SL mod that is triggering this problem.
IdosheJungo Posted April 22, 2024 Posted April 22, 2024 3 hours ago, Sailing Rebel said: Make sure no SL animations are running and check Aroused Creatures MCM > General Settings > Performance > Current SexLab Animation Count. If this is anything other than 0/15 then it means there is a stuck thread and the actor that is listed as engaged is probably stuck in it. As mentioned, saving and loading should stop and clear all SL animation threads If it keeps happening, it would suggest there is an issue with the SexLab installation, a bug in SexLab itself, or something in another SL mod that is triggering this problem. Found it!! The dogmeat replacer mod for meeko doesn't work but everything else does now. A rebuild and clean of sexlabs and activating the masturbation through sexlab aroused hotkey fixed it completely. I'm using sexlabs aroused Ng if that helps anyone else doing a search for a solution too
Omnishade Posted April 26, 2024 Posted April 26, 2024 I bought a whiterun horse but it won't buck me off even if its arousal is above the threshold. A horse from another mod called Magnus does it though. I've checked that my horse is male but even with the setting of both genders it doesn't work for my own horse. Any ideas?
Sailing Rebel Posted April 26, 2024 Author Posted April 26, 2024 28 minutes ago, RoninDog said: I bought a whiterun horse but it won't buck me off even if its arousal is above the threshold. A horse from another mod called Magnus does it though. I've checked that my horse is male but even with the setting of both genders it doesn't work for my own horse. Any ideas? The logic for bucking the player is pretty simple, so there is not much to go wrong. The only thing I can see that might disconnect is the relationship between the game registering the player's last ridden mount and the current mount. Under normal circumstances, the current mount will always be the last. But perhaps a modded mount might avoid that somehow. Is the Whiterun horse itself modded in any way? A papyrus log might help in this case.
Omnishade Posted April 26, 2024 Posted April 26, 2024 (edited) 2 hours ago, Sailing Rebel said: The logic for bucking the player is pretty simple, so there is not much to go wrong. The only thing I can see that might disconnect is the relationship between the game registering the player's last ridden mount and the current mount. Under normal circumstances, the current mount will always be the last. But perhaps a modded mount might avoid that somehow. Is the Whiterun horse itself modded in any way? A papyrus log might help in this case. It's modded by Requiem - Minor Arcana and More Horses. Edit: It works after disabling More Horses and removing the horse edits in Minor Arcana, although I don't think the latter is responsible. I can't see what the problem in More Horses is though. Wish someone could tell me. Papyrus.0.log Edited April 26, 2024 by RoninDog
Sailing Rebel Posted April 27, 2024 Author Posted April 27, 2024 17 hours ago, RoninDog said: It's modded by Requiem - Minor Arcana and More Horses. Edit: It works after disabling More Horses and removing the horse edits in Minor Arcana, although I don't think the latter is responsible. I can't see what the problem in More Horses is though. Wish someone could tell me. SLAC is not throwing any errors in that log. I just tested with More Horses and bucking works as expected with both MH-specific horses and purchased horses. So this appears to be an issue with Requiem and/or Minor Arcana. Unfortunately, I'm not in a position to test with these. It also looks like there could be issues with the Creature Framework and Aroused - a bunch of function and property warnings that suggest mismatched scripts. Might want to check the installations and make sure nothing is overriding them.
Omnishade Posted April 28, 2024 Posted April 28, 2024 (edited) On 4/27/2024 at 4:21 PM, Sailing Rebel said: SLAC is not throwing any errors in that log. I just tested with More Horses and bucking works as expected with both MH-specific horses and purchased horses. So this appears to be an issue with Requiem and/or Minor Arcana. Unfortunately, I'm not in a position to test with these. It also looks like there could be issues with the Creature Framework and Aroused - a bunch of function and property warnings that suggest mismatched scripts. Might want to check the installations and make sure nothing is overriding them. Thanks for the heads up but I don't think More Horses is worth the trouble for me. The only things that were overwriting those mods was Creature Framework BDIC patch(which is supposed to overwrite) and SexLabAroused_ENGLISH.txt from Deviously Accessible, but no scripts. I noticed the latter caused a font bug in the MCM of Aroused however, so I switch the order and it looks a bit better. Edited April 28, 2024 by RoninDog
dunnolol4 Posted April 29, 2024 Posted April 29, 2024 Hi, I love this mod but I can't seem to get the collar list to work in a new save. I assume some other mod I'm using is messing with something. It's not automatically detecting any collars at all, from any mod, including dd and zap collars, but it works perfectly when I manually add them. The collars I'm using are in slot 45. Adding every collar manually is troublesome, and the list doesn't persist between saves, is there a way I could make a list in a text editor, or get ideas on what kind of mod that might be interfering? I have a mountain of other mods and I'm not sure where to start. Thank you.
Sailing Rebel Posted April 29, 2024 Author Posted April 29, 2024 2 hours ago, dunnolol4 said: Hi, I love this mod but I can't seem to get the collar list to work in a new save. I assume some other mod I'm using is messing with something. It's not automatically detecting any collars at all, from any mod, including dd and zap collars, but it works perfectly when I manually add them. The collars I'm using are in slot 45. Adding every collar manually is troublesome, and the list doesn't persist between saves, is there a way I could make a list in a text editor, or get ideas on what kind of mod that might be interfering? I have a mountain of other mods and I'm not sure where to start. Thank you. Collars have to be added manually. The system registers collar types, not individual collars. So if you add one iron collar, all other irons collars will be treated the same. 1
dunnolol4 Posted April 29, 2024 Posted April 29, 2024 Thank you so much for the reply. Sorry for misunderstanding! I'll just add them when I come across them
OncleTom199 Posted May 3, 2024 Posted May 3, 2024 I still have a version of SexLab Aroused Creatures SE v04.09 that works 100% with version skse64 1.6.640, but I don't know if I can upload it so easily
Sailing Rebel Posted May 3, 2024 Author Posted May 3, 2024 2 hours ago, OncleTom199 said: I still have a version of SexLab Aroused Creatures SE v04.09 that works 100% with version skse64 1.6.640, but I don't know if I can upload it so easily Aroused Creatures is not dependent on any specific SkyrimSE.exe or SKSE version.
ibo995 Posted May 3, 2024 Posted May 3, 2024 Hello, I'm sorry if this has been answered befor. I'm having an issue with the Invitation Function, every time i invite a creature it says not interested, in the help area it says NOANIMS. I already tested Creature animations with Mass Match Maker and it's working fine. I think SLAC is somehow not recognizing races. I'm using OSMELMC tweaks and Invitations my choice DAR.
Sailing Rebel Posted May 4, 2024 Author Posted May 4, 2024 35 minutes ago, ibo995 said: Hello, I'm sorry if this has been answered befor. I'm having an issue with the Invitation Function, every time i invite a creature it says not interested, in the help area it says NOANIMS. I already tested Creature animations with Mass Match Maker and it's working fine. I think SLAC is somehow not recognizing races. I'm using OSMELMC tweaks and Invitations my choice DAR. For patched versions of Aroused Creatures, you'll need to seek support from the author of the patch.
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