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Posted
8 hours ago, darchangel891 said:

Why does this mod use animations that I have set as disabled in sexlab?  Is there any way to disable certain animations in this mod?

Sounds like an issue with SLs animation registry. If I had to guess it would be that disabling animations is not properly invalidating the related animation caches.

 

Might be worth bring this to the SexLab support thread.

Posted
7 minutes ago, Sailing Rebel said:

Sounds like an issue with SLs animation registry. If I had to guess it would be that disabling animations is not properly invalidating the related animation caches.

 

Might be worth bring this to the SexLab support thread.

They arent registered in sexlab at all.  But they are on a list on the MCM of this mod, with no way to disable them, and this mod uses them, even tho I never enabled or registered them in sexlab

 

Posted
27 minutes ago, darchangel891 said:

They arent registered in sexlab at all.  But they are on a list on the MCM of this mod, with no way to disable them, and this mod uses them, even tho I never enabled or registered them in sexlab

Try toggling the aggressive setting of the disabled animation in the AC MCM. This will apply SexLab's built-in tag-based cache invalidation. Then exit out of the menus and back in to see if it's changed.

Posted
On 10/27/2021 at 12:23 PM, Sailing Rebel said:

Try toggling the aggressive setting of the disabled animation in the AC MCM. This will apply SexLab's built-in tag-based cache invalidation. Then exit out of the menus and back in to see if it's changed.

I'll try that.  Hopefully it will work.  Thanks

Posted

What would be a possible cause for the invite button to work perfectly but dialogue invitations always lead to "The [insert creature] is not interested in you"?

The animations work fine, and just using the invite button leads to the correct outcome, but the dialogue does not end in an animation.

Posted
12 hours ago, DracoOccisor said:

What would be a possible cause for the invite button to work perfectly but dialogue invitations always lead to "The [insert creature] is not interested in you"?

The animations work fine, and just using the invite button leads to the correct outcome, but the dialogue does not end in an animation.

That shouldn't happen in most circumstances and I'd be interested in seeing what the cause is.

 

After failing a dialogue invite could you check the Aroused Creatures MCM > Help page and see what the failure code was (either for the PC or the creature). Highlight the code to see an explanation of the code and possible fixes at the bottom of the interface.

Posted
1 hour ago, Oroborus said:

LE version will be updated ?

 

It has old bugs

 

OsmelMC maintains an LE backport of Aroused Creatures SE:

 

Please note that if you are looking for support for the port you need to take your query to the OsmelMC Mod Tweaks support thread.

Posted
5 minutes ago, feodor.icon said:

Big request to add disabling of various spiders from DLC2.

They usually don't have sos. It looks awful.

Not sure which ones you mean but they are likely just the standard Spider race with a separate armor add-on. Unfortunately this means SexLab, and therefore Aroused Creatures, treats them as the same race since they use the same skeleton. You could ask in the More Nasty Critters support thread about adding equipment for them. Otherwise you could just disable all spiders in the Allowed Creatures options.

Posted
21 minutes ago, Sailing Rebel said:
31 minutes ago, feodor.icon said:

 

Not sure which ones you mean but they are likely just the standard Spider race with a separate armor add-on. Unfortunately this means SexLab, and therefore Aroused Creatures, treats them as the same race since they use the same skeleton. You could ask in the More Nasty Critters support thread about adding equipment for them. Otherwise you could just disable all spiders in the Allowed Creatures options.

 

I meant DLC2ExpSpiderAlbino, DLC2ExpSpiderFireCloaking, DLC2ExpSpiderFireJumping, etc.

They all have the DLC2ExpSpiderBaseRace "Frostbite Spider" [RACE: 04014449]. Those. this is not an ordinary spider

They are included in DLC2ExpSpiderEnemyFaction  [FACT:04017960]

I will ask MNC, but I think that the result will not be soon.

Is it possible to chop them off without touching the spiders. By faction, for example.?

 

Posted
1 hour ago, feodor.icon said:

 

I meant DLC2ExpSpiderAlbino, DLC2ExpSpiderFireCloaking, DLC2ExpSpiderFireJumping, etc.

They all have the DLC2ExpSpiderBaseRace "Frostbite Spider" [RACE: 04014449]. Those. this is not an ordinary spider

They are included in DLC2ExpSpiderEnemyFaction  [FACT:04017960]

I will ask MNC, but I think that the result will not be soon.

Is it possible to chop them off without touching the spiders. By faction, for example.?

 

I suppose you could add the slac_AutoEngageBlockedFaction to their Race which will block them in Aroused Creatures unless you use direct invite or dialogue.

 

I'm reluctant to build direct Race manipulation into AC for blocking of races like this as the last time I tried users started getting CTDs.

Posted
1 hour ago, Sailing Rebel said:
3 hours ago, feodor.icon said:

 

I suppose you could add the slac_AutoEngageBlockedFaction to their Race which will block them in Aroused Creatures unless you use direct invite or dialogue.

Thanks. I will do so.

And here is the answer from MNC:

Quote

there asses don't match the frostspider's so the ovipositor ends up floating in the air attached to nothing.

What I don't like about them is the reason why their support will not be implemented in MNC

Posted
38 minutes ago, ppcl107 said:

Error: Method LocationTest not found on slac_Utility

 

Aroused Creatures has not been installed correctly. Reinstall and make sure that it overrides everything. This is unlikely to fix the CTD issue.

 

The CTD is more likely to be caused by incompatible or corrupt creature meshes. Ensure that any creature mods you have installed are for Special Edition. Check the support thread for these mods as there may be common issues with particular models which might be repaired or replaced.

Posted
On 2021/11/6 at AM1点09分, Sailing Rebel said:

 

Aroused Creatures 未正确安装。重新安装并确保它覆盖所有内容这不太可能解决 CTD 问题。

 

CTD 更有可能是由不兼容或损坏的生物网格引起的。确保您安装的任何生物模组都适用于特别版。检查这些 mod 的支持线程,因为可能会修复或更换特定型号可能存在常见问题。

I will try to reinstall

thanks!

Posted

Hi,

 

Could anyone help me with a small problem.

I have this installed and a bunch of other mods, this one works perfectly, except for one follower.

I have a follower named Ceraph the succubus, she does not want to participate in this mod at all.

I can force her with dialogue, but she doesn't participate automatically like the rest of my followers.

 

Anyone have any ideas why this happens?

 

Thank you for any help.

Posted
1 hour ago, handler1234 said:

I have a follower named Ceraph the succubus, she does not want to participate in this mod at all.

I can force her with dialogue, but she doesn't participate automatically like the rest of my followers.

After a round of auto engagements take a look at the Aroused Creatures MCM > Help page which lists recent engagement failures. Highlight a failure code to see an explanation and possible solution at the bottom of the interface.

Posted

Thank you for the answer, however Ceraphs name does not appear on the list at all.

I put it to very frequent scans like every 5 secs no cd lots of creatures. Still not a single time was Ceraph mentioned in the failed list.

It's like she doesn't exist at all to the program.

Posted
1 hour ago, handler1234 said:

Thank you for the answer, however Ceraphs name does not appear on the list at all.

I put it to very frequent scans like every 5 secs no cd lots of creatures. Still not a single time was Ceraph mentioned in the failed list.

It's like she doesn't exist at all to the program.

Sounds like she is falling foul of the conditions on the scanning system, could be a keyword issue.

 

Can you link to the mod adding this follower?

Posted
4 hours ago, handler1234 said:

Thank you for the response

 

Here is the mod I use, the special edition one.

 

She seems to be working with sexlab working girl just fine.

As I suspected the NPC scanner was using some overly restrictive keyword filtering so the cloak target spell was not affecting that NPC.

 

Now I should warn you that I'm deep into the next update, but I don't think I've made any changes to the ESP that would not allow it to work with scripts from the previous version. So try this with caution:

 

SexLab Aroused Creatures.esp

 

I recommend completely replacing the old ESP with this one rather than just overriding it in MO2/Vortex so that it will be overwritten by the next update. Otherwise it's too easy too forget when updating later and screw up your game.

Posted

When an event happens 2 bars appear on the bottom right of my screen, I'm pretty sure they have to do with the struggle option, but I want to know what they mean as I can't quite figure it out. Thanks for any help!

Posted (edited)
23 minutes ago, tracer_123 said:

When an event happens 2 bars appear on the bottom right of my screen, I'm pretty sure they have to do with the struggle option, but I want to know what they mean as I can't quite figure it out. Thanks for any help!

 

I'm pretty sure they are related to "separate orgasm" option in SL MCM animations section.

 

Edited by PippinTom
wrong answer
Posted
11 minutes ago, tracer_123 said:

When an event happens 2 bars appear on the bottom right of my screen, I'm pretty sure they have to do with the struggle option, but I want to know what they mean as I can't quite figure it out. Thanks for any help!

It just shows the creature stamina at the top and the player stamina at the bottom.

 

Struggling depletes both partners' stamina. If the creature's stamina reaches zero first then the PC escapes. If the PC's stamina reaches zero first then they can no longer resist. If the creature reaches orgasm before either are depleted then the top bar turns white, the PC can no longer struggle against that partner as the deed is done and they technically lost the battle.

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