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Posted
2 hours ago, Prymerion said:

But when unchecking a creature in "allowed cresatures" it also disables the ability to automatically consensual sex with NPCs, right?

No, in 4.09 the Allowed Creatures options only apply to automatic engagements. Direct or dialogue invitation should bypass them and most other restrictions.

 

Also, there is no "unchecking" for the Allowed Creatures options in 4.09. If you are still seeing checkboxes rather than gender-based options in that menu, it means Aroused Creatures is not up-to-date or the scripts are being overridden.

Posted (edited)

After upgrading to 4.09, the options stopped working:


 

Allow Enemy Creatures

Allow Hostile Engagements

 

What is the problem? All the fun of the mod is gone :(

 

 

And further. If Crouch_Effect is enabled in "allow", then after the last update of SexLab the animation always ends

getting up the PC and the queue immediately collapses. If I have time to sit down, the line won't break.

 

Edited by feodor.icon
Posted
2 hours ago, feodor.icon said:

After upgrading to 4.09, the options stopped working:


 

Allow Enemy Creatures

Allow Hostile Engagements

 

What is the problem? All the fun of the mod is gone :(

 

 

And further. If Crouch_Effect is enabled in "allow", then after the last update of SexLab the animation always ends

getting up the PC and the queue immediately collapses. If I have time to sit down, the line won't break.

 

Confirming that crouch setting are being applied inappropriately during queue progression. Looks like this issue predates 4.09 though.

 

I'll need to do some testing for the combat/hostile overrides. But keep in mind that these options are not intended for normal use. There are solutions such as combat sex mods that actually do the work necessary for such engagements to make sense and operate without actually ruining combat. For instance, there is a configurable surrender key in SexLab Defeat.

Posted
14 minutes ago, Sailing Rebel said:

 

I'll need to do some testing for the combat/hostile overrides. But keep in mind that these options are not intended for normal use. There are solutions such as combat sex mods that actually do the work necessary for such engagements to make sense and operate without actually ruining combat. For instance, there is a configurable surrender key in SexLab Defeat.

 

I already have Naked Defeat installed. Another is not needed. To simplify - I, for example, act out a succubus assassin. I need to sneak up on the Hateful

creature (falmer, draugr ...) and initiate an orgy at the moment of which I will take their lives. This is not the only option. But it is descriptive. There shouldn't be a fight. This expands the possibilities and your mod was just perfect. ( and + Sl_triggers)

 

  • 2 weeks later...
Posted

Just make it so the fucking creatures seek out people jesus fuck, How hard is it to combine Defeat and Aroused creatures, Nobody on here WANTS FRIENDLY creatures. They want immersion, being chased by a bear or dragon wanting to fuck. 

And then either fucking it up before it happens, or getting fucked up. 

 

Posted

Like explain to me how this mod never worked the way I wanted it to, and the only reason I came back to it was because while playing Skyrim again, a Dragon in the sky had red dialogue on my screen saying it sensed the arousal of my character, thats never happened before and it swooped down after her. Not once has that ever happened, so now that im trying to test how that works, You are telling me this mod is intended for friendly? The dragon isnt friendly so how did it work like that?

 

Posted (edited)

much as i did admittedly get annoyed when dis mod in LE would interfere with Defeat & others like it, i kinda grew used to it especially when I could simply add really specific circumstances to the conditions so they wouldnt interfere like requiring crouching among other things & now that hostiles cant touch me with dis mod at all, i miss it lmao

 

with dat in mind, anybody here know how to increase duration of illusion spells??? ?

 

I do gotta ask, what is the chase/capture function even for if not for hostile creatures? dats wat really surprises me if hostiles cant touch me anymore. is it really only for when a dog, horse, etc wants the player (i dont even have those races enabled, only humanoid hostiles like falmer & draugr)? And on top of that, why allow us to allow/disallow every creature race when the majority is normally hostile anyways? Seems kinda wasted if thats the case IMO

Edited by LesboIsBesto
Posted
5 hours ago, smallgeese said:

How hard is it to combine Defeat and Aroused creatures

Not hard at all. Just install Defeat and Aroused Creatures together. AC has been designed to work with Defeat.

 

If you just want to have sex with the creatures attacking you, then hit K during combat to surrender (assuming you have Player as Victim enabled in Defeat).

 

5 hours ago, smallgeese said:

red dialogue on my screen saying it sensed the arousal of my character, thats never happened before

"Red dialogue" doesn't come from AC.

 

You'll get white notifications (if they are enabled) in the top left for engagement messages. You will get color notifications (red or green depending on validity) when using the target select key (Default N) used to choose actors as third-party participants in dialogue invitation.

 

2 hours ago, LesboIsBesto said:

I do gotta ask, what is the chase/capture function even for if not for hostile creatures? dats wat really surprises me if hostiles cant touch me anymore. is it really only for when a dog, horse, etc wants the player (i dont even have those races enabled, only humanoid hostiles like falmer & draugr)? And on top of that, why allow us to allow/disallow every creature race when the majority is normally hostile anyways? Seems kinda wasted if thats the case IMO

Yes, as stated in the first line of the mod description, this mod is for friendly creatures.

 

Back in 2014 this mod originated as a replacement for one called Lover's Victim: Dogs & Horses, the name for which was a strong indication of what players could expect at the time. These days you can use mods like One With Nature to pacify most hostile creatures (though it can be a bit buggy, especially when added mid-game), and any number of pet, summon and roll play mods that will give you access to other friendly races.

 

This is the thing to understand: when a creature is friendly, like those modded pets and summons and ally races, most of Defeat's functions become unavailable. This is where Aroused Creatures steps in by providing an immersive way to handle sex with those creatures.

 

If you are looking for sex with hostile creatures, then Defeat already does this. If you don't want the attacking creature to down you before starting sex, then just hit K to surrender.

Posted

Im currently checking through this forum for possible solutions, but I have uninstalled and reinstalled, cleaned sex lab registry, reloadded and re registered animations, multiple times. 

While trying to trouble shoot this issue, I am making some progress as in the help codes change from, NOVICTIM, NOANIMS, or w.e 

I even got the bump or knock down animation to happen, but then it will say the Dragon has no suitable animation. 

Here is whats going on in the console command, Im pretty sure and fairly certain everything is installed. 

 

20220107130026_1.jpg

Posted
Just now, smallgeese said:

Im currently checking through this forum for possible solutions, but I have uninstalled and reinstalled, cleaned sex lab registry, reloadded and re registered animations, multiple times. 

While trying to trouble shoot this issue, I am making some progress as in the help codes change from, NOVICTIM, NOANIMS, or w.e 

I even got the bump or knock down animation to happen, but then it will say the Dragon has no suitable animation. 

Here is whats going on in the console command, Im pretty sure and fairly certain everything is installed. 

 

20220107130026_1.jpg

I spawned multiple dragons, because 1 was doing the same thing, so I became irritated and eventually 100 were spawned. All of them try to pursue me and my follower. 

 

Posted
14 minutes ago, smallgeese said:

I spawned multiple dragons, because 1 was doing the same thing, so I became irritated and eventually 100 were spawned. All of them try to pursue me and my follower. 

 


I m trying to get another log to pop up, It said something about Actor cant because it was flying, like the dragon is flying. and dragon rend dont work either. 

But its not just dragons, Foxes, saber cats, other creatures are not interested in banging. 

Posted
6 minutes ago, smallgeese said:

Im currently checking through this forum for possible solutions, but I have uninstalled and reinstalled, cleaned sex lab registry, reloadded and re registered animations, multiple times. 

While trying to trouble shoot this issue, I am making some progress as in the help codes change from, NOVICTIM, NOANIMS, or w.e 

I even got the bump or knock down animation to happen, but then it will say the Dragon has no suitable animation. 

Here is whats going on in the console command, Im pretty sure and fairly certain everything is installed.

The noanims failure is the first thing to deal with. This means that either that there are no animations enabled for dragons which is unlikely, or that the SL animation registry is out of sync and not returning the animations when called, which will require Rebuild & Clean followed by reconfiguration and registration of any SLAL packs.

 

The novictim failure simply means that there were no victims found within the engage radius around the creature. You can see this in the console output with the FindNPCs located 0 actors.

 

That last failure in the console, menu, is literally because the console is open. Menus stop engagements because doing complex stuff while various interfaces are open can lead to some game-breaking results.

 

Now, the other thing with that image is that both the player and the creatures are flying. This is a very particular problem in Skyrim where flying actors break a bunch of conditions. In order for some tests to produce valid results the actors need to be in contact with the navmesh. Ironically even the test to see if actors are flying is not reliable. Both AC and SL actively try to filter out flying actors to avoid issues but, as you can see, it does not always work.

 

I just tested with a dragon spawned on the ground using Hentai Creatures and he was able to engage both PC and NPCs automatically. However dragons are notoriously buggy in SL so YMMV.

Posted
15 hours ago, Sailing Rebel said:

Yes, as stated in the first line of the mod description, this mod is for friendly creatures.

 

Back in 2014 this mod originated as a replacement for one called Lover's Victim: Dogs & Horses, the name for which was a strong indication of what players could expect at the time. These days you can use mods like One With Nature to pacify most hostile creatures (though it can be a bit buggy, especially when added mid-game), and any number of pet, summon and roll play mods that will give you access to other friendly races.

 

This is the thing to understand: when a creature is friendly, like those modded pets and summons and ally races, most of Defeat's functions become unavailable. This is where Aroused Creatures steps in by providing an immersive way to handle sex with those creatures.

 

If you are looking for sex with hostile creatures, then Defeat already does this. If you don't want the attacking creature to down you before starting sex, then just hit K to surrender.

I mentioned earlier I worked dis mod with Defeat in LE right? I just like havin more than one method for hostiles & I prefer dis mod over ones like One with Nature. At 1st Aroused would interfere & usually break Defeat in LE because the pacification from surrendering would make Aroused shove its way in mid-Defeat & restart the fight, but by turnin on the crouch effect & changing the arousal settings, it stopped that & got the 2 mods to play nicer together. Plus I could still get it from hostiles if I was out of combat like in a dungeon or cave, which was fine for me since it doesnt start combat or break my stealth.

 

That bein said, I do like the improvements made like the invite & command features, especially cuz it made gettin sex from "hostiles" possible with mods like Death Alternative's falmer enslavement & potentially SE's SD+ by the look of things (havent installed yet), whereas Aroused would never kick in for me while under LE's SD+ enslavement at least.

Posted
2 hours ago, LesboIsBesto said:

I just like havin more than one method for hostiles & I prefer dis mod over ones like One with Nature. At 1st Aroused would interfere & usually break Defeat in LE because the pacification from surrendering would make Aroused shove its way in mid-Defeat & restart the fight, but by turnin on the crouch effect & changing the arousal settings, it stopped that & got the 2 mods to play nicer together. Plus I could still get it from hostiles if I was out of combat like in a dungeon or cave, which was fine for me since it doesnt start combat or break my stealth.

There are some fundamental misunderstandings here.

 

One With Nature is a complimentary mod that can be used to make wild creatures friendly and therefore accessible to AC.

 

The Defeat conflict issue was fixed back in the LE days. You can see the Defeat compatinility option enabled by default under Other Settings which is used to filter out creatures in active Defeat scenes.

 

If the creatures are hostile, then you are in combat. This is actually an infuriating "feature" of the Skyrim engine that hostility can only be reliably measured while in combat.

 

If you want to have sex with the attacking draugr instead of fighting it, then hit K. This is built into Defeat, which also handles concurrent attackers and all the other messy stuff involved in combat and is going to be a lot less buggy than the old AC accidentally picking up hostiles.

Posted

Hello,

I currently have the downgraded Version of SE and checked that all my mods are for SE and not AE.
 

For Some reason, I can't get the invite animations to work.

Whenever I try, it just says "Using invite forced greet alias for ..." in the console with debug mode.

I tried it with the 4.09 and 4.08 Version of the Mod.

 

Anyone has an idea why that is?

Thank you in advance.

Posted
20 minutes ago, some bird said:

Hello,

I currently have the downgraded Version of SE and checked that all my mods are for SE and not AE.
 

For Some reason, I can't get the invite animations to work.

Whenever I try, it just says "Using invite forced greet alias for ..." in the console with debug mode.

I tried it with the 4.09 and 4.08 Version of the Mod.

 

Anyone has an idea why that is?

Thank you in advance.

Under Aroused Creatures MCM > Dialogue & Interaction > Invitation make sure that Play Invite Animation is enabled and that Invite Opens Horse/Creature Dialogue options are disabled.

Posted (edited)

found something weird, the invite function for AC is setting my boots to unstrippable in SexLab's Strip Editor, why is that? I usually dont even touch it unless I need to but when my player strips down for the invite animation, she does always leave her feet armor in slot 37 on & it sets to Never Remove so it stays on during sex.

Edited by LesboIsBesto
Posted
22 minutes ago, Sailing Rebel said:

Under Aroused Creatures MCM > Dialogue & Interaction > Invitation make sure that Play Invite Animation is enabled and that Invite Opens Horse/Creature Dialogue options are disabled.

Thank you, I am stupid.
I had the "opens dialogue" option checked for some reason.

Posted
5 minutes ago, LesboIsBesto said:

found something weird, the invite function for AC is setting my boots to unstrippable in SexLab's Strip Editor, why is that? I usually dont even touch it unless I need to but when my player strips down for the invite animation, she does always leave her feet armor in slot 37 on & it sets to Never Remove so it stays on during sex.

Aroused Creatures does not alter strip behaviour for individual items at all.

 

In SexLab > Strip Item Editor make sure the boots are set to either default (---) or Always Remove.

 

The invite animation is always treated as consensual. SexLab has separate strip options for consensual (normal) and aggressive scenes which are selected at the top of the menu, make sure the boots are set to strip in normal animations. These settings are overridden by the Always/Never Remove settings in the Strip Item Editor.

Posted (edited)
1 hour ago, Sailing Rebel said:

Aroused Creatures does not alter strip behaviour for individual items at all.

 

In SexLab > Strip Item Editor make sure the boots are set to either default (---) or Always Remove.

 

The invite animation is always treated as consensual. SexLab has separate strip options for consensual (normal) and aggressive scenes which are selected at the top of the menu, make sure the boots are set to strip in normal animations. These settings are overridden by the Always/Never Remove settings in the Strip Item Editor.

i never even touched it in the 1st place though, so it should've been stripped from the start. I'm telling you, using the invite command is setting the boots to unstrippable as it's always the only armor piece the strip/invite animations don't remove. I even recorded it to show you what happens. This time I put all my gear to always remove & the boots are always the only one that stays equipped. I even have a 2nd video I can upload where I tried different boots that go in the same slot to make sure it wasn't some glitch associated with that one piece. I also checked every MCM, no other mod that could somehow be the cause of this is using neither the hotkey displayed in the recording or the hotkey I typically use, numpad forward slash.

Edited by LesboIsBesto
Posted (edited)
1 hour ago, LesboIsBesto said:

i never even touched it in the 1st place though, so it should've been stripped from the start. I'm telling you, using the invite command is setting the boots to unstrippable as it's always the only armor piece the strip/invite animations don't remove. I even recorded it to show you what happens. This time I put all my gear to always remove & the boots are always the only one that stays equipped. I even have a 2nd video I can upload where I tried different boots that go in the same slot to make sure it wasn't some glitch associated with that one piece. I also checked every MCM, no other mod that could somehow be the cause of this is using neither the hotkey displayed in the recording or the hotkey I typically use, numpad forward slash.

Check the boots in More Informative Console or xEdit and see if it has the SexLabNoStrip keyword (or any "NoStrip" keyword). This keyword appears to override all other settings in SLs strip options.

 

ETA: and if you find that keyword in xEdit you can just remove it from the boots.

Edited by Sailing Rebel
Posted (edited)
2 hours ago, Sailing Rebel said:

Check the boots in More Informative Console or xEdit and see if it has the SexLabNoStrip keyword (or any "NoStrip" keyword). This keyword appears to override all other settings in SLs strip options.

 

ETA: and if you find that keyword in xEdit you can just remove it from the boots.

 

checked in both xEdit & MIC Console, no keywords regarding SexLab or stripping in either case

 

1477878550_Screenshot(252).png.59fa65dbbf0f6b955f9bc181373bcd87.png

 

1739050088_TheElderScrollsVSkyrimSpecialEditionScreenshot2022_01.09-03_03_46_15.png.3ff77d8e747a787617bc70e2af6ff059.png

 

I discovered something though, not every pair of boots is getting the never remove tag attached to it when I use the invite like I thought. Its only boots with a Heels offset, like the boots pictured and those from other mods like TAWOBA. However like I did suspect, wearing said "heels" boots & using the invite function still reattaches the never remove tag even if I remove it. Next I tried Matchmaker's sex spell to see if all methods of starting sex were affected & it also left the boots equipped. I also attempted to start sex through Defeat but I couldnt surrender to the creatures I was using to test all this.

 

That's where I realized I now have a much more massive issue. I realized my current playthrough wont allow Defeat to use creatures because none of the creatures races appear in either the enabled or disabled list. Then when i try to start a new game, it just hangs in the logo screen indefinitely. So ontop of SexLab or something else endlessly attaching never strip tags to all "heels" boots, Defeat wont work on creatures & I cant even start a new game, even though I can keep launching & playing my other 2 saves barring those 1st 2 issues. 

 

EDIT: managed to load the playthrough I had before this one, & both the heels strip glitch & Defeat glitch going on here isnt happening at all over there. So im ready to just nuke this current playthrough for a new one, if only the game would let me start a new playthrough that is.

Edited by LesboIsBesto
Posted
On 1/9/2022 at 8:25 AM, LesboIsBesto said:

EDIT: managed to load the playthrough I had before this one, & both the heels strip glitch & Defeat glitch going on here isnt happening at all over there. So im ready to just nuke this current playthrough for a new one, if only the game would let me start a new playthrough that is.

Might be too late now after the outage, but you could try clearing the Strip Overrides under SexLab MCM > Rebuild & Clean.

Posted
On 12/29/2021 at 4:22 AM, Sailing Rebel said:

I'll need to do some testing for the combat/hostile overrides. But keep in mind that these options are not intended for normal use

 

Can we hope that sex with hostile creatures will work in the next version?

Posted
3 hours ago, feodor.icon said:

Can we hope that sex with hostile creatures will work in the next version?

It's not a priority as the override option is only there for testing purposes.

 

If you want sex with creatures during combat, then use a mod that is actually designed for it, like Defeat.

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