Sailing Rebel Posted August 11, 2021 Author Posted August 11, 2021 6 hours ago, Tovoklar said: So I have an animation issue. I have MNC installed and Creature Framework shows the animations are there and yet Aroused Creatures says that those various creatures have no animations. The only ones working are horse, dog, bear, and a few others, but certainly not all of them. Not sure what the deal is. Sounds like an SL animation registry issue. Go to SexLab MCM > Rebuild & Clean, click on Clean System and follow the guidance in the popups. you will need to reconfigure SL afterwards and re-register your SLAL packs.
Tovoklar Posted August 12, 2021 Posted August 12, 2021 Thank you so very much once again. You've saved me twice today. If I could give you a hug... I wouldn't because I'm not that kind of person, lol, but the sentiment is there.
Tovoklar Posted August 13, 2021 Posted August 13, 2021 I discovered another small issue that I'm not too worried about, but I was curious all the same. I still can't interact with horkers. The animation is there and registered, SLAC sees it, when I mark the horker it comes up with green text, I try to engage with the horker and it says it isn't interested. I checked SLAC failed interactions and it says there are no anims even though the horker animation is listed in SLAC. Gender requirements should be met and so was arousal state. Just kind of wierd. The horker has animations according to SLAC, but it doesn't according to SLAC? lol Any who I'm not too worried about it.
Sailing Rebel Posted August 13, 2021 Author Posted August 13, 2021 12 hours ago, Tovoklar said: I discovered another small issue that I'm not too worried about, but I was curious all the same. I still can't interact with horkers. The animation is there and registered, SLAC sees it, when I mark the horker it comes up with green text, I try to engage with the horker and it says it isn't interested. I checked SLAC failed interactions and it says there are no anims even though the horker animation is listed in SLAC. Gender requirements should be met and so was arousal state. Just kind of wierd. The horker has animations according to SLAC, but it doesn't according to SLAC? lol Any who I'm not too worried about it. Just tested with Horker animations from MNC and Billyy's and everything seems to be functioning normally.  You can list the specific animations for horkers under SLAC MCM > Aggressive Animations > List Animations and filter by race (note that the animation lists can be pretty slow to respond). Check the tags for each and see if there is anything that might causing it the animations to be rejected such as the gender tags (FC, MC, etc).
Tovoklar Posted August 13, 2021 Posted August 13, 2021 (edited) Hmmm. The only tag I see that could be it is ' llibsky ', but the Deer animation has been working and it has the same tags plus ' doggystyle '. My character is female, but the animation is tagged ' FC ' so I assume it should work right? Edited August 13, 2021 by Tovoklar
Sailing Rebel Posted August 13, 2021 Author Posted August 13, 2021 1 hour ago, Tovoklar said: Hmmm. The only tag I see that could be it is ' llibsky ', but the Deer animation has been working and it has the same tags plus ' doggystyle '. My character is female, but the animation is tagged ' FC ' so I assume it should work right? At this stage to find out what's happening there I would need to see a papyrus log for a game in which SLAC Debug was enabled and you were unable to start and animation with a horker.
Lillithcometh Posted August 13, 2021 Posted August 13, 2021 Hey, not sure what happened, but I no longer get engagements to trigger. Nothing changed except the other day I start up my save and the creatures no longer chase, sense arousal, follow in hopes for invite….nothing. I’m still able to use the hot key to invite, and my crouch is set to nothing (my previous issue was the crouch feature interested) and nothing is generating in the debug section to show its attempting to search for engagements, in fact it’s not generating anything….any ideas?
Sailing Rebel Posted August 13, 2021 Author Posted August 13, 2021 2 hours ago, lightspeed77 said: Hey, not sure what happened, but I no longer get engagements to trigger. Nothing changed except the other day I start up my save and the creatures no longer chase, sense arousal, follow in hopes for invite….nothing. I’m still able to use the hot key to invite, and my crouch is set to nothing (my previous issue was the crouch feature interested) and nothing is generating in the debug section to show its attempting to search for engagements, in fact it’s not generating anything….any ideas? Save your current profile then load the default profile and see if it starts working again. If it does then it's going to be a problem with the configuration.  Otherwise I will need to see a papyrus log for a game in which the Aroused Creatures MCM > General Settings > Debug option is enabled.
Tovoklar Posted August 14, 2021 Posted August 14, 2021 Gonna need help getting that papyrus log, never done it before.
Sailing Rebel Posted August 14, 2021 Author Posted August 14, 2021 7 hours ago, Tovoklar said: Gonna need help getting that papyrus log, never done it before. Manually enable papyrus logging: https://www.nexusmods.com/skyrim/articles/368/ Â Or you can use BethINI to apply these settings.
hhmmno Posted August 14, 2021 Posted August 14, 2021 Having a difficult time with certain creatures having "no animations", even though the packs are installed and working fine with other creatures. Noticeably, all of the creatures that don't work do not appear in the "allowed creatures" tab at all. They aren't disabled, they just don't show up in that list. e.g. Centurions, Storm Atronachs, Netches, and other things. I'll post my log to see if anyone can figure what's going on.  [08/14/2021 - 11:05:38AM] [CF][Framework] Creature Framework is done initialising [08/14/2021 - 11:05:38AM] [CF][Main Quest] The cloak is being applied for the first time since game load [08/14/2021 - 11:05:38AM] [CF][Framework] Activating actor ["Storm Atronach" [Actor < (FF000CF7)>]] [08/14/2021 - 11:05:39AM] [CF][Creature] Started on ["Storm Atronach" [Actor < (FF000CF7)>]] with race/skin ["Storm Atronach" [Race <AtronachStormRace (000131F7)>]]["" [Armor < (0006881E)>]] [08/14/2021 - 11:05:39AM] [CF][Creature] Update being forced on ["Storm Atronach" [Actor < (FF000CF7)>]]; havingSex=False savedOverrideArousal=0 arousalSource=0 [08/14/2021 - 11:05:39AM] [CF][Creature] ["Storm Atronach" [Actor < (FF000CF7)>]] unaroused [08/14/2021 - 11:05:39AM] [CF][Creature] Not equipping normal armour on ["Storm Atronach" [Actor < (FF000CF7)>]]; there is no normal armour; gender=1 [08/14/2021 - 11:05:39AM] Defeat: SetAggressors / Aggressors slots - [None, None, None, None, None] [08/14/2021 - 11:05:39AM] Defeat: SetAggressors / Accomplices slots - [[masterambushscript < (FF000D14)>], [masterambushscript < (FF000D15)>], [masterambushscript < (FF000D16)>], [masterambushscript < (FF000D1D)>], [Actor < (FF000DAB)>]] [08/14/2021 - 11:06:14AM] [SD] Humanoid Enslavement check with actor [ [Actor < (FF000CF7)>] ] - FAILED [08/14/2021 - 11:06:14AM] [SD]       Actor is not an NPC - [08/14/2021 - 11:06:15AM]          _SD::actorFactionInList akActor:[Actor < (FF000CF7)>] found:False [08/14/2021 - 11:06:15AM]          _SD::actorInBannedFactions akActor:[Actor < (FF000CF7)>] found:False [08/14/2021 - 11:06:15AM] [SD] Searching for a racial match for [Race <AtronachStormRace (000131F7)>] [08/14/2021 - 11:06:16AM] [SD] Creature Enslavement check with actor [ [Actor < (FF000CF7)>] ] - FAILED [08/14/2021 - 11:06:17AM] Defeat: SetAggressors / Aggressors slots - [None, None, None, None, None] [08/14/2021 - 11:06:17AM] Defeat: SetAggressors / Accomplices slots - [[masterambushscript < (FF000D14)>], [masterambushscript < (FF000D15)>], [masterambushscript < (FF000D16)>], [masterambushscript < (FF000D1D)>], [Actor < (FF000DAB)>]] [08/14/2021 - 11:06:17AM]          _SD::actorFactionInList akActor:[Actor < (FF000CF7)>] found:False [08/14/2021 - 11:06:17AM]          _SD::actorInBannedFactions akActor:[Actor < (FF000CF7)>] found:False [08/14/2021 - 11:06:21AM] [CF][Main Quest] Player casting target puppet spell [08/14/2021 - 11:06:21AM] [CF][Framework] Set puppet to ["Storm Atronach" [Actor < (FF000CF7)>]] [08/14/2021 - 11:06:23AM] Defeat: SetAggressors / Aggressors slots - [None, None, None, None, None] [08/14/2021 - 11:06:23AM] Defeat: SetAggressors / Accomplices slots - [[masterambushscript < (FF000D14)>], [masterambushscript < (FF000D15)>], [masterambushscript < (FF000D16)>], [masterambushscript < (FF000D1D)>], [Actor < (FF000DAB)>]] [08/14/2021 - 11:06:28AM] SEXLAB - AnimCache: HIT[0] -- 2:Vaginal::False
Sailing Rebel Posted August 14, 2021 Author Posted August 14, 2021 30 minutes ago, hhmmno said: Having a difficult time with certain creatures having "no animations", even though the packs are installed and working fine with other creatures. Noticeably, all of the creatures that don't work do not appear in the "allowed creatures" tab at all. They aren't disabled, they just don't show up in that list. e.g. Centurions, Storm Atronachs, Netches, and other things. I'll post my log to see if anyone can figure what's going on. Sounds like an issue with the SexLab animation registry.  Try resetting the animation registry under SexLab MCM > Rebuild & Clean. You'll need to re-register your SLAL packs afterwards.  If that doesn't work then you'll need to use the Clean System option and follow the guidance in the popups.
Tovoklar Posted August 14, 2021 Posted August 14, 2021 I believe this is the relevant papyrus info you need, let me know if I'm wrong. Â [08/14/2021 - 04:16:29PM] [slac] GetCreatureAnimationsByRaceTags (fallback female) returned 1 non-specific animations for Horker [000839C2], Bessy [00000014] and 0 others (FC) [08/14/2021 - 04:16:29PM] [slac] StartSex filtering took 0.764160 seconds [08/14/2021 - 04:16:29PM] [slac] anim MNC (Horker) Sex (Vaginal,Horker,Bestiality,llibsky,MNC,FC,CF) [08/14/2021 - 04:16:29PM] SEXLAB - Thread[0]Â - Entering Making State [08/14/2021 - 04:16:29PM] SEXLAB - NOTICE: ValidateActor(Bessy) -- TRUE -- HIT [08/14/2021 - 04:16:29PM] SEXLAB - ActorAlias[Bessy] SetActor([Actor < (00000014)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (09061EEF)>] [08/14/2021 - 04:16:30PM] recursive:0 [08/14/2021 - 04:16:30PM] recursive:1 [08/14/2021 - 04:16:30PM] SEXLAB - NOTICE: ValidateActor(Horker) -- FALSE -- They are valid creature type, but have no valid animations currently enabled or installed. [08/14/2021 - 04:16:30PM] recursive:2 [08/14/2021 - 04:16:30PM] Info: SEXLAB - FATAL - Thread[0] AddActor(Horker) - AddActor(Horker) -- Failed to add actor -- They are not a valid target for animation stack: Â Â Â <unknown self>.Debug.TraceStack() - "<native>" Line ? Â Â Â [SexLabThread00 (09061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1269 Â Â Â [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActor() - "sslThreadModel.psc" Line ? Â Â Â [slac_Utility (10003322)].slac_utility.StartCreatureSex() - "slac_Utility.psc" Line 2337 Â Â Â [ (10016B66)].slac_Pursuit_00_Scene_Script.Fragment_23() - "slac_Pursuit_00_Scene_Script.psc" Line 68 [08/14/2021 - 04:16:30PM] recursive:3 [08/14/2021 - 04:16:30PM] recursive:4 [08/14/2021 - 04:16:30PM] recursive:5 [08/14/2021 - 04:16:30PM] SEXLAB - ActorAlias[Bessy] ClearAlias([Actor < (00000014)>] / [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (09061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly. [08/14/2021 - 04:16:30PM] recursive:6 [08/14/2021 - 04:16:31PM] SEXLAB - Thread[0] StartThread() ERROR - Cannot start thread while not in a Making state [08/14/2021 - 04:16:31PM] [slac] Nothing to unstrip for Bessy [00000014] [08/14/2021 - 04:16:32PM] [slac] Cleaning player data [08/14/2021 - 04:16:32PM] [slac] Bessy [00000014] cleaned [08/14/2021 - 04:16:32PM] [slac] Horker [000839C2] cleaned [08/14/2021 - 04:16:32PM] [slac] no animations found for Horker [000839C2], Bessy [00000014] and 0 others [08/14/2021 - 04:16:32PM] [slac] The aroused Horker has lost interest in you [08/14/2021 - 04:16:33PM] [slac] Nothing to unstrip for Bessy [00000014]
Sailing Rebel Posted August 14, 2021 Author Posted August 14, 2021 (edited) 1 hour ago, Tovoklar said: [08/14/2021 - 04:16:29PM] [slac] anim MNC (Horker) Sex (Vaginal,Horker,Bestiality,llibsky,MNC,FC,CF) [08/14/2021 - 04:16:30PM] SEXLAB - NOTICE: ValidateActor(Horker) -- FALSE -- They are valid creature type, but have no valid animations currently enabled or installed. [08/14/2021 - 04:16:30PM] Info: SEXLAB - FATAL - Thread[0] AddActor(Horker) - AddActor(Horker) -- Failed to add actor -- They are not a valid target for animation Presumably you are able to animate with other creatures? It seems there is something wrong with the animation registry here since parts of the system are saying that the creature can be animated and others are not. Â Make sure SexLab is not being overridden by anything. Use the Rebuild & Clean > Clean System option again then save, quit, and load afterwards. Â If there is still an issue make a new full log and post it to the SexLab Beta support thread along with an exact description of the circumstances: what you did, what you expected to happen and what actually happened. Edited August 14, 2021 by Sailing Rebel
hhmmno Posted August 15, 2021 Posted August 15, 2021 14 hours ago, Sailing Rebel said: Sounds like an issue with the SexLab animation registry. Â Try resetting the animation registry under SexLab MCM > Rebuild & Clean. You'll need to re-register your SLAL packs afterwards. Â If that doesn't work then you'll need to use the Clean System option and follow the guidance in the popups. I've been stuck on this for a week because I thought I already did that. Apparently not. Thank you, I finally got it working!
Penniparaso Posted August 25, 2021 Posted August 25, 2021 I dunno why but the invite key does not work at all, any fix?
Sailing Rebel Posted August 25, 2021 Author Posted August 25, 2021 4 hours ago, R3ACT3M said: Most creatures will die way before they are able to knock the player down. Which makes me wish a mod like this existed for hostile creatures ;-; Defeat has a surrender option and there are a few mods around to address enemy scaling so wolves and other creatures can remain a threat.
Sailing Rebel Posted August 25, 2021 Author Posted August 25, 2021 7 minutes ago, katrina2333 said: I dunno why but the invite key does not work at all, any fix? After trying to invite a creature go to the Aroused Creatures MCM > Help page which will list codes for recent engagement failures. Hover over the codes to see an explanation and possible solution at the bottom of the interface.
Sailing Rebel Posted August 26, 2021 Author Posted August 26, 2021 12 hours ago, R3ACT3M said: Yea but I like the autonomous functions of this mod. Oh well, I wont pester about making changes. Just sucks that I can't find something like this for hostile creatures Defeat is automatic if the creatures are actually a threat and it is configured appropriately (and assuming you are not running into actual bugs). You can tune it so that you are more likely to be knocked down but this naturally means that you need to decide if you are actually to have a chance in a fight or intend to lose constantly in order to see the animations...
Sailing Rebel Posted August 31, 2021 Author Posted August 31, 2021 11 hours ago, R3ACT3M said: Saw the experimental, hostile and combat engage enabled it, saw 1 wolf went to fight it, and the fireworks started happening ? Only issue is that after combat the wolf wasn't hostile again. Need to test it more, but this is already great! I hope you continue to further this feature, as random engagements are a lot sexier than having it be on-hit.   Amazing! Just keep in mind that all those options do is ignore the testing conditions related to hostility and combat state. This does not actually alter the actors' behaviour in any way before or after pursuit and engagement. Nor does it alter the behaviour of any NPCs or creatures not currently pursuing, pursued or engaged.  This means you could be standing at the entrance to a dungeon and a Drauge will pop out of coffin, run up three flights of stairs, through a dozen traps, just to engage the PC... and then Lydia will start killing it during the animation.  OTOH, if that's the intended result then mission accomplished!
skyrim482 Posted September 6, 2021 Posted September 6, 2021 Hey Sailing Rebel I had another random idea for you that fits this mod. Would it be possible to add an "in Heat" function if a player has a pregnancy mod like fertility mode installed. Idea ex- player is on a certain phase in fertility mode that aroused creatures mod checks for. Adds "In heat ' active buff. While in heat dogs / wolves might have a lower arousal requirement to engage the player. And or player consent arousal might be reduced to 0 during this time and gain additional arousal from being mounted. Maybe a separate mcm section to manage that. Just an idea, Thanks again for your work! Also do you plan on supporting 3p group animations that have 2 humans and a creature? There are a few thats been made that are FFC and FMC. It would be cool to ask a follower to join you and a dog for example. Cheers!
Sailing Rebel Posted September 6, 2021 Author Posted September 6, 2021 7 hours ago, skyrim482 said: Hey Sailing Rebel I had another random idea for you that fits this mod. Would it be possible to add an "in Heat" function if a player has a pregnancy mod like fertility mode installed. Idea ex- player is on a certain phase in fertility mode that aroused creatures mod checks for. Adds "In heat ' active buff. While in heat dogs / wolves might have a lower arousal requirement to engage the player. And or player consent arousal might be reduced to 0 during this time and gain additional arousal from being mounted. Maybe a separate mcm section to manage that. Just an idea, Thanks again for your work! Also do you plan on supporting 3p group animations that have 2 humans and a creature? There are a few thats been made that are FFC and FMC. It would be cool to ask a follower to join you and a dog for example. Cheers! I'll take a look at this, but no promises.  6 hours ago, R3ACT3M said: Just out of curiosity https://www.nexusmods.com/skyrimspecialedition/mods/36869 Any plans on using this mod to better the performance of Aroused Creatures? Been seeing a lot of mods replace "cloak" with this. Just curious no pressure That mod is used for start-up distribution to NPCs based on filtered attributes such as keywords. This might otherwise be achieved by running scripts on actors as they are encountered using a continuously firing cloak spell. In contrast what Aroused Creatures needs to do is find creatures near the PC and then actors near those creatures as often as it can. It doesn't need to distribute anything.  Aroused Creatures itself should not cause performance issues for your game. It may on occasion run into issues with long-duration processes but this only affects Aroused Creatures itself and won't impact the game or other mods. AC does use a cloak spell for proximity detection but does not use it to attach scripts.
skyrim482 Posted September 7, 2021 Posted September 7, 2021 12 hours ago, Sailing Rebel said: 20 hours ago, skyrim482 said: Hey Sailing Rebel I had another random idea for you that fits this mod. Would it be possible to add an "in Heat" function if a player has a pregnancy mod like fertility mode installed. Idea ex- player is on a certain phase in fertility mode that aroused creatures mod checks for. Adds "In heat ' active buff. While in heat dogs / wolves might have a lower arousal requirement to engage the player. And or player consent arousal might be reduced to 0 during this time and gain additional arousal from being mounted. Maybe a separate mcm section to manage that. Just an idea, Thanks again for your work! Also do you plan on supporting 3p group animations that have 2 humans and a creature? There are a few thats been made that are FFC and FMC. It would be cool to ask a follower to join you and a dog for example. Cheers! I'll take a look at this, but no promises.  Thanks, and no worries about an expectation. I just like to throw my ideas around on some mod threads if i think its fitting. cheers!
Mark Antony Posted September 9, 2021 Posted September 9, 2021 For some reason it says my auto engages are not working anywhere because the location is not permitted even though I have them all turned on in the MCM.
Sailing Rebel Posted September 9, 2021 Author Posted September 9, 2021 40 minutes ago, Mark Antony said: For some reason it says my auto engages are not working anywhere because the location is not permitted even though I have them all turned on in the MCM. Make sure nothing is overriding the Aroused Creatures scripts, especially not the non-DAR version of Random Invite Animations.
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