dragootaku Posted June 6, 2021 Posted June 6, 2021 On 6/1/2021 at 7:49 PM, Sailing Rebel said: That would do it. Not an xEdit wizard myself but if you examine some of the vanilla clothing you should see what's needed on the mod armor. The armor does have the armorcuirass keyword.
Sailing Rebel Posted June 6, 2021 Author Posted June 6, 2021 1 hour ago, dragootaku said: The armor does have the armorcuirass keyword. And you're sure that armor has not been set as naked in the SexLab Aroused MCM? You'll need to be wearing it when opening the MCM to see the setting. The SexLab Aroused naked armor setting is actually a faction applied to the actor wearing the armor. If you have a long frequency on SLA updates (the default is 15 minutes) then this faction may not be updated promptly. You can reduce the scan delay as low as it will go - never noticed any performance issues with this. You can use More Informative Console to check if the faction is present on the actor.
De_Con_Lenin Posted June 8, 2021 Posted June 8, 2021 Hello Sailing Rebel, First off, thank you so much for all your contributions to the modding community. However, I've run into a bit of a snag recently. SLAC has always worked for me in the past on different characters, however my most recent attempt has had some issues with allowing auto engagements in the cells. I've greenlight passed all mod checks and requirements. no conflicting scripts, and invites work just fine. however, For some reason auto engagements fail and are blocked do to an allowance issue. I have all cell types checked for allowing creatures to engage but yet that isn't being applied for some reason. any support here would be much appreciated. thanks in advance. p.s. PC outfit is set to be considered nude in Sexlab plus creatures are allowed as inviting does work. just not the auto engagements.
Sailing Rebel Posted June 9, 2021 Author Posted June 9, 2021 3 hours ago, De_Con_Lenin said: Hello Sailing Rebel, First off, thank you so much for all your contributions to the modding community. However, I've run into a bit of a snag recently. SLAC has always worked for me in the past on different characters, however my most recent attempt has had some issues with allowing auto engagements in the cells. I've greenlight passed all mod checks and requirements. no conflicting scripts, and invites work just fine. however, For some reason auto engagements fail and are blocked do to an allowance issue. I have all cell types checked for allowing creatures to engage but yet that isn't being applied for some reason. any support here would be much appreciated. thanks in advance. p.s. PC outfit is set to be considered nude in Sexlab plus creatures are allowed as inviting does work. just not the auto engagements. This looks like a compatibility issue with Random Invite Animations. An old version of that mod overrides the SLAC Utility script and prevents recently added location restrictions from working properly. Reinstall Aroused Creatures and make sure that it overrides everything. If you want the RIA animations then check the support thread for that mod for a compatible DAR conversion. 1
De_Con_Lenin Posted June 9, 2021 Posted June 9, 2021 39 minutes ago, Sailing Rebel said: This looks like a compatibility issue with Random Invite Animations. An old version of that mod overrides the SLAC Utility script and prevents recently added location restrictions from working properly. Reinstall Aroused Creatures and make sure that it overrides everything. If you want the RIA animations then check the support thread for that mod for a compatible DAR conversion. Thank you for the help, I would never had thought that RIA would overwrite that. fixed it now.
dragootaku Posted June 12, 2021 Posted June 12, 2021 On 6/6/2021 at 12:16 PM, Sailing Rebel said: And you're sure that armor has not been set as naked in the SexLab Aroused MCM? You'll need to be wearing it when opening the MCM to see the setting. The SexLab Aroused naked armor setting is actually a faction applied to the actor wearing the armor. If you have a long frequency on SLA updates (the default is 15 minutes) then this faction may not be updated promptly. You can reduce the scan delay as low as it will go - never noticed any performance issues with this. You can use More Informative Console to check if the faction is present on the actor. 100% sure.
Sailing Rebel Posted June 12, 2021 Author Posted June 12, 2021 22 minutes ago, dragootaku said: 100% sure. Something else must be going on there as I've just tested this with that exact modded armor (Cassandra Frost Witch Robe) on the PC and the Only When Naked option appears to be working as expected for it. I'll need to see a papyrus log for a game in which Papyrus logging and the SLAC Debug option are enabled and where you encounter this issue.
Tanden22 Posted June 15, 2021 Posted June 15, 2021 (edited) Hey there, I'm having a bug where I can't feed as a werewolf. I just end up looting things instead. Any idea why? The only mods I downloaded before this started happening were SL Kidnapped, ABMM, and this one. EDIT: Apologies, I figured it out. Horny Creatures was fiddling with tags needed for the werewolf mod i have installed to work. A simple switch in the load order fixed it. Edited June 15, 2021 by Tanden22
ElvenWrath Posted June 20, 2021 Posted June 20, 2021 (edited) I'm having an issue where no engagements happen, or even attempt to happen at all. All of my other SL mods work perfectly fine, SLAC just seems to not be working. dropping my papyrus log, any help appreciated, i have no idea what to look for in it papyrus log edit: seems the log was incomplete, checked it again and there was more, updated the log Edited June 20, 2021 by ElvenWrath
Sailing Rebel Posted June 20, 2021 Author Posted June 20, 2021 35 minutes ago, ElvenWrath said: I'm having an issue where no engagements happen, or even attempt to happen at all. All of my other SL mods work perfectly fine, SLAC just seems to not be working. dropping my papyrus log, any help appreciated, i have no idea what to look for in it papyrus log edit: seems the log was incomplete, checked it again and there was more, updated the log A lot errors in that log. looks like there are SLAC scripts installed that are long out of date. Completely uninstall Aroused Creatures, make a new save then reinstall it making sure that it overrides everything.
ElvenWrath Posted June 20, 2021 Posted June 20, 2021 28 minutes ago, Sailing Rebel said: A lot errors in that log. looks like there are SLAC scripts installed that are long out of date. Completely uninstall Aroused Creatures, make a new save then reinstall it making sure that it overrides everything. im sorry to say that im simply dumb. i had the old LE beta version of aroused creatures installed instead of the most recent version from here with the LE tweak mod to convert the SE version to LE. it works fine now that ive got the right stuff installed lmao.
fmilluminatus Posted June 23, 2021 Posted June 23, 2021 (edited) Having an issue where every single creature says "this creature is not interested in mating with you" 100% of the time, and no creatures will ever attempt to mate with the player character or any NPCs. I set every single arousal threshold to zero, enabled MM and FF animations, and still nothing. When I use N highlight and check creatures, they do show up as arroused, but none of them will ever mate. Edit: Nevermind, because Sexlab framework is idiotic, creature animations are disabled unless you turn them on in Sexlab. After that, mod works great. Now all the Dawnstar guards are getting raped by horny horses who were clearly sexually frustrated by SL's stupid default block of creature animations preventing them from getting out their desires... ? Edited June 23, 2021 by fmilluminatus
vito0661513 Posted June 29, 2021 Posted June 29, 2021 Sorry about my poor english. Do you plan to create patch with Demonic Creatures? I wish to see they work together.
Sailing Rebel Posted June 29, 2021 Author Posted June 29, 2021 2 hours ago, vito0661513 said: Sorry about my poor english. Do you plan to create patch with Demonic Creatures? I wish to see they work together. Not familiar with that particular mod. But if the new creatures have the appropriate keywords and there are animations available for them they should work with Aroused Creatures without patching.
BruhMoment4444 Posted June 30, 2021 Posted June 30, 2021 The creatures won't persue or anything. I can't even do the invite thing. I can't open dialog either. I have sexlab, and enabled creature animations. I even have the hentai collar active and equipped.
Sailing Rebel Posted June 30, 2021 Author Posted June 30, 2021 2 hours ago, BruhMoment4444 said: The creatures won't persue or anything. I can't even do the invite thing. I can't open dialog either. I have sexlab, and enabled creature animations. I even have the hentai collar active and equipped. Check the Aroused Creatures MCM > Help page after a failed invite. Hover over the name of the creature or PC to see a description of the cause and potential solutions at the bottom of the menu. Aroused Creatures does not need patching for individual creature support. The creatures just need the ActorTypeCreature keyword and for there to be animations for that race registered in SexLab.
BruhMoment4444 Posted June 30, 2021 Posted June 30, 2021 55 minutes ago, Sailing Rebel said: Check the Aroused Creatures MCM > Help page after a failed invite. Hover over the name of the creature or PC to see a description of the cause and potential solutions at the bottom of the menu. Aroused Creatures does not need patching for individual creature support. The creatures just need the ActorTypeCreature keyword and for there to be animations for that race registered in SexLab. Sexlab and creature framework see the creature but Aroused Creatures doesn't see it as an actor. How can add keywords to creatures or items (like armours)?
Sailing Rebel Posted June 30, 2021 Author Posted June 30, 2021 1 hour ago, BruhMoment4444 said: Sexlab and creature framework see the creature but Aroused Creatures doesn't see it as an actor. How can add keywords to creatures or items (like armours)? Just took a quick look at the mod and it looks like most of the creature use a vanilla race which means they should inherit the normal creature keywords. It should be noted that some of them are actually NPCs and not creatures at all (which means they are using the NPC skeleton and so are not handled by the creature animation system in SexLab). To know what is happening I would need to see a papyrus log for a game in which the issue is seen and where Aroused Creatures Debug option is enabled in the MCM.
CuriousDogman Posted July 15, 2021 Posted July 15, 2021 can't get any creatures to engage in anything. just says they're not interested, when i checked help it says "NOVICTIMS". I went thru Sexlab and Aroused both trying to see what would be preventing the creatures from engaging and couldn't find anything. Creature Animations & Match Gender are both enabled, for example and i've got Hentai Creatures to work properly it just seems for some reason Aroused doesn't want to recognize my character or something along those lines.
Sailing Rebel Posted July 15, 2021 Author Posted July 15, 2021 2 hours ago, CuriousDogman said: can't get any creatures to engage in anything. just says they're not interested, when i checked help it says "NOVICTIMS". I went thru Sexlab and Aroused both trying to see what would be preventing the creatures from engaging and couldn't find anything. Creature Animations & Match Gender are both enabled, for example and i've got Hentai Creatures to work properly it just seems for some reason Aroused doesn't want to recognize my character or something along those lines. NOVICTIMS means that the creature could not find any valid NPC targets within the engage radius. Check the failure codes in the NPC column in the Help page to see why they may not be valid. You might also try increasing the engage radius in the general settings page. Otherwise I would need to see a papyrus log for a game in which the Aroused Creatures Dubus option is enabled and you are seeing the issue.
ck2modfan Posted July 21, 2021 Posted July 21, 2021 Trying a conjurer playthrough... My summons are triggering pursuit and capture. For future release, please consider adding condition of summons being excluded. Thank you for creating an awesome mod!
Sailing Rebel Posted July 21, 2021 Author Posted July 21, 2021 9 hours ago, ck2modfan said: Trying a conjurer playthrough... My summons are triggering pursuit and capture. For future release, please consider adding condition of summons being excluded. Thank you for creating an awesome mod! Good call, I'll look into this. Are you using any particular mods for summons? Might need to check compatibility.
ck2modfan Posted July 21, 2021 Posted July 21, 2021 1 hour ago, Sailing Rebel said: Good call, I'll look into this. Are you using any particular mods for summons? Might need to check compatibility. Skyrim Immersive Creatures - Conjure Skeleton _____ (multiple variations). Also noticed for raise dead - using Better Vampires - vampire servant. Raised bear and well, you know what happened next ?
Tovoklar Posted August 11, 2021 Posted August 11, 2021 So I have an animation issue. I have MNC installed and Creature Framework shows the animations are there and yet Aroused Creatures says that those various creatures have no animations. The only ones working are horse, dog, bear, and a few others, but certainly not all of them. Not sure what the deal is.
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