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Posted
5 minutes ago, Tlam99 said:

Hm, ok will test it. I avoided the last because I still use a quite old osmels (not the fancy ones) and old SL.

Because I tweakened everything with expressions etc. Anyway, I will give it a try. Ty for the response

Of course, your patch will be useful for those using 4.08 for OsmelMC's Tweaks.

Posted (edited)
2 hours ago, Sailing Rebel said:

or earlier

updated to 409, kicked out Osmels and my patch, deactivated Ria's (left animation files in for the moment during testing to avoid a Fnis run)

As I use Ria DAR, it isn't a problem later on.

The best, 409 worked out of the box. I calm the Dwemer with my god of love bow for testing, so I don't need the aggro engage setting in 409.

Well, sometimes it's useful to talk :)

Thank you, Rebel

 

Btw, I was on 402...

 

Tested roughly all functions, like invite, ask NPC, engage on NPC, works perfectly.

For my impression, the script load seems to be reduced. Is this possible ?

Edited by Tlam99
Posted
1 hour ago, Tlam99 said:

For my impression, the script load seems to be reduced. Is this possible ?

There have been some improvements in how and when scripts are attached to actors since 4.02. Not sure if the effects will be very noticeable, it's more the principal, really.

Posted
6 hours ago, Sailing Rebel said:

principal, really

So it's more the feeling you get, when the new install works without ctd.

Like those days, which are over in "feeled" 2h.

Posted

Is there a way to have sub or dom animations play randomly or do I have to choose one or the other? I just started playing a male character and seems he's always in the dom position every time except for when it comes to a horse, giant or mammoth (so far).

 

Everything works just fine I just don't know if there is a setting I'm missing a setting between this and maybe sexlab if it's possible.

Posted
1 minute ago, agmoyer955 said:

Is there a way to have sub or dom animations play randomly or do I have to choose one or the other? I just started playing a male character and seems he's always in the dom position every time except for when it comes to a horse, giant or mammoth (so far).

 

Everything works just fine I just don't know if there is a setting I'm missing a setting between this and maybe sexlab if it's possible.

If you want to get the female position, so getting dominated by creatures, i think simply disabling the gender restrictions in sexlab would suffice ? of turn the gender he got from the framework into female but i don't think this option would be what you are looking for :/ If the first works i would look into it that you only install anal animations or things will look weird 

Posted
1 hour ago, agmoyer955 said:

Is there a way to have sub or dom animations play randomly or do I have to choose one or the other? I just started playing a male character and seems he's always in the dom position every time except for when it comes to a horse, giant or mammoth (so far).

 

Everything works just fine I just don't know if there is a setting I'm missing a setting between this and maybe sexlab if it's possible.

I need to revisit this. At the moment, the Allow Male Receiver option under PC/NPC Auto Settings is enforced, meaning that if it's set then male actors will always be treated as female. I'll need to look at replacing this with an adaptive animation selection similar to that of the trans option so that it is dependent on the sex of the creature.

 

In fact, you may be able to fudge this for now by making your character trans and then setting all the trans options to Either. This is assuming you have creature genders enabled in SexLab and have something that adds female creature spawns.

 

Need to have a think about how this should work, it gets complicated under the hood.

Posted
4 minutes ago, Sailing Rebel said:

I need to revisit this. At the moment, the Allow Male Receiver option under PC/NPC Auto Settings is enforced, meaning that if it's set then male actors will always be treated as female. I'll need to look at replacing this with an adaptive animation selection similar to that of the trans option so that it is dependent on the sex of the creature.

 

In fact, you may be able to fudge this for now by making your character trans and then setting all the trans options to Either. This is assuming you have creature genders enabled in SexLab and have something that adds female creature spawns.

 

Need to have a think about how this should work, it gets complicated under the hood.

Thank you, I figured if it wasn't available now then it would prob be a pain in the ass to set up. I was just curious if it was an option. I'll look at this trans section in sexlab in the meantime. I briefly saw it today but didn't take a close look at it yet.

Posted

Why are creatures attempting to blow my female character’s nonexistent penis? I have her sexlab gender set to Female, creature genders On. Do i have to manually go and disable all blowjob animations? But then npcs will have those disabled as well… Someone please help this is rlly bothering me

Posted
56 minutes ago, pohtatoe said:

Why are creatures attempting to blow my female character’s nonexistent penis? I have her sexlab gender set to Female, creature genders On. Do i have to manually go and disable all blowjob animations? But then npcs will have those disabled as well… Someone please help this is rlly bothering me

Make sure that animation filtering has not been disabled under Other Settings.

 

Otherwise I would need to see a Papyrus log with the Aroused Creatures Debug option enabled in order to know what's happening there.

  • 2 weeks later...
Posted (edited)
48 minutes ago, DewyCave said:

I'm trying to replace Defeat with another combat sex mod. I don't use the struggle mini game, will the rest of the mod work without Defeat?

Install Defeat and just leave the ESP disabled.

 

Oops, misunderstood - Defeat is not a requirement and the struggle system will still work without it, it just won't give any meter feedback.

Edited by Sailing Rebel
Posted
11 minutes ago, Sailing Rebel said:

Install Defeat and just leave the ESP disabled.

 

Oops, misunderstood - Defeat is not a requirement and the struggle system will still work without it, it just won't give any meter feedback.

 

Awesome! Thanks for the answer!

Posted

@Sailing Rebel

I saw a gap that is worth fixing. Well, there are creatures (mostly animals) that will not independently harass a human - e.g. a horse, a bear, etc. - but when excited and encouraged, they can engage in copulation. In turn, other creatures will sometimes try to chase and rape humans - such as a giant, troll, etc. I think there is a need to determine which creatures will only be active when encouraged (under the right conditions of their arousal), and which will actively harass a character.

Posted
16 minutes ago, Prymerion said:

@Sailing Rebel

I saw a gap that is worth fixing. Well, there are creatures (mostly animals) that will not independently harass a human - e.g. a horse, a bear, etc. - but when excited and encouraged, they can engage in copulation. In turn, other creatures will sometimes try to chase and rape humans - such as a giant, troll, etc. I think there is a need to determine which creatures will only be active when encouraged (under the right conditions of their arousal), and which will actively harass a character.

Not entirely sure what feature you are looking for here.

 

At the moment any creature with animations that is also permitted on the Allowed Creatures page in the MCM will pursue and engage a victim when they meet the conditions under PC / NP Auto Engagement. If they are not permitted on the Allowed Creatures page but have animations then they can still be engaged through direct or dialogue invite.

 

There are two systems in place to determine if a creature is at or approaching a give arousal threshold. In the Creature Framework MCM you can set an arousal level at which the creature will show an aroused mesh. Under Aroused Creatures > Dialogue & Interactions you can configure the Suitors options to allow aroused creatures to follow the PC without engaging, essentially presenting themselves as potential invite targets. In both cases setting the relevant arousal levels to be the same as the invite arousal threshold will provide an immersive way to identify potential partners.

Posted
1 hour ago, Sailing Rebel said:

Not entirely sure what feature you are looking for here.

 

At the moment any creature with animations that is also permitted on the Allowed Creatures page in the MCM will pursue and engage a victim when they meet the conditions under PC / NP Auto Engagement. If they are not permitted on the Allowed Creatures page but have animations then they can still be engaged through direct or dialogue invite.

 

There are two systems in place to determine if a creature is at or approaching a give arousal threshold. In the Creature Framework MCM you can set an arousal level at which the creature will show an aroused mesh. Under Aroused Creatures > Dialogue & Interactions you can configure the Suitors options to allow aroused creatures to follow the PC without engaging, essentially presenting themselves as potential invite targets. In both cases setting the relevant arousal levels to be the same as the invite arousal threshold will provide an immersive way to identify potential partners.

 

So, is it possible to set the configuration so that, for example, a horse will be involved in the animation ONLY when he and the character get the right level of arousal (so he will never chase the character to rape) and e.g. a giant will be involved in the animation if or: only he will he have the right level of arousal (rape) or both he and the character will have the right level of arousal (mutual consent)? Because in my opinion what you wrote about the settings for ALL creatures and it is impossible to distinguish which of them will try to rape the character and which will not.

Posted
16 minutes ago, Prymerion said:

So, is it possible to set the configuration so that, for example, a horse will be involved in the animation ONLY when he and the character get the right level of arousal (so he will never chase the character to rape) and e.g. a giant will be involved in the animation if or: only he will he have the right level of arousal (rape) or both he and the character will have the right level of arousal (mutual consent)? Because in my opinion what you wrote about the settings for ALL creatures and it is impossible to distinguish which of them will try to rape the character and which will not.

In the PC / NPC Settings under Arousal & Consent, set the Required Arousal to Either With Invite (new in 4.09). This allows creatures to use the invite arousal threshold (Dialogue & Interactions) if the PC/NPC meets the auto arousal threshold (PC / NPC Auto Settings) to engage in a consensual animation. If the PC/NPC do not meet the arousal threshold, then they can still be engaged in a non-consensual animation once the creature meets their auto arousal threshold.

 

It really depends on what you mean by "distinguish". You can set the Creature Framework arousal setting to the same as Aroused Creatures Invite setting, and this means creature will be visible aroused when they can be invited. Or you can set this to the same as the Aroused Creatures auto arousal threshold, which means they will be visibly aroused only when they are ready to pursue a victim.

Posted (edited)
1 hour ago, Sailing Rebel said:

In the PC / NPC Settings under Arousal & Consent, set the Required Arousal to Either With Invite (new in 4.09). This allows creatures to use the invite arousal threshold (Dialogue & Interactions) if the PC/NPC meets the auto arousal threshold (PC / NPC Auto Settings) to engage in a consensual animation. If the PC/NPC do not meet the arousal threshold, then they can still be engaged in a non-consensual animation once the creature meets their auto arousal threshold.

 

It really depends on what you mean by "distinguish". You can set the Creature Framework arousal setting to the same as Aroused Creatures Invite setting, and this means creature will be visible aroused when they can be invited. Or you can set this to the same as the Aroused Creatures auto arousal threshold, which means they will be visibly aroused only when they are ready to pursue a victim.

 

I think we misunderstand each other. I'll use an example - I wish creatures like a horse or dog would NEVER chase a PC/NPC to rape him. And that these creatures to be available for sex with a PC/NPC ONLY if the PC/NPC has the appropriate arousal level and that creature has the appropriate arousal level, or by Invitation.

Whereas I want at the same time creatures like a giant or troll to both be able to pursue a PC/NPC to rape him, or be available to have sex with them via mutual consent or Invitation.

 

In other words - I want to exclude the situation when certain creatures (mainly animals) could harass and rape).

 

I will write it in another way, strictly by example, to be well understood: Is it possible to have sex in a situation where a horse has an arousal level of 75% and an NPC of arousal level of 95% or when the horse has an arousal level of 75% and the PC uses Invitation while also making sure that the horse will NEVER chase the PC / NPC on its own initiative to rape? And all this with the settings that sex with a giant is possible on the basis of invitation / voluntary as well as chase and rape?

 

Additionally - I did a test. If I deselect a creature in "Allowed Creatures", the Invitation will always be rejected, even if the arousal conditions are met.

Edited by Prymerion
Posted
22 minutes ago, Prymerion said:

 

I think we misunderstand each other. I'll use an example - I wish creatures like a horse or dog would NEVER chase a PC/NPC to rape him. And that these creatures to be available for sex with a PC/NPC ONLY if the PC/NPC has the appropriate arousal level and that creature has the appropriate arousal level, or by Invitation.

Whereas I want at the same time creatures like a giant or troll to both be able to pursue a PC/NPC to rape him, or be available to have sex with them via mutual consent or Invitation.

 

In other words - I want to exclude the situation when certain creatures (mainly animals) could harass and rape).

 

Additionally - I did a test. If I deselect a creature in "Allowed Creatures", the Invitation will always be rejected, even if the arousal conditions are met.

Okay, we're talking about per-actor and per-race settings here which is something I have been working towards. The support system for this is now in place, but there are still questions around implementation, such as which options should be available for which actors and how and where they should be accessed. So it's a ways off as the feature itself is remains ill-defined.

 

With regard to the Allowed Creatures options and invites, I just tested in-game and it appears to be working as intended, with only automatic engagements being blocked by setting a race to Not Allowed. Make sure you are using the latest version and that nothing is overriding the scripts.

Posted
1 hour ago, Sailing Rebel said:

In the PC / NPC Settings under Arousal & Consent, set the Required Arousal to Either With Invite (new in 4.09). This allows creatures to use the invite arousal threshold (Dialogue & Interactions) if the PC/NPC meets the auto arousal threshold (PC / NPC Auto Settings) to engage in a consensual animation. If the PC/NPC do not meet the arousal threshold, then they can still be engaged in a non-consensual animation once the creature meets their auto arousal threshold.

 

It really depends on what you mean by "distinguish". You can set the Creature Framework arousal setting to the same as Aroused Creatures Invite setting, and this means creature will be visible aroused when they can be invited. Or you can set this to the same as the Aroused Creatures auto arousal threshold, which means they will be visibly aroused only when they are ready to pursue a victim.

 

Let me write what this is all about in yet another way:
 

I want that:
 

1. All creatures marked in "Allowed Creatures" are available for sex through the appropriate NPC/Creature arousal level or by invitation by the PC.

2) Some of these creatures NEVER pursue an NPC/PC to rape him, and some do it.
 

Is this possible in the current version?

Posted
11 minutes ago, Sailing Rebel said:

Okay, we're talking about per-actor and per-race settings here which is something I have been working towards. The support system for this is now in place, but there are still questions around implementation, such as which options should be available for which actors and how and where they should be accessed. So it's a ways off as the feature itself is remains ill-defined.

 

Yes, it is exactly about determining what is acceptable behavior for a species! This further creates the opportunity to develop these behaviors for different creatures for the player to define. I think this could be interesting.

Posted
4 minutes ago, Prymerion said:

1. All creatures marked in "Allowed Creatures" are available for sex through the appropriate NPC/Creature arousal level or by invitation by the PC.

2) Some of these creatures NEVER pursue an NPC/PC to rape him, and some do it.
 

Is this possible in the current version?

Yes, in 4.09 the Allowed Creatures options only apply to automatic engagements and are ignored for direct or dialogue invitation.

Posted (edited)

Would anyone know how to fix this, it was after i installed always erect mod

Spoiler

ScreenShot0.png.338861b7f474f28556015d939e2de0ee.pngScreenShot2.png.85c50a8db2c9f2bf380708cb6e4000b9.pngScreenShot1.png.8af0bb6fe2f9721c240e7bcbbb6d5e5b.png

 

This is my load order

Spoiler

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ccasvsse001-almsivi.esm
ccBGSSSE001-Fish.esm
ccbgssse002-exoticarrows.esl
ccbgssse003-zombies.esl
ccbgssse004-ruinsedge.esl
ccbgssse005-goldbrand.esl
ccbgssse006-stendarshammer.esl
ccbgssse007-chrysamere.esl
ccbgssse010-petdwarvenarmoredmudcrab.esl
ccbgssse011-hrsarmrelvn.esl
ccbgssse012-hrsarmrstl.esl
ccbgssse014-spellpack01.esl
ccbgssse019-staffofsheogorath.esl
ccbgssse020-graycowl.esl
ccbgssse021-lordsmail.esl
ccmtysse001-knightsofthenine.esl
ccQDRSSE001-SurvivalMode.esl
cctwbsse001-puzzledungeon.esm
cceejsse001-hstead.esm
ccqdrsse002-firewood.esl
ccbgssse018-shadowrend.esl
ccbgssse035-petnhound.esl
ccfsvsse001-backpacks.esl
cceejsse002-tower.esl
ccedhsse001-norjewel.esl
ccvsvsse002-pets.esl
ccBGSSSE037-Curios.esl
ccbgssse034-mntuni.esl
ccbgssse045-hasedoki.esl
ccbgssse008-wraithguard.esl
ccbgssse036-petbwolf.esl
ccffbsse001-imperialdragon.esl
ccmtysse002-ve.esl
ccbgssse043-crosselv.esl
ccvsvsse001-winter.esl
cceejsse003-hollow.esl
ccbgssse016-umbra.esm
ccbgssse031-advcyrus.esm
ccbgssse038-bowofshadows.esl
ccbgssse040-advobgobs.esl
ccbgssse050-ba_daedric.esl
ccbgssse052-ba_iron.esl
ccbgssse054-ba_orcish.esl
ccbgssse058-ba_steel.esl
ccbgssse059-ba_dragonplate.esl
ccbgssse061-ba_dwarven.esl
ccpewsse002-armsofchaos.esl
ccbgssse041-netchleather.esl
ccedhsse002-splkntset.esl
ccbgssse064-ba_elven.esl
ccbgssse063-ba_ebony.esl
ccbgssse062-ba_dwarvenmail.esl
ccbgssse060-ba_dragonscale.esl
ccbgssse056-ba_silver.esl
ccbgssse055-ba_orcishscaled.esl
ccbgssse053-ba_leather.esl
ccbgssse051-ba_daedricmail.esl
ccbgssse057-ba_stalhrim.esl
ccbgssse066-staves.esl
ccbgssse067-daedinv.esm
ccbgssse068-bloodfall.esl
ccbgssse069-contest.esl
ccvsvsse003-necroarts.esl
ccvsvsse004-beafarmer.esl
ccBGSSSE025-AdvDSGS.esm
ccffbsse002-crossbowpack.esl
ccbgssse013-dawnfang.esl
ccrmssse001-necrohouse.esl
ccedhsse003-redguard.esl
cceejsse004-hall.esl
cceejsse005-cave.esm
cckrtsse001_altar.esl
cccbhsse001-gaunt.esl
ccafdsse001-dwesanctuary.esm
Unofficial Skyrim Special Edition Patch.esp
Unofficial Skyrim Modders Patch.esp
Unofficial Skyrim Creation Club Content Patch.esl
Vanilla Script MicroOptimizations.esl
BSAssets.esm
Landscape and Water Fixes.esp
MajesticMountains_Landscape.esm
RealisticWaterTwo - Resources.esm
Navigator-NavFixes.esl
BSHeartland.esm
BS_DLC_patch.esp
BSHeartland - Meshes.esp
ZaZAnimationPack.esm
CreatureFramework.esm
Simple No More Stupid Dog.esl
SexLab.esm
Schlongs of Skyrim - Core.esm
SexLabAroused.esm
Dawnguard lava imagespace fix.esl
JSwordsD.esm
SGEyebrows.esp
High Poly Head.esm
Skyrim Landscape and Water Fixes - Light Sources.esp
SkyUI_SE.esp
Lore Weapon Expansion - Daedric Crescent.esp
Lore Weapon Expansion - Goldbrand.esp
Lore Weapon Expansion - Relics of the Crusader.esp
Prometheus_No_snow_Under_the_roof.esp
SMIM-SE-Merged-All.esp
EnhancedLightsandFX.esp
ImmersiveIntegrationSE.esp
ELFX Fixes.esp
Book Covers Skyrim.esp
Cutting Room Floor.esp
MoreNastyCritters.esp
Schlongs of Skyrim HDT-SMP Configs.esp
Dragon Claws Auto-Unlock.esp
AnubAnimObj.esp
SLALAnimObjBillyy.esp
SLAL_AnimationsByLeito.esp
KomAnimObjectsSBT.esp
SexLabDefeat.esp
HentaiCreatures.esp
SexLab Aroused Creatures.esp
SLAnimLoader.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Muscular Addon.esp
SOS - VectorPlexus Regular Addon.esp
ERF - Futanari CBBE - Equippable.esp
SOS - ERF - Futanari CBBE - Addon.esp
SOS - Grower - Extended.esp
SWT1.2.esp
Sextreme-All-SSE.esp
Vivid WeathersSE.esp
IcePenguinWorldMap.esp
ArmoryFSShields.esp
Baltimore Weapons.esp
BarenziahQuestMarkers.esp
Billyro Swords.esp
WICourierRadiant.esp
Dovah Nord Weapons.esp
EbonyMailEffectShaderFix.esp
FloraRespawnFix.esp
KatanaCrafting.esp
Real Bows SE.esp
RichMerchantsSkyrim_x2.esp
Runed_Nordic_Weapons.esp
ScopedBows_EagleEyeTweak.esp
Austio Weapons.esp
Landscape and Water Fixes - Patch - ELFX.esp
The Huntsman.esp
WeaponPack3.esp
sandboxcylinderheight.esp
FastTravelSpeedMultiplier.esp
Realistic-Voice.esp
NoBSAIProjectileDodge.esp
SimpleXPBuff.esp
Lover50.esp
AHZmoreHUD.esp
AMatterOfTime.esp
Thundering Shouts.esp
OneWithNature.esp
Guard Dialogue Overhaul.esp
JK's Understone Keep.esp
Weapons Armor Clothing & Clutter Fixes.esp
S3DLandscapes NextGenerationForests.esp
Helgen Reborn.esp
JK's Blue Palace.esp
JK's Temple of the Divines.esp
Immersive Encounters.esp
JK's Arnleif and Sons Trading Company.esp
JK's Mistveil Keep.esp
JK's Temple of Mara.esp
WICO - Immersive People.esp
Legendary Skyrim Crossbows.esp
JK's Palace of the Kings.esp
JK's Temple of Dibella.esp
JK's The Hag's Cure.esp
SexLab More Creatures.esp
More Nasty Critters Always Erect.esp
JK's Belethor's General Goods.esp
JK's Warmaiden's.esp
JK's Dragonsreach.esp
JK's Silver-Blood Inn.esp
ZIA_Complete Pack.esp
JK's Elgrims Elixirs.esp
JK's Bee and Barb.esp
JK's New Gnisis Cornerclub.esp
JK's The Pawned Prawn.esp
SorlisBalarnTreasure.esp
TBOS.esp
JK's Riverwood Trader.esp
JK's Radiant Raiment.esp
Run For Your Lives.esp
Cloaks.esp
JK's The Bannered Mare.esp
OBIS SE.esp
NARC SE for Vanilla.esp
HornyCreatures.esp
Cloaks - USSEP Patch.esp
College of Winterhold Quest Start Fixes.esp
JK's White Phial.esp
SorlisBalarnBSBrumaPatch.esp
Radzig - Johnskyrim.esp
ScopedBows_ArrowTweaks.esp
skyforgedWeapons.esp
TKAA.esp
USMP - WACCF patch.esp
HearthFire Display Case Fix.esp
AmazingFollowerTweaks.esp
Immersive Weapons.esp
Schlongs of Skyrim.esp
Lore Weapon Expansion.esp
PrvtI_HeavyArmory.esp
DawnguardArsenal.esp
ScopedBows.esp
LrsamwaysExpandedSkyrimWeaponry.esp
JK's Sleeping Giant Inn.esp
JK's Angelines Aromatics.esp
JK's Temple of Talos.esp
JK's Candlehearth Hall.esp
SLPrivacy.esp
InsanitySorrow Weapons Pack.esp
JK's The Ragged Flagon.esp
JK's Bits and Pieces.esp
JK's Arcadia's Cauldron.esp
JK's Sadris Used Wares.esp
JK's Temple of Kynareth.esp
Skyrim Flora Overhaul.esp
RiftWatchtowerNavFix.esp
Blacksmith Forge Water Fix SE USSEP.esp
MoreNocturnalStatues.esp
ktWeaponPackSE.esp
JKs The Drunken Huntsman.esp
DibellaStatuesFixes.esp
No Snow Under The Roof - CRF Patch.esp
SexLab Eager NPCs.esp
isilNarsil.esp
icebladeofthemonarch.esp
Regreses Star Cloth.esp
Prisoner Cart Stone Crash Fix.esp
CraftingSupplies_AIO_ALL.esp
OBIS SE Patrols Addon.esp
BladeOfIntrigue_SE_Eng.esp
Cloaks - Dawnguard.esp
Common Clothes and Armors.esp
DragonBoneWeaponsComplete.esp
Dunmeri Leaf Sword.esp
ElementalArrows.esp
Faction Crossbows.esp
Fenrir Blades.esp
JKs Elgrims Elixirs - Bee and Barb Patch.esp
Zikoru Swords.esp
RegentSword.esp
JSwords-ImmersiveWeaponsPatch.esp
More Weapons Please.esp
PrvtIRoyalArmory.esp
AncientTonguesSwords.esp
ThaneWeaponsReborn.esp
WeaponsOf3E_SSE.esp
TheEyesOfBeauty.esp
The Eyes Of Beauty - Elves Edition.esp
DynastyArmor.esp
DynastyArmorLight.esp
CheaperTraining.esp
QwibLantern.esp
Vivid Weathers SE - Classic.esp
ElisifHighPoly.esp
HagravenSkinShaders.esp
S3DRocks.esp
3BBB.esp
BlendedRoads.esp
Bijin NPCs.esp
Rings2Hands.esp
Bijin Warmaidens.esp
ScopedBows_Bijin Patch.esp
Bijin Wives.esp
HPP - Vaermina's Torpor.esp
KS Hairdo's.esp
Serana.esp
RaceMenu.esp
RaceMenuPlugin.esp
CBBE.esp
RaceMenuMorphsCBBE.esp
FNIS.esp
SOSRaceMenu.esp
XPMSE.esp
WICO - Immersive Character.esp
WICO - Wild Hunt Gears.esp
MajesticMountains.esp
Helgen_Reborn_-_Immersive_Start.esp
FNISspells.esp
DVLaSS Skyrim Underside.esp
WICO - Immersive Dawnguard.esp
StrangeRunes.esp
Imperious - Races of Skyrim.esp
Immersive Citizens - AI Overhaul.esp
Relationship Dialogue Overhaul.esp
JK's The Winking Skeever.esp
TheChoiceIsYours.esp
RDO - iAFT Patch.esp
RDO - USSEP Patch.esp
Alternate Start - Live Another Life.esp
RugsNoMore.esp
Alternate Start -- New Beginnings.esp
ELFXEnhancer.esp
Immersive Citizens - ELFXEnhancer patch.esp
RealisticWaterTwo.esp
ELFX Fixes Ragged Flagon Fix.esp
WACCF_BashedPatchLvlListFix.esp

 

Edited by TonStar
Posted
24 minutes ago, TonStar said:

Would anyone know how to fix this, it was after i installed always erect mod

Never used MNC Always Erect, but it looks like it needs a very specific version of MNC. Make sure you've not accidentally installed the wrong one. It's also possible that the MNC install is incomplete or corrupt. Test the downloaded archive for errors and reinstall.

Posted
22 hours ago, Sailing Rebel said:

Yes, in 4.09 the Allowed Creatures options only apply to automatic engagements and are ignored for direct or dialogue invitation.

 

But when unchecking a creature in "allowed cresatures" it also disables the ability to automatically consensual sex with NPCs, right?

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