Sailing Rebel Posted December 14, 2021 Author Posted December 14, 2021 5 minutes ago, Tlam99 said: Hm, ok will test it. I avoided the last because I still use a quite old osmels (not the fancy ones) and old SL. Because I tweakened everything with expressions etc. Anyway, I will give it a try. Ty for the response Of course, your patch will be useful for those using 4.08 for OsmelMC's Tweaks.
Tlam99 Posted December 14, 2021 Posted December 14, 2021 (edited) 2 hours ago, Sailing Rebel said: or earlier updated to 409, kicked out Osmels and my patch, deactivated Ria's (left animation files in for the moment during testing to avoid a Fnis run) As I use Ria DAR, it isn't a problem later on. The best, 409 worked out of the box. I calm the Dwemer with my god of love bow for testing, so I don't need the aggro engage setting in 409. Well, sometimes it's useful to talk Thank you, Rebel Btw, I was on 402... Tested roughly all functions, like invite, ask NPC, engage on NPC, works perfectly. For my impression, the script load seems to be reduced. Is this possible ? Edited December 14, 2021 by Tlam99
Sailing Rebel Posted December 15, 2021 Author Posted December 15, 2021 1 hour ago, Tlam99 said: For my impression, the script load seems to be reduced. Is this possible ? There have been some improvements in how and when scripts are attached to actors since 4.02. Not sure if the effects will be very noticeable, it's more the principal, really.
Tlam99 Posted December 15, 2021 Posted December 15, 2021 6 hours ago, Sailing Rebel said: principal, really So it's more the feeling you get, when the new install works without ctd. Like those days, which are over in "feeled" 2h.
Domilexiste Posted December 16, 2021 Posted December 16, 2021 Is there a way to have sub or dom animations play randomly or do I have to choose one or the other? I just started playing a male character and seems he's always in the dom position every time except for when it comes to a horse, giant or mammoth (so far). Everything works just fine I just don't know if there is a setting I'm missing a setting between this and maybe sexlab if it's possible.
Gukahn Posted December 16, 2021 Posted December 16, 2021 1 minute ago, agmoyer955 said: Is there a way to have sub or dom animations play randomly or do I have to choose one or the other? I just started playing a male character and seems he's always in the dom position every time except for when it comes to a horse, giant or mammoth (so far). Everything works just fine I just don't know if there is a setting I'm missing a setting between this and maybe sexlab if it's possible. If you want to get the female position, so getting dominated by creatures, i think simply disabling the gender restrictions in sexlab would suffice ? of turn the gender he got from the framework into female but i don't think this option would be what you are looking for If the first works i would look into it that you only install anal animations or things will look weird
Sailing Rebel Posted December 16, 2021 Author Posted December 16, 2021 1 hour ago, agmoyer955 said: Is there a way to have sub or dom animations play randomly or do I have to choose one or the other? I just started playing a male character and seems he's always in the dom position every time except for when it comes to a horse, giant or mammoth (so far). Everything works just fine I just don't know if there is a setting I'm missing a setting between this and maybe sexlab if it's possible. I need to revisit this. At the moment, the Allow Male Receiver option under PC/NPC Auto Settings is enforced, meaning that if it's set then male actors will always be treated as female. I'll need to look at replacing this with an adaptive animation selection similar to that of the trans option so that it is dependent on the sex of the creature. In fact, you may be able to fudge this for now by making your character trans and then setting all the trans options to Either. This is assuming you have creature genders enabled in SexLab and have something that adds female creature spawns. Need to have a think about how this should work, it gets complicated under the hood.
Domilexiste Posted December 16, 2021 Posted December 16, 2021 4 minutes ago, Sailing Rebel said: I need to revisit this. At the moment, the Allow Male Receiver option under PC/NPC Auto Settings is enforced, meaning that if it's set then male actors will always be treated as female. I'll need to look at replacing this with an adaptive animation selection similar to that of the trans option so that it is dependent on the sex of the creature. In fact, you may be able to fudge this for now by making your character trans and then setting all the trans options to Either. This is assuming you have creature genders enabled in SexLab and have something that adds female creature spawns. Need to have a think about how this should work, it gets complicated under the hood. Thank you, I figured if it wasn't available now then it would prob be a pain in the ass to set up. I was just curious if it was an option. I'll look at this trans section in sexlab in the meantime. I briefly saw it today but didn't take a close look at it yet.
pohtatoe Posted December 17, 2021 Posted December 17, 2021 Why are creatures attempting to blow my female character’s nonexistent penis? I have her sexlab gender set to Female, creature genders On. Do i have to manually go and disable all blowjob animations? But then npcs will have those disabled as well… Someone please help this is rlly bothering me
Sailing Rebel Posted December 17, 2021 Author Posted December 17, 2021 56 minutes ago, pohtatoe said: Why are creatures attempting to blow my female character’s nonexistent penis? I have her sexlab gender set to Female, creature genders On. Do i have to manually go and disable all blowjob animations? But then npcs will have those disabled as well… Someone please help this is rlly bothering me Make sure that animation filtering has not been disabled under Other Settings. Otherwise I would need to see a Papyrus log with the Aroused Creatures Debug option enabled in order to know what's happening there.
DewyCave Posted December 27, 2021 Posted December 27, 2021 I'm trying to replace Defeat with another combat sex mod. I don't use the struggle mini game, will the rest of the mod work without Defeat?
Sailing Rebel Posted December 27, 2021 Author Posted December 27, 2021 (edited) 48 minutes ago, DewyCave said: I'm trying to replace Defeat with another combat sex mod. I don't use the struggle mini game, will the rest of the mod work without Defeat? Install Defeat and just leave the ESP disabled. Oops, misunderstood - Defeat is not a requirement and the struggle system will still work without it, it just won't give any meter feedback. Edited December 27, 2021 by Sailing Rebel 1
DewyCave Posted December 27, 2021 Posted December 27, 2021 11 minutes ago, Sailing Rebel said: Install Defeat and just leave the ESP disabled. Oops, misunderstood - Defeat is not a requirement and the struggle system will still work without it, it just won't give any meter feedback. Awesome! Thanks for the answer!
Prymerion Posted December 27, 2021 Posted December 27, 2021 @Sailing Rebel I saw a gap that is worth fixing. Well, there are creatures (mostly animals) that will not independently harass a human - e.g. a horse, a bear, etc. - but when excited and encouraged, they can engage in copulation. In turn, other creatures will sometimes try to chase and rape humans - such as a giant, troll, etc. I think there is a need to determine which creatures will only be active when encouraged (under the right conditions of their arousal), and which will actively harass a character.
Sailing Rebel Posted December 27, 2021 Author Posted December 27, 2021 16 minutes ago, Prymerion said: @Sailing Rebel I saw a gap that is worth fixing. Well, there are creatures (mostly animals) that will not independently harass a human - e.g. a horse, a bear, etc. - but when excited and encouraged, they can engage in copulation. In turn, other creatures will sometimes try to chase and rape humans - such as a giant, troll, etc. I think there is a need to determine which creatures will only be active when encouraged (under the right conditions of their arousal), and which will actively harass a character. Not entirely sure what feature you are looking for here. At the moment any creature with animations that is also permitted on the Allowed Creatures page in the MCM will pursue and engage a victim when they meet the conditions under PC / NP Auto Engagement. If they are not permitted on the Allowed Creatures page but have animations then they can still be engaged through direct or dialogue invite. There are two systems in place to determine if a creature is at or approaching a give arousal threshold. In the Creature Framework MCM you can set an arousal level at which the creature will show an aroused mesh. Under Aroused Creatures > Dialogue & Interactions you can configure the Suitors options to allow aroused creatures to follow the PC without engaging, essentially presenting themselves as potential invite targets. In both cases setting the relevant arousal levels to be the same as the invite arousal threshold will provide an immersive way to identify potential partners.
Prymerion Posted December 27, 2021 Posted December 27, 2021 1 hour ago, Sailing Rebel said: Not entirely sure what feature you are looking for here. At the moment any creature with animations that is also permitted on the Allowed Creatures page in the MCM will pursue and engage a victim when they meet the conditions under PC / NP Auto Engagement. If they are not permitted on the Allowed Creatures page but have animations then they can still be engaged through direct or dialogue invite. There are two systems in place to determine if a creature is at or approaching a give arousal threshold. In the Creature Framework MCM you can set an arousal level at which the creature will show an aroused mesh. Under Aroused Creatures > Dialogue & Interactions you can configure the Suitors options to allow aroused creatures to follow the PC without engaging, essentially presenting themselves as potential invite targets. In both cases setting the relevant arousal levels to be the same as the invite arousal threshold will provide an immersive way to identify potential partners. So, is it possible to set the configuration so that, for example, a horse will be involved in the animation ONLY when he and the character get the right level of arousal (so he will never chase the character to rape) and e.g. a giant will be involved in the animation if or: only he will he have the right level of arousal (rape) or both he and the character will have the right level of arousal (mutual consent)? Because in my opinion what you wrote about the settings for ALL creatures and it is impossible to distinguish which of them will try to rape the character and which will not.
Sailing Rebel Posted December 27, 2021 Author Posted December 27, 2021 16 minutes ago, Prymerion said: So, is it possible to set the configuration so that, for example, a horse will be involved in the animation ONLY when he and the character get the right level of arousal (so he will never chase the character to rape) and e.g. a giant will be involved in the animation if or: only he will he have the right level of arousal (rape) or both he and the character will have the right level of arousal (mutual consent)? Because in my opinion what you wrote about the settings for ALL creatures and it is impossible to distinguish which of them will try to rape the character and which will not. In the PC / NPC Settings under Arousal & Consent, set the Required Arousal to Either With Invite (new in 4.09). This allows creatures to use the invite arousal threshold (Dialogue & Interactions) if the PC/NPC meets the auto arousal threshold (PC / NPC Auto Settings) to engage in a consensual animation. If the PC/NPC do not meet the arousal threshold, then they can still be engaged in a non-consensual animation once the creature meets their auto arousal threshold. It really depends on what you mean by "distinguish". You can set the Creature Framework arousal setting to the same as Aroused Creatures Invite setting, and this means creature will be visible aroused when they can be invited. Or you can set this to the same as the Aroused Creatures auto arousal threshold, which means they will be visibly aroused only when they are ready to pursue a victim.
Prymerion Posted December 27, 2021 Posted December 27, 2021 (edited) 1 hour ago, Sailing Rebel said: In the PC / NPC Settings under Arousal & Consent, set the Required Arousal to Either With Invite (new in 4.09). This allows creatures to use the invite arousal threshold (Dialogue & Interactions) if the PC/NPC meets the auto arousal threshold (PC / NPC Auto Settings) to engage in a consensual animation. If the PC/NPC do not meet the arousal threshold, then they can still be engaged in a non-consensual animation once the creature meets their auto arousal threshold. It really depends on what you mean by "distinguish". You can set the Creature Framework arousal setting to the same as Aroused Creatures Invite setting, and this means creature will be visible aroused when they can be invited. Or you can set this to the same as the Aroused Creatures auto arousal threshold, which means they will be visibly aroused only when they are ready to pursue a victim. I think we misunderstand each other. I'll use an example - I wish creatures like a horse or dog would NEVER chase a PC/NPC to rape him. And that these creatures to be available for sex with a PC/NPC ONLY if the PC/NPC has the appropriate arousal level and that creature has the appropriate arousal level, or by Invitation. Whereas I want at the same time creatures like a giant or troll to both be able to pursue a PC/NPC to rape him, or be available to have sex with them via mutual consent or Invitation. In other words - I want to exclude the situation when certain creatures (mainly animals) could harass and rape). I will write it in another way, strictly by example, to be well understood: Is it possible to have sex in a situation where a horse has an arousal level of 75% and an NPC of arousal level of 95% or when the horse has an arousal level of 75% and the PC uses Invitation while also making sure that the horse will NEVER chase the PC / NPC on its own initiative to rape? And all this with the settings that sex with a giant is possible on the basis of invitation / voluntary as well as chase and rape? Additionally - I did a test. If I deselect a creature in "Allowed Creatures", the Invitation will always be rejected, even if the arousal conditions are met. Edited December 27, 2021 by Prymerion
Sailing Rebel Posted December 27, 2021 Author Posted December 27, 2021 22 minutes ago, Prymerion said: I think we misunderstand each other. I'll use an example - I wish creatures like a horse or dog would NEVER chase a PC/NPC to rape him. And that these creatures to be available for sex with a PC/NPC ONLY if the PC/NPC has the appropriate arousal level and that creature has the appropriate arousal level, or by Invitation. Whereas I want at the same time creatures like a giant or troll to both be able to pursue a PC/NPC to rape him, or be available to have sex with them via mutual consent or Invitation. In other words - I want to exclude the situation when certain creatures (mainly animals) could harass and rape). Additionally - I did a test. If I deselect a creature in "Allowed Creatures", the Invitation will always be rejected, even if the arousal conditions are met. Okay, we're talking about per-actor and per-race settings here which is something I have been working towards. The support system for this is now in place, but there are still questions around implementation, such as which options should be available for which actors and how and where they should be accessed. So it's a ways off as the feature itself is remains ill-defined. With regard to the Allowed Creatures options and invites, I just tested in-game and it appears to be working as intended, with only automatic engagements being blocked by setting a race to Not Allowed. Make sure you are using the latest version and that nothing is overriding the scripts.
Prymerion Posted December 27, 2021 Posted December 27, 2021 1 hour ago, Sailing Rebel said: In the PC / NPC Settings under Arousal & Consent, set the Required Arousal to Either With Invite (new in 4.09). This allows creatures to use the invite arousal threshold (Dialogue & Interactions) if the PC/NPC meets the auto arousal threshold (PC / NPC Auto Settings) to engage in a consensual animation. If the PC/NPC do not meet the arousal threshold, then they can still be engaged in a non-consensual animation once the creature meets their auto arousal threshold. It really depends on what you mean by "distinguish". You can set the Creature Framework arousal setting to the same as Aroused Creatures Invite setting, and this means creature will be visible aroused when they can be invited. Or you can set this to the same as the Aroused Creatures auto arousal threshold, which means they will be visibly aroused only when they are ready to pursue a victim. Let me write what this is all about in yet another way: I want that: 1. All creatures marked in "Allowed Creatures" are available for sex through the appropriate NPC/Creature arousal level or by invitation by the PC. 2) Some of these creatures NEVER pursue an NPC/PC to rape him, and some do it. Is this possible in the current version?
Prymerion Posted December 27, 2021 Posted December 27, 2021 11 minutes ago, Sailing Rebel said: Okay, we're talking about per-actor and per-race settings here which is something I have been working towards. The support system for this is now in place, but there are still questions around implementation, such as which options should be available for which actors and how and where they should be accessed. So it's a ways off as the feature itself is remains ill-defined. Yes, it is exactly about determining what is acceptable behavior for a species! This further creates the opportunity to develop these behaviors for different creatures for the player to define. I think this could be interesting.
Sailing Rebel Posted December 27, 2021 Author Posted December 27, 2021 4 minutes ago, Prymerion said: 1. All creatures marked in "Allowed Creatures" are available for sex through the appropriate NPC/Creature arousal level or by invitation by the PC. 2) Some of these creatures NEVER pursue an NPC/PC to rape him, and some do it. Is this possible in the current version? Yes, in 4.09 the Allowed Creatures options only apply to automatic engagements and are ignored for direct or dialogue invitation.
TonStar Posted December 28, 2021 Posted December 28, 2021 (edited) Would anyone know how to fix this, it was after i installed always erect mod Spoiler This is my load order Spoiler Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ccasvsse001-almsivi.esm ccBGSSSE001-Fish.esm ccbgssse002-exoticarrows.esl ccbgssse003-zombies.esl ccbgssse004-ruinsedge.esl ccbgssse005-goldbrand.esl ccbgssse006-stendarshammer.esl ccbgssse007-chrysamere.esl ccbgssse010-petdwarvenarmoredmudcrab.esl ccbgssse011-hrsarmrelvn.esl ccbgssse012-hrsarmrstl.esl ccbgssse014-spellpack01.esl ccbgssse019-staffofsheogorath.esl ccbgssse020-graycowl.esl ccbgssse021-lordsmail.esl ccmtysse001-knightsofthenine.esl ccQDRSSE001-SurvivalMode.esl cctwbsse001-puzzledungeon.esm cceejsse001-hstead.esm ccqdrsse002-firewood.esl ccbgssse018-shadowrend.esl ccbgssse035-petnhound.esl ccfsvsse001-backpacks.esl cceejsse002-tower.esl ccedhsse001-norjewel.esl ccvsvsse002-pets.esl ccBGSSSE037-Curios.esl ccbgssse034-mntuni.esl ccbgssse045-hasedoki.esl ccbgssse008-wraithguard.esl ccbgssse036-petbwolf.esl ccffbsse001-imperialdragon.esl ccmtysse002-ve.esl ccbgssse043-crosselv.esl ccvsvsse001-winter.esl cceejsse003-hollow.esl ccbgssse016-umbra.esm ccbgssse031-advcyrus.esm ccbgssse038-bowofshadows.esl ccbgssse040-advobgobs.esl ccbgssse050-ba_daedric.esl ccbgssse052-ba_iron.esl ccbgssse054-ba_orcish.esl ccbgssse058-ba_steel.esl ccbgssse059-ba_dragonplate.esl ccbgssse061-ba_dwarven.esl ccpewsse002-armsofchaos.esl ccbgssse041-netchleather.esl ccedhsse002-splkntset.esl ccbgssse064-ba_elven.esl ccbgssse063-ba_ebony.esl ccbgssse062-ba_dwarvenmail.esl ccbgssse060-ba_dragonscale.esl ccbgssse056-ba_silver.esl ccbgssse055-ba_orcishscaled.esl ccbgssse053-ba_leather.esl ccbgssse051-ba_daedricmail.esl ccbgssse057-ba_stalhrim.esl ccbgssse066-staves.esl ccbgssse067-daedinv.esm ccbgssse068-bloodfall.esl ccbgssse069-contest.esl ccvsvsse003-necroarts.esl ccvsvsse004-beafarmer.esl ccBGSSSE025-AdvDSGS.esm ccffbsse002-crossbowpack.esl ccbgssse013-dawnfang.esl ccrmssse001-necrohouse.esl ccedhsse003-redguard.esl cceejsse004-hall.esl cceejsse005-cave.esm cckrtsse001_altar.esl cccbhsse001-gaunt.esl ccafdsse001-dwesanctuary.esm Unofficial Skyrim Special Edition Patch.esp Unofficial Skyrim Modders Patch.esp Unofficial Skyrim Creation Club Content Patch.esl Vanilla Script MicroOptimizations.esl BSAssets.esm Landscape and Water Fixes.esp MajesticMountains_Landscape.esm RealisticWaterTwo - Resources.esm Navigator-NavFixes.esl BSHeartland.esm BS_DLC_patch.esp BSHeartland - Meshes.esp ZaZAnimationPack.esm CreatureFramework.esm Simple No More Stupid Dog.esl SexLab.esm Schlongs of Skyrim - Core.esm SexLabAroused.esm Dawnguard lava imagespace fix.esl JSwordsD.esm SGEyebrows.esp High Poly Head.esm Skyrim Landscape and Water Fixes - Light Sources.esp SkyUI_SE.esp Lore Weapon Expansion - Daedric Crescent.esp Lore Weapon Expansion - Goldbrand.esp Lore Weapon Expansion - Relics of the Crusader.esp Prometheus_No_snow_Under_the_roof.esp SMIM-SE-Merged-All.esp EnhancedLightsandFX.esp ImmersiveIntegrationSE.esp ELFX Fixes.esp Book Covers Skyrim.esp Cutting Room Floor.esp MoreNastyCritters.esp Schlongs of Skyrim HDT-SMP Configs.esp Dragon Claws Auto-Unlock.esp AnubAnimObj.esp SLALAnimObjBillyy.esp SLAL_AnimationsByLeito.esp KomAnimObjectsSBT.esp SexLabDefeat.esp HentaiCreatures.esp SexLab Aroused Creatures.esp SLAnimLoader.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp ERF - Futanari CBBE - Equippable.esp SOS - ERF - Futanari CBBE - Addon.esp SOS - Grower - Extended.esp SWT1.2.esp Sextreme-All-SSE.esp Vivid WeathersSE.esp IcePenguinWorldMap.esp ArmoryFSShields.esp Baltimore Weapons.esp BarenziahQuestMarkers.esp Billyro Swords.esp WICourierRadiant.esp Dovah Nord Weapons.esp EbonyMailEffectShaderFix.esp FloraRespawnFix.esp KatanaCrafting.esp Real Bows SE.esp RichMerchantsSkyrim_x2.esp Runed_Nordic_Weapons.esp ScopedBows_EagleEyeTweak.esp Austio Weapons.esp Landscape and Water Fixes - Patch - ELFX.esp The Huntsman.esp WeaponPack3.esp sandboxcylinderheight.esp FastTravelSpeedMultiplier.esp Realistic-Voice.esp NoBSAIProjectileDodge.esp SimpleXPBuff.esp Lover50.esp AHZmoreHUD.esp AMatterOfTime.esp Thundering Shouts.esp OneWithNature.esp Guard Dialogue Overhaul.esp JK's Understone Keep.esp Weapons Armor Clothing & Clutter Fixes.esp S3DLandscapes NextGenerationForests.esp Helgen Reborn.esp JK's Blue Palace.esp JK's Temple of the Divines.esp Immersive Encounters.esp JK's Arnleif and Sons Trading Company.esp JK's Mistveil Keep.esp JK's Temple of Mara.esp WICO - Immersive People.esp Legendary Skyrim Crossbows.esp JK's Palace of the Kings.esp JK's Temple of Dibella.esp JK's The Hag's Cure.esp SexLab More Creatures.esp More Nasty Critters Always Erect.esp JK's Belethor's General Goods.esp JK's Warmaiden's.esp JK's Dragonsreach.esp JK's Silver-Blood Inn.esp ZIA_Complete Pack.esp JK's Elgrims Elixirs.esp JK's Bee and Barb.esp JK's New Gnisis Cornerclub.esp JK's The Pawned Prawn.esp SorlisBalarnTreasure.esp TBOS.esp JK's Riverwood Trader.esp JK's Radiant Raiment.esp Run For Your Lives.esp Cloaks.esp JK's The Bannered Mare.esp OBIS SE.esp NARC SE for Vanilla.esp HornyCreatures.esp Cloaks - USSEP Patch.esp College of Winterhold Quest Start Fixes.esp JK's White Phial.esp SorlisBalarnBSBrumaPatch.esp Radzig - Johnskyrim.esp ScopedBows_ArrowTweaks.esp skyforgedWeapons.esp TKAA.esp USMP - WACCF patch.esp HearthFire Display Case Fix.esp AmazingFollowerTweaks.esp Immersive Weapons.esp Schlongs of Skyrim.esp Lore Weapon Expansion.esp PrvtI_HeavyArmory.esp DawnguardArsenal.esp ScopedBows.esp LrsamwaysExpandedSkyrimWeaponry.esp JK's Sleeping Giant Inn.esp JK's Angelines Aromatics.esp JK's Temple of Talos.esp JK's Candlehearth Hall.esp SLPrivacy.esp InsanitySorrow Weapons Pack.esp JK's The Ragged Flagon.esp JK's Bits and Pieces.esp JK's Arcadia's Cauldron.esp JK's Sadris Used Wares.esp JK's Temple of Kynareth.esp Skyrim Flora Overhaul.esp RiftWatchtowerNavFix.esp Blacksmith Forge Water Fix SE USSEP.esp MoreNocturnalStatues.esp ktWeaponPackSE.esp JKs The Drunken Huntsman.esp DibellaStatuesFixes.esp No Snow Under The Roof - CRF Patch.esp SexLab Eager NPCs.esp isilNarsil.esp icebladeofthemonarch.esp Regreses Star Cloth.esp Prisoner Cart Stone Crash Fix.esp CraftingSupplies_AIO_ALL.esp OBIS SE Patrols Addon.esp BladeOfIntrigue_SE_Eng.esp Cloaks - Dawnguard.esp Common Clothes and Armors.esp DragonBoneWeaponsComplete.esp Dunmeri Leaf Sword.esp ElementalArrows.esp Faction Crossbows.esp Fenrir Blades.esp JKs Elgrims Elixirs - Bee and Barb Patch.esp Zikoru Swords.esp RegentSword.esp JSwords-ImmersiveWeaponsPatch.esp More Weapons Please.esp PrvtIRoyalArmory.esp AncientTonguesSwords.esp ThaneWeaponsReborn.esp WeaponsOf3E_SSE.esp TheEyesOfBeauty.esp The Eyes Of Beauty - Elves Edition.esp DynastyArmor.esp DynastyArmorLight.esp CheaperTraining.esp QwibLantern.esp Vivid Weathers SE - Classic.esp ElisifHighPoly.esp HagravenSkinShaders.esp S3DRocks.esp 3BBB.esp BlendedRoads.esp Bijin NPCs.esp Rings2Hands.esp Bijin Warmaidens.esp ScopedBows_Bijin Patch.esp Bijin Wives.esp HPP - Vaermina's Torpor.esp KS Hairdo's.esp Serana.esp RaceMenu.esp RaceMenuPlugin.esp CBBE.esp RaceMenuMorphsCBBE.esp FNIS.esp SOSRaceMenu.esp XPMSE.esp WICO - Immersive Character.esp WICO - Wild Hunt Gears.esp MajesticMountains.esp Helgen_Reborn_-_Immersive_Start.esp FNISspells.esp DVLaSS Skyrim Underside.esp WICO - Immersive Dawnguard.esp StrangeRunes.esp Imperious - Races of Skyrim.esp Immersive Citizens - AI Overhaul.esp Relationship Dialogue Overhaul.esp JK's The Winking Skeever.esp TheChoiceIsYours.esp RDO - iAFT Patch.esp RDO - USSEP Patch.esp Alternate Start - Live Another Life.esp RugsNoMore.esp Alternate Start -- New Beginnings.esp ELFXEnhancer.esp Immersive Citizens - ELFXEnhancer patch.esp RealisticWaterTwo.esp ELFX Fixes Ragged Flagon Fix.esp WACCF_BashedPatchLvlListFix.esp Edited December 28, 2021 by TonStar
Sailing Rebel Posted December 28, 2021 Author Posted December 28, 2021 24 minutes ago, TonStar said: Would anyone know how to fix this, it was after i installed always erect mod Never used MNC Always Erect, but it looks like it needs a very specific version of MNC. Make sure you've not accidentally installed the wrong one. It's also possible that the MNC install is incomplete or corrupt. Test the downloaded archive for errors and reinstall.
Prymerion Posted December 28, 2021 Posted December 28, 2021 22 hours ago, Sailing Rebel said: Yes, in 4.09 the Allowed Creatures options only apply to automatic engagements and are ignored for direct or dialogue invitation. But when unchecking a creature in "allowed cresatures" it also disables the ability to automatically consensual sex with NPCs, right?
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