GayZHot Posted May 14 Posted May 14 2 hours ago, Sailing Rebel said: It looks like this might be an older version of SLAC, or maybe an improperly patched version. There is some expected debug output that is not showing up, and it is reporting a type error for SexLab Nude Creatures. The last reference to that mod was disabled a long time ago and removed completely in 2022. What I would suggest is uninstalling SLAC completely and deleting any existing downloads (so as not to confuse them), download the latest version again, then reinstall. Make sure nothing is overriding its files. that is exceptionally weird cause i only did the mod list last week and downloaded the latest one
Sailing Rebel Posted May 14 Author Posted May 14 1 hour ago, GayZHot said: that is exceptionally weird cause i only did the mod list last week and downloaded the latest one Strange. Make absolutely sure it is "SexLab Aroused Creatures SE v04.17.1.7z" that is being downloaded.
Kelp, Posted May 15 Posted May 15 (edited) Wonder if this mod has an option for player to reject/resist the creature. Last time I tried this mod, the only thing I could do when being approached was to run away which is kind of annoying. Edited May 15 by Kelp,
Sailing Rebel Posted May 15 Author Posted May 15 5 hours ago, Kelp, said: Wonder if this mod has an option for player to reject/resist the creature. Last time I tried this mod, the only thing I could do when being approached was to run away which is kind of annoying. There is a simple struggle mini-game once a non-consensual animation starts (Dialogue & Interaction > Player Struggle). This requires Defeat to be installed, though it does not need to be enabled. The pursuit can be made more responsive by reducing the Pursuit Abandoned After time and Capture Radius under PC Auto Settings, and adding a Failed Pursuit Cooldown under Other Settings > Fixes to prevent creatures immediately reacquiring the PC. Auto engagement can be disabled depending on location, so pursuits can be prevented in cities and towns where there might be other things to be getting on with. 1
BrummBear Posted May 15 Posted May 15 (edited) there was a tweak mod for this from osmel i think. that mod added the option to do a stamina comparison on engagement and if my stamina was higher than the creatures i could simply refuse or accept the engagement. would it be possible to bring this into this mod? Edited May 15 by BrummBear
Sailing Rebel Posted May 15 Author Posted May 15 1 hour ago, BrummBear said: there was a tweak mod for this from osmel i think. that mod added the option to do a stamina comparison on engagement and if my stamina was higher than the creatures i could simply refuse or accept the engagement. would it be possible to bring this into this mod? I'll have a think about this, but I'm not a fan of forced dialogue. There is a related feature called Suitors. This allows creatures to approach and follow the PC but not engage. Either the direct invite hotkey or dialogue can then be used to start a scene. If they are not engaged, they may eventually become aroused enough to force a scene.
MountainDewGod Posted May 20 Posted May 20 I am having a problem with creatures being constantly at 100 arousal and even when I adjust it to 0 it doesn't take long for it to go back up to 100 again
Sailing Rebel Posted May 20 Author Posted May 20 (edited) 5 hours ago, MountainDewGod said: I am having a problem with creatures being constantly at 100 arousal and even when I adjust it to 0 it doesn't take long for it to go back up to 100 again This is going to be an issue with OSLAroused. In general the default settings make arousal gain quite aggressive. Simply setting arousal to 0 will not address the operations that are causing it to rise quickly. I'm not overly familiar with the underlying OSLA functions, they're pretty complicated. It might be better to address this to the OSLAroused support thread. Edit: and make sure that OSLA is up-to-date. Older versions did not handle creatures properly. Edited May 20 by Sailing Rebel
torenaut Posted May 22 Posted May 22 I have an issue which is maybe related to MountainDewGod's. Sex with creatures does not reduce arousal. This is for everyone: PC, NPCs, and creatures themselves. Separate Orgasms kinda helps a little, but only for PC. This turns any populated place in a non-stop orgy with time. All other sex related mods work correctly in this regard.
Sailing Rebel Posted May 22 Author Posted May 22 24 minutes ago, torenaut said: I have an issue which is maybe related to MountainDewGod's. Sex with creatures does not reduce arousal. This is for everyone: PC, NPCs, and creatures themselves. Separate Orgasms kinda helps a little, but only for PC. This turns any populated place in a non-stop orgy with time. All other sex related mods work correctly in this regard. SLAC does not alter arousal directly. It just starts sex scenes and the hooks from these scenes are used by Aroused mods to calculate arousal changes. Consensual sex, scenes that do not involve penetrative sex, or scenes that are stopped early may not contribute much to overall arousal reduction. Continuous nudity, especially involving the PC, can cause arousal to rise rapidly. There was a bug with previous versions of SLP+ (prior to 2.17.1) that prevented arousal being reduced by sex. The solution there was to switch the SexLab > Animations > Climax Type to "Legacy". Check the OSL Aroused configuration and make sure everything is default. There was a bug reported on the OSL Aroused Nexus page about arousal not reducing as expected for some actors. This turned out to be an issue with Conditional Expressions Extended. If you have any other mods that try to update arousal or alter the results of SexLab events based on conditions outside the Aroused mod, perhaps they are misbehaving.
torenaut Posted May 22 Posted May 22 I ran a test. Installed the absolute minimum for SLAC to function, started a new save, ran to the Whiterun stables, and used SL's Animation Editor to trigger the "FunnyBizness Horse Raped" animation. Before the animation started arousals were about 40 for both. After they ended up around 90 for both. I did advance phases with space, but in my experience this doesn't matter. Happens even with auto advance. Could it be that FunnyBizness animations don't include an orgasm event? Is this even a thing? I don't know how the animation system works. The exact mods I used for this: #Mod_Name,#Mod_Version "Creation Club: _ResourcePack","" "DLC: HearthFires","" "DLC: Dragonborn","" "DLC: Dawnguard","" "Creation Club: ccQDRSSE001-SurvivalMode","" "Creation Club: ccBGSSSE037-Curios","" "Creation Club: ccBGSSSE025-AdvDSGS","" "Creation Club: ccBGSSSE001-Fish","" "Skyrim Script Extender (SKSE64)","d2026.4.17.0" "Address Library for SKSE Plugins","11.0.0.0" "RaceMenu","0.4.19.16" "XP32 Maximum Skeleton Special Extended","f5.06" "SkyUI","1.0.0.0" "JContainers SE","4.2.9.0" "FNIS Behavior SE","7.6.0.0" "FNIS Creature Pack SE","7.6.0.0" "SexLabFramework","d2026.4.17.0" "SexLab Animation Loader","d2026.4.17.0" "OSL Aroused FOMOD 2.8.2","2.8.2.0" "SexLab Aroused Creatures SE","d2026.4.18.0" "Funnybizness MYSLALPACK v12.0","12.0.0.0" "Optional Quick Start - SE","1.2.2.0"
Sailing Rebel Posted May 22 Author Posted May 22 (edited) 48 minutes ago, torenaut said: I ran a test. Installed the absolute minimum for SLAC to function, started a new save, ran to the Whiterun stables, and used SL's Animation Editor to trigger the "FunnyBizness Horse Raped" animation. Before the animation started arousals were about 40 for both. After they ended up around 90 for both. I did advance phases with space, but in my experience this doesn't matter. Happens even with auto advance. Could it be that FunnyBizness animations don't include an orgasm event? Is this even a thing? I don't know how the animation system works. I suspect this is something to do with either the versions of SL or OSLA. I assume the SL version is 1.66b since there is no SLP+ patch listed. OGSL hasn't been updated in a long time so it seems unlikely to be the cause. Could you try downgrading to OSL Aroused 2.6.0 and test in a new game? See if the results are better. For stability, this is the version I've been sticking to in development over the last year. Edited May 22 by Sailing Rebel Correction
torenaut Posted May 22 Posted May 22 2 hours ago, Sailing Rebel said: Could you try downgrading to OSL Aroused 2.6.0 and test in a new game? I don't have it, and I couldn't find any way to get it. My SL is 1.66b, that's correct.
eflat01 Posted May 22 Posted May 22 QQ. If I wanted to replace the invitation animation would it be as simple as replacing SRB_Invitation_F_01.hkx and running fnis?
Sailing Rebel Posted May 22 Author Posted May 22 1 hour ago, torenaut said: I don't have it, and I couldn't find any way to get it. My SL is 1.66b, that's correct. https://www.nexusmods.com/skyrimspecialedition/mods/65454?tab=files
Sailing Rebel Posted May 22 Author Posted May 22 1 hour ago, eflat01 said: QQ. If I wanted to replace the invitation animation would it be as simple as replacing SRB_Invitation_F_01.hkx and running fnis? You can just replace the file. No need to run FNIS (or Pandora).
eflat01 Posted May 22 Posted May 22 (edited) 2 hours ago, Sailing Rebel said: You can just replace the file. No need to run FNIS (or Pandora). I use a lot of OAR sexy idles running off OSL Aroused... plus I saw this https://www.nexusmods.com/skyrimspecialedition/mods/179742 which I won't install the other day. I just liked some of the idles in it. Will the DAR based mod you posted run in OAR or do I have to write some config.json files? EDIT: Never mind figured out they do. Edited May 22 by eflat01 1
torenaut Posted May 22 Posted May 22 5 hours ago, Sailing Rebel said: Could you try downgrading to OSL Aroused 2.6.0 and test in a new game? Yes, OSLA 2.6.0 works correctly, thanks a lot! 1
Ameridaw Posted May 24 Posted May 24 Have a very weird issue. Nothing gamebreaking, just odd and a bit disappointing. None of the creatures in Fort Dawnguard or Dayspring Canyon seem to be auto-engaging. Whether they are added by Dawnguard itself or a mod. They're not failing to engage, they just aren't doing it in the first place - there are no attempts shown in the MCM's log of engagements. They show up as fully valid when running checks, and direct invitation works fine. It's simply the auto-engagements that don't seem to start. Yet as soon as I move the actors out of those locations (whether by console or recruiting them as companions), suddenly they're capable of auto-engaging. Papyrus logs don't show any activity whatsoever on the part of SLAC while in those locations. I had something similar with the Aspect of Hircine in Ill Met by Moonlight, but initially assumed it was unique to that specific actor. Seems not.
eflat01 Posted May 24 Posted May 24 (edited) 59 minutes ago, Ameridaw said: Have a very weird issue. Nothing gamebreaking, just odd and a bit disappointing. None of the creatures in Fort Dawnguard or Dayspring Canyon seem to be auto-engaging. Whether they are added by Dawnguard itself or a mod. They're not failing to engage, they just aren't doing it in the first place - there are no attempts shown in the MCM's log of engagements. They show up as fully valid when running checks, and direct invitation works fine. It's simply the auto-engagements that don't seem to start. Yet as soon as I move the actors out of those locations (whether by console or recruiting them as companions), suddenly they're capable of auto-engaging. Papyrus logs don't show any activity whatsoever on the part of SLAC while in those locations. I had something similar with the Aspect of Hircine in Ill Met by Moonlight, but initially assumed it was unique to that specific actor. Seems not. If I set on auto on with a female PC and stand next to the trolls there, It's like sending a $2 hoe to a bachelor party, can't seem to get out of the place because it's one scene after another. What are your arousal settings? on another note Fort Dawnguard is a location I added in SLSF Reloaded so beast fame is very high there.... Edited May 24 by eflat01
Sailing Rebel Posted May 24 Author Posted May 24 (edited) 10 hours ago, Ameridaw said: Have a very weird issue. Nothing gamebreaking, just odd and a bit disappointing. None of the creatures in Fort Dawnguard or Dayspring Canyon seem to be auto-engaging. Whether they are added by Dawnguard itself or a mod. They're not failing to engage, they just aren't doing it in the first place - there are no attempts shown in the MCM's log of engagements. They show up as fully valid when running checks, and direct invitation works fine. It's simply the auto-engagements that don't seem to start. Yet as soon as I move the actors out of those locations (whether by console or recruiting them as companions), suddenly they're capable of auto-engaging. Papyrus logs don't show any activity whatsoever on the part of SLAC while in those locations. I had something similar with the Aspect of Hircine in Ill Met by Moonlight, but initially assumed it was unique to that specific actor. Seems not. I'd like to have a look at a papyrus log for a session in which you were seeing this, if that's possible. I tested Fort Downguard last night and immediately noticed that auto engagements were not happening as expected. However, the scans were running, and Help > Failed Engagements showed that arousal was the issue. Turns out that, for whatever reason, OSL Aroused levels were not changing in that location. I don't see anything in the logs to explain why. Configuring OSLA to use the legacy SexLab Aroused system allowed arousal to start changing again. This doesn't appear to be the problem you were seeing, but clearly that location is an oddity. Edit: I was also testing OSLA 2.8.2 at the time, which another user was having issues with. YMMV. Edited May 24 by Sailing Rebel
eflat01 Posted May 24 Posted May 24 (edited) 1 hour ago, Sailing Rebel said: I'd like to have a look at a papyrus log for a session in which you were seeing this, if that's possible. I tested Fort Downguard last night and immediately noticed that auto engagements were not happening as expected. However, the scans were running, and Help > Failed Engagements showed that arousal was the issue. Turns out that, for whatever reason, OSL Aroused levels were not changing in that location. I don't see anything in the logs to explain why. Configuring OSLA to use the legacy SexLab Aroused system allowed arousal to start changing again. This doesn't appear to be the problem you were seeing, but clearly that location is an oddity. Edit: I was also testing OSLA 2.8.2 at the time, which another user was having issues with. YMMV. Question... are you using Ostim or sellab? So it would be the OAroused.esp (make sure is disabled if SL) or the SelLabAroused.esm interface would would be enabled. I'll test again because it's been a while since I updated to 2.8.2 but when SexLabAroused.esm know I had no issues, but that may had been the prior version of OSL. Personally I don't see why Dawnguard locations would be an issue, do you also have issue with Dragonborn locations? The only other thing I can think about is if creature animations for those particular creatures were missing or restricted in SexLab. Edited May 24 by eflat01
Sailing Rebel Posted May 24 Author Posted May 24 2 minutes ago, eflat01 said: Question... are you using Ostim or sellab? So it would be the OAroused.esp or the SelLabAroused.esm interface would would be enabled. I'll test again because it's been a while since I updated to 2.8.2 but when SexLabAroused.esm know I had no issues, but that may had been the prior version of OSL. This is purely SexLab. OSLA 2.8.2 seems to have some issues with arousal management, such as actors leaving penetrative SL animations with very high arousal, sometimes even higher than when they entered. But now it does the opposite in Fort Dawnguard with arousal levels just freezing. As mentioned above I've found 2.6.0 to be much more reliable. Switching to this version allowed the Fort Dawnguard creatures to start engaging normally again. 1
Ameridaw Posted May 24 Posted May 24 3 hours ago, Sailing Rebel said: I'd like to have a look at a papyrus log for a session in which you were seeing this, if that's possible. Here you go, ignore SexLab P+ spamming a bit Papyrus.0.log This was me spending a few minutes at the troll enclosure and occasionally moving to the dog pen at Fort Dawnguard. 4 trolls and 3 dogs, all had green checks in SLAC and passed the arousal thresholds (I even got my character naked to lower it, just in case). Nothing happens, no activity in the log as far as I can see.
Sailing Rebel Posted May 24 Author Posted May 24 21 minutes ago, Ameridaw said: Here you go, ignore SexLab P+ spamming a bit Papyrus.0.log This was me spending a few minutes at the troll enclosure and occasionally moving to the dog pen at Fort Dawnguard. 4 trolls and 3 dogs, all had green checks in SLAC and passed the arousal thresholds (I even got my character naked to lower it, just in case). Nothing happens, no activity in the log as far as I can see. Well there are no errors. Would it be possible to get a log with the Aroused Creatures > General Settings > Debug option enabled. This should provide more detailed info about the state of the scans.
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