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Posted
7 minutes ago, shane400m said:

oh gotcha! And, to start the struggle, how do i do that? is it press/hold the struggle keys?

The struggle should be active as soon as a non-consensual engagement starts. This will be after a pursuit. Two bars should appear at the bottom right of the screen showing creature and player stamina.

 

There are no struggle options for consensual engagements, though the engagement can become non-consensual under some circumstances involving queued creatures.

 

If you are still not seeing the meters, double-check the settings under PC/NPC Auto Settings > Gender, Arousal & Consent, and make sure that non-consensual engagements are possible. By default, auto-engagement will always be non-consensual.

Posted
On 4/7/2025 at 11:47 PM, Sailing Rebel said:

PapyrusUtli v4.0 added some new functions that SLAC uses for minor performance improvements. Prior to SLAC v4.15 these functions would cause serious issues in older games. Since then, measures have been added to skip these functions if an unsupported version of PU is detected. The indicator on the Help page now just shows that these measures are enabled.

 

You should not notice any significant impact when using SLAC 4.15+ in an older game.

I understand. But, maybe information need to be rewritten a bit. Someone might mistakenly install 4.0+ into 1.5.97.

Posted
11 hours ago, DoroLL said:

I understand. But, maybe information need to be rewritten a bit. Someone might mistakenly install 4.0+ into 1.5.97.

The compatibility measures seem to be working, so I'll probably just remove the indicator to avoid confusion.

Posted (edited)

Hi. This is a bug since before.
e.g. The Whiterun cow chases NPC into Bannered Mare and stay there. Well, I can just use the moveto command, though.

Edited by DoroLL
Posted
38 minutes ago, DoroLL said:

Hi. This is a bug since before.
e.g. The Whiterun cow chases NPC into Bannered Mare and stay there. Well, I can just use the moveto command, though.

Cows and most non-follower creatures should not be able to use doors at all.

 

You can disallow all cows under Aroused Creatures MCM > Allowed Creatures. Alternatively, you can prevent just that cow from pursuing anyone by selecting it with N, then go to Aroused Creatures MCM > Help and block auto engagement under the Clean Actor option.

Posted
1 hour ago, Sailing Rebel said:

Cows and most non-follower creatures should not be able to use doors at all.

 

You can disallow all cows under Aroused Creatures MCM > Allowed Creatures. Alternatively, you can prevent just that cow from pursuing anyone by selecting it with N, then go to Aroused Creatures MCM > Help and block auto engagement under the Clean Actor option.

Indeed. I can block it, but she loves Uthgerd, so I'm keeping it ;)

Posted
6 minutes ago, DoroLL said:

Indeed. I can block it, but she loves Uthgerd, so I'm keeping it ;)

So the cow race has the Can't Open Doors flag in the base game. It's possible that another mod has overridden this.

 

Also, looking at the base game data, it seems the cow is not linked to any marker, so once it leaves the pen it will not return normally.

Posted
1 hour ago, Sailing Rebel said:

So the cow race has the Can't Open Doors flag in the base game. It's possible that another mod has overridden this.

 

Also, looking at the base game data, it seems the cow is not linked to any marker, so once it leaves the pen it will not return normally.

Possibly. NPC opens the door and at the same time cow captures his. > Animation begins inside the door. > Cow cannot get out the door.

Posted
29 minutes ago, DoroLL said:

Possibly. NPC opens the door and at the same time cow captures his. > Animation begins inside the door. > Cow cannot get out the door.

Can't say I've encountered this situation. The NPCs should not be using doors during the pursuit, and the creature should be left behind, even if the animation is in spin-up when they transition.

 

I'm wondering if part of this might be due to the older SexLab version? I recall some funky stuff happening back in 1.5.97, with followers teleporting through doors during animations and the like.

Posted (edited)
1 hour ago, Sailing Rebel said:

Can't say I've encountered this situation. The NPCs should not be using doors during the pursuit, and the creature should be left behind, even if the animation is in spin-up when they transition.

 

I'm wondering if part of this might be due to the older SexLab version? I recall some funky stuff happening back in 1.5.97, with followers teleporting through doors during animations and the like.

Yes. it seems to cause slight timing in 1.5.97.

 

My fancy...
Sanguine: Boredom... Hey, let's open the Oblivion gate open like Mehrunes Dagon for us .
Hircine: Whoa, that's just going to be broken by the mortal heroes.
Sanguine: Well, you know, we'll  going to make it Oblivion for us and mortals to enjoy.
Hircine: What are you going to do?
Sanguine: I'll get the bitches, you get the animals and beasts. Then let's have an orgy party.
Hircine: That sounds outrageously enjoyable!

I would add more animals and beasts, but a few problems arise. I still want a dedicated bestiality place. e.g. The Black Book.

Edited by DoroLL
Posted

Any idea why I can't stuggle and why the seduction happens auto-matically without giving me a choice? Even when the game says both parties are aroused and willing I don't have an option to refuse or struggle even though thestuggle function is enabled.

Posted
1 hour ago, Extocence said:

Any idea why I can't stuggle and why the seduction happens auto-matically without giving me a choice? Even when the game says both parties are aroused and willing I don't have an option to refuse or struggle even though thestuggle function is enabled.

Struggle is active as soon as a non-consensual animation starts with the PC. By default, all auto-engagements are non-consensual. The options can be changed under Aroused Creatures MCM > PC/NPC Auto Settings > Gender, Arousal & Consent. Struggle is not available during consensual engagements.

 

If you would prefer to choose when the PC should engage an aroused creature, auto-engagement can be disabled completely for the PC. You can then use the Dialogue & Interaction > Player Suitors options to allow creatures to approach the PC when both are suitably aroused, but then wait for an invitation.

Posted
On 4/6/2025 at 10:44 AM, Sailing Rebel said:

OSL Aroused is a framework mod providing a unified system to manage actor arousal levels. Previous versions of OSLA did not support arousal changes for creatures. It does not feature any means to trigger SexLab scenes, but instead offers contextual data for mods that do.

 

SexLab Aroused Creatures leverages the arousal framework to provide an immersive way to engage in sex with creatures.

It is feasible. Ostim's Ocreature working is possible but can't ask to dialogue the animals 

Posted
1 hour ago, Angelvine said:

It is feasible. Ostim's Ocreature working is possible but can't ask to dialogue the animals 

Can't be sure if compatibility with OStim/OCreatures is going to work until I get a chance to look through the API. It certainly won't be simple. This will require a whole new framework abstraction and management system, and SexLab will need to be switched from a hard to a soft dependency to accommodate the changes. Not something that was envisioned at the mod's inception.

 

There is no schedule on this due to time constraints.

Posted (edited)

I need help. I have been breaking my head over this. All of the animals pursue either PC or NPC and when either one undresses the animals' messages states they are "no longer interested" or "found no use". Could anyone please assist me? I don't know how to troubleshoot this or where to start fixing it, I'm kind of new at modding and everything worked before. 

Edited by darkestkitsune
Posted
6 hours ago, darkestkitsune said:

I need help. I have been breaking my head over this. All of the animals pursue either PC or NPC and when either one undresses the animals' messages states they are "no longer interested" or "found no use". Could anyone please assist me? I don't know how to troubleshoot this or where to start fixing it, I'm kind of new at modding and everything worked before. 

This sounds like an issue with the SexLab installation or configuration.

 

Go to the Aroused Creatures MCM > Help page and check the recently failed engagements lists. Highlight a failure code to see an explanation and possible solution at the bottom of the interface.

 

Try starting a creature animation with MatchMaker or similar and see if that works. If not, it will confirm an SL problem.

 

Make sure you have compatible SLAL packs installed and registered.

 

Use the SexLab MCM > Rebuild & Clean > Clean System option and follow the guidance in the pop-ups.

Posted

hello, i am new to modding and im getting this warning on fnis

Warning: \character\behaviors\FNIS_SRBCreatures_Behavior.hkx not Skyrim SE compatible<<

 

wehn i didnt before, and im unsure how to fix it as ive un-enabled the newest mods added.

 

Posted
48 minutes ago, kira_yang said:

hello, i am new to modding and im getting this warning on fnis

Warning: \character\behaviors\FNIS_SRBCreatures_Behavior.hkx not Skyrim SE compatible<<

 

wehn i didnt before, and im unsure how to fix it as ive un-enabled the newest mods added.

 

This means you've installed the wrong version of SRB Creature Animations. You'll want the SE version here.

 

Please note that FNIS/Nemesis is not supported for Aroused Creatures. Use Pandora instead (linked in the mod description).

Posted (edited)

ok so im having an issue with aroused creature where it keeps saying either certain animal and npc cant make it work or the animal doesnt know what to do with the npc.. all the mods are working ive looked at the help section of aroused creatures and everything checks out and i have the animations registered.. i have no idea what to do and its been hard as hell trying to look up a fix for this so this is my last resort 

Edited by axelhellrazor
Posted
4 hours ago, axelhellrazor said:

ok so im having an issue with aroused creature where it keeps saying either certain animal and npc cant make it work or the animal doesnt know what to do with the npc.. all the mods are working ive looked at the help section of aroused creatures and everything checks out and i have the animations registered.. i have no idea what to do and its been hard as hell trying to look up a fix for this so this is my last resort 

This usually indicates an issue with the SexLab registry. To confirm this, try starting a creature animation using another mod, such as MatchMaker.

 

In the SexLab MCM use the Rebuild & Clean > Clean System option and follow the guidance in the pop-ups. SexLab will need to be reconfigured afterwards, and any SLAL packs re-registered.

Posted (edited)

ok so all i see in my sexlab MCM is the debug option i dont have the rebuild and clean.. i tried doing that last night. ill try the match maker spell and see what happens. ok so i used the spell and it says both parties have the desire but nothing happens afterwards.. this is with humans and animals so i think you're right i messed up my registry somehow

 

edit. i just looked to see if i was using the right version of sexlab and i am. so i dont know why i dont have the rebuild and clean tab on my SL MCM

Edited by axelhellrazor
Posted
14 minutes ago, axelhellrazor said:

ok so all i see in my sexlab MCM is the debug option i dont have the rebuild and clean.. i tried doing that last night. ill try the match maker spell and see what happens 

If you are using SexLab P+, ensure that you have creature SLAL packs installed that include animations for the creature in question, and that the Automated SLSB Conversions mod has been installed with the correct options for those packs selected in the FOMOD.

Posted

yeah i installed the sexlab P+ last night and this is when all this occured.. i thought i did it right in the fomod.. if i just reinstall the fomad and dont click any extra things maybe it will work.. i know i have creature packs and human packs for SL cause they were working just earlier yesterday before i got SLP +

Posted
52 minutes ago, axelhellrazor said:

yeah i installed the sexlab P+ last night and this is when all this occured.. i thought i did it right in the fomod.. if i just reinstall the fomad and dont click any extra things maybe it will work.. i know i have creature packs and human packs for SL cause they were working just earlier yesterday before i got SLP +

SLP+ uses an entirely different animation registration system. The SLAL packs need to be installed to provide the animations files, but the Automated SLSB Conversions mod must be properly installed for SLP+ to register them. Make sure you've run Pandora after installing everything.

Posted

yeah ive done all that and im still having the issues.. i was pretty sure i did the automated slsb coversion mod correctly this time but i think i might be missing some packs.. is there a way to found out what packs im missing cause i know i covered the packs i already have with it but i think it added more stuff i dont have.. my slal says i still have animations to register and my human anims are already at 1000 and my creatures are already at 957 i think it said

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