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My Animation Pack. Updated 15/04/23


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Posted
On 2/12/2020 at 9:14 PM, Gimlord said:

Is there any way to create and move the needed furnitures for animations with console commands?
I tried the move to command using the id's i found in the xml files, the furniture was moved to me, but i think it was not recognized when i was trying to manually start an animation with AAF.

There're some commands but I can't remember them, I bet the Fallout wiki would have them if you check on that site.

On 2/14/2020 at 5:22 AM, Vel W said:

Speaking of which, are you planning to add more FM animations or finish up some existing sets in the next patch? Looking at the XML files, the last FM one using a bed is a derelict "FM-Bed04-03Missionary".

 

It always feels like an odd one because most of your animations have a full set that goes like this:

1. Tease

2. Start

3. Main sequence

4. Climax

5. Finish

 

Conversely, FM-Bed04-03Missionary it's just there all by itself, which makes me wonder if this is one of those new sets you're still working on.

 

Of course, this is not a request or anything. Just curious about your plans for this project. This thing counts as a project, right? ?

Yeah, all are meant to be part of a sequence eventually. If they're isolated it just means I didn't get around to animating the rest, or didn't have any poses layed out at the time. So for example with that one you were talking about, my thought process would've been that it's too different to fit into any existing sequences but I don't quite know how I wanted to start it, so it was just put there and when I get the idea in the future it'll be expanded upon. My workflow is pretty random like that. I think other animators do a better job in that regard.

 

On 2/14/2020 at 6:19 AM, serhiodrubuzan said:

АВТОР МОДА ПРОСЬБА ОБНОВИТЕ СВОЙ МОД !

Just be patient pal, update will come when it's done but I appreciate for your enthusiasm.

Posted
On 2/12/2020 at 11:14 PM, Gimlord said:

Is there any way to create and move the needed furnitures for animations with console commands?
I tried the move to command using the id's i found in the xml files, the furniture was moved to me, but i think it was not recognized when i was trying to manually start an animation with AAF.

You can summon some stuff via these command in console. You need to "aim" for the spot you want the furniture to appear before opening console, type in the command and see if it's where you wanted. If not, open console, click on the object you want to move, type "disable" and try again. Here's the list off commands.

 

Pole

pt 471F9

 

Motorbike
pt 188D3C
pt 188D2A

 

Pool Table
pt 10907A

 

Sedan Prewar
pt A9774 green
pt 24972F um... not green?

 

Sedan Postwar
pt 194634 green
pt 194635 white
pt 194636 orange
pt 194637 blue

 

Shower
pt 50AC1
pt 91933

 

Cryo Pod
pt 002459BE closed
pt 002243AC closed
pt 0002522D open

 

Super mutant bed
pt 1F599D

 

 

 

I have this list as a .txt file, so I can copy/paste these to console. pt is short for "place there" if my memory serves me right. I looked these numbers up from some mod files with "furniture" in the filename. This is not a complete list, but includes the stuff you can't necessarily build in a settlement.

 

Posted
On 2/15/2020 at 5:20 AM, SavageCabbage said:

Yeah, all are meant to be part of a sequence eventually. If they're isolated it just means I didn't get around to animating the rest, or didn't have any poses layed out at the time. So for example with that one you were talking about, my thought process would've been that it's too different to fit into any existing sequences but I don't quite know how I wanted to start it, so it was just put there and when I get the idea in the future it'll be expanded upon. My workflow is pretty random like that. I think other animators do a better job in that regard.

 

Nah, you are one of the organized creators in my book. I also like how you only release things that are finished and running smoothly. At least, that has been my impression about version 1.0.4. and 1.1

 

Is there any way we fans can support you actively? I don't see any Patreon stuff on your page. Or do you consider this more a hobby project?

Posted

Are SSEX and Homemaker a must? if i delete your mod animations xml redferencing those mods will it work? or are they tied to the .esp? i don't have those mods cause they make my game ctd.

Posted
4 hours ago, ravanara said:

Are SSEX and Homemaker a must? if i delete your mod animations xml redferencing those mods will it work? or are they tied to the .esp? i don't have those mods cause they make my game ctd.

No, this is not a prerequisite.The mod itself sees your mods and marks those that you have installed.There is no need to change anything during installation.

Posted
11 hours ago, Fiona159 said:

No, this is not a prerequisite.The mod itself sees your mods and marks those that you have installed.There is no need to change anything during installation.

Oh ok nice, thanks!!

Posted

РАБОТАЕТ ВСЕ СУПЕР АВТОРУ МОДА ОГРОМНАЯ БЛАГОДАРНОСТЬ ЗА ТАКУЮ РАБОТУ !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Posted
On 2/15/2020 at 7:08 PM, ookkerpak said:

Super mutant bed
pt 1F599D

Out of curiosity, which animation uses the SM bed? I've spawned one nearby and tried to use the AAF wizard to set up an animation with a mutie and female player but the bed never showed up as an available location even though we were standing next to it.

Posted
46 minutes ago, vaultbait said:

Out of curiosity, which animation uses the SM bed? I've spawned one nearby and tried to use the AAF wizard to set up an animation with a mutie and female player but the bed never showed up as an available location even though we were standing next to it.

I see it as "SMBed" in AAF wizard. There are 9 FSM and 3 FSMSM anims in the list after choosing that. Maybe you didn't make creatures available while installing mods? Can't recall which, but I'm sure some mod asked something about actor types (incl. creatures/muties) during installation. I dunno. This genre seems to be a real pain in the arse if you want to get every mod to work properly at the same time.

Posted
3 hours ago, ookkerpak said:

I see it as "SMBed" in AAF wizard. There are 9 FSM and 3 FSMSM anims in the list after choosing that. Maybe you didn't make creatures available while installing mods? Can't recall which, but I'm sure some mod asked something about actor types (incl. creatures/muties) during installation. I dunno. This genre seems to be a real pain in the arse if you want to get every mod to work properly at the same time.

Nah, it's working fine. I think I was trying it with a super mutant bed I found already placed, and it must not have been the right refid (maybe there are non-furniture SM beds too, I dunno). When I created a proper 1F599D I was able to select it as a location just fine. Plopped one down on the floor of the Wilson's Automatoys factory and surrendered, they selected it quite a bit automatoymatically too. Thanks for the tip!

Posted
3 hours ago, vaultbait said:

Nah, it's working fine. I think I was trying it with a super mutant bed I found already placed, and it must not have been the right refid (maybe there are non-furniture SM beds too, I dunno). When I created a proper 1F599D I was able to select it as a location just fine. Plopped one down on the floor of the Wilson's Automatoys factory and surrendered, they selected it quite a bit automatoymatically too. Thanks for the tip!

Yeah, I started digging into the mod files and looking for these object ID:s because I tried to use the already existing beds (that look the same to me) around the Commonwealth with no success.

Posted
10 hours ago, ookkerpak said:

Yeah, I started digging into the mod files and looking for these object ID:s because I tried to use the already existing beds (that look the same to me) around the Commonwealth with no success.

I have a feeling the one in Virgil's cave could be the only placed furniture-type SM bed in the vanilla commonwealth. It's the only one I've seen a mutie actually lie down on anyway.

Posted
On 2/28/2020 at 6:17 PM, WhiteFlameZero said:

for some reason when v1.1 is installed AAF just refuses to work or load

I have a similar problem. If any of the creature options are checked, AAF loads, but doesn't function at all. Try unchecking all the creature options when you install it.

Posted
On 2/29/2020 at 2:17 PM, vaultbait said:

I have a feeling the one in Virgil's cave could be the only placed furniture-type SM bed in the vanilla commonwealth.

Not for long........

 

:cool:

 

 

Posted
On 2/29/2020 at 1:17 PM, vaultbait said:

I have a feeling the one in Virgil's cave could be the only placed furniture-type SM bed in the vanilla commonwealth. It's the only one I've seen a mutie actually lie down on anyway.

If my memory serves me right, there is one in the Mutant camp near Greentop Nursery. I think that’s where our great and talented SavageCabbage took the pictures for the patch notes.

 

The problem is that mutants in FO4 are pretty much kill-on-sight, so you never really get to see them interact with furnitures for long.

Posted

Installation issue for the 1.1.7 release with MO 2.2.2.1

 

All ever worked fine with older release of your excellent pack, i have a FOMOD issue when MO tries to install it. Please fix that or re-upload the 1.1

Posted
On 3/8/2020 at 10:51 AM, *DJ_SMITH01* said:

i have a FOMOD issue when MO tries to install it. Please fix that or re-upload the 1.1

You'll have to be more specific than "a FOMOD issue" if you expect to solve it. There are many such issues. Is it a wrong directory? Missing files or assets? Do you have a screenshot of the error message, if any? 

Posted
07.03.2020 в 21:05 Вел З сказал:

Мутантов около Детского сада Гринтоп. SavageCabbage сделал фотографии для заметок к патчу.

 

Проблема в том, что мутанты в FO4 были в той или иной степени убиты на месте.

ИСПОЛЬЗУЙ СТЕЛС БОЙ 

Posted
On 06.03.2020 at 20:35, BeoWulf91 said:

У меня похожая проблема. Если выбран какой-либо из вариантов существа, AAF загружается, но не работает вообще. Попробуйте снять все опции существ при установке.

ВСЕ РАБОТАЕТ У МЕНЯ ААФ 114

Posted
On 29.02.2020 at 02:17, WhiteFlameZero said:

по какой-то причине при установке v1.1 AAF просто отказывается работать или загружаться

ВСЕ РАБОТАЕТ ! А ТАКУЮ-ЖЕ ХУЙНЮ У МЕНЯ ДЕЛАЮТ ГУМ НАЛОЖЕНИЯ ОТ ИНДАРЕЛО И ПАТЧ УЛЬБРЕТА

Posted
13 hours ago, serhiodrubuzan said:

ИСПОЛЬЗУЙ СТЕЛС БОЙ 

Are you saying we could use Stealth Boys? That’s quite clever.

 

Why are you using Russian though? Not saying i disapprove. Just wondering about your intentions

Posted
10 hours ago, Vel W said:

Вы говорите, что мы могли бы использовать Stealth Boys? Это довольно умно.

 

Почему вы используете русский хотя? Не говорю, что я не одобряю. Просто интересно о ваших намерениях

Я В ОДНОМ ПРОХОЖДЕНИИ ТАК ПРОВЕРЯЛ ВСЕ АНИМАЦИИ И ЭТОТ ВАРИАНТ ИСПОЛЬЗОВАЛ ДЛЯ МЕГА БЕГЕМОТА ! А КАК ПО ДРУГОМУ ???  ОН СРАЗУ УБИВАЕТ ! НО МЫ УМНЕЕ НЕГО ! ОДНО ПРОХОЖДЕНИЕ ПРОБОВАЛ В ЖЕНСКОЙ РОЛИ  ДЕЛЮСЬ ТЕМ ЧТО ПРИДУМАЛ А ВЫ ХОТИТЕ ПРОБУЙТЕ ХОТИТЕ НЕТ ! НО РАБОТАЕТ И ААФ РАБОТАЕТ В РЕЖИМЕ СТЕЛСА !

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