xXRD88Xx Posted May 3, 2020 Posted May 3, 2020 1 hour ago, SavageCabbage said: Okay all: BEHEMOTH meshes are available for download in my downloads section. Ulfbearth encouraged me to include the Behemoth meshes in my mod, so for now I've put it up as a separate download if you go to the first page of this topic, you'll find it in the same place as my animation pack. totally oversaw this, nice that saves me a few esp's. as i wrote before im losing bodyslot Clothing when the anim starts. (with ulfberts patch). now i testet without the patch but this file instead: now i Keep my clothing on but it seems that the Behemoth Dong isnt Always hard. i started an anim, flat. i said to me: well test another one. restarted the anim Picking process and then it looked at it should look. i dont know what that is but i will look if its random or not. and i have to test the other anims too
SavageCabbage Posted May 3, 2020 Author Posted May 3, 2020 1 minute ago, xXRD88Xx said: totally oversaw this, nice that saves me a few esp's. as i wrote before im losing bodyslot Clothing when the anim starts. (with ulfberts patch). now i testet without the patch but this file instead: now i Keep my clothing on but it seems that the Behemoth Dong isnt Always hard. i started an anim, flat. i said to me: well test another one. restarted the anim Picking process and then it looked at it should look. i dont know what that is but i will look if its random or not. and i have to test the other anims too Sometimes if an animation starts too quickly, it seems that the erection modifiers don't take effect properly. Maybe that's what happened?
xXRD88Xx Posted May 3, 2020 Posted May 3, 2020 4 minutes ago, SavageCabbage said: Sometimes if an animation starts too quickly, it seems that the erection modifiers don't take effect properly. Maybe that's what happened? Maybe, im not too experienced with all this. i will look into it tomorrow
Verasmile2 Posted May 3, 2020 Posted May 3, 2020 I've downloaded the new animations, but now none of them works (neither the animations from other mods). It doesn't matter what I do, I tried every way I could and none of them worked. I used the approach of Just Business, nothing. AAF Wizard, and nothing. AAF Violate, still nothing. AAF Prostituion, nothing. I guess these new animations caused this, as before installing the update everything worked. I've reinstalled the version 1.1, and now the animations seems to work correctly. 1
Majin Android 21 Posted May 3, 2020 Posted May 3, 2020 23 minutes ago, Verasmile2 said: I've downloaded the new animations, but now none of them works (neither the animations from other mods). It doesn't matter what I do, I tried every way I could and none of them worked. I used the approach of Just Business, nothing. AAF Wizard, and nothing. AAF Violate, still nothing. AAF Prostituion, nothing. I guess these new animations caused this, as before installing the update everything worked. I've reinstalled the version 1.1, and now the animations seems to work correctly. same,I even reinstalled every animation pack,f4se,patches and aaf files. (I really wanted the behemoth dong lol)
Verasmile2 Posted May 3, 2020 Posted May 3, 2020 1 hour ago, Majin Android 21 said: same,I even reinstalled every animation pack,f4se,patches and aaf files. (I really wanted the behemoth dong lol) Me too, but I guess we'll need to wait until the other mods adds the new animations. I'm not sure, but I guess it's somehow theyr fault, as AAF can't recognize them already or something like this.
karenyang117 Posted May 3, 2020 Posted May 3, 2020 Hello Mr. SC. Thank you so much for your continued work. This new pack is BEYOND anything I thought possible in AAF (behemoth is amazing). I wanted to check out all your new animations, but for the LIFE OF ME I cannot figure out where to find (or which one to craft) for the Jail Cell animations. I've tried DIamond City Jail, the various police stations, and the furniture found under "raider - misc" section of workshop. If you could also point me towards the Brahmin tease, that'd be amazing. Please help! Thank you!
redlantern Posted May 4, 2020 Posted May 4, 2020 question about the female voice options, am i supposed to select one? or is it that it installs voice types for different scenes and i should download them all? (some games offer voice types for how you want your character to sound in general so im confused)
YANG555 Posted May 4, 2020 Posted May 4, 2020 I really wanna say "thank you" to the author. This mod is the best animation mod I've ever seen on this forum in terms of the quality and quantity! I checked up on this page every once in a while, and guess what? I saw 'updated 5 hours ago' ! Many new animations have been added, so I have to try it out. Your great work really cheers me up, and the novelty and creativity demonstrated by your mod is beyond compare. Thanks again! 1
Plaguetard Posted May 4, 2020 Posted May 4, 2020 I'm having the same issue. Animations don't seem to start. Any of them now either. I've installed new packs before, don't remember having this issue. Am I doing something wrong? ** Disregard. FYI to anyone using Patch for animations (Squirt/Cum Effects, cum/tattoo overlays, stages, fixes), it won't work until that gets patched. **
SavageCabbage Posted May 4, 2020 Author Posted May 4, 2020 8 hours ago, Majin Android 21 said: same,I even reinstalled every animation pack,f4se,patches and aaf files. (I really wanted the behemoth dong lol) 7 hours ago, Verasmile2 said: Me too, but I guess we'll need to wait until the other mods adds the new animations. I'm not sure, but I guess it's somehow theyr fault, as AAF can't recognize them already or something like this. 2 hours ago, Plaguetard said: I'm having the same issue. Animations don't seem to start. Any of them now either. I've installed new packs before, don't remember having this issue. Am I doing something wrong? ** Disregard. FYI to anyone using Patch for animations (Squirt/Cum Effects, cum/tattoo overlays, stages, fixes), it won't work until that gets patched. ** Therein lies your problem, older patches will conflict with the new update until they themselves have been updated, so for now either disable the patches or stick with 1.1 of my mod. 5 hours ago, karenyang117 said: Hello Mr. SC. Thank you so much for your continued work. This new pack is BEYOND anything I thought possible in AAF (behemoth is amazing). I wanted to check out all your new animations, but for the LIFE OF ME I cannot figure out where to find (or which one to craft) for the Jail Cell animations. I've tried DIamond City Jail, the various police stations, and the furniture found under "raider - misc" section of workshop. If you could also point me towards the Brahmin tease, that'd be amazing. Please help! Thank you! Thanks. Jails, I'd say try the Castle, Quincy, Libertalia, Dunwich Borers. There aren't actually THAT many locations with them, I think Workshop Rearranged allows you to build them in a settlement too. Brahmin, just select a human male, human female and a brahmin in AAF. 4 hours ago, redlantern said: question about the female voice options, am i supposed to select one? or is it that it installs voice types for different scenes and i should download them all? (some games offer voice types for how you want your character to sound in general so im confused) Select all of them or none of them or pick whichever you like, it's contextual to a situation whether one or another plays. 3 hours ago, YANG555 said: I really wanna say "thank you" to the author. This mod is the best animation mod I've ever seen on this forum in terms of the quality and quantity! I checked up on this page every once in a while, and guess what? I saw 'updated 5 hours ago' ! Many new animations have been added, so I have to try it out. Your great work really cheers me up, and the novelty and creativity demonstrated by your mod is beyond compare. Thanks again! Hey, thanks pal. I definitely put a lot of effort on detail and quality! 5
Guest Posted May 4, 2020 Posted May 4, 2020 Thanks again for updating your awesome animation pack. Really enjoying the variety it adds to the game!
Guest Posted May 4, 2020 Posted May 4, 2020 Hello, SavageCabbage. Firstly, I wanted to thank you for the animation mod that you've put out. It worked flawlessly. However, I wanted to ask you something -- it's nothing major, really, but I hope you can help me figuring it out.Recently, I've downloaded the RaceData to add the robot animations, but I encountered a problem... So, I tried to spawn a passive, non-hostile Mr. Handy, and the animation doesn't seem to work. It works and loops flawlessly on my character, but not the Mr. Handy that I've spawned. What might go wrong on the installation, I wonder? I know it must be on my end. I currently installing my mods through Vortex Mod Manager and copied every file that are available in the RaceData zip file and putting it all in Fallout 4\Data\AAF folder as well. EDIT: Yes. I forgot to read the info post. Sorry for bothering you. Thank you for your time. Stay safe.
SavageCabbage Posted May 4, 2020 Author Posted May 4, 2020 15 minutes ago, BinaryMisfit said: Thanks again for updating your awesome animation pack. Really enjoying the variety it adds to the game! Cool, glad you're enjoying it! 8 minutes ago, Dragonaut_Doughnut said: Hello, SavageCabbage. Firstly, I wanted to thank you for the animation mod that you've put out. It worked flawlessly. However, I wanted to ask you something -- it's nothing major, really, but I hope you can help me figuring it out.Recently, I've downloaded the RaceData to add the robot animations, but I encountered a problem... So, I tried to spawn a passive, non-hostile Mr. Handy, and the animation doesn't seem to work. It works and loops flawlessly on my character, but not the Mr. Handy that I've spawned. What might go wrong on the installation, I wonder? I know it must be on my end. I currently installing my mods through Vortex Mod Manager and copied every file that are available in the RaceData zip file and putting it all in Fallout 4\Data\AAF folder as well. EDIT: Yes. I forgot to read the info post. Sorry for bothering you. Thank you for your time. Stay safe. It's cool, thanks for going back and reading. Enjoy the animations!
Vel W Posted May 4, 2020 Posted May 4, 2020 Hey there, @SavageCabbage, Many thanks for the update. Since you've added your own handcrafted physics of breasts and butts and such, would you advise that users remove CBP/OCBP mods like these in order to get the most of version 1.2? The wording of your description seems to indicate that only those who do not have existing CBP/OCBP would see your handcrafted physics. I thought it would be wisest to ask you the author. I hope this message finds you well.
Guest Posted May 4, 2020 Posted May 4, 2020 9 minutes ago, Vel W said: Hey there, @SavageCabbage, Many thanks for the update. Since you've added your own handcrafted physics of breasts and butts and such, would you advise that users remove CBP/OCBP mods like these in order to get the most of version 1.2? The wording of your description seems to indicate that only those who do not have existing CBP/OCBP would see your handcrafted physics. I thought it would be wisest to ask you the author. I hope this message finds you well. No. It's still 100% compatible with CBP/OCBP and it's still needed for other animations and the skeleton. You can find the most up to date installation guide here
SavageCabbage Posted May 4, 2020 Author Posted May 4, 2020 @Vel W @BinaryMisfit Yeah, you can still use automated stuff but let's say I've animated someone groping a girl's tits, or a girl sucking on her tit during an animation, with the automated one you will see the hand move but most likely, the breast wont do what I animated it doing. 2
Verasmile2 Posted May 4, 2020 Posted May 4, 2020 6 hours ago, SavageCabbage said: Therein lies your problem, older patches will conflict with the new update until they themselves have been updated, so for now either disable the patches or stick with 1.1 of my mod. Halstrom released the AAF Kinky Theme updated with your newest animations, I'll try it now and see if they works correctly
xXRD88Xx Posted May 4, 2020 Posted May 4, 2020 so after further testing i discovered only one Problem. the double donged deathclaw with one constantly swithing size. if i remembered Right, someone described this before. the new anims look awesome, great work.
SavageCabbage Posted May 4, 2020 Author Posted May 4, 2020 9 hours ago, Verasmile2 said: Halstrom released the AAF Kinky Theme updated with your newest animations, I'll try it now and see if they works correctly Should do but just keep in mind that I don't think any other patches have been updated yet. 6 hours ago, xXRD88Xx said: so after further testing i discovered only one Problem. the double donged deathclaw with one constantly swithing size. if i remembered Right, someone described this before. the new anims look awesome, great work. Thanks, but I have no deathclaw animations in my mod! Must be a different mod you are thinking of. 3 hours ago, justforcensor said: Thank you! Thank you! Thank you! Thank you!? You're welcome, buddy! 1
Verasmile2 Posted May 4, 2020 Posted May 4, 2020 26 minutes ago, SavageCabbage said: Should do but just keep in mind that I don't think any other patches have been updated yet. I know, anyway Violate got updated too but the Mr Handy and protectron didn't had theyr fun with me or my companions
Vel W Posted May 4, 2020 Posted May 4, 2020 The feedback of mine today strictly regards Human-Ghoul (Feral and/or Bloated) animations. Because I'm an effing pervert who finds this part of the mod extremely intriguing?. I also thank you for your patience because this will be freaking long post. Console codes are involved and are highlighted in bold. 1. Female human's tongue animations and expressions are amazing. - I know these were already there since version 1.1 but seeing them added to other sections just feels great. 2. Actor scaling: Could you consider adding a "setscale 1.00" on feral/bloated ghouls during animations in a future patch? - Ferals in the world are randomly sized between 0.96~1.04 when spawned. When the feral is not scaled to exactly 1.00 during animations, both actors' genitals plus the female human's mouth become noticeably misaligned. - The female human is already scaled to 0.98 in all these animations to make her mouth and genital fit the smaller penises that feral ghouls have . Their bodies align perfectly when the female human is 0.98 and the feral is 1.00 (I found this out by using "tcai" followed by "player.placeatme 758ad 7" to spawn many docile ferals then use "getscale" on each while animations play). I assume this is done by this mod, but do correct me if I am wrong. - AAF dev team explicitly says that it does not set character scales in functions, and "setscale" does not work during AAF animations. Therefore, the only people I think are qualified to address this problem are animators like yourself. 3. Missing mouth movements on 1 animation The female human's lips are sealed during SC-FM-BloatedGhoul-Standing02-06Blowjob which makes this animation look out of place. This was found when using a female human and a feral (tho the anim is labeled "Bloated"). I'm certain this is a minor oversight. Every other blowjob animation i am aware of is working fine. 4. If you could only pick 1 of the following positions to develop into a full set of 4 (or more) animations, which would it be? - This is just a question for fun. I can definitely see you were having fun trying animations on all these new world objects and they all look fun and great. But there's so many this time I feel any developer would have to pick a favorite or two instead of doing them all. 5. Merging FeralGhoul and BloatedGhoul animations. So, it seems by now, feral and bloat can play each other's animations well. Why not just remove the tags and call them all "Ghoul" animations instead of separating into "FeralGhoul" and "BloatedGhoul"? I feel this would save a lot of time and effort down the line, but maybe you have good reasons to maintain this design choice. That's all from me today. Thanks for reading it all, I hope it helps and, thank you very much for this content-rich and stable release!
Invictusblade Posted May 5, 2020 Posted May 5, 2020 On 5/3/2020 at 6:16 PM, SavageCabbage said: Good day all, newest update is released! v1.2 First things first, this update was mainly done for the sake of making full use of the Extended Skeleton by ZaZ so make sure you have that installed. It's even made full use of the MANUAL animated bounce effect, so if you don't have the automated bouncing body parts, you will see my animated handiwork on the breasts, butt etc. Most of my time has been spent upgrading older animations to make use of that skeleton and bringing the standards of some stiffer looking stuff to look more like the most recent things I've made. Here and there, I've added new animations when I got the inspiration to do so, including new types of participants: Super Mutant Behemoths Mutant Hounds Gorillas Protectrons Mr. Handy/Gutsys There're also more animations for the already supported types. Some sequences have been finished, some new ones have been started. Additional furniture support has been added for Homemaker, Settlement Supplies Expanded and Workshop Rearranged. Thanks to @CGi for the FOMOD, and those that tested beforehand. ABOUT ROBOTS - READ THIS Robots behave in funny ways that I haven't been able to figure out the solution to yet, so you will likely experience some oddities regarding their animations. Mr. Handy won't transition properly and the Protectron won't loop properly. Please don't post about this unless you have a solution, thanks. INSTALLATION For now, make sure to put my mod after any other AAF mods in the load order and delete any older patch file XMLs that affect my pack, as you'll get errors. They'll be located in the Fallout 4/Data/AAF folder, just delete the ones relating to my pack directly and that should pre-emptively stop any errors. TROUBLESHOOTING/BUGS Other than the robots mentioned above, I don't know of any issues. Hopefully there are none. Behemoth parts available here as well, in the downloads section as a separate download. Credit for the meshes/textures goes to Ulfbearth, Leito and Ayser. Take care all. Enjoy. nice mod, just to confirm for FPE More Creatures the Races used for the Robots are... DLC01HandyCreateABotRace DLC01RoboBrainRace correct?
Vel W Posted May 5, 2020 Posted May 5, 2020 Okay, folks, I just want to come back to quickly comment on the Behemoth animations. They're brutal (at least for whoever is on the receiving end). And just make so much sense. Almost 12 years since Fallout 3, and nobody could explain or imagine how it would work. Now I see how. You've explained it all through this update. This should now be recorded in the Fallout bible. I also didn't know that human belly can be animated like that. So many things about this set is a first in this modding community. I can't wait to see what the mighty SavageCabbage can do with other creature types like Bloodbugs, Stingwings, Deathclaws etc in the future. 1
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