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Deviously Cursed Loot SE 9.0 (2021-03-09)


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Posted (edited)

So, now the only mods I have activated are:

 

Unofficial Skyrim Special Edition Patch

SexLabFrameworkSE_v163_BETA8

SexLabArousedSSELoose-29

Devious Devices

ZaZ Animation Pack

SKSE 64 Data

SkyUI

SSE Engine Fixes (skse64 plugin)

SSE Fixes

Address Library for SKSE Plugins

Deviously Cursed Loot SE 9.0

Jaxonz MCM Kicker SE

Fores New Idles in Skyrim SE - FNIS SE

FNIS Creature Pack SE 7.6

FNIS PCEA2 - Player Exclusive Animations (dynamic) SE

Animation Limit Crash Fix SSE

Fuz Ro D-oh - Silent Voice

Alternate Silent Voice Files

RaceMenu

RaceMenu High Heels

ZAZpatch

A Quality World Map

BodySlide and Outfit Studio

Caliente's Beautiful Bodies Enhancer -CBBE-

Alternate Start - Live Another Life - SSE

Copy and Paste in Console

JContainers SE

ConsoleUtilSSE

PapyrusUtil SE - Modders Scripting Utility Functions

powerofthree's Papyrus Extender

XP32 Maximum Skeleton Special Extended

 

And I still get DCL crashing in MCM when I go to the debug selection.

 

 

image.png

image.png

Edited by Tseverin
Posted (edited)

And I reinstalled a fresh download of DCL and same.

The only thing I can think of now is that this is the first I've tried to save mod settings prior to establishing a saved game. My intention was to test every individual mod that I had previously installed before my pc conundrum using COC whiterun in the console e before I start an actual game with a save. I can't in my limited knowledge see how that would be any different than starting a vanilla game or though alternate start. Until I get more familiar what's happening here, I'm just drawing straws.

Edited by Tseverin
Posted (edited)

when i start a new game

Usualy I get to LAL cell, wait for all the notification to stop. Save the game. Quit to menu load the game wait for more notification then i start to fiddle with the mcm. Also try to leave the LAL cell without COC

Edited by xseno
Posted (edited)

Basicly, I haven't technically started the game since I rebuilt my pc. As soon as the main menu pops up, I enter console and go to coc whiterun to test mods.

 

No where have I ever seen it mentioned that that causes problems.

Edited by Tseverin
Posted
36 minutes ago, Tseverin said:

s soon as the main menu pops up, I enter console and go to coc whiterun to test mods.

Not a good idea.

Enter in LAL cell. Wait in console all mod initialization complete.

Enter in MCM, activate Sexlab mod.

Wait, while all animations updated and sexlab works.

Save a game.

Load a game.

Wait while DD inicialize all animations.

Save a game.

Load a game.

If now not new activity in console, you can start configure MCM configuration for DD, Sexlab and DCL. If still freeze, then some of mods is guillty.

After configuration save a game.

Not sure if it good idea after it coc to whiterun. Just exit from lal cell naturally.

Don't forgot that DCL have lal addon too and it can freeze (maybe) MCM if you exit from lal illegally.

 

 

 

Posted (edited)

I had no problems with DCL and it wasn't this sensitive before I encountered this unrelated bios issue. So, I tried to just avoid the debug selection for DCL in MCM and when I went into the rape selection, I get locked in a t pose. So in case I'm not understood- I never went into alternate start when I was testing mods for my set up.

 

 

Edited by Tseverin
Posted (edited)
On 6/18/2021 at 2:55 AM, Mistress Jade said:

I have also come across this same forge wife with the face texture mismatch, but she is not the only one, the woman outside markarth near the stables also has this problem. So 1. are these women connected to this mod and 2. is there a fix for the mismatched color skin plus 3.Why are they there? when i talk to them i get no clue as to why they are where they are.

 

I ran into this a couple weeks ago upon starting a new playthru.  The facegen fix works as does the facegen fix mod linked earlier.

 

 

I still wanted to know what caused it in the first place because on my last playthru this didn't happen.  I wanted to know what I had installed that borked things, but I failed (gave up). 

 

Spent some time in xEdit trying to figure out which NPCs have the problem and what they might have in common.  Most of the NPCs DCL adds are fine, but some, usually Orcs (all of the xxx-Wife characters) and Redguards, have blackface.  (The first one I ran into was a Redguard, and I didn't really notice it immediately, thinking it was just a very dark skinned Redguard.  The orcs are more striking.  Anyway, all the ones I've seen with the problem are in or near Markarth and have an EditorID that begins with "dcur_ltr."  There was nothing overwriting anything directly.  I assume it's a skin or body mod I installed, but I didn't go so far as to uninstall all that because I had decided if I couldn't fix it I was just going to delete their records.  They aren't essential to anything and have no special AI packages.  I think they are all vendors, but they don't sell anything special.  The one I messed with the most (Kaleen, who shows up in the Temple of Dibella) has the same inventory as an innkeeper. 

 

 

 

Edited by RoyG1863
Posted
19 minutes ago, RoyG1863 said:

I still wanted to know what caused it in the first place because on my last playthru this didn't happen

Mod is write for LE version. Previous version was go through a facegen convert tools, because there no black faces.

But in DCL 9.0 added new NPC's and those for SE not have fixed facegen. Because black faces. Only new NPC's have it.

if you want to fix permanently without mods you need not load mod into xedit, but open DCL into CK.

Then enter in NPC section set filter to show up only DCL NPC and then select those and press ctrl+f4. It will rebuild all npc facegen files. Works until you don't delete a mod and install again.

After that exit from CK without saving DCL. No need save, with save you can damage DCL.

 

Posted
4 hours ago, Elsidia said:

 

But in DCL 9.0 added new NPC's and those for SE not have fixed facegen. Because black faces. Only new NPC's have it.

 

 

 

Okay!  Thank you.  That makes sense.  I can sleep now.  :)

 

I did go ahead and fix it more permanently in CK based on what you'd said earlier.  Just need to make myself remember I did that so I know what I'm doing next time I do a complete reinstall.

Posted (edited)

Recently started SE after years of playing LE. Almost everything is fine, except a weird bug with DCL characters.

 

Some of the female characters (so far I only noticed female NPCs having this issue, like this one in Riverwood as shown in the screenshot, and Leah in Bannered Mare) added by DCL show this strange texture on their body, and a purple (or sometimes green) square under their feet. I believe I've got every required mod installed. Anyone knows what causes this issue?

 20210624013720_1.thumb.jpg.21e6c299c1f89d75c48ffde5f6208414.jpg

Edited by zaqwer
Posted (edited)
36 minutes ago, zaqwer said:

Anyone knows what causes this issue?

Probably DCL or DD is from LE and because some meshes don't work.

UPD - also you may have some tattoo mods or problems with facegen

Or it can be ENB? I not use it.

Edited by Elsidia
Posted
59 minutes ago, zaqwer said:

 

Some of the female characters (so far I only noticed female NPCs having this issue, like this one in Riverwood as shown in the screenshot, and Leah in Bannered Mare) added by DCL show this strange texture on their body, and a purple (or sometimes green) square under their feet. I believe I've got every required mod installed. Anyone knows what causes this issue?

 

 

All the purple parts in this image are pieces from Devious Devices.  Did you build all of them in BodySlide? 

Posted
2 minutes ago, RoyG1863 said:

 

All the purple parts in this image are pieces from Devious Devices.  Did you build all of them in BodySlide? 

Yes I've run bodyslide with all the devices. I'm using BHUNP conversion though.

Posted
41 minutes ago, Elsidia said:

Probably DCL or DD is from LE and because some meshes don't work.

UPD - also you may have some tattoo mods or problems with facegen

Or it can be ENB? I not use it.

Double checked and I can confirm my DD and DCL install are both SE version.

The only tattoo mod I'm using is SlaveTats, and I didn't use it to change NPCs. Also tried a black face fix mod from Nexus, didn't help.

And the issue persists after disabling ENB. 

Posted (edited)
21 minutes ago, zaqwer said:

Double checked and I can confirm my DD and DCL install are both SE version.

The only tattoo mod I'm using is SlaveTats, and I didn't use it to change NPCs. Also tried a black face fix mod from Nexus, didn't help.

And the issue persists after disabling ENB. 

Thats a SMP issue.

 

Try this.

Open console

Click on the glitching NPC

enter these command

removeallitems

 

see if the glitch fixes.

if it fixes, the problem is with the bodyslide files

Edited by Tron91
Posted
14 minutes ago, Tron91 said:

Thats a SMP issue.

 

Try this.

Open console

Click on the glitching NPC

enter these command

removeallitems

 

see if the glitch fixes.

if it fixes, the problem is with the bodyslide files

Ah-ha. You are right. The glitch is gone once I removed all items from the NPC.

 

Guess it's caused by the DD BHUNP conversion then. Thanks for the help!

Posted

I'm running DCL along CFTO and I would like to know is there a patch available somewhere that either removes or moves the DCL carriage in Dawnstar? Both clip into one another and cause various issues with CFTO NPC wandering around and being sometimes difficult to find because he can't sit in his carriage.

Thank you.

Posted

Back now - June has especially sucked.

 

I'll look at unanswered stuff from this page forward as soon as I catch up on reading, if there are unanswered questions before this page, please repost.

Posted (edited)
7 hours ago, belegost said:

I'm running DCL along CFTO and I would like to know is there a patch available somewhere that either removes or moves the DCL carriage in Dawnstar? Both clip into one another and cause various issues with CFTO NPC wandering around and being sometimes difficult to find because he can't sit in his carriage.

Thank you.

 

No there's no official patch. Something like this you'll almost always need to patch yourself. You can try the patch below, I've flagged it as ESL. This is a quick patch, I don't use CFTO, but it seems to be simple enough. I haven't messed with nav meshes, so there could still be issues with the CFTO driver sandboxing in that area. Let me know how it works.

 

Deviously Cursed Loot 9.0 - CFTO patch.esp

 

 

 

@Kimy, can the carriage driver in Dawnstar be moved?

 

I loaded up the mods to hopefully show you the area with the two most popular town mods (they conflict, most people will have only one) and CFTO.

The screenshot is with CFTO, JK's All in One (town mod) and ETAC SE (town mod). ETAC SE does differ from ETAC LE, but maybe not in that exact area.

The DCL carriage does definitely conflict with ETAC SE as well as CFTO - the carriage sticks out of a wall, but I could still activate it.

Hopefully this is a wide enough top view to get you a good idea of what's going on in the area with those mods.

 

Spoiler

Yellow box is CFTO carriage, green is where I moved DCL's carriage and horse from/to as a test. They were mostly on top of each other. Looks like maybe a few other places may  work too.

 

image.png.d78b3047d4ae843fc515f0866760d574.png

 

 

Edited by zarantha

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