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Deviously Cursed Loot SE 9.0 (2021-03-09)


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Posted
2 hours ago, sofasamuria said:

Second where would i find chloe to start eh quest manually?

 

As you enter in Helgen keep deeper, quest start automatically. Need enter from Helgen city side.

2 hours ago, sofasamuria said:

The original "captured princess" is still there so is this what starts the quest?

Yes.

 

Posted

the "[Restraints] What do you think of bondage" dialogues are of this mod, correct? If so, is there an option to disable it? (If not, which DD mod is it from?). Also, I've already set the no. of Bound Girls to 0. Why do they still spawn?

Posted
On 6/13/2021 at 1:26 PM, Elsidia said:

If i suspect what i suspect, then you need check in console all unequiped rendered devices. Found device, check this device into xedit and if you not wear it, then you need remove it manually.

 

UPD: There is my post with short videos about problem maybe the same is for you.

https://www.loverslab.com/topic/100032-deviously-cursed-loot-se-90-2021-03-09/page/168/?tab=comments#comment-3348951

 

UPD2: In first video is show how you can find bugged devices. Also in screenshots are xedit devices ids

Ok, I watched the videos but I'm not sure what I'm seeing, at least as it applies to fixing the bug.  I saw you generate the bug in a few different ways.

 

But if I'm understanding right, all of the bad editor ID entries are bugged?

 

Posted
Just now, delgathar said:

But if I'm understanding right, all of the bad editor ID entries are bugged?

No Bad entries is bad entries. Skyrim it generates itself even for vanilla items. Engine bug? I don't know. In Fallout 4 this bug fixed. This video just show what you need to search. Open a console, player showinventory and going to up by page up. You need find item similar as upper a bad editor id. I navigate a mouse pointer over it. First two or 3 symbols (it's depends how many mods you have are must be DDA, DDX, DDI or DCL load number. If this item is unequiped then it's probably bugged rendered item. You need find  this item into xedit by typing this numebe rand then find match inventory device. If you press (i'm not a home forgot button name - reference button it will show inventory device id), then you see inventory device. There is device name. If you have this device equiped or in inventory then are strange why rendered device not equiped. Also if you not found into inventory any free rendered device, that's will be strange. Then something is other is wrong. Maybe you just not see a equiped device by device hider? Chloe costumes not hide a devices but sometimes it's happen. Anyway if you found bugged rendered device - what not have worn and you don't have a equiped match inventory device. You must remove that device by player.removeitem id count, where count is how many rendered devices you have. Yes my practice shows that there can be more than 1 rendered device if you play long time and hit traps. As rendered device exist, DD can't equip it and left new bugged rendered device into. There can be many bugged rendered devices from different types of DD items. In one session i remove about 20 - 30 different items. I hope it will help.

Posted
On 6/14/2021 at 6:02 PM, Elsidia said:

 

As you enter in Helgen keep deeper, quest start automatically. Need enter from Helgen city side.

Yes.

 

 

Thank you for you response and i did find her down there, First time i have been in that dungeon on PC.

Posted
On 5/27/2021 at 9:01 AM, zarantha said:

 

Male assets are not created by bodyslide. Textures are not handled by bodyslide either.

 

meshes\devious\expansion\gagebonitestrapball_orc_m.nif   <-- zadx_GagEboniteStrapBallAAO_DUPLICATE [ARMA:39128270] \ ARMA \ Male world model \ MOD2 - Model FileName

 

gagebonitestrapball_orc_m.nif - missing the the copy of LE assets I have too, so not just an SE issue. The one we have should be the female model.

@Skullered are you the right one for this? You tried to help me out on the dev thread, so now I have it stuck in my head you have the beast assets. Sorry if you aren't the right person to tag.

image.png.24910ccd0ecb82bd19de701fe7f3d35d.png

 

A missing mesh should not CTD your game. Usually the extent of it is 'invisible' items being worn. The only time I've ever seen an orc in Riverwood is when I leveled enough for the dawnguard quest to start. He shouldn't be gagged unless you have another mod that distributes them. I think there's an orc in the inn too, but he wouldn't cause a CTD until you try to enter the inn.

 

Get a netscriptframework crash log if the CTD is repeatable. Your CTD could just as likely be one of hundreds of mods editing riverwood. And it's not one I've encountered with this mod active.

https://www.nexusmods.com/skyrimspecialedition/mods/21294

 

mixedzazmetals01.dds and mixedzazmetals01_n.dds are in DCL, just not in that path. All those texture errors are pointing to a single ground mesh, so has nothing to do with what displays on your character. This is probably a leftover from when the ZAZ dependency was removed. If there is actually a ground object defined, it will be purple when your drop one of those items. That's the extent of that.

 

The proper path is:

\Textures\Devious\CursedLoot\mixedzazmetals01.dds

\Textures\Devious\CursedLoot\mixedzazmetals01_n.dds

 

 

 

Sorry for the huge delay, I haven't been very active. I can't seem to find the male variant either in my files, I guess I must've missed it.

It should be easy enough to create by copying the ball and strap parts of the harness variant using NifSkope and pasting it onto a strap variant.

Posted
On 4/21/2021 at 10:17 AM, boinboinhime said:

i encountered an orc lady named Forge-Wife Ashaka standing where Marget used to be , in Markarth with mismatching skintones, she appears to be from Cursed Loot, i do have face discoloration fix applied via the load order but the issue persists, and i saw no conflicting mods in SSE-Edit under the NPC section/category x.x  h-halp

 

I have also come across this same forge wife with the face texture mismatch, but she is not the only one, the woman outside markarth near the stables also has this problem. So 1. are these women connected to this mod and 2. is there a fix for the mismatched color skin plus 3.Why are they there? when i talk to them i get no clue as to why they are where they are.

Posted (edited)

Hi, the game crashes when trying to put on a chastity belt from this mod. For example, strong rope ties that need to be removed according to the quest in the Markarth do not allow it to be completed. This happens both on the main character and on the follower. The papyrus leaves no errors, the last entry is [Zad]: Starting unequip operation for [Keyword <zad_DeviousHarness (0F017C43)>]. It seems that a bug occurs when the selection window in the inventory is called. The bodyslide sees the object changes, the changes are displayed in the game. There are no conflicts with other mods. Devices from DD5.1 work correctly.

Spoiler

 

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Papyrus.0.log

Edited by alex123011
Posted
23 hours ago, Mistress Jade said:

Why are they there? when i talk to them i get no clue as to why they are where they are

For DCL quests. Face discolor can be fixed by loading DCL into CK, found damaged character into actors menu and press ctrl+f4 on that actors. I'ts build Facegen for those.  No need save a DC, just exit from CK. Or there is mod what can be used for fix.

Probably this. Somewhere in this thread are link to this mod.

https://www.nexusmods.com/skyrimspecialedition/mods/42441?tab=files

Posted

Just did s full reinstall of all skyrim se and all my mods when I seen the 2 rich brats I notices a few issues that guy being the worse of the 2, in other installs he looked fine but this install this is how he turned out to look like 

ScreenShot0.png

Posted
1 minute ago, seBASTARD1 said:

can't find the slave princess start in LAL. Is there something I need to have installed as well? Or enabled?

Need mod LAL, and when install DCL install LAL addon and need it activate too. In load order this addon must be on always last in list. To load and overwrite other mods.

Posted
2 hours ago, Elsidia said:

Need mod LAL, and when install DCL install LAL addon and need it activate too. In load order this addon must be on always last in list. To load and overwrite other mods.

I reinstalled and checked the load order. that did the trick. maybe I forgot the addon. Thank you

Posted
11 hours ago, tonitrulupus said:

Just did s full reinstall of all skyrim se and all my mods when I seen the 2 rich brats I notices a few issues that guy being the worse of the 2, in other installs he looked fine but this install this is how he turned out to look like 

ScreenShot0.png

 

If you have Survival, try disabling trauma and see if that fixes it, or some other slave tat's type of mod. 

Posted

I apologize if a fix for this problem is listed within the previous 189 pages in this thread, but I can't find any.

 

I love this mod and I had it working really good until something happened with my bios power settings and messed up my hard drive. I have since put in two new hard drives, fixed my bios, and I have rebuilt my load order in mo2- fresh install. The problem I'm having now is DCL shows up in MCM, but as I go through all the options in the DCL MCM, the MCM freezes and I can't get the options to come back up- ever or least not until I get a fresh start. I've been testing everything through COC whiterun and I have no saves this last install. Before I created any saves, I was going to have all the preferences exported (saved) in the mods that would allow me to save MCM preferences. Originally, I had ConsoleUtilSSE, JContainers SE, and PapyrusUtil SE above DCL in the load order. After reading a trouble shoot thread, I moved them down just above XPMSE which is at the very bottom of my load order. I've attached screenshots of everything on my mo2.

 

I'm going through a process of elimination to establish what works and doesn't before I save anything. I'm still learning. I guess I'm more concerned that what I put together works than I am playing. Playing is nice, though.                  

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Posted
6 minutes ago, Tseverin said:

I apologize if a fix for this problem is listed within the previous 189 pages in this thread, but I can't find any.

 

I love this mod and I had it working really good until something happened with my bios power settings and messed up my hard drive. I have since put in two new hard drives, fixed my bios, and I have rebuilt my load order in mo2- fresh install. The problem I'm having now is DCL shows up in MCM, but as I go through all the options in the DCL MCM, the MCM freezes and I can't get the options to come back up- ever or least not until I get a fresh start. I've been testing everything through COC whiterun and I have no saves this last install. Before I created any saves, I was going to have all the preferences exported (saved) in the mods that would allow me to save MCM preferences. Originally, I had ConsoleUtilSSE, JContainers SE, and PapyrusUtil SE above DCL in the load order. After reading a trouble shoot thread, I moved them down just above XPMSE which is at the very bottom of my load order. I've attached screenshots of everything on my mo2.

 

I'm going through a process of elimination to establish what works and doesn't before I save anything. I'm still learning. I guess I'm more concerned that what I put together works than I am playing. Playing is nice, though.                  

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*edit: I can't get the options for DCL in the MCM to come after it freezes 

Posted
3 hours ago, Tseverin said:

I apologize if a fix for this problem is listed within the previous 189 pages in this thread, but I can't find any.

 

I love this mod and I had it working really good until something happened with my bios power settings and messed up my hard drive. I have since put in two new hard drives, fixed my bios, and I have rebuilt my load order in mo2- fresh install. The problem I'm having now is DCL shows up in MCM, but as I go through all the options in the DCL MCM, the MCM freezes and I can't get the options to come back up- ever or least not until I get a fresh start. I've been testing everything through COC whiterun and I have no saves this last install. Before I created any saves, I was going to have all the preferences exported (saved) in the mods that would allow me to save MCM preferences. Originally, I had ConsoleUtilSSE, JContainers SE, and PapyrusUtil SE above DCL in the load order. After reading a trouble shoot thread, I moved them down just above XPMSE which is at the very bottom of my load order. I've attached screenshots of everything on my mo2.

 

I'm going through a process of elimination to establish what works and doesn't before I save anything. I'm still learning. I guess I'm more concerned that what I put together works than I am playing. Playing is nice, though.                  

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err. Run loot on that Load order.  Seriously.  I'd also recheck all of the dependencies for every single mod.  Drop all of the script heavy mods other than DCL.  Get it working, then slowly add script heavy mods until you hit the limit for your computer.

 

Posted (edited)

I am moving away from loot. I'd like to learn how manage these conflicts manually. I am learning how to use SSEedit. I've been using loot and this is my first load order I organized myself looking at the dependencies. It worked great before and had nothing to do with my hard drive failing.

It's time to move on. Loot was great for a small amount of mods. As you can see, my list getting fairly large and for me to manually prioritize the load order in loot seems like its getting to be more of a task than it's worth.

 

watching this fabulous video:

 

Edited by Tseverin
Posted

So I did run Loot (as much as I despised the idea). I mirrored my plugin list to my load order to the best of my ability and I still have the issue of when I go to the DCL MCM menu, when I select debug, the options for cursed loot freeze. If I click out of the DCL menu and I click back in, there is no option list.

 

Posted
1 hour ago, xseno said:

try 

 

setstage ski_configmanagerinstance 1

 

To reset the mcm

 

I did that and closed out the MCM, opened it, and DCL disappeared from the list

Posted
36 minutes ago, Tseverin said:

I did that and closed out the MCM, opened it, and DCL disappeared from the list

That means you have a mod what conflicts with DCL and shuts down DCL functions.

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