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View File SKYRIM STRAP ONS and SexLab Strapon Replacer UUNP CBBE HDT SOS and Collison support SKYRIM STRAP ONS UUNP CBBE COS HDT SOS and Collison support original files by Leito86 Supports AGE ScaleParts Slider and PregnancyBelly Slider. Bodyslider files will always be included. Special edition yes, still looking for a tester. Use Racemenu to change SOS settings Haelga's Bunkhouse "Additionally, there are lootable leather strips and a horker tusk underneath one side of the bed, possibly to be portrayed as sex toys." I think I saw something completely different... Next update 15-08-2020 SOS and Strap on with the ability to change position giantToe DONE Will be in version 13, working on FOMOD installer BodyGen AGE ScaleParts Slider, This is for BodyGen. https://www.nexusmods.com/skyrim/mods/88707 Ex. Set ScaleParts 5% if height is 0.95. Set ScaleParts -5% if height is 1.05 For player download in game slider https://www.loverslab.com/topic/127216-outfit-studiobodyslide-2-uunp-conversions-22-02-2020 Requires SexLab Framework https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016 Schlongs of Skyrim https://www.loverslab.com/files/file/498-sos-schlongs-of-skyrim RaceMenu https://www.nexusmods.com/skyrim/mods/29624 BodySlide and Outfit Studio https://www.nexusmods.com/skyrim/mods/49015 When Building the files in BodySlider you cant edit ScaleParts Slider or PregnancyBelly Slider, they have to be at 0%. HDT Physics Extensions https://www.nexusmods.com/skyrim/mods/53996 FNIS https://www.nexusmods.com/skyrim/mods/11811 XP32 Maximum Skeleton Extended - XPMSE https://www.nexusmods.com/skyrim/mods/68000 Bodys HDT CLAMS OF SKYRIM PROJECT Inni Outie HDT Vagina All-in-One HDT Animated Pussy Register Strap-ons in SexLab and Merge Merge this mod is not supported by SexLab, But if you do you have to add the Skyrim_Strap_Ons.esp to your load order. Strap-ons will be added in SexLab scripts\SourcesslSystemConfig.psc line 410 I will release updated version of the script when adding new Strapons. Install and register strap-ons in SexLab Go to SexLab Settings in game. Open Rebuild & Clean And Available Strap-ons click "Click her" Now the new strap-ons will be listed. They will be randomly used in game. Versions Explained :: Skyrim Strap Ons. Direct conversion off the original. Used for Male animations. Will not work on with Femaile on female. :: Skyrim Strap Ons Sexlabs position to fix animations Edit the position to fit the female using a male animation. :: Skyrim Strap Ons Sexlabs Strap-on replace Will overwrite the original SexLab strapon.nif with .nif and tri file. Version 14 and SE version 1. UUNP SSO 2. UUNP SSO HDT 3. UUNP SSO HDTC 4. UUNP SSO HDTC SOS 5. UUNP AGE SSO Position Fix 6. UUNP AGE SSO Position Fix HDT 7. UUNP AGE SSO Position Fix HDTC 8. UUNP AGE SSO Position Fix HDTC SOS - Default 9. UUNP AGE SSO Sexlab Replacer 10. UUNP AGE SSO Sexlab Replacer HDT 11. UUNP AGE SSO Sexlab Replacer HDTC 12. UUNP AGE SSO Sexlab Replacer HDTC SOS - Default CBBE Skyrim Strap Ons 1. CBBE SSO 2. CBBE SSO HDT 3. CBBE SSO HDTC 4. CBBE SSO HDTC SOS 5. CBBE SSO Position Fix 6. CBBE SSO Position Fix HDT 7. CBBE SSO Position Fix HDTC 8. CBBE SSO Position Fix HDTC SOS - Default 9. CBBE SSO Sexlab Replacer 10. CBBE SSO Sexlab Replacer HDT 11. CBBE SSO Sexlab Replacer HDTC 12. CBBE SSO Sexlab Replacer HDTC SOS Version 13 Using Bodypart 52. AGE BODYPARTS NUMBERS Version 12 Using Bodypart 51. AGE BODYPARTS NUMBERS All credits goes to Leito86 Skyrim Strap Ons Submitter Swe-DivX Submitted 02/18/2019 Category BodySlide Requires SexLab, Racemenu, Bodyslider, XPMSE, HDT, Schlongs of Skyrim Special Edition Compatible No
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OutfitShuffler 8.1.001 Only slightly better than a beta. Transform the outfits of the NPCs in Fallout 4 with OutfitShuffler! This mod lets you mix and match clothing and accessories to create endless fashion combinations. Customize the frequency, NPC selection, and item exclusions for outfit changes to make them fit your playstyle. And if you're lucky, you might even find some new outfit pieces as loot! Plus, OutfitShuffler supports other mods like Devious Devices for even more options. So get ready to revamp the wardrobe of the wasteland with OutfitShuffler! 8.1.0001 Just documentation updates. 8.1 So now it's using GetSlotMask to try to prevent outfit pieces from replacing each other. Seems to respect Devious Devices, Real Handcuffs, and SafeItems better. Added a hotkey to spawn a captive from Commonwealth Captives (if available) or a random female settler. There's a new section available for use, [OSRestrictedFurniture], and I've included INI files for some of the more popular restrictive furniture. I also threw in Cryopods, Memory Loungers, toilets, etc. 8.0c is the "Hard Save data file update, with Additional Optimizations" update. That's a mouthful. Outfits and Weapons are now saved to a file, and reloaded when NPCs come back into range. I highly recommend having Buffout 4 installed, as it uses a RAM buffer instead of going to disk for every INI check. The Hard Save has the additional feature of maintaining outfits across savegames. You can also manually edit loadouts. I made the unilateral decision to use a file, over an array tied to the script, for those reasons. I added a function at the bottom of the MCM to Clear OSNPCData. It will remove any OutfitShuffler special items from all NPCs in OSNPCData, and delete their outfits from the file. I removed a lot of repitition from the code by making a lot of the functions global, to call them from any script. I am passing properties, arrays, and formlists around, like joints at a Grateful Dead concert. I have not updated the documentation yet. I hate documentation. I spent years writing technical documentation. Would anyone like to update my documentation for me? 7.7 Fixed AAF Doppelgangers. Fixed an annoying bug that repeated a message unnecessarily. This update has completely revamped the 'layering' process, that adds clothing to NPCs. Devious Devices and Real Handcuffs are not removed, and any that are displaced are replaced. 7.6.1 Fixed a glitch in the updater code. It was adding the maintenance spell to ALL the NPCs, then relying on the maintenance to remove itself. The maintenance script was removing itself, but not before doing the maintenance. 7.6 Removed Debug hotkey. Added variables abd checks to handle updating NPC scripts when upgrading the mod. 7.5 DD Compatibility was breaking things, and I had to fix it. Left a debug function in, that teleports NPCs to your position. Not recommended in firefights. 7.4 Hammered out a little more speed in the outfit change routine. Changed the scan routine to prioritize based on FOV and distance. 7.3 Lots of cleaning, speed improvements, logging improvements (Disable if you don't need it. Seriously.) Much better Devious Devices/Real Handcuffs compatibility. 7.2 Container management is much cleaner now. It's SUPPOSED to ignore the container used by Dave's In-Game ESP Explorer, now. I added rudimentary Devious Devices Support. I also added in a NoNudes option. It should be more aggressive at keeping some sort of clothing on the NPC's, unless they've been hit with the DontChange keyword. ** It is advised by the authors, and other users, that Devious Devices and NPCs don't mix well. I tried. 7.1 Now adds random amounts of random items to containers when you're looting. You rummage around in there, and sometimes something turns up. Description/Instructions: https://www.nexusmods.com/fallout4/mods/60875 or https://github.com/tzenrick/FO4OutfitShuffler/releases TURN DEBUGGING OFF, UNLESS YOU NEED IT! This thing has an absolutely atrocious amount of debugging output. (20220612 - It's a little better, but still a lot of logging.) Fallout 4 Script Extender http://f4se.silverlock.org/ Mod Configuration Menu https://www.nexusmods.com/fallout4/mods/21497 Zella's Pastel Ombre Wigs (Optional) https://www.nexusmods.com/fallout4/mods/24557 Zella's Dyed Wigs (Optional) https://www.nexusmods.com/fallout4/mods/14745 Absolutely Skimpy Attire (Optional) https://www.nexusmods.com/fallout4/mods/30899 Clothes Pack by DonEb14n (Optional) https://www.nexusmods.com/fallout4/mods/47440 Clothes Pack 2 by DonEb14n (Optional) https://www.nexusmods.com/fallout4/mods/50250 Clothes Pack 3 by DonEb14n (Optional) https://www.nexusmods.com/fallout4/mods/52199 Clothes Pack 4 by DonEb14n (Optional) https://www.nexusmods.com/fallout4/mods/53293 HN66 Easygirl (Optional) https://www.nexusmods.com/fallout4/mods/19596 HN66 TRS (Optional) https://www.nexusmods.com/fallout4/mods/47810 Vtaw Wardrobe 5 (Optional) https://www.nexusmods.com/fallout4/mods/43844 Vtaw Wardrobe 6 (Optional) https://www.nexusmods.com/fallout4/mods/46628 Vtaw Wardrobe 7 (Optional) https://www.nexusmods.com/fallout4/mods/51798 Vtaw Utility Pack (Optional) https://www.nexusmods.com/fallout4/mods/42971 Oppai Milk Pasties (Optional) https://www.nexusmods.com/fallout4/mods/40562 Classy Chassis Outfits - Cheeky Casuals Craftable (CBBE) https://www.nexusmods.com/fallout4/mods/45623 Classy Chassis Outfits - Foxy Factions Craftable (CBBE) https://www.nexusmods.com/fallout4/mods/35581 Classy Chassis Outfits - Vulgar Villains Craftable (CBBE) https://www.nexusmods.com/fallout4/mods/35584 Classy Chassis Outfits - Saucy Settlers Craftable (CBBE) https://www.nexusmods.com/fallout4/mods/35616
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jBS2BG - BodySlide to BodyGen Converter/Generator View File jBS2BG - BodySlide to BodyGen Converter/Generator This is a rewrite of the original one that can be found here, rewritten in JavaFX to have better layout and functions. Credits to shoka for the original guide and converter. Requires Java 8 installed. If you don't know how to use BodyGen, check out the bottom of the description for a guide. As of v1.1.0, inverted sliders are calculated differently, so instead of zeroing all sliders, a new neutral preset is required for building the base body, armors and clothing. Use the following presets for building your base bodies and outfits. CBBE: -Zeroed CBBE-.xml UUNP: -Zeroed UUNP-.xml (This is already included in the UnifiedUNPPresets.xml in BodySlide, but just in case...) (Remember to check the UUNP checkbox in jBS2BG if the imported XML preset is for UUNP) Clams of Skyrim: Zeroed Clams of Skyrim + Settings.7z Touched by Dibella: Zeroed Touched by Dibella + Settings.7z CBBE SE Settings: CBBE SE Settings.7z (For RaceMenu SE using CBBE SE base body) Requirements: BodySlide - For creating XML presets. RaceMenu - BodyGen. TES5Edit - Optional, for retrieving a list of NPCs from different mods/masters. Description: This is a GUI program for generating RaceMenu BodyGen INIs from BodySlide XML presets. With this, you could just add your BodySlide presets and target NPCs through the user interface and generate the "templates.ini" and "morphs.ini" required for BodyGen instead of writing the INIs manually. BodyGen is a feature in RaceMenu for assigning different body morphs to every NPC in the game. Check out some documentation on BodyGen here. Important Note: Once a character is morphed in-game, reassigning a different preset to it by changing the "morphs.ini" will not work. To solve this, you need to clear your save's skse co-save file where the morphs are stored. You can use this tool for that: NetImmerse Override Cleaner Fallout 4 Support: I've been informed that it works with Fallout 4's LooksMenu BodyGen. Just modify the "settings.json" so that it looks like this: { "Defaults": { }, "Multipliers": { }, "Inverted": [ ] } Changes from the old one: Now written in JavaFX instead of Swing, which allows awesome looks and styles. The old one was written on a whim which resulted in poor UI layout. This one's window is now resizeable. Confirmation prompts for some actions. The NPC list is now viewed in a table that is sortable and filterable. Some other improvements. Changelog: Screenshots: Features: Generate templates and morphs INI. Save and load your settings to and from a .jbs2bg file (json file) that can be shared to anyone since the data of the presets are stored in the file so the external XML and text files that were used are no longer required. "Edit SetSliders" allows you to set the weight or even set the range to which a SetSlider will randomize. Table views for NPCs are sortable and filterable for easier management. BodyTypes of Skyrim JSON conversion. Guide: For this guide, I'll be using CBBE body as that is what I mainly use. Also, this guide will be assuming that you already have both BodySlide and RaceMenu installed and that you know how to use BodySlide. Submitter asdasfa Submitted 12/29/2017 Category Other Requires Java 8, RaceMenu Special Edition Compatible Not Applicable
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Akawaiitent's Bodychange Re-Release View File Version 0.8 Release Changes. (REMOVE OLD ESP AND AVOID OLD SAVES WITH OLDER VERSIONS) Version 0.8 was done from the ground up as a new .esp file. Mostly to remove feature creep and bloat from testing things in creation kit and it causing problems. The mod has overall been simplified to just be body updating on sleep, with 2 mcm options for pausing updates and changing between whether or not buffs to special stats will also change your appearance (i don't recommend going above 17~ in a special stat with this or ull start to become a freak) The overall formula by default has also been changed to be a lesser change at low special stats and noticeable changes once you start to get 5+ in a special stat.) The mod also now generates fusion girl and TWB sliders at the same time, so feel free you use whichever you prefer (note that twb is cbbe based so basic cbbe things will also have a bit of the scaling but not all the sliders) This mod is now very simple. When you sleep your character's bodygenmorphs will update based on your special stats. The changes will be small at lower special values and become more noticeable at higher special stats. By default these changes only account for your base special stats, but there's an experimental feature in the MCM options to turn on buffs from clothes/drugs changing your shape too. (for example if you had a temp buff for +5 str, you'd become more buff until you slept after the buff wore off) The mod also adds to drugs that you can find in the console with help AKT, one can be used to test the temp buffs by giving you +10 str for 5 minutes, the other purges any slider with my tag in it. For people curious about the removed features such as the cryopod, I plan to release more things as seperate mods, including a player companion mod with a story tied to body changing drugs and the cryopods. (atm i have their appearance done, and a general idea of the story done, but i'm still learning how to making working quests in F04) Example of mod in game. (these screenshots were taken using fusion girl, with zero'd sliders) Idea behind stat's changes: S - upper body muscle mass and abs P - nothing atm but potentially increase player height (no promises) E - increases butt size C - "bimbofies" the player, wider hips, pushed up and rounder boobs, narrower stomach I - nothing atm, no ideas for it. A - Increases thigh size and muscles and overall muscle toning L - Increases boob size. Requirements: f4se - https://f4se.silverlock.org/ bodyslide - https://www.nexusmods.com/fallout4/mods/25 TWB OR Fusiongirl and their additional looksmenu sliders (you can find the looksmenu zex sliders on the nexus) MCM - https://www.nexusmods.com/fallout4/mods/21497 BODYMORPH SLIDERS ARN'T WORKING WHAT DO???? Before you panic. 1. Do you have proper bodyslide files for your clothing? 2. Do you have the addional looksmenu sliders for the bodyshape? 3. Have you generated the .tri files using the optional checkbox in bodyslide? If all of the above is a yes, continue. Do they work in Looksmenu? If Yes, Check for other mods that effect bodymorphs (IF you're 100% certain you don't have any, tell the mod author in forums. Plz include your plugins list so I can confirm you don't have any) If No, Do they work in looksmenu w/o my mod? If Yes. Do they only stop working when you install my mod?) (If yes, Let author know you plugin list, so I can look for potential conflicts) Elseif they don't work in looksmenu w/o my mod Double check the 3 steps. At this point its got nothing to do with my mod. Known Potential Issues: The mod is really big file size wise (99% of the filesize is the lib.swf used to create the mcm image, blame adobe, idk why its so huge. Sleeping Morphs Happen on a vanilla script that checks for your sleep state if a mod changed this script for some reason (which it should never do) there may be issues. Bodymorph Sliders are only ment to be controlled by one mod. If another mod uses the same sliders as me, there's going to be issues. Atm I havn't added support for disabling individual sliders, but if there's a demand for it I can add that support to make it more compatible with other mods) Known Bugs Currently in a heavily modded area (such as a dense sim settlement) there are occasional lag spikes during sleeping, especially in my testing version due to an NPC activatable version of the pod. The lag spikes are significantly decreased if you sleep somewhere else. Though to be honest I also have a potato PC so it may just be a me thing. Sometimes you may have the script stop loading updates on sleeping. So far this has only happened to me once and simply loading a save fixed it. Credits : vinfamy - His mod was what inspired me to make this, and his code was used as reference for bits and pieces Kinggath - His youtube tutorials Bethesda Mod School helped me create the workshop furniture Link to his Youtube playlist Azima - File thumbnail artwork. All of the mod requirements - Without all of these amazing mods, this mod would not even be close to being possible. ^ endorse/support these mods people. Neanka - Their github was massively useful in terms of finding information about MCM, and general papyrus scripting. https://github.com/Neanka/MCM_0.1_AS3/wiki The loverslab community - I found many solutions to problems through old loverslab forums postings (some dating back half a decade or more) This mod is heavily inspired by Submitter AKawaiiTent Submitted 07/16/2022 Category Models & Textures Requires F4SE, Bodyslide, Looksmenu, CBBE, TWB, ZeX:FG, looksmenu sliders.
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Version 0.8.1
4,892 downloads
Version 0.8 Release Changes. (REMOVE OLD ESP AND AVOID OLD SAVES WITH OLDER VERSIONS) Version 0.8 was done from the ground up as a new .esp file. Mostly to remove feature creep and bloat from testing things in creation kit and it causing problems. The mod has overall been simplified to just be body updating on sleep, with 2 mcm options for pausing updates and changing between whether or not buffs to special stats will also change your appearance (i don't recommend going above 17~ in a special stat with this or ull start to become a freak) The overall formula by default has also been changed to be a lesser change at low special stats and noticeable changes once you start to get 5+ in a special stat.) The mod also now generates fusion girl and TWB sliders at the same time, so feel free you use whichever you prefer (note that twb is cbbe based so basic cbbe things will also have a bit of the scaling but not all the sliders) This mod is now very simple. When you sleep your character's bodygenmorphs will update based on your special stats. The changes will be small at lower special values and become more noticeable at higher special stats. By default these changes only account for your base special stats, but there's an experimental feature in the MCM options to turn on buffs from clothes/drugs changing your shape too. (for example if you had a temp buff for +5 str, you'd become more buff until you slept after the buff wore off) The mod also adds to drugs that you can find in the console with help AKT, one can be used to test the temp buffs by giving you +10 str for 5 minutes, the other purges any slider with my tag in it. For people curious about the removed features such as the cryopod, I plan to release more things as seperate mods, including a player companion mod with a story tied to body changing drugs and the cryopods. (atm i have their appearance done, and a general idea of the story done, but i'm still learning how to making working quests in F04) Requirements: f4se - https://f4se.silverlock.org/ bodyslide - https://www.nexusmods.com/fallout4/mods/25 TWB OR Fusiongirl and their additional looksmenu sliders (you can find the looksmenu zex sliders on the nexus) MCM - https://www.nexusmods.com/fallout4/mods/21497 BODYMORPH SLIDERS ARN'T WORKING WHAT DO???? Before you panic. 1. Do you have proper bodyslide files for your clothing? 2. Do you have the addional looksmenu sliders for the bodyshape? 3. Have you generated the .tri files using the optional checkbox in bodyslide? If all of the above is a yes, continue. Do they work in Looksmenu? If Yes, Check for other mods that effect bodymorphs (IF you're 100% certain you don't have any, tell the mod author in forums. Plz include your plugins list so I can confirm you don't have any) If No, Do they work in looksmenu w/o my mod? If Yes. Do they only stop working when you install my mod?) (If yes, Let author know you plugin list, so I can look for potential conflicts) Elseif they don't work in looksmenu w/o my mod Double check the 3 steps. At this point its got nothing to do with my mod. Known Potential Issues: The mod is really big file size wise (99% of the filesize is the lib.swf used to create the mcm image, blame adobe, idk why its so huge. Sleeping Morphs Happen on a vanilla script that checks for your sleep state if a mod changed this script for some reason (which it should never do) there may be issues. Bodymorph Sliders are only ment to be controlled by one mod. If another mod uses the same sliders as me, there's going to be issues. Atm I havn't added support for disabling individual sliders, but if there's a demand for it I can add that support to make it more compatible with other mods) Known Bugs Currently in a heavily modded area (such as a dense sim settlement) there are occasional lag spikes during sleeping, especially in my testing version due to an NPC activatable version of the pod. The lag spikes are significantly decreased if you sleep somewhere else. Though to be honest I also have a potato PC so it may just be a me thing. Sometimes you may have the script stop loading updates on sleeping. So far this has only happened to me once and simply loading a save fixed it. Credits : vinfamy - His mod was what inspired me to make this, and his code was used as reference for bits and pieces Kinggath - His youtube tutorials Bethesda Mod School helped me create the workshop furniture Link to his Youtube playlist Azima - File thumbnail artwork. All of the mod requirements - Without all of these amazing mods, this mod would not even be close to being possible. ^ endorse/support these mods people. Neanka - Their github was massively useful in terms of finding information about MCM, and general papyrus scripting. https://github.com/Neanka/MCM_0.1_AS3/wiki The loverslab community - I found many solutions to problems through old loverslab forums postings (some dating back half a decade or more) This mod is heavily inspired by -
Hi! So I've had this problem every now and then but I have the flickering body gen morphs glitch and I've seen other people have the same issue. I have no idea how to fix this issue though. I was wondering if anyone knows what can cause this? Basically the morphs flicker from normal to being changed rapidly when they change in game.
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I was considering using this bodyslide preset for my PC: https://www.nexusmods.com/skyrim/mods/90528 however I do not want all female NPCs to have this bodytype, would I be possible to change the bodyslide preset for NPCs only? i've read this post but i don't really understand it to be honest, i'm not trying to have random morphs for NPCs, just have the NPCs and PC use different bodyslide presets
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I am an absolute retard so there are probably more efficient ways to do this. Introduction: This guide will show you how to use different BodySlide preset for your PC and NPCs and make NPCs' use different presets from each other. I do not own SSE so i cannot tell you whether or not this method works with it. Requirements: Racemenu - (https://www.nexusmods.com/skyrim/mods/29624) BodySlide - (https://www.nexusmods.com/skyrim/mods/49015) BodySlide compatible body - (CBBE, UNP, 7B, ext.) jBS2BG - (https://www.nexusmods.com/skyrim/mods/88707) not required but makes life a lot easier. A BodySlide compatible armor replacer - (I use CT77 but any one that supports BodySlide will work) Zeroed BodySlide preset - (CBBE and UNP ones can be found jBS2BG download page, not sure about other bodies but the "default one" should be fine) XP32 Skeleton Method: I will use annotated pictures for this: -You can close BodySlide for the time being. -Switch to the morphs tab. In order to change the preset for all female NPCs, type All|Female into the "Custom Targets:" box and press "Add". In order to change the preset for all female NPCs in a race, type All|Female|RaceName into the box and press "Add" - replace "RaceName" with one of the bellow: ArgonianRace BretonRace DarkElfRace DraugrMagicRace DraugrRace ElderRace FalmerRace HighElfRace ImperialRace KhajiitRace NordRace OrcRace RedguardRace WoodElfRace - you can add the suffixes "RaceName"Child and "RaceName"Vampire In order to change the preset for a specific NPC there area two options: - Using a NPC list: jBS2BG comes with an NPC list with all of the Vanilla and DLC NPCs and its nexus page has a tutorial on making new NPC lists for modded NPCs, simply press the "Add NPCs" button Then press the "Add NPCs from file" and select "FemaleNPCList - Dawnguard + Dragonborn + HearthFires + Skyrim.txt" from the jBS2BG install location or your own NPC list if you made your own. Then simply select the NPCs you want and press add - Using a Custom Target: In the "custom target" box, type master|FormID, for example to select Jenassa, i would type: "Skyrim.esm|B9982", If you want to add a NPC from a mod, replace "Skyrim.esm" with the name of the mod's plugin. -For demonstration purposes i have added All|Female and Skyrim.esm|A2C8E (Lydia) Once you have added the NPCs to the list, Select one of the NPCs or NPC groups and on the right-hand menu , press the "Add" Button If you want a NPC group to have multiple body types among a group, select multiple body types and they will be randomly distributed among NPCs in the group In this example, all females (excluding Lydia as she has her own preset) will have either one of the bodies: After you have chosen what presets you want the different NPCs to use, you need to create a folder (don't close jBS2BG) For MO2 Users: Create a this directory mods\BodyGen\meshes\actors\character\BodyGenData\Skyrim.esm For Non-MO2 Users: Create a this directory \data\meshes\actors\characters\BodyGenData\Skyrim.esm (Skyrim.esm is the name of the folder not an .esm file ) Now, back in jBS2BG press "file" and then "export bodygen inis", select the skyrim.esm folder you just created Cleaning Your Save: Download a tool like NiOCleaner () and clean your save file, now you should be able to load into the game and see the new NPCs boddies Setting a preset for the player: Now if you want to use a different preset for your PC, you have to open the preset in a new session jBS2BG and press the "generate templates" button, now leave jBS2BG and open skyrim, when in game open the console and type "showracemenu", now go to the CBBE / UNP / 7B and enter the values shown in jBS2BG. Enter these values into the racemenu sliders, all the values not mentioned should stay at 0:
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Using UniqueNPCs with BodyTalk, FusionGirl and AAF I have been using UniqueNPCs with BodyTalk, FusionGirl, AAF and OCBP physics for many installations and playthroughs over the last 3 years. The installation procedure involves a bit of file-wrangling, but gives a very satisfactory result. UniqueNPCs works with ZEX bodies if you make it use the Bodytalk and FusionGIrl body meshes. Somehow this nicely wraps UniqueNPCs' CBBE textures and overlays onto the ZEX bodies. Nexus user Utopolyst has created a set of male body textures that when added to the "UniqueNPCs - Textures01.ba2" file allows UniqueNPCs to generate proper male nude bodies with AAF-friendly genitals. EDIT: Please see Post 49 for the latest installation guide WIP ... DETAILS: MAJOR UPDATE 24 MAY 2021 | update 26.5.21: BT/FG setup screenshots | update 28.5.21: Archive2 screenshots | This method has evolved by trial-and-error over the last 3 years, and as ZeX/BodyTalk/FusionGirl/Looksmenu have updated, results have varied. Presently all BodyTalk and FusionGirl bodies are unique in appearance, height and morphology, and they work perfectly with AAF and OCBPC.
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Version 1.1.2
2,730 downloads
jBS2BG - BodySlide to BodyGen Converter/Generator This is a rewrite of the original one that can be found here, rewritten in JavaFX to have better layout and functions. Credits to shoka for the original guide and converter. Requires Java 8 installed. If you don't know how to use BodyGen, check out the bottom of the description for a guide. As of v1.1.0, inverted sliders are calculated differently, so instead of zeroing all sliders, a new neutral preset is required for building the base body, armors and clothing. Use the following presets for building your base bodies and outfits. CBBE: -Zeroed CBBE-.xml UUNP: -Zeroed UUNP-.xml (This is already included in the UnifiedUNPPresets.xml in BodySlide, but just in case...) (Remember to check the UUNP checkbox in jBS2BG if the imported XML preset is for UUNP) Clams of Skyrim: Zeroed Clams of Skyrim + Settings.7z Touched by Dibella: Zeroed Touched by Dibella + Settings.7z CBBE SE Settings: CBBE SE Settings.7z (For RaceMenu SE using CBBE SE base body) Requirements: BodySlide - For creating XML presets. RaceMenu - BodyGen. TES5Edit - Optional, for retrieving a list of NPCs from different mods/masters. Description: This is a GUI program for generating RaceMenu BodyGen INIs from BodySlide XML presets. With this, you could just add your BodySlide presets and target NPCs through the user interface and generate the "templates.ini" and "morphs.ini" required for BodyGen instead of writing the INIs manually. BodyGen is a feature in RaceMenu for assigning different body morphs to every NPC in the game. Check out some documentation on BodyGen here. Important Note: Once a character is morphed in-game, reassigning a different preset to it by changing the "morphs.ini" will not work. To solve this, you need to clear your save's skse co-save file where the morphs are stored. You can use this tool for that: NetImmerse Override Cleaner Fallout 4 Support: I've been informed that it works with Fallout 4's LooksMenu BodyGen. Just modify the "settings.json" so that it looks like this: { "Defaults": { }, "Multipliers": { }, "Inverted": [ ] } Changes from the old one: Now written in JavaFX instead of Swing, which allows awesome looks and styles. The old one was written on a whim which resulted in poor UI layout. This one's window is now resizeable. Confirmation prompts for some actions. The NPC list is now viewed in a table that is sortable and filterable. Some other improvements. Changelog: Screenshots: Features: Generate templates and morphs INI. Save and load your settings to and from a .jbs2bg file (json file) that can be shared to anyone since the data of the presets are stored in the file so the external XML and text files that were used are no longer required. "Edit SetSliders" allows you to set the weight or even set the range to which a SetSlider will randomize. Table views for NPCs are sortable and filterable for easier management. BodyTypes of Skyrim JSON conversion. Guide: For this guide, I'll be using CBBE body as that is what I mainly use. Also, this guide will be assuming that you already have both BodySlide and RaceMenu installed and that you know how to use BodySlide. -
Much has been done in the area of follower modding, but when it comes to publishing them, one of the things that every author knows is probably gonna get screwed up, is their precious waifu's designer's body type. In order to avoid this, most followers get released using their own body meshes, and a custom outfit (unless the author doesnt really care about what body they use) But for some purists like me, this is heresy, and ideally, you should be able to install a follower and have them use the exact body the designer gave them without them turning into something they're not. After all, that's probably why you downloaded a follower in the first place, because he/she looks good on the original author's images. That's where this method enters. What I'm offering here, is the possibility of getting a follower, and having them use their designer's body specs on your game without the need of extra custom meshes for them. That's right. Use a follower by someone else, on your game, with your preset, but the follower gets to keep their original shape, and they can wear anything you give them. Now why would anybody want this? Maybe you dont. But if you're like me and have any type of respect for aesthetic values, you should. Some followers may be designed to be delicate flower types with a rather slim figure, and they will probably look terrible if someone comes and slaps them on a super thicc titty/bootymonster preset. Before you continue, keep in mind the following: So let's get on with it. It wasnt easy to come up with this method, but here it goes: Requirements I'm assuming you can manage to install these, especially TES5Edit Scripts, because I will not be covering the instalation process for the requirements: In simple terms: What we'll be doing here consists in basically 2 main steps, which allow the Randomizer feature to apply a bodymorph to a partifular follower. These steps are: "Nullify" one's own bodyslide preset. This is essentially getting a morph setting that will revert any settings done by your bodyslide preset to meshes, turning an already morphed mesh into what Bodyslide files call "Zeroed Sliders" body. Once we get a neutralizer template, we are going to calculate a new bodyslide teplate that would turn a Zeroed Sliders body into whatever the creator wanted for their follower, that is saying, their own custom preset specifications. Part 1: The Bodygen Preset "Nullifier" Part 2: Applying the Follower specs. Possible FAQs Q: For the love of God WHY is this so complicated!?! A: Life ain't easy. I tried to simplify this as much as I could, but this cannot be published in the form of a mod, sadly, it has to be a procedure, so the only way to publish my findings is by making a tutorial. Q: It doesnt work, this is bullshit!!! A: It took me a few tries to get BodyGen Randomizer working for me, but after a while I can promise it works. You just need to be careful about the details, follow the steps to the letter, and be very mindful not to fuck up because any mistake can fuck up the entire process. Q: This thing destroyed my game, now all NPCs are fucked!! A: Really? Sorry but I did warn of a lof things and you probably skipped it since I left every instruction there, including the part where I mention this procedure is permanent on a save so before attempting it, one should first make sure if absolutely works, on a testing instance instead of your main game. Thank you for reading, and I really hope it works.
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Version 13
26,871 downloads
SKYRIM STRAP ONS UUNP CBBE COS HDT SOS and Collison support original files by Leito86 Supports AGE ScaleParts Slider and PregnancyBelly Slider. Bodyslider files will always be included. Special edition yes, still looking for a tester. Use Racemenu to change SOS settings Haelga's Bunkhouse "Additionally, there are lootable leather strips and a horker tusk underneath one side of the bed, possibly to be portrayed as sex toys." I think I saw something completely different... BodyGen AGE ScaleParts Slider, This is for BodyGen. https://www.nexusmods.com/skyrim/mods/88707 Ex. Set ScaleParts 5% if height is 0.95. Set ScaleParts -5% if height is 1.05 For player download in game slider https://www.loverslab.com/topic/127216-outfit-studiobodyslide-2-uunp-conversions-22-02-2020 Requires SexLab Framework https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016 Schlongs of Skyrim https://www.loverslab.com/files/file/498-sos-schlongs-of-skyrim RaceMenu https://www.nexusmods.com/skyrim/mods/29624 BodySlide and Outfit Studio https://www.nexusmods.com/skyrim/mods/49015 When Building the files in BodySlider you cant edit ScaleParts Slider or PregnancyBelly Slider, they have to be at 0%. HDT Physics Extensions https://www.nexusmods.com/skyrim/mods/53996 FNIS https://www.nexusmods.com/skyrim/mods/11811 XP32 Maximum Skeleton Extended - XPMSE https://www.nexusmods.com/skyrim/mods/68000 Bodys HDT CLAMS OF SKYRIM PROJECT Inni Outie HDT Vagina All-in-One HDT Animated Pussy Register Strap-ons in SexLab and Merge Merge this mod is not supported by SexLab, But if you do you have to add the Skyrim_Strap_Ons.esp to your load order. Strap-ons will be added in SexLab scripts\SourcesslSystemConfig.psc line 410 I will release updated version of the script when adding new Strapons. Install and register strap-ons in SexLab Go to SexLab Settings in game. Open Rebuild & Clean And Available Strap-ons click "Click her" Now the new strap-ons will be listed. They will be randomly used in game. Versions Explained :: Skyrim Strap Ons. Direct conversion off the original. Used for Male animations. Will not work on with Femaile on female. :: Skyrim Strap Ons Sexlabs position to fix animations Edit the position to fit the female using a male animation. :: Skyrim Strap Ons Sexlabs Strap-on replace Will overwrite the original SexLab strapon.nif with .nif and tri file. Version 14 and SE version 1. UUNP SSO 2. UUNP SSO HDT 3. UUNP SSO HDTC 4. UUNP SSO HDTC SOS 5. UUNP AGE SSO Position Fix 6. UUNP AGE SSO Position Fix HDT 7. UUNP AGE SSO Position Fix HDTC 8. UUNP AGE SSO Position Fix HDTC SOS - Default 9. UUNP AGE SSO Sexlab Replacer 10. UUNP AGE SSO Sexlab Replacer HDT 11. UUNP AGE SSO Sexlab Replacer HDTC 12. UUNP AGE SSO Sexlab Replacer HDTC SOS - Default CBBE Skyrim Strap Ons 1. CBBE SSO 2. CBBE SSO HDT 3. CBBE SSO HDTC 4. CBBE SSO HDTC SOS 5. CBBE SSO Position Fix 6. CBBE SSO Position Fix HDT 7. CBBE SSO Position Fix HDTC 8. CBBE SSO Position Fix HDTC SOS - Default 9. CBBE SSO Sexlab Replacer 10. CBBE SSO Sexlab Replacer HDT 11. CBBE SSO Sexlab Replacer HDTC 12. CBBE SSO Sexlab Replacer HDTC SOS Version 13 Using Bodypart 52. AGE BODYPARTS NUMBERS Version 12 Using Bodypart 51. AGE BODYPARTS NUMBERS All credits goes to Leito86 Skyrim Strap Ons-
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Version 1.0.0
1,116 downloads
Hey everyone. Recently the dear caretaker of pahe implemented a patch that """fixes""" the issue of pahe targets losing their NiOverride/racemenu morphs when enslaved. Couple things about that. 1: That's my code, line for line. You can check my old submission from 2018 for proof; I originally asked CliftonJD to put it in pahe, but they refused due to it only being compatible with UUNP at the time. It feels a bit odd that I was not credited in the patch notes, given that it's my code. But whatever, I would let that go if not for the fact that... 2: No attempt has been made to modify it for modern body standards, and it is entirely incompatible with CBBE morphs; both script files uploaded with that patch are only acting on UUNP morphs, despite what Clifton says about it working for CBBE and UUNP. It also does not include up-to-date BHUNP morphs, so the reality is this script really only works for UUNP. Which, to reiterate again, is because it's my code that I wrote in 2018 when I was still using UUNP. So either CliftonJD is so stupid that he thinks copypasting the same file twice and renaming one of them to "cbbemorphs" instead of "uunpmorphs" magically makes it compatible with that body, or he's deliberately lying to his audience about a feature that does not exist. Neither of these things inspire confidence, if true. So, today I decided to just make a universal file. This should work with CBBE, CBBE 3BBB, BHUNP, and UUNP. To use it, replace your old RPnodes.pex file in your pahe install. I do not use 3BBB, UUNP, or BHUNP anymore, so please let me know if you run into issues with those bodies! Everything should work but if it doesn't please tell me and I'll do my best to fix it. As one final note, CliftonJD does not have my permission to integrate this into the main pahe release. If that happens this will be taken down from the site. EDIT: pahe has now been updated to fix a problem with this patch that I forgot to include (oops!). I noticed it about an hour after submission and was working on a modified pahcore.pex (with some other fixes included) but that has been done for me with the latest update. As such, pahe lives on 7.4.1c beta or newer is MANDATORY for this mod to work. Full functionality is not guaranteed otherwise. -
Hello. I have been working on the bodygen feature included in racemenu alongside Everybody's different for maximum variety. For the most part it is absolutely brilliant, as now I have an almost infinite combination of skins and bodyshapes. However, one big issue I ran into is the fact that once an NPC is assigned a shape, there is no way to remove that assignment or even update it, without completely deleting the SKSE cosave file. Now for oldrim there was a Netimmerse cleaning utility tool, one which doesn't work on sse save files. This tool was the only solution given to this issue, but since it doesn't work, I'm stuck. The issue is that when I generated all of my bodygen presets, it was just as a test/experiment, and although it still looks good, I have found more features that I want to implement, change individual npcs, and more. But since new settings do not override the old morphs, I have no way to doing that. If someone knows a method of opening/editing the skse save files for sse, a way to make the old utility work for sse, or anything of the sort, please let me know. Also, if anyone knows the potential risks of completely deleting the skse cosaves, that would be great too. If I don't lose much, I might just delete the thing and be done with it (I know it works that way). Thanks.
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(CBBE, 3BBB, BHUNP AND UUNP COMPATIBLE) PAHE Compat Patch for Bodygen/Racemenu morphs. WORKS ON SSE View File Hey everyone. Recently the dear caretaker of pahe implemented a patch that """fixes""" the issue of pahe targets losing their NiOverride/racemenu morphs when enslaved. Couple things about that. 1: That's my code, line for line. You can check my old submission from 2018 for proof; I originally asked CliftonJD to put it in pahe, but they refused due to it only being compatible with UUNP at the time. It feels a bit odd that I was not credited in the patch notes, given that it's my code. But whatever, I would let that go if not for the fact that... 2: No attempt has been made to modify it for modern body standards, and it is entirely incompatible with CBBE morphs; both script files uploaded with that patch are only acting on UUNP morphs, despite what Clifton says about it working for CBBE and UUNP. It also does not include up-to-date BHUNP morphs, so the reality is this script really only works for UUNP. Which, to reiterate again, is because it's my code that I wrote in 2018 when I was still using UUNP. So either CliftonJD is so stupid that he thinks copypasting the same file twice and renaming one of them to "cbbemorphs" instead of "uunpmorphs" magically makes it compatible with that body, or he's deliberately lying to his audience about a feature that does not exist. Neither of these things inspire confidence, if true. So, today I decided to just make a universal file. This should work with CBBE, CBBE 3BBB, BHUNP, and UUNP. To use it, replace your old RPnodes.pex file in your pahe install. I do not use 3BBB, UUNP, or BHUNP anymore, so please let me know if you run into issues with those bodies! Everything should work but if it doesn't please tell me and I'll do my best to fix it. As one final note, CliftonJD does not have my permission to integrate this into the main pahe release. If that happens this will be taken down from the site. EDIT: pahe has now been updated to fix a problem with this patch that I forgot to include (oops!). I noticed it about an hour after submission and was working on a modified pahcore.pex (with some other fixes included) but that has been done for me with the latest update. As such, pahe lives on 7.4.1c beta or newer is MANDATORY for this mod to work. Full functionality is not guaranteed otherwise. Submitter RocketBun Submitted 10/28/2020 Category Other Requires pahe lives on 7.4.1c beta or newer Special Edition Compatible Yes