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Doodlecute

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About Doodlecute

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  1. Seeking more diversity

    Cool, thanks a bunch.
  2. Seeking more diversity

    I dind't mean load as in a save file I meant it more as is boot up the game. I did get a success however. When I started this I opened the core game data and the race .esp, then I would make a new .esp that used the others. My latest try I attempted to make the changes within the race .esp itself. It worked. So apparently I needed a more direct file. That's why it wasn't showing the eyes right, they weren't loaded in the same .esp. Its strange though that it can load the body meshes and textures but not the eyes. So I guess that problem is solved even though it means I'll have to work on multiple .esp files now instead of one, oh well. Thanks for the talk it definitely helps when someone actually knows what I'm talking about. I do have another question though. Its not a technical difficulty like the last ones more of a how to question. Now that I can get the NPCs to show up I wanted to add some of them to the random enemies like the bandits and marauders. So when I make the NPC how do I get them to be part of that random generation? Do I just put them in the bandit or whatever faction or is there more to it then that? The tail thing still gets me though. It makes no sense.
  3. Seeking more diversity

    Okay did some more testing and made some slight progress. On the subject of altering NPCs yes I did change the eyes but for some reason when I loaded the game the character defaulted back to normal breton eyes that weren't aligned. In further tests I tried altering another character "Vinicia Melissaeia" from the Imperial Office. I tried to change her from an Imperial to a Kobold. The kobold has normal argonian eye options as well as several unique to it. I tried to set a unique eye but it defaulted to normal argonian. So I figured out that the game is not recognizing custom eyes when I alter an NPC. If the race has a standard eye it will work but when I tried the Draenei it didn't have any standard eye choices. Thanks for all the info on the sound files I'm actually extracting the BSA files right now so I can examine them. I haven't implemented anything yet but that all looks like it will be helpful. The voice problem does seem to be linked to the Captain specifically however as when I altered Vinicia, her voice had no issues. As for adding NPC I still can't figure them out. I have tried making new NPCs and making copies of existing NPCs with alterations; then I drag them to a map location, set their position and it all looks good in the construction set. But When I load the game they still are not showing. I tried just dragging an existing NPC with no alterations to a map location just to see if I could get it to work, it did. So somewhere I'm having trouble with the NPCs that I create. My latest attempt had an NPC that was actually there but they weren't visible. If I passed my cursor over where they were supposed to be I got the option to interact but there was nothing there. If I did interact the camera would zoom in on the ceiling and say "I Have No Greeting". And lastly the tail thing. Yes I have a folder in both the Data\Meshes & Data\Textures. I open the race option in the construction set and set the mesh & texture of choice but when the game loads they have no tail.
  4. Seeking more diversity

    Okay now that I have been modding for a little while I decided I would revisit this tread. It is so much more helpful now that I actually know what everyone is saying. So Thank you to everyone who responded. I took me a while but I finally got it. I've actually been working on making a mod for my improved diversity. I've come up with a plan on how to make it which basically entails altering specific NPCs and adding new NPCs but I've run into a few problems with the construction set that I was hoping to get some help with. Problem 1: I made a test mod that altered the captain (I can not think of how to spell her name) in the very beginning of the game. I opened the base .esm and the GSB's Draenei race .esp file. I then made a copy of the Draenei and altered the voice of the the copy to have the same voice as the captain (Breton) I then opened the captain's info and changed her race, hair, and eyes. It half worked. When I loaded the game she was a drenaei but no longer had any audio and just used the silent voice. Also her eyes were wrong. Not only were they the wrong eyes but they were also misaligned. The draenei's eyes work fine normally so the problem was tied to this change. Problem 2: I tried making a new NPC, once again as a test. The first time I tried this, I tried to add them to Chorrel and my construction set kept crashing when I opened Chorrel's map. I didn't even do anything or have any other mods loaded it just crashed. The second attempt I tried to add them to the starting dungeon. This time the map opened and I was able to place my NPC but when I loaded the game they weren't there. I've watched a few different tutorials and they all say just drag your NPC to the map, align them with the ground and they should be there; but that doesn't seem to be working for me. Lastly Problem 3: For some reason I'm having trouble with Tail .nifs I tried to customize a raccoon race I installed by giving it a tail from Quaw's race pack. But the tail wasn't showing. The strange part being I had Quaw's pack installed before and it all worked fine. I tried many other tail .nifs with other projects and got the same result. Eventually I tried reinstalling Quaw's race pack and suddenly the raccoon's tail worked. So somehow it seems the tail needs to be installed but I don't know how to do that without a mod that already does it. I have a few tails that are literally just .nif resource files but I can't use them because I can't install them. And does anyone know why I only have this problem with tails? I can use any other mesh without problem. So those are my issues. Does anyone know what the deal is? Please let me know if you do. Also to anyone who has actually been following this tread, I thought I should mention that I was wrong about the statue race. It comes with lovers Brute not lively cities. I found it while playing with the construction set.
  5. I had a lot of trouble with this stuff too, its a nightmare to get it going. In the end I left the Geneforge out all together. With it out of the equation I was able to have kids just fine. I'm not sure why that one causes so much trouble but I'm happy enough without it. As for the birthing questions, no you do not wake up for it. You get a little notification if its your first but that's it. Although some mods may change this, for me the children just kinda appear next to you there is no animation for it, so yes your kid is in danger if your child is born say in the middle of combat. But they skip the whole infant stage and are capable of defending themselves. Oh, and when you get this working, if you don't have it already I recommend getting the MCS Companion mod. Your kids get a little difficult to manage without it. Fejeena suggested it to me a little earlier in this thread with a link. Its very handy.
  6. ITS ALIVE!!

    Thanks, glad to hear you guys liked it.
  7. ITS ALIVE!!

    Version

    13 downloads

    Happy Halloween everyone. In the name of the holiday I present a classic monster with an Elder scrolls twist. Frankenstein's monster or the Frankensteinian as I have called it is a tough race built to take a hit really well. Unfortunately just about everyone hates it. This race suffers reaction penalties from all but one of the races. The only ones that give a positive reaction are the orcs who relate to the monsters brutish nature and lack of social grace. I have included the psd files in the extras folder for easy editing if you wanted to customize your own monster. Personally I use a few components from IAJOT race replacer https://www.nexusmods.com/oblivion/mods/40284/? Since I have a few of its components installed. I wanted to include these as alternate textures but I had to get multiple permissions from different people and I was running out of time to get this out for October. Anyway this is my first real mod so I hope you like it. Please let me know what you think. Anything I make is open use. Feel free to use any of it, no asking necessary.
  8. File Name: ITS ALIVE!! File Submitter: Doodlecute File Submitted: 16 Oct 2017 File Category: Races Requires: HGEC Body with BBB https://www.nexusmods.com/oblivion/mods/34442/? RobertsMaleBody https://www.nexusmods.com/oblivion/mods/40532/? Happy Halloween everyone. In the name of the holiday I present a classic monster with an Elder scrolls twist. Frankenstein's monster or the Frankensteinian as I have called it is a tough race built to take a hit really well. Unfortunately just about everyone hates it. This race suffers reaction penalties from all but one of the races. The only ones that give a positive reaction are the orcs who relate to the monsters brutish nature and lack of social grace. I have included the psd files in the extras folder for easy editing if you wanted to customize your own monster. Personally I use a few components from IAJOT race replacer https://www.nexusmods.com/oblivion/mods/40284/? Since I have a few of its components installed. I wanted to include these as alternate textures but I had to get multiple permissions from different people and I was running out of time to get this out for October. Anyway this is my first real mod so I hope you like it. Please let me know what you think. Anything I make is open use. Feel free to use any of it, no asking necessary. Click here to download this file
  9. Thanks, this is great. The videos are a little slow but definitely an effective teacher. Though I've hit another snag I need to ask about. I was toying with some textures and meshes in the constructions set, just brainstorming mostly, but I had the idea to add some hair and eyes to the list of options. I kinda know how to do this as I watched a video on this already and it was fairly straight forward. Trouble is to add them I need to put them in the folder characters/eyes or /hair but when I looked in my folders the eyes and hair folders simply aren't there. I tried turning on hidden files thinking that would help but I still can't find them. Because of this I began looking deeper and found several folders aren't showing up. So my question is simple, how do I access these folders?
  10. Okay I'm super excited, I successfully made a race mod. Its simple but I wanted to start small. The mod is a sea elf. Cosmetically its a dark elf with argonian fins. Its not really anything I'll be using since I actually don't like elves, but if people want I'll refine it a little and post it. Though someone will have to tell me how to post it. But more to the point since the test run was a success I wanted to move on to more complicated race ideas that I actually want to use. I of course know the basics such as factoring stats, skills and powers and I figured out how to make a texture; by watching tutorials, asking stupid newbie questions, and analyzing other mods. But to do what I want to do, I need to figure out how to make a mesh. Virtually all my ideas require a new head, horns, tail, ect. but I don't know how to make the meshes necessary to do so. I've tried looking up tutorials and was only able to find one video but it was such poor audio and visual quality I couldn't follow it. So with my search a failure I turn to newbie questions once again. Does anyone know where a good tutorial is? Videos are preferred I function much better with visual aids. And what tools do I need to make them?
  11. Hee hee, yea I already thought of the slavery mod. My character is a goodie good right now however and that just doesn't feel right. Unfortunately it may be my only recourse. The mod you linked is awesome. I tried it out and it works great but one problem. I had to test it in a new game because my saved game doesn't like it. Every time I try to load the game it crashes. With the MCS turned off it loads fine but apparently my current game won't work with it. I suppose its just as well I was planning to install a bunch more mods but they all disagreed with my current game so I've been putting them off. So If I'm going to have to restart anyway I might as well put them all in. Though if I plan on continuing my current character she's going to have to figure something else out. Thanks anyway, that mod will be a great help in my other play throughs.
  12. Well I'm not having anymore technical issues with these mods but I was wondering is there any way to get your children to stop following you? I have three daughters right now with another child on the way and even with just the three they are starting to get in the way. I was hoping after I got a house I could leave some of them there but no dice. I especially would like them to stay behind when I go into Oblivion because not only is it terrible parenting to take your children into a world of hellfire, but my race is also particularly vulnerable to fire making it very difficult to keep them alive. I noticed this to be a problem in particular with a random test I did. I created a temporary game to try out the broodmother add on and had a foal. He also followed me everywhere and a horse following you into shops is somewhat problematic. Especially if you have more than one. Basically I need a babysitter every now and again. Also is there anyway to give your children items? With the future dream add on they gain levels and powers but I can't seem to give them any equipment. They sometimes pick up weapons but only in the heat of battle. If I lay out something for them without a fight going on they ignore it. I've even tried reverse pickpocketing and putting stuff into their inventory but the game won't let me. Which is weird because I swear I've done it before.
  13. My Save the Babes Mod WIP

    I finally got the churches to trust me enough to use this mod. I really like it, but the main reason I got it was to save Capt Renault specifically. She is listed as done in the mod description but she isn't showing up as an option. So far the only girls I've been able to bring back are evil. Is this a bug or is she not actually done? and is their anything I can do about it? Also I got another bug where it will let me bring back two people I've never even met. One is named Maelona and I don't remember the name of the other. Not really a big deal but I thought I 'd mention it if the mod is still being worked on.
  14. Yep. Its required for a lot of other mods I use as well so I know its working.
  15. I ran the morph bat and my game files are not in program files. As for installing all parts, I think I'm good but since I had a fractured file before who knows. I went very slow and carefully during this last reinstall though because I was getting rather frustrated. Over the coarse of learning these mods I've had to reinstall this game so many times I've lost count. But I read and reread everything just trying to make sure I didn't screw it it up again. But as I said I'm not worried about the Geneforge, its just a gravy feature that I can totally deal without. The only thing I'm still trying to do involves making a few mods and those are going to take a lot of reading before I'm ready to attempt.
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