Gameplay Changes & Events
269 files
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[XCL] Short HNR Demo
By Sub_Zer0
Want to sell Hot and Ready pills but don't have the time for the full demo? This mod will let you skip selling lemons and resolve the demo based on your sales chance. Features two minigames to let you build heat, this is still a SWP pill demo! Game option to configure a minimum number of full demo sales before you can skip.
v.3 XCL ver. 0.21 - 0.22
v.4 XCL ver. 0.23
No known mod conflicts.
17282 downloads
Updated
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[XCL] Bigger Sales Numbers
By Sub_Zer0
A mod that makes your sales numbers actually look like you are selling to a company. Commission rates are reduced to 10% of original values while the number of pills sold are increased by x10, resulting in the same payout as core game play with more immersive sales numbers. A new character is required for commission adjustment. Fixes kickback for non-SWP pill sales.
V.9 - XCL v.20.x
V1.2 XCL v.21.3
V1.6 XCL v.21.7
V1.8 XCL v.22
v1.9(PT) XCL v.23 Playtest (18DEC)
v2.0 XCL v.23
Highly likely to be incompatible with any mods that change secretary/office job. It is compatible with Demo Experiments though. My version of Cold Calling Improvements now supports this mod.
19125 downloads
Updated
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Pill Price Increased
By lendiforma
Increases XChange pill prices about 10 times.
The deal with the pharmacist for Basic pill is available if player has 500-999$ respectively.
Game version: 0.23
903 downloads
Updated
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[XCL] DP's Modlets
By DefectPetite
A couple small mods that add QOL for me, hopefully for others too.
Bulk Movies
Adds an option at Blockbuster to "Rent movies in bulk". For $60, you can rent 10 random movies (that aren't currently rented by the player). A little cheaper than the per-movie rate, and much faster, but you can't select movies that match your preferences.
Secretary Speedup
This simply reduces the time and text between actions as a secretary. No more randomly waiting between guessing the word and getting your results.
3164 downloads
Submitted
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[XCL] Work Spike Chance Adjustments
By DefectPetite
This mod aims to make the work spike system (specifically "Bring Her Back") a little easier to manage. I found that in the old system, once your spike chance got sufficiently high, it was very difficult to reduce. It becomes a relentless parade of spikes, and the only escape was to only show up to work as a guy, effectively locking you out of work for weeks on end.
Goals of this mod
Odds of getting spiked decrease after you've been spiked at work, reducing consecutive spikes Showing up to work as a guy (for even one day) will slow the odds of spiking Regardless of the above, if you continue to show up as a girl regularly, your coworkers will continue to spike you often
If that sounds preferable to you, please give it a try.
Here's a more detailed description for those with knowledge of how the system currently works:
HUD mod (very optional)
While investigating how this system worked, I built a HUD that explains your spike chance at work. It shows all the main variables that decide your spike chance, in a couple tables in the right sidebar. I figured I might as well release it for others to investigate the base system or my changes. Recommended only for modders or those interested in studying the game's code.
2898 downloads
Submitted
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[XCL] Club Girls
By emes
Pick up girls at the club like you would at the bar.
Author: usagitriplesix
Club Girls
EXPERIMENTAL - Testers Wanted!
A word of warning: This is barely tested, and I've never tried it without Spike Fun installed, so I can't guarantee it works properly without it (and I have no idea if there are issues with Spike Fun scenarios happening due to interactions with "club girls"). Use at your own risk, but, please, keep me updated with your findings.
What it does: This is a quick-and-dirty attempt to add "bar girls" to the club. Instead of soliciting them for sex, however, they will transition into being your club date.
It's extremely janky, however, as it's mostly accomplished by wrapping some code around existing bar girl passages, and branching off to a few modified passages of my own. Most glaringly, club drinks are absent here; you'll be drinking the same stuff you get at The Broken Drum (and the barbot will occasionally have human hands).
If you don't mind all that, I'm hoping this will give single guys a reason to hit the club, other than hitting on their step-sister.
Installation
Make sure you have both the TWEE file and the MEDIA.xcl file!
9832 downloads
Updated
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[XCL] Work Rework WIP Modlets
By emes
"Modlet" versions of some of my WIP "Work Rework" mod features
Author: usagitriplesix
Work Rework WIP Modlets
I've been working on a DynaPill work overhaul for some time now, but some aspects probably work okay on their own. Here, you can find my attempts at making these features standalone.
Most of these are intended to make it harder to make a ton of money at work.
Very WIP, and most of these have been extracted from a larger mod project, so I fully expect bugs.
IMPORTANT: It looks like a significant change in the Sales Job is going to be happening from XCL 0.21.7 onward, so some of these mods may not work properly. Some sales features, such as upselling, didn't exist when these were first made. I've split off the ones I'm still using from the ones I believe are currently broken.
Files and what they do:
Complicated Quicksale - A complete overhaul of quicksales that attempts to simulate the process of a normal sale. Added ability to use AP to boost your chances. Sales Demos Charm RNG - (NOTE: I noticed problems in XCL 0.22 that required an update. v0.1.1 of this modlet fixes that, but older versions can still use 0.1.0.) When making your sales pitch during a pill demo, you will no longer get a fixed sales chance increased based on charm. Instead, it'll be randomly selected from a range based on your charm. Drew Has Limits - You don't get great cheap leads from Drew forever. He'll jack up prices for a while and will eventually cut you off. Sale End Unpredictability v 0.2.0 - When failing a sale of 20 pills or more, you have a 33% chance of trying to salvage the sale by doing a pill demo. (Low sales chances in demos mean a higher chance things will get sexual, depending on the nature of your would-be client.) RNG Pill Unlocks - Probably not 100% stable, so use at your own risk. Reduces the number of pills you have to sell at the beginning, and randomly selects which pills get unlocked next. Interruptible Lead Research - Replaces the "Research" and "Research All" options with a system that researches as many aspects as your intellect allows in about an hour. Intended to allow coworkers to chat with you at your desk. (See Cold-Calling Interruptions for the companion mod.)
A few more details on Interruptible Lead Research:
In X-Change Life, the passage "location event" handles most random events, including coworkers chatting you up. At DynaPill, this passage is only called it two places: At your main desk screen, and in the break room.
This means that, while researching leads (or doing cold calling), coworkers are completely blocked from talking to you. After realizing I could do two back-to-back pill sales and end the day without seeing anyone, I decided to do for leads research what I did for cold calling, and make it a more modular activity.
This mod also makes your Intellect stat factor more into your research times. It mattered somewhat in the base game, but was a bit inconsistent. That said, it may need a little balance adjustment (or could even be expanded to allow things like distraction from arousal).
Modlets that will likely cause problems with XCL v0.22+:
Work Sale Variability Changes - Changes how many more pills the "higher-revenue company" boost will give you. The formula should make smaller amounts normal, with large amounts only happening occasionally. Lead Pill Count Tweaks - Changes how many pills "high volume leads" will give you. They're now a multiplier based on the original amount, rather than a flat addition. Also changes your likelihood of getting said leads. Sale End Unpredictability v 0.1.7 - Initial draft at a mechanic that allows you to occasionally do a demo to salvage a failed sale, or get offered a double-or-triple pill quantity in exchange for doing a demo. (Should be compatible with Office Babes/Girls)
26231 downloads
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[XCL] U666 Exhibitionist Clothes Automation
By emes
Automatically attempts to select appropriate clothes for exhibitionists and prevents purchasing clothes that aren't slutty enough.
Author: usagitriplesix
Exhibitionist Clothes Automation
This mod attempts to force your character to wear "appropriate" clothing when they have the "exhibitionist" trait.
Main features:
Automatic clothes favoriting:
When a new period of the day starts, the mod will "un-favorite" any outfits in that category that do not have a sluttiness rating that matches you exhibitionist level. If no appropriate outfit is found, it will only enable whichever outfit it found to have the highest sluttiness. You will get morning notifications for outfit categories that don't have "appropriately slutty" clothing in your wardrobe You'll get a quick scene if you start an activity that requires clothes for a category you don't have an appropriately slutty outfit for.
Block purchase of non-slutty clothes
As an exhibitionist, you just can't bring yourself to buy an outfit that doesn't show enough skin. You'll be blocked from purchasing them.
Versions:
Version 2.0.1 is made for X-Change Life 0.22+ Version 0.1.3 is still available for older versions of X-Change Life
Important:
This requires the "Clothing Requirements Scale More: Enabled" setting, as it uses this to determine what "sluttiness" rating your clothes will need to have.
10547 downloads
Updated
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[XCL] [0.23] Office Easy Mode
By Azmodeous55
Easier (or harder) options for the Secretary job with how many orgasms you can have before the side-effect becomes active.
Mod menu with options for various levels of how easy or hard you want the Secretary job to be. Will default to the default in vanilla (4 orgasms before side-effect).
Options (how many secretary orgasms before side-effect becomes active):
- Default 4
- More 10
- Even More 15
- Most 20
- Hard 2
This mod over-writes the "Secretary Orgasm" section so will conflict with anything else that also does the same.
2.0.0 - This update is a much more versatile solution and a result of my own work from scratch. I will keep the old mod and description live for posterity sake.
Old Description (1.0.1):
4031 downloads
- gameplay changes
- xcl
- (and 2 more)
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[xcl] Change your Fuck Buddies Limit
By cnwjr
This is a simple mod to permit you to adjust the number of fuck buddies you have in the game.
10169 downloads
Updated
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Change plans on a rainy day
By ithrob
Real simple mod for those of us who forget to check the weather when making weekend plans in Summer City. If you go to the beach and find that it's raining you'll now have an option to head to the mall instead.
2537 downloads
Submitted
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Bruce Debt Negotiation
By garnet1
Bruce Debt Negotiation Mod v1.1
This mod expands Bruce's debt system with new negotiation mechanics, giving players more strategic options when dealing with their debt to Bruce.
💰 Automatic Money Payment
When Bruce arrives and you have outstanding debt, any money you have is automatically applied toward your debt first. Pay off the full amount and you're free—the pill expires naturally. Partial payment? The remainder goes to negotiation.
🤝 Debt Renegotiation System
Can't pay with cash? Negotiate with Bruce by trading ground rules for debt reduction.
Your Protections to Remove:
Always pull out → $750 (allow creampies)
Keep quiet → $350 (Bruce can be loud)
Stepsister → $500 (remove stepsister protection)
Bruce's Demands to Accept:
50 per orgasm → $350 (pay $50 per orgasm)
No bj → $500 (no blowjobs allowed)
100 per orgasm → $700 (pay $100 per orgasm)
Sexy outfits → $600 (must wear sexy outfits)
Satisfaction penalty → $550 (if Bruce's satisfaction < 9, add $500 to debt)
Second round → $650 (Bruce can demand a second round after sex)
🤥 Lie About Money
Have money but don't want to pay? Try lying to Bruce about being broke!
• Success depends on your charm vs Bruce's dominance
• If caught: Penalty of $250 × times caught added to debt
• Get caught 3+ times: Bruce adds a "no lying" ground rule
• If successful: Keep your money and proceed to negotiation
📈 Debt Multiplier System
The deeper in debt, the harder to climb out. A cost multiplier applies based on debt level:
$0 - $1,999 → 1.0x (standard rates)
$2,000 - $2,999 → 1.1x (+10% costs)
$3,000 - $3,999 → 1.2x (+20% costs)
$4,000+ → 1.3x (+30% costs)
This multiplier also applies to debt gained from rule violations!
😈 Hardcore Mode
Toggle in game options for increased difficulty:
• No Player Choice: Bruce decides which demand to enforce
• Reduced Debt Relief: All reductions are only 80% of normal
🔓 Domination-Based Buyout
Price scales with dominance ($300 × dominance)—escape the arrangement if you can afford it! Or $3000, whichever is greater.
Installation:
1. Download bruce-debt-negotiation.twee
2. Place in your mods/ folder
3. Start the game with mods enabled
Settings:
Access mod settings in Options menu → Bruce Renegotiation Mode (Normal/Hardcore)
Compatibility:
Uses [around] advice tags for non-destructive integration. Compatible with other mods that don't directly override Bruce passages.
Bruce always collects what he's owed, one way or another. 😏
5158 downloads
Updated
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Pregmod+SWP Side Effects
By himmlisches
Reworks Pregnancy Mechanics to a (gamified) version of real life.
Additionally, adds a plethora of side effects, which you can begin to acquire by purchasing a Male Enhancement from SWP's Executive Lounge in the mall
Currently adds
Nanobots, gained by partaking an SWP trial. Prerequisite to gaining additional side effects.
Semen Demon
Blowjob Princess
Extra Fertile
Broodmother
Size Queen
Ultra Tight
Ribbed Throat
Confirmed Submissive
+More!
Gained by:
93035 downloads
Updated
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[XCL] U666 Bruce Mods [EXPERIMENTAL]
By emes
Experimental/WIP mods to make Bruce do...more
Author: usagitriplesix
I figure I'll probably make a few mods for Bruce in the future, so I'm staking out this page to host them.
The first one is a bare-bones, proof-of-concept mod. Try it out if you'd like to help me play-test it, and let me know how it goes.
Bruce Bar Girl Challenge
If Bruce is at the bar when you try to hook up with a bar girl, there's a good chance he'll try to stop you. He'll challenge you to cards: bet your masculinity against a night with the hottie you've just managed to woo.
Right now this works with any girl that Bruce *doesn't* have under his spell (but maybe I'll be able to do something about that in the future).
And...that's it. That's all it does for now.
Bruce Meeting Alexia Tweaks
Stop me if you've heard this one: You go to The Electric Pickle with Alexia, dance with her, mess up the mini-game, and the next thing you know, Bruce is hitting on her. It's like clockwork!
Well, what if you didn't know when Bruce would strike? Maybe he doesn't even wait for you to fail at dancing? That's what this mod does; it adds some randomness to Bruce hitting on Alexia in the club.
Bruce Attacks!
An add-on for Spike Fun. If you get spiked at the bar while Bruce is present, he'll now make some moves on you. I mean...why wouldn't he?
27116 downloads
Updated
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[XCL] Permanent Pill Demo DNA - Simple
By emes
After doing a pill demo, there's a chance you'll get stuck in that body.
Author: usagitriplesix
Permanent Pill Demo DNA - Simple
This mod adds a user-selectable chance that the PC will have their DNA permanently swapped to the body of the last pill demo they did. It can happen either as a male or a female.
Mod and body compatibility:
Without additional mods, this will only apply to the Autumn Falls DNA from the Dumb Bitch demo in the base game. B3ingKraze's Kyler Quinn mod is supported for the base-game InstaGirl Basic demo. Chloe's Skylar Vox mod is supported for the base-game SWP Insta-Strip demo, and the "Hypnotist" demo from DatDude's Demo Experiments. There's support for the demos in DatDude's Demo Experiments, which should allow Chloe's updated Kenzie Reeves (LittleBlonde) Support for more girls is planned as they become available.6653 downloads
Updated
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Resistance Revamped (No Longer Needed)
By McLurkington
As of v.0.24 this mod is being rolled into the main game, and should not be added as a mod.
I'm going to leave this up for now, just for people on an older version of the game.
Resistance Revamped (NO LONGER NEEDED)
I've been wanting to dig into the mechanics of the Resistance pill for a while. I think the basic idea is incredibly fun, but the specifics of how it was implemented generally feel too punishing and restrictive, without enough added excitement to make it all feel worth it. A lot of the time the Resistance pill, at least the way it is currently designed, just starts to feel like a soft bad end/game over if you aren't careful.
After trying a couple other resistance related modlets and tweaks, I finally decided to just bite the bullet and take a couple days to see what I could throw together.
Resistance Revamped makes the following changes:
1.) If you hold out until you are "safe" to orgasm, you won't have to worry about the duration of the pill you are on being extended. (Thanks to DatDude's Resistance modlet for this idea.)
2.) The first time each day you have an "unsafe" orgasm, instead of gaining a side effect, your pill timer will be extended by one day. The first unsafe orgasm each day is the only time that your pill timer will be increased. This means that at worst you'll be keeping the remaining duration of the pill you're on from decreasing, but you'll never be gaining more time than that on top. No more feeling like you're caught in an endless cycle of orgasms that push the duration out further and further. If you make it through a day without orgasming (or only have a "safe" orgasm), you'll always make some meaningful progress toward being done.
3.) I've removed or toned down the really frustratingly punishing side effects that could make being on Resistance particularly un-fun. No more flat stat penalties that you have no way to avoid, no more global XP penalties that just slow the game down, no more infinitely scaling arousal gain that hits you every time time advances. In their place, I've added a whole lot of new potential side effects that are more fun, interesting, and enjoyable, with specific limits on how far they can scale. There's still some fun tension and risk to it all, but if you accidentally get pregnant on a Resistance, you aren't just going to wind up fucked into absolute mush by all the penalties that pile up over time.
So what are the new, potential effects of cumming while you're on Resistance?
💖 Increased Arousal. When you would otherwise have gained some arousal, you will sometimes gain a bit more than normal. (Instead of a constant build every time you do anything that causes time to pass, which is how the base game version of the resistance arousal effect works.) This resistance effect also starts out relatively small, and caps out at a reasonable breaking point. You'll definitely feel the effects if you've been hit with this one a few times, but it won't make the game unplayable.
🥵 Heightened Pleasure. A bit like the new Increased Arousal effect, this resistance effect causes you to sometimes gain more pleasure than you would have otherwise.
🍼 Frustrated Fertility. Causes your hormones to ramp up, increasing your pregnancy chance slightly when it has been more than a day or so since you had an orgasm. If you get this effect twice, your fertility will keep increasing over time. And if you get it a third time, your arousal will start increasing unexpectedly on days when you are particularly fertile.
💦 Ready and Wet. You always feel a little wet, and gain lubrication much more easily than normal.
🧠 Scattered Thoughts. Toned down version of the base game's Intellect penalty. If you have this side effect and go to sleep with high arousal too often, you'll start taking a penalty to your Intellect whenever you're highly aroused, but the rest of the time you'll be fine. As long as you can get at least three restful, low-arousal nights of sleep a week, you can avoid the penalties.
🍀 Flustered Feelings. Toned down version of the base game's Charm penalty. If you have this side effect and go to sleep with high arousal too often, you'll start taking a penalty to your Charm whenever you're highly aroused, but the rest of the time you'll be fine. As long as you can get at least three restful, low-arousal nights of sleep a week, you can avoid the penalties.
💪 Dizzying Desires. Toned down version of the base game's Fitness penalty. If you have this side effect and go to sleep with high arousal too often, you'll start taking a penalty to your Fitness whenever you're highly aroused, but the rest of the time you'll be fine. As long as you can get at least three restful, low-arousal nights of sleep a week, you can avoid the penalties.
💃 Aching for Attention. This resistance effect will cause you to temporarily gain the Exhibitionist side effect, with all that entails. It won't last forever, but it will last a while (roughly two weeks).
😩 Weakened Willpower. This resistance effect will cause you to temporarily gain the People Pleaser side effect. This one lasts a bit more than a week (10 days), then fades away.
😍 Submissive Impulses (rare). This resistance effect will cause you to temporarily gain the Submissive Pleasure side effect, which could be pretty perilous in combination with Resistance, for what I hope are obvious reasons. This effect has fairly low odds of coming up, and lasts roughly 7 days.
🤰 Spontaneous Ovulations (rare). This resistance effect will cause you to temporarily gain the Breeder side effect, which in turns means you're at risk of being stuck on your Resistance for months. Thankfully, this one also has relatively slim odds compared to the some of the other side effects, and it only lasts 5 days.
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And that's pretty much it, at least for now! I may or may not add a few other resistance effects in the near future. (There's a "Beer Goggles" type of effect I wanted to include, which made everyone seem more and more attractive the longer you go without an orgasm, but it touched so many passages that I wouldn't have time to test it properly, at least not this weekend.) Hopefully, with a wider variety of potential complications, and none of the overly punishing quirks, Resistance should be a lot more fun to actually play through.
10933 downloads
Updated
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[XCL] [0.22] stochastic's mini mods
Improved Hot and Ready!
SWP has improved the Hot and Ready pill! Now you'll definitely always transform back, every time! Legal disclaimer: Reaching high heat levels during Hot and Ready use may result in lingering side effects. Some users report more severe side effects after repeated use.
Use this mod if you avoid the Hot and Ready demo because you don't like the post-demo walk home.
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Arousal Bonuses
Working out and selling are better and more effective when you're turned on a bit. Who doesn't get better gains at the gym when their crush is around, or put that little bit extra into selling when the office hottie is near your desk? Still, being too horny can be distracting, so don't get carried away.
This mod changes your fitness XP at the gym based on your arousal, where 4 is now the best and gains are lower as you get farther from optimal, and changes the arousal penalty for the selling minigame so that 3-5 gives a bonus (max at 4) and higher or lower values come with a significant penalty.
1579 downloads
Submitted
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WW Book Expansion
PLEASE NOTE: the original mod has not been updated for a while. You may have find better compatibility results with Dragon42/Shadowspawn's Read A Book! - Update
I'm a big fan of KTX_Katalin's [XCL] [0.20] Read a Book! 0.1.3 mod and while I originally created a couple additional books just for my own playthroughs, I decided to try posting here in case anyone else may get some mileage out of them.
I hope you enjoy!
1609 downloads
Updated
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[XCL] Change Contagion
By emes
WIP mod that allows for ailments to arise from mixing and matching too many nanobots.
Author: usagitriplesix
Change Contagion WIP
This is a work in progress that I’m sharing early to allow for more feedback and help me tune some of the mechanics. Concept: The people of Summer City have embraced the possibilities modern nanotechnology provides, whether it be gender-swapping pills via tardigrades or nanomachines, or soft drinks with almost magical effects. However, when overused and combined with incompatible tech, these nanomachines can start to behave in unpredictable ways, leading to a new wave of high-tech ailments. The Goal: I’m trying to create a system where every “magical” Summer City tech the player uses leaves a temporary mark, and broad combinations of these will lead to a chance of developing some kind of nano-machine related illness—all designed to be fun, of course! Phase 1: Tracking (In progress!) I have a system in place to track the various sources of nanomachines. Every time the PC uses a product, they gain X-number of nanomachines, which are assigned to a category. Each night, every category decreases a little bit until they hit 0 again. Right now, my plan is for ailments triggering is based on the number of different categories active at once, with the severity tied to the total amount of nanotech active at the same time. Categories/Factors are: X-Change Pills DynaPill pills (each brand has its own category) Knock-off Pills (non X-change pills) Bubba Zipple Drugs (from Drug Framework mods) Nanomachine transfer during sex You can try this system right now by installing the mod. Radio Shack will now sell a device called a “Nano Monitor,” which can be used to get nightly reports on what’s currently in the PC’s system. Phase 2: Triggering and Progressing Ailments The plan is that, when the PC has enough nanomachines of different types in their system, they will have a chance of a “Morphopathogen” forming. This is an ailment-causing combination of nanomachines that will either go away on its own over time, or can progress into a full-fledged illness. Ailments can progress in severity, but should all eventually work their way out of the PC’s system. This will likely be dependent on the amount of nanotech in the PC’s body at the time, so avoiding more should help in resolving the ailment. Phase 3: Ailments I’m open to suggestions on what these can involve. My initial concept was “Morphogenic Flux,” a condition where the pills the PC take have a chance to permanently change their DNA (such as SWP pill demo bodies “sticking” if you have the appropriate character mods). Other possibilities: Random gender switching - The PC might switch genders and random times Combinations of any existing side effects. Phase 4: Treatments I love the idea of getting gameplay aspects out of these concepts, so I figure the player should have the opportunity of being proactive when dealing with nano-ailments. I’d like to see a line-up of a new category of drugs. Some can be preventative, taken when the PC is at risk of an ailment starting, and wants to lower their chances. Others can be to help decrease the severity and duration of an ailment. All should cost some of the PC’s hard-earned cash, of course, and some could have side effects and risks of their own, especially if used improperly. Phase 5: Guidance and Immersion Players don’t usually “read the manual,” so it’s best when mods like this one can offer some in-game guidance. My ideas so far: TV blurbs - While doing chores, the player will be introduced to the nano-ailment concept, and get advised to check Radio Shack for the nanomonitor Drug Store help - I may make a version of Pill Poppa for this mod, where the clerk can also be a source of information and advice on ailments. Misc scenes - There probbly need to be small story segments letting the player know how the PC “feels,” especially if they don’t yet own a Nano Monitor. Player Feedback On Phase 1, I’d love to hear from players what their average Nano Monitor reports tend to look like. I need to figure out the criteria for triggering ailments, but I don’t know what low, average, and high nano-machine usage looks like. (Of course, I know a lot can depend on the use of mods like non-standard TF pills, or the drug mods.) I’m open to suggestions on different types of ailments. It might be nice to make these modular, so players can mix and match what they want, or other modders could create their own.4463 downloads
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[XCL] NEW Bring Her Back
By emes
NEW Bring Her Back replacement!
Author: usagitriplesix
NEW Bring Her Back
Intended to do the same thing as the version built into the base game, but with a completely new system (written almost entirely by AI).
Does it work? I have no idea.
Does it break the game? Hasn't for me so far, but I've only tested a little bit.
Is it more fair that the existing system? Hopefully! This version adds more grace periods and ties your sex reputation more into how anxious male coworkers are to get your female version back in the office.
Give it a try and let me know if it works or not.
Original Description Below:
[DISCONTINUED]
This mod has been incorporated into the base game as of the 0.19A Playtester build, and won't been needed any more.
Previously:
Coworkers get used to having your female version in the office, and when she goes missing for an extended period, they may decide to take action to bring her back.
Author: usagitriplesix
Should work with X-Change Life version 0.19
Disclaimer: As with all of my mods, I want to make it clear that I know very little about coding for Harlowe or Twine, so this is just another poorly made mod which may not function as intended and will probably break your code. Use with discretion (or, if you’re a modder, feel free to poke around in the code and make a better version).
Bring Her Back
The idea behind the concept is simple: When you’ve spent time at work as a woman, there’s a chance your coworkers will get upset when you switch back, leading to increased work pill spike changes.
There are a few factors that play into this: The number of days you show up to work as a woman builds “pressure,” and the chances of increased spiking is determined by the amount of pressure and the number of days it’s been since they last saw your female alter-ego.
Working at DynaPill as a man will eventually become the norm again, and it’s entirely possible to switch back and forth without triggering BHB at all. Coworkers should make remarks when things are in motion, and will stop once the pressure has died down.
Compatibility
There is a conflict with BR Pill Mod in the "location event" passage due to a base game bug that BR fixes. The mods will work fine together, provided Bring Her Back is loaded after BR Pills. This has been specified in the metadata, and should hopefully be handled by the mod loader, but, just in case, I've changed the name of the file to make it show up beneath BR's mod alphabetically.
Update: As of version 007, the compatibility info has been removed from the meta data. It seems that version 1.1.3 of the mod loader was accidentally making BR's mod a requirement. It is not needed for this mod to work (both BR Pills and BHB address a bug in the base game that was preventing workplace pill spikes),
16150 downloads
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[XCL] Patches for Other People's Mods
By emes
Some patches I made for older mods other people have made
Author: usagitriplesix
Patches
Some of my favorite mods don't get updated, sometimes, so I've tried to make little patches to keep them running for my own personal use. I figured other people may want to have that, too, so I'll share.
I can't guarantee these work 100% of the time, so user beware!
Patches
Too Horny To Sleep (THOTS) - This patch tries to make things work better now that Alexia can walk in on you, giving you another chance after she leaves.
HGH Side Effect - This patch tries to fix some issues I've had with the HGH effect mod, as well as refine some of the in-game messages.
7657 downloads
Submitted
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[XCL] [0.23.6] Essentia Reversibilis
By Morgan Flux
Essentia Reversibilis — Reclaim What Was Lost
“Even the purest essence can leave a stain…”
Supports XCL 0.23.6
🧬 About This Mod
Some changes feel permanent. But nothing in this world truly is.
Essentia Reversibilis gives you the rare opportunity to reverse what once seemed irreversible — to return from femininity back to masculinity, by harnessing a volatile, experimental substance known only as Essence.
But such power comes at a cost. Whether physical, mental, or emotional… that's up to you.
🧩 Key Features
🔄 Reversal Treatment at Mutatio
Finally undo the full effects of the Plus Pill — a feat long believed impossible.
📉 Discounts Through Therapy
Sessions at Emporium can reduce the cost of your reversal.
Resist. Reflect. Reclaim.
🎭 Immersive Transformation Feedback
Small touches, big impact. New text and nuanced reactions enhance treatments — even when ending transformations early.
🔗 Compatibility
Seamlessly integrated with:
🧠 Emporium
Gain discounts through Cognitive Therapy or Hypnosis — your mind may bend, but your body can still go back.
💾 Installation
Download 'Essentia Reversibilis.xcl' from this page
Do not unzip it!
Load it using the mod loader utility
📥 Versions & Changelog
18763 downloads
Updated
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Flitter - experience a new body every day
By pepauurt
Adds an option to the treatments section in Mutatio for a special side effect (you can also remove it in the same place at any time). When the side effect is active at the end of each day the PC will randomly transform into one of the available new-u bodies.
Note this won't place all custom/modded player characters in the pool of choices but it does include some.
1666 downloads
Submitted
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Mutatio treatment - increase pregnancy chance
By pepauurt
If you want to avoid breeder pills but still check out pregnancy content for whatever reason...
In the treatments section of Mutatio this mod adds a new purchase, for a mere 100 essence you can drastically increase the PCs pregnancy chance.
To do this it will add a new side effect which is automatically removed upon a successful pregnancy.
Note 12/9/2025: The current version of the mod won't affect pregnancy chance when a plus pill is active, seems a bit random but plus pills will always have a fixed chance of 10%. Will fix at some point.
1203 downloads
Submitted
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Pregnancy permenance is really permanent (fix)
By pepauurt
When a female to female new-u transformation ends you can go back to being male even if you've previously triggered pregnancy permanence (assuming you have it enabled). This mod adds some extra checks and changes the transformation process so you will switch to your female form instead of your male form after the clone pill expires.
513 downloads
Submitted