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Gameplay Changes & Events

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  1. [XCL] [0.23] Big Buying

    This adds the option to buy Zipple in quantities of 5 and 10, if you can afford it. Clothing in quantities of 5 (now why would would ever need that? ...rip). Allows you to buy Pills at the Pharmacy in quantities of 10.
     
    My subscribestar link:
    https://subscribestar.adult/shadowdragon

    Please consider supporting my work.

    15900 downloads

    Updated

  2. [XCL] [0.23] Valentine Surprise

    AKA, the first REAL relationship mod for XCL. Take your significant other on a real date inside the game!
     
    This mod is dedicated to all the people who sacrifice in real life to make an amazing game and mods for an amazing game. And for those who sacrifice their time with their SO so that we can enjoy an amazing game. The list of names is too long, but if you have contributed to this project in any way, this is a thank you for YOU!
     
    Eventually this will be morphed into a proper seasonal event for XCL.
     
    Requires The Wharf V1.18.8 or later to function.
     
    From the README:
     
                        VALENTINE'S DAY SURPRISE
    THE WHARF IS REQUIRED FOR THIS MOD
    HOW TO USE
    Edit the .twee file and change
    (set:$FemaleDateName to "Jessica") change this name to YOUR name if you are a female
    (set:$MaleDateName to "Tony") change this name to YOUR name if you are a male
    (set:$RomanticSpeech to "I love you") change this $var to a custom love speech to be delivered at the end of the night
    Yes the mod loader thinks it conflicts with Wharf... those are my [around]s
    You want YOUR real life name in for $Female and/or $Male DateName. Make a personalized romantic speech for the end here.
    Your partner is supposed to play XCL.
    Think of this like the SECRETary demo... you should distract your partner as much as possible. Spoiling is good too.
    Have a meal ready for the "dinner" scene.
    You two are supposed to converse in real life a little over dinner.
    You are mostly providing your OWN sex scenes.
    Date starts by going to the Announcement Board at the entrance to the Pier in The Wharf. You can access the Wharf, by choosing "go to beach" in the planner. "Walk the Beach" takes you into the Wharf.
    WARNING: This event only kicks off on the first 1-60 days of a playthrough (or the first 1-60 days after a multiple of 365)... except the initial launch version will have a button to change the season to "Icestravaganza"
    You can play through in advance to know what is coming. Or just roll with it and be surprised.

    If you do the playthrough, try to guess what your partner will choose as their meal and set up the right meals for dinner.
    You can customize the experience as much as you like by editing the .twee
    There is a gift ring scene that could be modified for those looking for a unique way to propose. I would HIGHLY recommend having a REAL ring handy, if you do this.
    Remember, this mod is all about enjoying XCL with your partner. You do work on XCL. You deserve a reward. Enjoy.
     
    My subscribestar link:
    https://subscribestar.adult/shadowdragon

    Please consider supporting my work.

    10099 downloads

    Updated

  3. [xcl] Change your Fuck Buddies Limit

    This is a simple mod to permit you to adjust the number of fuck buddies you have in the game.

    9752 downloads

    Updated

  4. Change plans on a rainy day

    Real simple mod for those of us who forget to check the weather when making weekend plans in Summer City. If you go to the beach and find that it's raining you'll now have an option to head to the mall instead.

    2255 downloads

    Submitted

  5. Bruce Debt Negotiation

    Bruce Debt Negotiation Mod v1.1

    This mod expands Bruce's debt system with new negotiation mechanics, giving players more strategic options when dealing with their debt to Bruce.

    💰 Automatic Money Payment
    When Bruce arrives and you have outstanding debt, any money you have is automatically applied toward your debt first. Pay off the full amount and you're free—the pill expires naturally. Partial payment? The remainder goes to negotiation.

    🤝 Debt Renegotiation System
    Can't pay with cash? Negotiate with Bruce by trading ground rules for debt reduction.

    Your Protections to Remove:
    Always pull out → $750 (allow creampies)
    Keep quiet → $350 (Bruce can be loud)
    Stepsister → $500 (remove stepsister protection)

    Bruce's Demands to Accept:
    50 per orgasm → $350 (pay $50 per orgasm)
    No bj → $500 (no blowjobs allowed)
    100 per orgasm → $700 (pay $100 per orgasm)
    Sexy outfits → $600 (must wear sexy outfits)
    Satisfaction penalty → $550 (if Bruce's satisfaction < 9, add $500 to debt)
    Second round → $650 (Bruce can demand a second round after sex)

    🤥 Lie About Money
    Have money but don't want to pay? Try lying to Bruce about being broke!
    • Success depends on your charm vs Bruce's dominance
    • If caught: Penalty of $250 × times caught added to debt
    • Get caught 3+ times: Bruce adds a "no lying" ground rule
    • If successful: Keep your money and proceed to negotiation

    📈 Debt Multiplier System
    The deeper in debt, the harder to climb out. A cost multiplier applies based on debt level:

    $0 - $1,999 → 1.0x (standard rates)
    $2,000 - $2,999 → 1.1x (+10% costs)
    $3,000 - $3,999 → 1.2x (+20% costs)
    $4,000+ → 1.3x (+30% costs)

    This multiplier also applies to debt gained from rule violations!

    😈 Hardcore Mode
    Toggle in game options for increased difficulty:
    • No Player Choice: Bruce decides which demand to enforce
    • Reduced Debt Relief: All reductions are only 80% of normal

    🔓 Domination-Based Buyout
     Price scales with dominance ($300 × dominance)—escape the arrangement if you can afford it! Or $3000, whichever is greater.

    Installation:
    1. Download bruce-debt-negotiation.twee
    2. Place in your mods/ folder
    3. Start the game with mods enabled

    Settings:
    Access mod settings in Options menu → Bruce Renegotiation Mode (Normal/Hardcore)

    Compatibility:
    Uses [around] advice tags for non-destructive integration. Compatible with other mods that don't directly override Bruce passages.

    Bruce always collects what he's owed, one way or another. 😏

    4815 downloads

    Updated

  6. Pregmod+SWP Side Effects

    Reworks Pregnancy Mechanics to a (gamified) version of real life.
     
    Additionally, adds a plethora of side effects, which you can begin to acquire by purchasing a Male Enhancement from SWP's Executive Lounge in the mall
     
    Currently adds
    Nanobots, gained by partaking an SWP trial. Prerequisite to gaining additional side effects.
    Semen Demon
    Blowjob Princess
    Extra Fertile
    Broodmother
    Size Queen
    Ultra Tight
    Ribbed Throat
    Confirmed Submissive
    +More!

    Gained by:
     
     

    91245 downloads

    Updated

  7. [XCL] U666 Bruce Mods [EXPERIMENTAL]

    Experimental/WIP mods to make Bruce do...more
     
    Author: usagitriplesix
     
    I figure I'll probably make a few mods for Bruce in the future, so I'm staking out this page to host them.
     
    The first one is a bare-bones, proof-of-concept mod. Try it out if you'd like to help me play-test it, and let me know how it goes.
     
    Bruce Bar Girl Challenge
    If Bruce is at the bar when you try to hook up with a bar girl, there's a good chance he'll try to stop you. He'll challenge you to cards: bet your masculinity against a night with the hottie you've just managed to woo.
     
    Right now this works with any girl that Bruce *doesn't* have under his spell (but maybe I'll be able to do something about that in the future).
     
    And...that's it. That's all it does for now.
     
     
    Bruce Meeting Alexia Tweaks
    Stop me if you've heard this one: You go to The Electric Pickle with Alexia, dance with her, mess up the mini-game, and the next thing you know, Bruce is hitting on her. It's like clockwork!

    Well, what if you didn't know when Bruce would strike? Maybe he doesn't even wait for you to fail at dancing? That's what this mod does; it adds some randomness to Bruce hitting on Alexia in the club.
     
     
    Bruce Attacks!
    An add-on for Spike Fun. If you get spiked at the bar while Bruce is present, he'll now make some moves on you. I mean...why wouldn't he?

    25348 downloads

    Updated

  8. [XCL] Permanent Pill Demo DNA - Simple

    After doing a pill demo, there's a chance you'll get stuck in that body.
     
    Author: usagitriplesix
     
    Permanent Pill Demo DNA - Simple
     
    This mod adds a user-selectable chance that the PC will have their DNA permanently swapped to the body of the last pill demo they did. It can happen either as a male or a female.
     
    Mod and body compatibility:
    Without additional mods, this will only apply to the Autumn Falls DNA from the Dumb Bitch demo in the base game. B3ingKraze's Kyler Quinn mod is supported for the base-game InstaGirl Basic demo. Chloe's Skylar Vox mod is supported for the base-game SWP Insta-Strip demo, and the "Hypnotist" demo from DatDude's Demo Experiments. There's support for the demos in DatDude's Demo Experiments, which should allow Chloe's updated Kenzie Reeves (LittleBlonde) Support for more girls is planned as they become available.

    6465 downloads

    Updated

  9. Resistance Revamped (No Longer Needed)

    As of v.0.24 this mod is being rolled into the main game, and should not be added as a mod.
    I'm going to leave this up for now, just for people on an older version of the game. 

    Resistance Revamped (NO LONGER NEEDED)
    I've been wanting to dig into the mechanics of the Resistance pill for a while. I think the basic idea is incredibly fun, but the specifics of how it was implemented generally feel too punishing and restrictive, without enough added excitement to make it all feel worth it. A lot of the time the Resistance pill, at least the way it is currently designed, just starts to feel like a soft bad end/game over if you aren't careful. 

    After trying a couple other resistance related modlets and tweaks, I finally decided to just bite the bullet and take a couple days to see what I could throw together.

    Resistance Revamped makes the following changes:
    1.) If you hold out until you are "safe" to orgasm, you won't have to worry about the duration of the pill you are on being extended. (Thanks to DatDude's Resistance modlet for this idea.)

    2.) The first time each day you have an "unsafe" orgasm, instead of gaining a side effect, your pill timer will be extended by one day. The first unsafe orgasm each day is the only time that your pill timer will be increased. This means that at worst you'll be keeping the remaining duration of the pill you're on from decreasing, but you'll never be gaining more time than that on top. No more feeling like you're caught in an endless cycle of orgasms that push the duration out further and further. If you make it through a day without orgasming (or only have a "safe" orgasm), you'll always make some meaningful progress toward being done.

    3.) I've removed or toned down the really frustratingly punishing side effects that could make being on Resistance particularly un-fun. No more flat stat penalties that you have no way to avoid, no more global XP penalties that just slow the game down, no more infinitely scaling arousal gain that hits you every time time advances. In their place, I've added a whole lot of new potential side effects that are more fun, interesting, and enjoyable, with specific limits on how far they can scale. There's still some fun tension and risk to it all, but if you accidentally get pregnant on a Resistance, you aren't just going to wind up fucked into absolute mush by all the penalties that pile up over time.

    So what are the new, potential effects of cumming while you're on Resistance?
    💖 Increased Arousal. When you would otherwise have gained some arousal, you will sometimes gain a bit more than normal. (Instead of a constant build every time you do anything that causes time to pass, which is how the base game version of the resistance arousal effect works.) This resistance effect also starts out relatively small, and caps out at a reasonable breaking point. You'll definitely feel the effects if you've been hit with this one a few times, but it won't make the game unplayable.
     
    🥵 Heightened Pleasure. A bit like the new Increased Arousal effect, this resistance effect causes you to sometimes gain more pleasure than you would have otherwise.
     
    🍼 Frustrated Fertility. Causes your hormones to ramp up, increasing your pregnancy chance slightly when it has been more than a day or so since you had an orgasm. If you get this effect twice, your fertility will keep increasing over time. And if you get it a third time, your arousal will start increasing unexpectedly on days when you are particularly fertile.
     
    💦 Ready and Wet. You always feel a little wet, and gain lubrication much more easily than normal.
     
    🧠 Scattered Thoughts. Toned down version of the base game's Intellect penalty. If you have this side effect and go to sleep with high arousal too often, you'll start taking a penalty to your Intellect whenever you're highly aroused, but the rest of the time you'll be fine. As long as you can get at least three restful, low-arousal nights of sleep a week, you can avoid the penalties.
     
    🍀 Flustered Feelings. Toned down version of the base game's Charm penalty. If you have this side effect and go to sleep with high arousal too often, you'll start taking a penalty to your Charm whenever you're highly aroused, but the rest of the time you'll be fine. As long as you can get at least three restful, low-arousal nights of sleep a week, you can avoid the penalties.
     
    💪 Dizzying Desires. Toned down version of the base game's Fitness penalty. If you have this side effect and go to sleep with high arousal too often, you'll start taking a penalty to your Fitness whenever you're highly aroused, but the rest of the time you'll be fine. As long as you can get at least three restful, low-arousal nights of sleep a week, you can avoid the penalties.
     
    💃 Aching for Attention. This resistance effect will cause you to temporarily gain the Exhibitionist side effect, with all that entails. It won't last forever, but it will last a while (roughly two weeks).

    😩 Weakened Willpower. This resistance effect will cause you to temporarily gain the People Pleaser side effect. This one lasts a bit more than a week (10 days), then fades away.

    😍 Submissive Impulses (rare). This resistance effect will cause you to temporarily gain the Submissive Pleasure side effect, which could be pretty perilous in combination with Resistance, for what I hope are obvious reasons. This effect has fairly low odds of coming up, and lasts roughly 7 days.

    🤰 Spontaneous Ovulations (rare). This resistance effect will cause you to temporarily gain the Breeder side effect, which in turns means you're at risk of being stuck on your Resistance for months. Thankfully, this one also has relatively slim odds compared to the some of the other side effects, and it only lasts 5 days.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    And that's pretty much it, at least for now! I may or may not add a few other resistance effects in the near future. (There's a "Beer Goggles" type of effect I wanted to include, which made everyone seem more and more attractive the longer you go without an orgasm, but it touched so many passages that I wouldn't have time to test it properly, at least not this weekend.) Hopefully, with a wider variety of potential complications, and none of the overly punishing quirks, Resistance should be a lot more fun to actually play through.
     

    10840 downloads

    Updated

  10. [XCL] [0.22] stochastic's mini mods

    Improved Hot and Ready!
     
    SWP has improved the Hot and Ready pill! Now you'll definitely always transform back, every time! Legal disclaimer: Reaching high heat levels during Hot and Ready use may result in lingering side effects. Some users report more severe side effects after repeated use.
     
    Use this mod if you avoid the Hot and Ready demo because you don't like the post-demo walk home.
     
    -------------------------------------------------------------------------------------------------------------------
     
    Arousal Bonuses
     
    Working out and selling are better and more effective when you're turned on a bit. Who doesn't get better gains at the gym when their crush is around, or put that little bit extra into selling when the office hottie is near your desk? Still, being too horny can be distracting, so don't get carried away.
     
    This mod changes your fitness XP at the gym based on your arousal, where 4 is now the best and gains are lower as you get farther from optimal, and changes the arousal penalty for the selling minigame so that 3-5 gives a bonus (max at 4) and higher or lower values come with a significant penalty.

    1516 downloads

    Submitted

  11. F2F Transformation Tweaks

    F2F Transformation Tweaks
    A few tweaks and adjustments to the way F2F transformations work, to help integrate them into the rest of the game a bit more smoothly and fix some bugs.

    Duration: Instead of all F2F transformations having an odd scaling duration based on the pill you had previously taken, they will actually use the duration you select in the New-U menu. Your original pill timer will be paused while you are transformed, and resume once your female-to-female transformation expires. 
     
    Pill Status Tooltip: Adds a new line to your pill status while a F2F transformation is active, so that you can see both how long you have left in your new female body and see the remaining duration you'll have on your original pill once your F2F transformation expires.

    Side Effects: When you gain a side effect as part of a F2F transformation, the specifics are recorded in the same way as the original pill you were, so that the new side effect (or effects) can be removed once your F2F transformation expires, without affecting any other pre-existing side effects you might have had.

    Permanent Transformations: Fixed a bug with how the "X or Permanent ID" side effects and F2F transformations interact. If you succumb to one of those side effects while a F2F transformation is active, you'll get a new message when your F2F transformation expires, and your body won't actually change back. All the other effects of a F2F transformation will still expire. Side effects you gained as part of the transformation will expire, you'll go back to counting as being in "your" female body, and your original pill timer will start running again.

    2708 downloads

    Submitted

  12. WW Book Expansion

    PLEASE NOTE: the original mod has not been updated for a while. You may have find better compatibility results with Dragon42/Shadowspawn's Read A Book! - Update
     
    I'm a big fan of KTX_Katalin's [XCL] [0.20] Read a Book! 0.1.3 mod and while I originally created a couple additional books just for my own playthroughs, I decided to try posting here in case anyone else may get some mileage out of them.
     
    I hope you enjoy!

    1484 downloads

    Updated

  13. Save your Secretary Points!

    Ever wish you didn't *have* to cash out all your points at the end of the day when you work as a secretary? Well, now you don't have to! Instead, you can do a bit of filing, some organization, and bank those points away for another day instead. (Note: This option does *not* appear when you are working a Secretary demo, and you can't use the banked points for demos. This only applies when you are working at the DynaPill offices.)

    Edit: So far as I can tell, this should work just fine with the latest version of the game (v.0.22). Neither of the passages it affects have changed significantly, and it only used [around] anyway instead of overriding anything, so it should be fine.

    12725 downloads

    Updated

  14. [XCL] Change Contagion

    WIP mod that allows for ailments to arise from mixing and matching too many nanobots.
     
    Author: usagitriplesix
     
    Change Contagion WIP
     
    This is a work in progress that I’m sharing early to allow for more feedback and help me tune some of the mechanics.   Concept: The people of Summer City have embraced the possibilities modern nanotechnology provides, whether it be gender-swapping pills via tardigrades or nanomachines, or soft drinks with almost magical effects. However, when overused and combined with incompatible tech, these nanomachines can start to behave in unpredictable ways, leading to a new wave of high-tech ailments.   The Goal: I’m trying to create a system where every “magical” Summer City tech the player uses leaves a temporary mark, and broad combinations of these will lead to a chance of developing some kind of nano-machine related illness—all designed to be fun, of course!     Phase 1: Tracking (In progress!) I have a system in place to track the various sources of nanomachines. Every time the PC uses a product, they gain X-number of nanomachines, which are assigned to a category. Each night, every category decreases a little bit until they hit 0 again.   Right now, my plan is for ailments triggering is based on the number of different categories active at once, with the severity tied to the total amount of nanotech active at the same time.   Categories/Factors are: X-Change Pills DynaPill pills (each brand has its own category) Knock-off Pills (non X-change pills) Bubba Zipple Drugs (from Drug Framework mods) Nanomachine transfer during sex   You can try this system right now by installing the mod. Radio Shack will now sell a device called a “Nano Monitor,” which can be used to get nightly reports on what’s currently in the PC’s system.     Phase 2: Triggering and Progressing Ailments The plan is that, when the PC has enough nanomachines of different types in their system, they will have a chance of a “Morphopathogen” forming. This is an ailment-causing combination of nanomachines that will either go away on its own over time, or can progress into a full-fledged illness.   Ailments can progress in severity, but should all eventually work their way out of the PC’s system. This will likely be dependent on the amount of nanotech in the PC’s body at the time, so avoiding more should help in resolving the ailment.     Phase 3: Ailments I’m open to suggestions on what these can involve. My initial concept was “Morphogenic Flux,” a condition where the pills the PC take have a chance to permanently change their DNA (such as SWP pill demo bodies “sticking” if you have the appropriate character mods).   Other possibilities: Random gender switching - The PC might switch genders and random times Combinations of any existing side effects.     Phase 4: Treatments I love the idea of getting gameplay aspects out of these concepts, so I figure the player should have the opportunity of being proactive when dealing with nano-ailments. I’d like to see a line-up of a new category of drugs. Some can be preventative, taken when the PC is at risk of an ailment starting, and wants to lower their chances. Others can be to help decrease the severity and duration of an ailment.   All should cost some of the PC’s hard-earned cash, of course, and some could have side effects and risks of their own, especially if used improperly.     Phase 5: Guidance and Immersion Players don’t usually “read the manual,” so it’s best when mods like this one can offer some in-game guidance. My ideas so far: TV blurbs - While doing chores, the player will be introduced to the nano-ailment concept, and get advised to check Radio Shack for the nanomonitor Drug Store help - I may make a version of Pill Poppa for this mod, where the clerk can also be a source of information and advice on ailments. Misc scenes - There probbly need to be small story segments letting the player know how the PC “feels,” especially if they don’t yet own a Nano Monitor.     Player Feedback On Phase 1, I’d love to hear from players what their average Nano Monitor reports tend to look like. I need to figure out the criteria for triggering ailments, but I don’t know what low, average, and high nano-machine usage looks like. (Of course, I know a lot can depend on the use of mods like non-standard TF pills, or the drug mods.)   I’m open to suggestions on different types of ailments. It might be nice to make these modular, so players can mix and match what they want, or other modders could create their own.

    4399 downloads

    Updated

  15. [XCL] NEW Bring Her Back

    NEW Bring Her Back replacement!
     
    Author: usagitriplesix
     
    NEW Bring Her Back
    Intended to do the same thing as the version built into the base game, but with a completely new system (written almost entirely by AI).
     
    Does it work? I have no idea.
     
    Does it break the game? Hasn't for me so far, but I've only tested a little bit.
     
    Is it more fair that the existing system? Hopefully! This version adds more grace periods and ties your sex reputation more into how anxious male coworkers are to get your female version back in the office.
     
    Give it a try and let me know if it works or not.
     
     
     
    Original Description Below:
     
    [DISCONTINUED]
     
    This mod has been incorporated into the base game as of the 0.19A Playtester build, and won't been needed any more.
     
     
    Previously:
     
    Coworkers get used to having your female version in the office, and when she goes missing for an extended period, they may decide to take action to bring her back.
     
    Author: usagitriplesix
     
    Should work with X-Change Life version 0.19
     
    Disclaimer: As with all of my mods, I want to make it clear that I know very little about coding for Harlowe or Twine, so this is just another poorly made mod which may not function as intended and will probably break your code. Use with discretion (or, if you’re a modder, feel free to poke around in the code and make a better version).
     
    Bring Her Back
    The idea behind the concept is simple: When you’ve spent time at work as a woman, there’s a chance your coworkers will get upset when you switch back, leading to increased work pill spike changes.
     
    There are a few factors that play into this: The number of days you show up to work as a woman builds “pressure,” and the chances of increased spiking is determined by the amount of pressure and the number of days it’s been since they last saw your female alter-ego.
     
    Working at DynaPill as a man will eventually become the norm again, and it’s entirely possible to switch back and forth without triggering BHB at all. Coworkers should make remarks when things are in motion, and will stop once the pressure has died down.
     
    Compatibility
    There is a conflict with BR Pill Mod in the "location event" passage due to a base game bug that BR fixes. The mods will work fine together, provided Bring Her Back is loaded after BR Pills. This has been specified in the metadata, and should hopefully be handled by the mod loader, but, just in case, I've changed the name of the file to make it show up beneath BR's mod alphabetically.
     
    Update: As of version 007, the compatibility info has been removed from the meta data. It seems that version 1.1.3 of the mod loader was accidentally making BR's mod a requirement. It is not needed for this mod to work (both BR Pills and BHB address a bug in the base game that was preventing workplace pill spikes),

    16039 downloads

    Updated

  16. [XCL] Patches for Other People's Mods

    Some patches I made for older mods other people have made
     
    Author: usagitriplesix
     
    Patches
    Some of my favorite mods don't get updated, sometimes, so I've tried to make little patches to keep them running for my own personal use. I figured other people may want to have that, too, so I'll share.
     
    I can't guarantee these work 100% of the time, so user beware!
     
    Patches
    Too Horny To Sleep (THOTS) - This patch tries to make things work better now that Alexia can walk in on you, giving you another chance after she leaves.
    HGH Side Effect - This patch tries to fix some issues I've had with the HGH effect mod, as well as refine some of the in-game messages.
     

    6683 downloads

    Submitted

  17. [XCL] Drug Framework *3*

    A WIP update for Drug Framework to add improved functionality
     
    Author: usagitriplesix
     
    Drug Framework 3
    This is intended to act as an updated version for Drug Framework 2, originally done as an improved version of Drug Framework 1 by me. So...we've come full-circle.
     
    Not much here right now, except some new passage tags that allow other mods to have things happen when you take a "drug" or one expires.

    Note that this mod doesn't come with any kind of pills or consumables; those are downloaded separately. 

    23040 downloads

    Submitted

  18. [XCL] [0.22] Beach Boost

    Ever wish the beach had a bit more going on? In the base game, it's already hard to justify going there instead of the mall, to work, or even selling lemonade. Mods only make it worse, with tons more to do at the mall, expanded work content or other activities to do!!!
     
    What is Beach Boost? 🤔
     
    The goal of Beach Boost is to make the beach a jack of all trades location with a wider variety of content, with ways to build your stats, things to buy, events, and people to interact with.
     
    What does Beach Boost currently contain? 😎
     
    🏊‍♀️ Swimming in the jungle once per day, allowing you to reset your fitness timer and gain a small amount of fitness exp. It provides no buff.  
    A collection of "vendors", some small shops on the coastline, including:
    🍋 The lemonade stand, which you can visit once per day to buy some lemonade and gain an action point. Functionally the same as Jitters. 💄 Sunset Looks, a shop with a selection of makeup, particularly makeup that's long-lasting or water resistant. Has two different sets of products for sale, one of which is randomly chosen every day. Sunscreen is always available at half its normal price, and other products are offered at a discount of roughly 25%. 🎥 Blockbuster Mini, where you can buy up to 3 random beach related movies per day, at a cost that goes 6$ -> 8$ -> 10$. You won't know what you got until you watch a movie in the evening! Note that you must do the initial visit to Blockbuster for Blockbuster Mini to show up, although you don't need to do anything beyond setting up your profile.  
    Conflicts, future plans, and thanks 🙂
    This mod has no known conflicts. In its current state, it's unlikely to have many or to get messed up by game updates.  I do want to add more to this and have various plans or ideas people have brought up in mind. If you want to report a bug or suggest an idea, you can comment here, but I'm a lot easier to reach on the X-Change Life Discord. Thank you to the XCL community on Discord for making helpful guides and tools that make getting into modding much easier!

    9172 downloads

    Updated

  19. [XCL] [0.23.6] Essentia Reversibilis

    Essentia Reversibilis — Reclaim What Was Lost
     
    “Even the purest essence can leave a stain…”
     
    Supports XCL 0.23.6
     
    🧬 About This Mod
    Some changes feel permanent. But nothing in this world truly is.
    Essentia Reversibilis gives you the rare opportunity to reverse what once seemed irreversible — to return from femininity back to masculinity, by harnessing a volatile, experimental substance known only as Essence.
    But such power comes at a cost. Whether physical, mental, or emotional… that's up to you.
     
    🧩 Key Features
    🔄 Reversal Treatment at Mutatio
    Finally undo the full effects of the Plus Pill — a feat long believed impossible.
    📉 Discounts Through Therapy
    Sessions at Emporium can reduce the cost of your reversal.
    Resist. Reflect. Reclaim.
    🎭 Immersive Transformation Feedback
    Small touches, big impact. New text and nuanced reactions enhance treatments — even when ending transformations early.
     
    🔗 Compatibility
    Seamlessly integrated with:
    🧠 Emporium
    Gain discounts through Cognitive Therapy or Hypnosis — your mind may bend, but your body can still go back.
     
    💾 Installation
    Download 'Essentia Reversibilis.xcl' from this page
    Do not unzip it!
    Load it using the mod loader utility
     
    📥 Versions & Changelog
     
     

    18276 downloads

    Updated

  20. Flitter - experience a new body every day

    Adds an option to the treatments section in Mutatio for a special side effect (you can also remove it in the same place at any time). When the side effect is active at the end of each day the PC will randomly transform into one of the available new-u bodies.
     
    Note this won't place all custom/modded player characters in the pool of choices but it does include some.

    1582 downloads

    Submitted

  21. Mutatio treatment - increase pregnancy chance

    If you want to avoid breeder pills but still check out pregnancy content for whatever reason...
    In the treatments section of Mutatio this mod adds a new purchase, for a mere 100 essence you can drastically increase the PCs pregnancy chance.
    To do this it will add a new side effect which is automatically removed upon a successful pregnancy.
     
    Note 12/9/2025: The current version of the mod won't affect pregnancy chance when a plus pill is active, seems a bit random but plus pills will always have a fixed chance of 10%. Will fix at some point.

    1099 downloads

    Submitted

  22. Pregnancy permenance is really permanent (fix)

    When a female to female new-u transformation ends you can go back to being male even if you've previously triggered pregnancy permanence (assuming you have it enabled). This mod adds some extra checks and changes the transformation process so you will switch to your female form instead of your male form after the clone pill expires. 

    469 downloads

    Submitted

  23. Think Quick modlet

    it was bugging me how every man in the game except the male pc can't seem to hold it in for more than a couple of seconds so i made a mod to even the playing field.
     
    this mod makes it so that pc-male sex finishes work the same way as when you're female: you have to make a decision where you finish within a set time or you're going to finish inside your partner. The buttons will fade out before defaulting to "cum inside". the mod is for if you want there to be a genuine risk of finishing inside girls instead of always being able to pull out if you want from a game mechanics perspective. it's intended to makesex as a man a bit riskier, or a lot riskier depending on how you configure it (since no one seems to have heard of a condom in XCL).
     
    it has some config options in a settings menu so you can customize the QTE time and difficulty. I made it for use with SWP side effects standalone, and it should work with pregmod too although i haven't tested this and i don't use pregmod so not sure if the functionality overlaps somehow.
     
    anyway, hope someone enjoys this
     
    base game overwrites and mod compatibility:
     
     
     

    1304 downloads

    Updated

  24. [XCL] U666 Modlets

    Tiny mods for tiny gameplay changes.
     
    Author: usagitriplesix
     
    U666 Modlets
    I figured I'd use this section to share little tiny game-play changes that aren't particularly involved. I'll add to these whenever I find some other minor changes for the game.
     
    Clothes Magnet RNG - The "magnet" tags on clothes are 100% by default. This mod changes it, so that 66% of the time, it'll work every time. (No guarantee to get a chad/nerd/jock every time anymore.) No Pain No Gain - Workouts no longer give you huge stat boosts. Instead, you'll be tired for a 3 periods (2 if you use the sauna). It's a sacrifice to build your overall fitness: No guts, no glory! No pain, no gain! Forget Your Chores - Adds a chance to forget to do your chores if you have low int, a bad mood, and/or are sexually frustrated. Forget Your Chores 4 Morning Makeover - Same as above, but with cooperation from Chloe to work with Morning Makeover. No Chore Escape - No matter how much money you contribute, *everybody* has to help keep the house clean! Nightly Arousal Reduction - Your arousal will naturally drop by 1 or 2 points overnight. Periodic Arousal Reduction - Your arousal will naturally drop by 0 or 1 point each time period. (Mod actually written by sharkj, just saved to a file by me.) Gym Approaches - Women get a chance of being hit on before they can start exercising at the gym. Auto Gym Turn-Ons - For version 0.19+. With this modlet, there's a chance you'll see an attractive woman at the gym without specifically choosing "check out girls" option. No New-U Secretary Day - Show up to DynaPill with a new identity and you can keep doing your job that day (wouldn't the secretary position be just as much of a security risk, anyway?) Girls Girls Girls Tweaks - Gives the girls of badrabbit's Girls Girls Girls 3 mod some alternate names, so you have a chance of guessing them wrong. Now broken out into individual modlets.  Bar Girl Tweaks - Ava Bar Girl Tweaks - Carmen  Bar Girl Tweaks - Lisa Bar Girl Tweaks - Whitney  
    BR Pills Tweaks (for versions X-Change Life of before 0.21.5-or-so...)
    No Nightly Sales Fail - This is an add-on for BR's Pill Mod that removes the sales failure when you take a day off from work. Added BR Pills No Rebound O - For those who don't want the "Rebound Orgasm" trait from BR Pills, this removes its acquisition.  
    Wonka Pills Tweaks (for versions X-Change Life of before 0.21.5-or-so...)
    Wonka Without Storefront - This is an add-on for BR's Wonka Mod that removes the store from the mall, but keeps the pill effects for drink spiking. Wonka Bigger Int Penalty - Wonka's "Intellect Drain" effect didn't do much damage, so I cranked things up a bit!  
    Notes!
    Coworker Attitude Adjustment - This mod has moved to a new home. Please see my Coworker Mod collection for this mod and others that change your coworkers.

    Harder Bar Girl Sex, Harder Bar Girl Sex Complex, and Accidental Cowgirl Creampie - These mods have also been relocated to my Male Sex mod section.

    112127 downloads

    Updated

  25. [XCL] [0.23.5] Repeatable Prison Contest

    This mod makes the prison contest replayable, even if you've won or bought the car previously, it also updates a number of the passages to reflect the player attempting the contest multiple times.

    If the player has previously won the contest, they will instead receive a check for winning, with the current calculation being 10*$loads if inmate satisfaction is above 65 and 1*$loads if under 65.

    This is my first mod, so don't be too harsh please. I have tested this quite thoroughly, about 19 hours or so, that said I imagine there maybe things I missed as I've modified a lot of passages and added about 3 or 4 conditionals in each one, so please let me know and I'll get them sorted.

    Any suggestions or other feedback please share!

    If you use this on an already existing playthrough, use (set:$prisonEntries to x) and (set:$prisonWon to x) with x being the number of times you've done it previously and won, respectively.

    Thats it so far, I want to build on this to add more:
     
    Ability to modify difficulty options such as load volume, taste etc Ability to train your gagging skill at home, as well as increase taste resilience and the volume of cum you can have in your mouth. This would involve a new location at the mall, most likley a sperm bank where the player can buy sperm to train for the contest. Ability to get other porn shoot opportunities after winning a certain number of times This would become a new activity to do during the day, following a similar concept to the contest, where you take a pill and transform and do various porn scenes. It would be cool to integrate with other mods such as BLACKED or PURPLED to do specific scenes. Potential for a new evening activity where the player can do porn shoots with their own body and film with a partner, with a new website added to the computer for the player to sell this content

    5957 downloads

    Updated


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