About This File
This mod aims to make the work spike system (specifically "Bring Her Back") a little easier to manage. I found that in the old system, once your spike chance got sufficiently high, it was very difficult to reduce. It becomes a relentless parade of spikes, and the only escape was to only show up to work as a guy, effectively locking you out of work for weeks on end.
Goals of this mod
- Odds of getting spiked decrease after you've been spiked at work, reducing consecutive spikes
- Showing up to work as a guy (for even one day) will slow the odds of spiking
- Regardless of the above, if you continue to show up as a girl regularly, your coworkers will continue to spike you often
If that sounds preferable to you, please give it a try.
Here's a more detailed description for those with knowledge of how the system currently works:
- When you get spiked at work, your pressure is cut in half
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Pressure builds slower through the first couple days of being a girl
- If you were spiked at work, this doesn't apply
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Spending a single day as a guy at work will reset your "girl day trend", meaning your next days will build pressure slowly
- Previously, this "trend" determined a minimum pressure value, and would decrement very slowly
- Your first days back as a guy have a reduced spike chance
- If you have spent many days as a guy, and you still have high pressure, then your chance of being spiked increases
HUD mod (very optional)
While investigating how this system worked, I built a HUD that explains your spike chance at work. It shows all the main variables that decide your spike chance, in a couple tables in the right sidebar. I figured I might as well release it for others to investigate the base system or my changes. Recommended only for modders or those interested in studying the game's code.