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Gameplay Changes & Events

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  1. XCL Total Loser

    I got tired of picking the "Loser" Archetype, only to max out my stats in a month or two, as well as max out all my skills after doing them a handful of times.  So, I made a mod to address it.
     
    WHAT THIS MOD DOES:
    Sets the base starting XP multiplier for the Loser Archetype to 0.75.  Hidden Achievements, Combo Bonuses, Great Weekend Bonus, etc, will still apply, but you'll no longer start the game with a 2x to 3x multiplier. Limits the Loser Archetype to starting the game with 1's in all of their stats.  Despite what the character creation screen tells you, your base maximum will still be 3. (So if you have a +7 to max stats, you'll still be able to reach Lvl 10... eventually.) Vastly increases the amount of XP needed to level up your base stats, but only for the Loser Archetype.  These have been boosted to around 1.5x base.  All other archetypes are unaffected.  
    If you want a true hardcore mode, set your max base stats to minimum, and use the Mutatio store in the mall to slowly increase your max stats.  Though, I'd recommend using Bamboozlr's  Mutatio Static Efficiency & No Spoilage 1.0.0 mod, otherwise you're going to lose essence efficiency REALLY fast.  And I can only imagine the grind once you're under 70% efficiency.

    1142 downloads

    Submitted

  2. Razor Small Mods

    Wanted to share few small "improvements" I have been playing with. Have only tested these myself so there might be some issues.
    Also I haven't done any coding so these are not that fancy or big "mods".
     
    Mostly what these do, These make harder to resist when you have side effects (People Pleaser, Bimbo, Exhibitionist) or high arousal.
    If you like to play reluctant PC, These are nice addition.
     
    Gimme Your Number
    - After sex if your male partner asks your number its harder to resist.
    - If your male partner calls you its harder to resist.
     
    More Dangerous Demos
    - You really want to make those sales. So keep your arousal/side effects in check and some action points at hand.
    - I also use Mandatory Sales Demos
     
     
    Gym Improved
    - Support for Mia, Rae and Cassidy gym scenes.
    - Maybe you want to go all the way?
    - There is a chance to resist even if you have for example People Pleaser and no action points.
     
     
    Installation and other mods:
    - Tested on XCL 0.21.7
    - Download what file you like and Add + Load mods in mod loader.
    - Would recommend to load my mods first if you have "bigger/better" mods that change the same part of the game. See load order in mod loader.
     
    Any feedback or balance changes are welcome. Best way to contact me is in X-Change Life Discord.
     
    Thanks to Aphrodite for creating X-Change Life and also other modders whos mods I took example from.

    5817 downloads

    Submitted

  3. [XCL] [0.21.4] [OBSOLETE] NPC Pregnancy

    This is a mod for XCL v0.21.4 that makes it possible to get bar girls pregnant. Thanks to Chloe, it probably works correctly. I think. You don't need to do anything special, just don't pull out of bar girls that aren't on the pill and there's a chance they'll call you in a few weeks, less than pleased. You might want to be ready to help out financially. Once they're pregnant, they stop going to the bar and refuse to go to the club with you but should be back to normal once they give birth or transfer to the LifeBubble.
     
    This mod is obsolete now! All of its functionality and media have been added to the base game starting with 0.21.6. Future work on NPC pregnancy will probably go directly into the base game or into my other mod, Kokopelli's Servant.

    4505 downloads

    Updated

  4. [XCL] New-U Paid Test Subject - Paid Wheel Spinning!

    With this mod, the New-U "Spin the Wheel" option will now pay you $50 instead of costing you hundreds to use! It will still default to "Bargain Basement" level quality, which means you're likely to get some serious side effects, and you also get some rental outfits on top of the $50. Ideal for playstyles where you want to remain a female all of the time from the start, have a lot of character mods you think are fun to cycle through, or think $50 every few days is decent enough pay to live on. No judgement!
     
    Installation:
    Download the new u paid test subject.twee file and place it inside the X-Change game folder. Add it with Mod-Loader and then click load mod.

    4925 downloads

    Submitted

  5. [XCL] [0.21.5] Minigame Skill Roll Rebalance

    Super quick and easy mod: Simply removing the roll penalty you get for having Minigames Enabled.
     
    This allows you to leave minigames enabled in case you occasionally want to play them, without having to be penalized for using a skill roll to skip it.
     
    It uses the same exact chances as if you having minigames disabled, so nothing super cheaty.

    3538 downloads

    Updated

  6. Sluthole Expanded (WIP)

    The Sluthole in the Electric Pickle is easily my favorite scene in XCL. I love it so much, that I've decided to learn Twee so I can expand it.
     
    This first mod I've made simply gives you the option to play through an alternative variation of the Sluthole scene, framed as a 'relaxation experience' that removes the minigame aspects and guarantees the 'flying high' orgasm (assuming you're not on Breeder, of course.)
     
    Future plans:
    - More scenarios, including:
       - Edging Challenge: Try to make it through the Sluthole's overwhelming pleasure without cumming!
       - Free Use: Allow a random NPC to have their way with your holes
    - Invite other club-goers (including Alexia?) to experience the Sluthole
    - Maybe we'll get to meet the guy who oversees the Sluthole?

    7321 downloads

    Submitted

  7. [XCL] U666 Coworker Mods [EXPERIMENTAL!]

    A group of mods to change your coworker experience. [EXPERIMENTAL!]
     
    Author: usagitriplesix
     
    These are all work-in-progress mods I've been using in my own game, but thought I'd share if anyone wanted to help test them out. Most were built as part of Spike Fun, but I think I've managed to get them to work independent of that mod (let me know if you have any issues).
     
    Coworker Variable Personalities
    This mod has two functions:
    Prevents coworker personalities from being set by whatever outfit you were wearing when you first met them (a change to the npc outfit modifiers passage so that it will overlook coworkers). Gives a chance for each coworker to be created with an "asshole" personality. (You can edit this chance by changing the $asshole_coworker_chance from 0 to 100.) NOTE: An optional patch file (U666 CVP Office Girls Patch) was created for Office Babes/Girls. Note that the female personalities will still be based on coworkers' base-game personalities, so they will basically be different people as males with this modlet.
     
     
    Coworker Personality Remarks
    A very rough WIP/proof-of-concept mod that adds short comments from coworkers in the DynaPill break room. These remarks just give hints to their personality traits (see the screenshots). The frequency can be adjusted by editing the $cpr_frequency variable from 0 to 100.
     
     
    CPR - Attraction (optional)
    This is an add-on for Coworker Personality Remarks that allows sleazy/creepy/fuckboy coworkers to find your character to be more attractive, regardless of your sexual reputation at work or state of dress, allowing for them to hit on you even if you've been professional at work.
     
     
    Coworker Catcall Controller
    Originally built as part of Spike fun, the intention of this mod is to make coworker "catcalls" (when they hit on your character) have more logic to them. Instead of sending a random coworker to approach you, it keeps a list of ones who are actually attracted to you. They'll be more likely to approach you if you've recently had sex with someone else, and, if you have Spike Fun installed, rejecting them might lead to a higher chance of them slipping a drug into your coffee.
     
    CCC works by "hijacking" the "location events" that happen at work, which can normally include things like the PC's thoughts about their outfit, overheard comments, and the like. To preserve a balance between base game events and CCC event checks, the system will switch between the two at a frequency defined in the $ccc_control_percentage variable. You can edit this to your liking, from 0 to 100 (though I don't recommend setting it so high that it interferes too much with base-game events.
     
     
    Coworker Attitude Adjustments
    Previously one of my modlets, I figured it was better to include it here (and, technically, it's much more involved than just a modlet). This just changes the attitude of coworkers when you reject their advances. Normally, they become less attracted to you when you don't agree to BJs/sex, but now Fuckboys, Sleazebags, and creeps will still find you attractive, regardless of whether or not you want to have sex with them
     
     
    Customization
    In case you missed it above, I'll add it here as well. You can customize the settings by editing the TWEE files (in the case of the .XCL file, you need to unzip it--yes, it's just a renamed zip file--make the edits, and then re-zip it).
     
    These are the variables from each mod you can edit to change the frequency (values from 0 to 100 should work).
     
    Variable Personalities - percentage of "asshole" coworkers
    (set:$asshole_coworker_chance to 20)  
     
    Personality Remarks - percentage of break room events that are coworker remarks
    (set:$cpr_frequency to 15)  
     
    Catcall Controller - percentage of desk events that check for a dedicated catcall
    (set:$ccc_control_percentage to 50)  
     

    23339 downloads

    Updated

  8. [XCL] Cold-Calling Interruptions

    Cold-calling no longer ends the work day or prevents coworkers from interacting with you.
     
    Author: usagitriplesix
     
    Updated for XCL 21.3+
    That's right, I'm bringing it back! (It never really left.)
     
    The cool new replacement mods never quite panned out, so I dusted off my stump-stupid version for those who don't want cold calling to prevent coworkers from hitting on our characters. You'll have to click the "Cold Calling" a bunch of times to get through the day, but it's the price you have to pay to stay mostly compatible with game changes and other mods.
     
     
    Cold-Calling Interruptions
    This is a quick-and-dirty mod with the main intention of preventing the player from being able to block coworker interactions by selecting cold-calling.
     
    Find yourself on a Breeder pill for some reason, and you're stuck at 10 arousal at work? Don't want to be hit on by one of your coworkers, since there's a high chance you might do something stupid? Just select "cold-calling" and end your work day with no problems!
     
    ...well, that's what you could do if you don't have this mod installed.
     
    Cold-Calling Interruptions simply makes cold-calling an hour-long activity, at which point you'll be returned to your work typical options. Coworkers can interact with you just as they normally would between sales, and you can always chose to continue cold-calling for another hour, or go change your mind and pursue a lead.
     
     
    Downsides:
    While not the most elegant solution to the problem, it was the easiest one I could implement. The biggest down-side is that cold-calling no longer functions as the "auto-end workday" it was intended to be. You can still finish your day through cold-calling, but depending on the number of hours you have left, you'll need to select the option a few times to get through them.
     
    I've tried this in my own game and mostly enjoyed the change. Perhaps a more intrepid modder will be able to create a version that only requires you to select the option again if you actually are interrupted, but, until that day, my mod will at least be an option.

    5824 downloads

    Updated

  9. [Mod] Bartender pill & outfit

    Adds the possibility to have a quick chat with the bartender.
    ¿Have you ever encountered yourself with the situation that you were up for some bar flirting but your pill expires just before you arrive to the bar? Well i have. Now the bartender offers basic pills for those "looking for new experiences".
    Cheap, no pregnancy, short lasting, the perfect opportunity for having a fun time.
     
    WARNING! I have never prgrammed anything before and this mod has born out of boreness and free time. I have tested it a bit and seems to work well (its pretty basic so it shouldn't break anything)
    Oh, and also, my English is hardly passable so dont expect Shakespeare-like speeches.
     
    If anyone encounters errors, finds it interesting, wants to expand or whatever you can contact me on the XCL Discord.🫶
     
    Game version: 0.21.3

    4317 downloads

    Updated

  10. Stepsis and Bruce stuff, mostly

    I've added a scene with Alexia and Dominic at the gloryhole and a scene with Alexia and Bruce in the living room. 
     
    A bunch of what I have done is building off of stuff others have already made. Special thanks to u666. 
     
    If anyone knows how to get the sound from the mp4 files to play during the scenes, please edit the stuff. The mp4 files are included. 

    16828 downloads

    Submitted

  11. [AVN] Streamlined sales process

    For a long time, I'd have a separate Word app running side-by-side where I would copy screengrabs of company data and the pill info so I'd have them to refer to during the sales process. This just streamlines the process for Win64 users. The DynaPill app is a compact guide that you can run outside of the game that you can easily select any of the DynaPill offerings. Along with the "Full Auto Notes" patch, you can quickly move from lead to sale.
     
    All the "Full Auto Notes" mod does is show the entire contents of the research, not a truncated version.
     
    Select lead Research All Hit Auto Notes button in sidebar Switch to appropriate page in DynaPill app Initiate Sale Sell!  
    The process is already tedious enough if you've played the game long enough. This isn't a cheat, per se, just a QoL streamlining of the process. This was built as of version 0.21.3, so I have no idea if it'll work with previous versions.
     
    I'll put the DynaPill app source (python) on my GitHub if enough people playing on other platforms are interested.

    5519 downloads

    Submitted

  12. [XCL][0.21] Cock Roulette: Up the Stakes

    This mod makes several changes to the "Cock Roulette" game in X-Change.life.
    The difficulty, cost, and rewards/penalties ramp up with every play, up to a maximum of 5x. Cost: difficulty * $100 Cash prize: difficulty * $200 (win) masc gain: difficulty * 2    (Instead of the old flat 5) (lose) masc loss: difficulty * 1 (lose) ident loss: difficulty * 1 Whether you win or lose, you also get entered in an 'extra prize' drawing, once per difficulty level. You have a 20% chance per try to succeed, and can succeed multiple times. The 'prize' depends on player gender and whether you won or lost cock roulette. (male, lose) -1 to a random penis stat. (male, win) +1 to a random penis stat. (female, lose) -1 to pregnancy chance (female, win) +1 to pregnancy chance (The pregnancy chance bonus applies to all purchasable pill types. You can't reduce pregnancy chance below the base values for a pill.)

    3130 downloads

    Submitted

  13. Extra Titris Settings

    When talking in the official X-Change™ Life Discord server, I noticed a glaring issue!!! For some, the Titris minigame was way too difficult, almost impossible to win. For others, the game was a breeze, and badly needed some added difficulty. 😮 So I sought to help the citizens of Summer City with a mod! 😤
     
    What is this mod? 🤔
    This mod lets you customize your Titris experience with extra settings in the game settings menu!
    You can modify:
    The time you get for the minigame Piece falling speed (can only decrease) The amount of points needed to clear the game The number of golden blocks needed to be cleared to win the game (can only decrease)  
    Time Settings ⏰
    This one is simple! It allows you to change the amount of seconds you get to clear the minigame, changing it from the default of 80/120/160 for 1 hour/1.5 hours/2 hours to values anywhere between 40 to 480 seconds.
     
    Piece Falling Speed Settings 🏃‍♀️
    This setting lets you change how fast pieces fall. The "Zero" setting straight up doesn't set a speed, meaning the pieces only move down when you drop them.
    I tried increasing the speed, but this would cause the pieces to stay active for dozens of seconds after touching the ground, so I only added settings to decrease the speed.
     
    Point Settings 📈
    This setting changes how many points are needed to clear the game, by changing both the base amount of points needed and the amount of extra points you need to get depending on the minigame difficulty level.
     
    Block Settings 🟨
    This setting changes the amount of blocks that start on the game board. This doesn't change the base number of blocks, but changes the amount of blocks that get added based on the minigame difficulty. The game didn't seem to accomodate higher values, so I only implemented options that decrease the number of blocks.
     
    Conflits With Other Mods😡
    This mod only adds one passage and edits two others, but those two are only used for the Titris minigame. There should be 0 conflicts with mods that don't mess with Titris.
    The only mod I even know of that modifies Titris is my own previous mod, "Titris - Double Time", of which this mod is a pure improvement.
     
    What To Look Forward To 👀
    Bug fixes! This is a small and simple mod that shouldn't have many issues, but you never know. Perhaps more settings for Titris! Settings for other minigames! I'm considering looking into Milktris, then maybe the Nanobot minigame afterwards? Reach out on the X-Change Life Discord if you notice an issue with this mod or have ideas of things I could add! 🙂

    1783 downloads

    Submitted

  14. [XCL] [0.21] BR Male Sex System Mod

    Supersedes my male satisfaction mod - do not use it with that mod.
     
    This is a second step towards combining the male and female sex systems.

    2098 downloads

    Updated

  15. Titris - Double Time

    This is a very simple mod that doubles the time given for all 3 time settings for Titris!
     
    1 hour becomes 180 seconds, 1.5 hours becomes 240 seconds, and 2 hours becomes 320 seconds.
     
    This doesn't make the minigame take more time in the day and it doesn't change anything else about how it plays. Also shouldn't affect Milktris.
     
    I would be impressed if this mod conflicted with anything that doesn't touch Titris.
     
     

    1291 downloads

    Submitted

  16. [XCL][0.21]Secretary Modlet Pack

    This is a collection of small mods that modify the experience of working as a secretary. They can be used separately or together.
     
    Adjustable Promotion Costs: Adds options to modify the number of points you need to spend to buy progress towards being promoted to sales.
    Flirt: When a coworker is visiting you can flirt with him to potentially gain a hint for the current word
    First Impressions: In the base game coworkers react to you (changing their attraction or respect) the first time they see you working as a secretary while you have a sales job. This modlet makes it so that this reaction happens the first time they meet you as a secretary, regarless of whether you have a sales job or not.
    Entitled Coworkers: Asking coworkers to keep it proffessional has a chance to lower their friendship. This is more likely the higher friendship is, the higher your sexual reputation at work and the less nice the coworker is.
    Coworker Starting Horniness: In vanilla attraction and sexual reputation affects the horniness that coworkers start with when they approach you in a complicated way. Its possible to increase one of these stats and have coworkers on average approach you with less horniness as a result. This makes it so that attraction and sexual reputation can only increase starting horniness (though like in vanilla there is a large chance of these stats not affecting the starting horniness at all). It's 1/3 chance of using the default values, 1/3 chance of being based on coworker personality, 1/3 chance of being based on attraction and sexual reputation
    Rising Expectations: In vanilla getting more than 50 points in one go will increase a visiting coworker's respect by 1. This mod makes it so that the number of points needed increases by 10 for each point of respect he already has. The modlet also makes it so that coming more than 30 short of this number loses you a respect. So for a coworker with 3 respect you need 80 points to gain a fourth, and getting less than 50 points will lose you a respect.

    15367 downloads

    Updated

  17. [XCL] Male Sex Mods (formerly "Male Sex Skill")

    A variety of mods to make male sex with bar girls more interesting.
     
    Author: usagitriplesix
     
    Male Sex Mods
    I've decided to put all of my various male sex mods together in once place to make it easier for people to find them all. Currently on offer are:
    Male Sex Skill Male Libido Harder Bar Girl Sex / Harder Bar Girl Sex Complex Accidental Cowgirl Creampies Bar Girl Leg Lock  
    Details on what they do below:
     
     
    Male Sex Skill
    Adds a Male Sex Skill for active/rough sex with bar girls
     
    Pleasuring a woman using your cock is a different skill than riding a cock as a woman, isn't it? And it isn't just "how big it is" but also "how you use it," right?
     
    This mod adds:
    A male sex skill that's used to determine success during "rough sex" with bar girls (replacing the use of the Active Sex skill) The pleasure bar girls get now includes this sex skills as a factor. Starting skill is determined by character archetype and some RNG (losers start a Level 1 and Playboys can start at up to Level 9) Removes cock size as a factor in cunnilingus  
    A big cock can still make a huge difference, but now guys can try to offset it by "working their skills."
     
    (Special Thanks: Apologetic helped me figure out a critical error I wouldn't have gotten through on my own. Much appreciated!)
     
     
    Male Libido
    Adds a periodic arousal mechanic to male PCs.
     
    Guys just get horny sometimes. This mod simulates that. Just how frequently it happens can depend on how often they get off. If the guy is jerking off all of the time, he'll be more likely to be horny again sooner. If, instead, he manages to go a long time without cumming, his libido will cool off, and "no reason boners" will be less frequent.
     
    (I recommend pairing with my Nightly Arousal Reduction modlet, which works for both males and females.)
     
     
    Harder Bar Girl Sex
    Makes bar girl sex "harder." Comes in two flavors: Use only one!
     
    In the base game, every bar girl (who isn't a "size queen") has 10 pleasure points (their "PleasureMax") they need before they can climax. Harder Bar Girl Sex makes this 15.
     
    Harder Bar Girl Sex Complex, on the other hand, assigns each girl their own PleasureMax when you first meet them, so some girls will be easy to please, and others will be harder. With so many new bar girl mods for XCL, this will help make each one a little different (in bed).
     
     
    Accidental Cowgirl Creampies
    Puts the girl in charge of pull-outs during cowgirl sex.
     
    In the interest of adding a little more risk to bar girl sex, the girls decide when to pull out during riding scenes. Hope they're on the pill, or you've worked on your Orgasm Control skil!
     
     
    Bar Girl Leg Lock
    The companion mod to ACC (though it works without it, too), during missionary sex, bar girls can use a leg lock to keep the player from pulling out (usually a hint that they want you to go harder/faster), and they get a pleasure bonus while doing so. The male PC is unable to pull out while their legs are locked.

    Future plan: Allow the PC to spend energy to break the leg lock.
     

    36773 downloads

    Updated

  18. Stuff I've been playing around with

    A comment on Reddit reminded me to share my most recent version of Bruce Cucks You
    As long as I'm uploading that one, here's the other stuff I've been playing around with also. Many of them incorporate other people's mods wholesale, so I am confident that they will conflict with the original mods. 

    8174 downloads

    Submitted

  19. [XCL] More Wordle Words

    Adds 450 more words to the ~200 base game words for the Secretary Wordle minigame. Does not adhere strictly to the themes of the base game (office work, sexy secretary) but I tried to lean heavily on innuendos to keep the sexy theme. Will likely be added to in the future.

    2738 downloads

    Updated

  20. Bruce cucks you

    I like the "Bruce bar girl challenge" mod, but it was conflicting with some of the other mods I run, so I took what i liked from it and put it into my "Bruce cucks you" mod. 
     
    u666 did a great job with Bruce bar girl challenge!

    3241 downloads

    Submitted

  21. [XCL][0.21] Mobile Banking Mod

    Are you too successful?  Got too much money to see a scene meant for broke b*****s?
    Never fear! This mod's got you covered!
     
    Adds an option to Radio Shack that gives you access to a savings account for $100.
    After the install, you can hit "Bank" from your Inventory and access the screen in the screenshot.

    3778 downloads

    Updated

  22. [XCL][0.21] Makeup Kits Mod

    Adds an option at Bonwit Teller to buy kits that have a week's supply of makeup for any of the current looks in the game.
    You can edit a line in the file if you want to adjust the additional fee, default is $5.
    It'll only show options for looks you know.

    6100 downloads

    Updated

  23. sex wait

    Adds a wait option for the sex scenes. Useful for reluctant or shy playthroughs.
     
    Modifies existing "sex transactional option links" passage.

    6189 downloads

    Updated

  24. [XCL] [0.21.3] Address Book Mod

    You can now use the phone numbers to call the girls in question. What the result of that call can be depends on your history with the girl.
     
    With thanks to McLurkington without whom this would not have been possible.

    13265 downloads

    Updated

  25. [XCL] Alcohol Additions

    This is a work in progress.
     
    Have you ever found yourself hiding at home when you are on a breeder or other pill until it expires?
    Did you ever find it strange that there were no consequences to getting drunk every night?
     
    This is my first mod, which introduces an alcoholic side effect, which results in a compulsion to drink more.
     
    I still need to work on balancing this out a lot more and potentially start using the new compulsions.

    3265 downloads

    Submitted


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