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Sexual Content

Adult oriented Fallout 4 mods that add Sexual related content.

178 files

  1. Videos of the Wasteland - More and Even More Vintage Pornography

    Two collections of six vintage pornography movies that are in the public domain. These have been converted to work with Videos of the Wasteland (VotW) and are usable with the mod's televisions and projectors. Every video has been tested with version 2.6 and work as expected. I made sure there were no pink screens at the end of the movies before the clip repeats. 
     
    Note. Pictures of the videos were taken from the original source.
     
    Requirements
    Videos of the Wasteland and all associated requirements.   
    How to Use
    Craft holotape(s) using the VotW workbench. Insert holotape(s) into a projector or receiver. Enjoy.  
    Note. For those curious the Videos of the Wasteland video page contains a series of YouTube videos on how to make your own collection. While the process is relatively straight forward, I found it to be tedious. 
     

    2091 downloads

    Updated

  2. Transfer Settlements - Highrise Living at Hangman's Alley

    Hangman's Alley is a challenging settlement to build with. This Transfer Settlements blueprint uses highrise Settlement Objects Expansion Pack elements that maximises space and enhances overall aesthetics. The overall effect is a compact, clean, and defensible settlement.

    Details of the Build
    High-rise pieces used to integrate the structure into the existing alleyway. First deck features a space for shops, booths, workshops and bunks. Second deck is composed of a gym, and additional bunk spaces. Third deck is reserved mostly for mutfruit planters. The third entry space at the top of a wooden set of stairs has been further sealed using Homemaker brick pieces. Heavy turret presence at both entry points, and additional turrets hidden in dead spaces to defend against opponents spawned within the settlement.
    Key details
    22 bunks 90+ food 600+ defence 240+ power 35+ water All Tier-3 stores (Medical, Restaurant, Clothing, General) Dedicated gym area Vault-Tec drink dispensers, and slot machines Fully working sinks, showers, and fridges Power routed through conduits to minimise visible wiring Cat, dog, and child included Minimal visual glitches observed from this build. Settlers appear to have little trouble moving around the build.
    Requirements

    Downloadable Content
    Contraptions Workshop Vault-Tec Workshop Wasteland Workshop

    Hard Requirements
    Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Settlement Objects Expansion Pack. Primary build components for most of the settlement. Fusion generators, railings, pool, foundation liners, cooking station, and water pumps. Homemaker. Decorations, furniture, and miscellaneous objects.  
    Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements.
    Soft Requirements
    Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Working Washer and Dryer (Immersive Laundry). Player functional laundry machines and dryers with sound effects. Advanced Bubble Turret Set (Realistic No Power version). Bubble turrets for defence along the outer edge of the playground.
    Nice to Have
    Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Gruffydd's Signs and Posters. Billboards and signs Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout. Companion Ivy. If you happen to have Ivy as a companion, one of her broadcast towers will be added in an out of the way area. Family Planning Enhanced or Family Planning Enhanced Redux. Will import an assignable child into the settlement.
    Unrelated But Useful
    Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.
    Setup

    Clearing the area can be done quickly. Still, save often just in case you accidentally scrap something important like a wall.
     
    Note. Any references to left or right are based on coming down the concrete steps.  
    Clear out the area of trash, shrubs, and visible sidewalks within the area below the concrete stairs. Remove any makeshift walls and buildings. The sole exception is the chained door at the top of the refuse pile. Keep that one intact, as it prevents opponents from attacking from there. Remove the workbenches, fridge, and fire barrel. Remove the supports located by the fridge on the right. Remove the overhang located by the weapons workbench on the left, including the thin matching fringe that goes along that wall. Two elements of that fringe will require MarkForDelete to remove. There are two rusted trunkings visible in the alley. Remove the one furthest away from the weapons workbench. This will likely require you to select the object and MarkForDelete from the console. Remove the lowest level of window outcroppings on the left wall, including those around the corner. The blueprint will add build elements to prevent visual glitches. To remove an explosion hazard, mark the truck in the console and MoveTo Player the vehicle to within the settlement. This allows you to scrap it. Alternatively, blow it up ahead of time.
    A few elements cannot be scrapped normally, in this case you will need to do the following:
    Go into the console. Select the object (E.g., fringes, trunking). Disable MarkForDelete  
    Note. Disable first in case you selected the wrong object. In that case Enable will recover the object without consequence.
    Build a Transfer Settlements console from Power > Miscellaneous at the top of the concrete steps to import this blueprint.
     
    Note. Import should be done with Workshop Mode enabled.
    Tasks After Import

    Confirm that all power has been restored as expected.

    Notes on Imports

    Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game.

    The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save.

    I recommend you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.
     
    Note. This blueprint was tested with Transfer Settlements working under Stable.
    Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs.

    Notes on Power and Performance

    These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids.

    Warning for Dynamic Lighting Users

    If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing.

    Optimization for Complex Builds:
    Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. The steps below may improve performance.
    Enable Faux Power in the Workshop Framework's workbench settings. Use the Transfer Settlements Blueprint Editor to strip all conduits from the .json file.
    This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement.
     
    Note. I cannot guarantee the above will work.
    A Special Thanks To

    Thank you to Caladon for creating the template that makes blueprints installable.

    Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.

    Updates

    Version 1.0.2
    Adjusted turret positions to ensure they have no effect on player and NPC movement. Slight power tweaks to ease import. Switched to Immersive Laundry.
    Version 1.0.1
    Dog, and cat can now be imported.  

    293 downloads

    Updated

  3. Transfer Settlements - Institute Surveillance Station Home Plate

    Home Plate is the de facto home for the player within Fallout 4, but the base build can be pretty limiting. This Transfer Settlements blueprint uses a mixture of Settlement Objects Expansion elements that maximises space and enhances overall aesthetics. The overall effect is an early Institute design similar to what you would find within the FEV laboratory.
     
    My goals for this blueprint were:
    Increase the available floor space, resulting in a second and third level. To create a space that appears to be livable, including a kitchen and bathrooms. Designed to support mods that enable parties or entertaining clients. E.g., Hardship by Tentacus. Furniture selection to further support Advanced Animation Framework (AAF) scenes. Limited settlement support, such as shops. Limited defences in the form of bubble turrets, in case NPCs get violent. Have power available throughout without the distribution being visible or by using Workshop Framework. Create a more coherent and consistent look.  
    Note. Similar layouts have been used to support Human Resources. The antenna was wired in and clipped through the walls to broadcast availability, with the additional safe and terminal added wherever it fit. If I recall, locals would also avail themselves of the service.
     
    Requirements
     
    Downloadable Content
    Wasteland Workshop Contraptions Workshop  
    Hard Requirements
    Transfer Settlements. To import this Blueprint. Scrap Everything or equivalent. To clear out Home Plate down to the corrugated walls. Settlement Objects Expansion Pack. Main building elements needed to make this possible.  
    Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements.
     
    Soft Requirements
    Homemaker. Decorations, furniture, and miscellaneous objects. Craftable Working Sinks and Showers Redux. Working sinks, showers, and kitchen. Advanced Bubble Turret Set. Unobtrusive defensive elements. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines.  
    Nice to have
    Videos of the Wasteland. Working televisions. Torture Devices. Addition of associated torture devices. ZaZOut4 REPACK. Crosses and pillories. Crazy Sex Animations. Invisible mats that allow the characters to do certain sexual tasks. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout. Invisible Furniture. Adds invisible markers that Dogmeat and Settlers can use for basic actions. Signing Settler. Used extensively in other settlements, but for this Blueprint it is restricted to the addition of carpeting.  
    Unrelated But Useful
    Place Everywhere. Allows you to make minor adjustments if necessary.  
    Setup
     
    Scrap everything within Home Plate. The easiest way to do this is to run scrapall from the console. This is the only settlement where this works without creating adverse effects.
     
    Build a Transfer Settlements station from /Power/Misc and import this Blueprint.
     
    Note. Import should be done with Workshop Mode enabled.
    Potential Issues
     
    Connecting the conduits to the power panel does not survive the export process. To correct this, I added a fusion generator which guarantees the lights are on once the import is done.
     
    Transfer Settlements recommends that you leave the area after the blueprint has been implemented, but saving on site has always led to a hard crash (for me). To save, exit Home Plate through one of the three exits and save once you find yourself in the Diamond City marketplace.
     
    I recommend that you import/export Blueprints using the Stable defaults. Using other methods has caused ladders, walls, and flooring to be visible but without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population.
     
    Note. While Settlement Objects Expansion elements and Homemaker are stable, this is not always the case.
     
    Your player may end up getting stuck after taking a bath, to get out activate the nearby toilet.
     
    A Special Thanks To
     
    Thank you to Caladon for creating the template that makes Blueprints installable.
     
    Thank you PiCSeL for the magazine and painting retextures seen in the screenshots.
     

    224 downloads

    Submitted

  4. Transfer Settlements - The Mechanist's Lair Vault-Tec Fusion

    This Transfer Settlements Blueprint aims to create a workable player lair with a focus on:
    One level dedicated to the living area and crafting stations. Three levels dedicated to the display of power armour, weapons, armour, and magazines. Every level of the RobCo Facility connects through the Vault-Tec structures. No visual glitches or bugs.  
    Ultimately this Blueprint offers the following:
    48 power armour displays 56 armour displays 850+ magazine slots 3 dedicated display rooms  42 regular weapon displays 16 handgun displays 18 heavy weapons stands 5 power armour stations  
    Requirements
     
    Downloadable Content
    Automatron Wasteland Workshop Vault-Tec Workshop Contraptions Workshop  
    Hard Requirements
    Transfer Settlements. To import this Blueprint. Scrap Everything or Equivilant. To clear out the lair of supports, writing, floor lights, etc. Settlement Objects Expansion Pack. Main building elements to make this possible, including the lit vault pieces.  
    Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove certain visual elements.
     
    Soft Requirements
    Homemaker. Decorations, furniture, and miscellaneous objects. Craftable Working Sinks and Showers Redux. Working sinks, showers, and kitchen. Advanced Bubble Turret Set. Unobtrusive defensive elements. Wall Mounted Magazine Shelf. Provides a form-fitting magazine display that integrates well with the Overseer's wall design. Erotic Art and Erotic Art Expanded. Frames and pictures used throughout the lair.  Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines.   
    Nice to have
    Videos of the Wasteland. Working television and projector for the facility. Better Armoury Mod. Great mod for creating an armoury and displaying associated weapons. Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Devious Devices. Addition of the associated workshop in the Torture Room. Torture Devices. Addition of associated torture devices used for the Torture Room. Crazy Sex Animations. Invisible mats that allow the characters to do certain sexual tasks. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout certain locales, i.e., Bedroom and _Torture Room_. Wasteland Dairy Framework. Associated crafting stations with the mod. Gruffydd's Signs and Posters. Small decorative elements near the pool table. Invisible Furniture. Adds invisible markers that Dogmeat and Settlers can use for basic actions.  Signing Settler. Used extensively in other settlements, but for this Blueprint it is restricted to carpeting used to hide clipped vault elements.  
    Unrelated But Useful
    Place Everywhere. Allowing you to make minor adjustments if necessary.  Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl. Decal Stain Remover. Removes unscrappable stains in certain settlements like the Mechanist's Lair.  
    Setup
    Scrap the inside of the Mechanist's Lair, including floor lamps, catwalks, supports, and writing. Do not touch the stone supports connected to walls, but do remove the steel elements. Scrap the top steel rails, other than the animated ones, as well as the eyebot pods. Clean up the entry points within the build area.
     
    Additionally, the ramp used by the Mechanist can be removed. There are access points outside of that point, and some security gates may need to be (re)moved once everything is in place.
     
    Potential Issues
     
    Power distribution is done through the vault structures themselves. If the second and third display level lack power, snap the connecting stairwells back into place to correct.
    NPCs have little to no ability to traverse this area, which was not the case with past designs using pure vanilla pieces. I suspect this has something to do with the Settlement Objects Expansion Pack. This does not affect the player at all.
     
    Transfer Settlements recommends that you leave the area after the blueprint has been implemented, but saving on site has always led to a hard crash (for me). To save, you need to move out of the area, but I found that doing `coc Vault111Ext` from the console is the easiest way to get away and save. As an additional precaution, head down into the vault. Once you have warped to that location, save and wait the recommended amount of time. 
     
    I learned from experience to import/export Blueprints using the Stable defaults. Using other methods has caused ladders, walls, and flooring to be visible but without collision. In many cases the collision effects are found somewhere else leading to interesting behaviours among the NPC population.
     
    Note. While vault elements are usually stable, this is not always the case.
     
    A Special Thanks To
     
    Thank you Caladon for creating the template to make these Blueprints installable.
     
    Thank you PiCSeL for the magazine and painting retextures seen in the screenshots.
     

    209 downloads

    Submitted

  5. AAF Violate Patch - Custom Races & More Victims

    Note: If you have issues after installing this, remember to ask about it here instead of the main AAF Violate page. This is a new upload and may have unforeseen bugs.
     
    This patch allows anyone to include additional races to AAF Violate without modifying any scripts. This can now be done through editing or patching the provided plugin with FO4Edit. Custom and vanilla races can be added as violators, or as mutual victims/violators. The patch also increases the maximum number of concurrent victims from the original 3, to 8 humanoid victims and 8 non-humanoid victims. Also introduced, is a new global variable that can reduce or prevent victims from leaving the surrender state and re-entering combat whenever the player encounters another hostile npc. Note that the plugin isn't light because of restrictions caused by dialogue entries.
     
     
    Requirements:
    AAF Violate - Version 1.61 and in working order.
    AAF Voices-2.5.2-AAF Violate.fomod - Only required if you choose the voice version of the custom races patch. Any other Violate Voice mods could break the game.
    FO4Edit - To add races to the plugin as you see fit.
     
    Installation:
     
    -If you have AAF Violate 1.61 and no voice mod for it, download Violate Custom Races Patch 1.61.rar.
    -If you have AAF Violate 1.61 and AAF Voices 2.5.2-AAF Violate , download Violate Custom Races Patch 1.61 wVoice.rar, instead.
    -Don't download anything if you have an older version or are using a different Violate voice mod.
    -Both versions are compatible with the DLC, Feral Animations, and FCOM support that come with AAF Violate's FOMOD.
     
     
    Usage, Troubleshooting, Bugs:
    (For detailed instructions with images, click on the spoiler below 'Detailed Usage')

    For your convenience, set Violate_Custom_Races.esp near the end of your load order so it can readily adopt most mods as masters. Enable and deploy the plugin. Use FO4Edit to add plugins with custom races as masters to Violate_Custom_Races.esp. Then add race records to the Violate_Aggressors (070010AC) or Violate_Victims_and_Aggressors (070010AD) form lists. If a race you add has human (i.e. RaiderProject.hkx) behavior graph entries, then add that race to the Violate_Humanoids (070010AE) form list as well. If you are adding a race to the Victims_and_Aggressors list, so that they are eligible as victims, you also need to make sure that their race has the "Allow PC Dialogue" option checked in its Flags. Copy the race as an override and make that change if necessary. Some creatures like mirelurks and radscorpions still won't give you dialogue options if you do this, but I'm not sure what other entry they have or lack that causes this. Anything dumber than a dog/robot/deathclaw seems to have this issue. Also, don't forget to redeploy mods after saving your plugin.

    After first installing the mod, or making any changes to the plugin, load the game to a save where Violate isn't currently being triggered or dealing with surrendering enemies. Every time you make changes to the plugin, follow the same precaution. If you haven't made a change to the plugin in a while, but are clicking on a save with active victims when loading, and you keep crashing before loading completes, or soon after, you may need to load a save from before any of those victims surrendered.

    If you find that no one, not even regular non-unique human, is surrendering to you, check if the quest has been stopped by typing
    "sqs fpv_aggressor" in the console. If it says it is stopped, type "startquest fpv_aggressor" and then check the status of the quest again. This happened to me once while testing earlier iterations.

    By default, the intimidation factor that prevents victims from going aggro when you find a new hostile npc is 0.75. I recommend something even higher if you use the feature often, like 0.95 or even 1. You can change the value with "set afv_global_intimidation to X." You might need to save and reload for the change to take effect.

    If you are using the voice version, only the first 3 humanoid victims will audibly speak, as they are the original aliases. I tried copying and renaming fuz files to match the formIDs of the new dialogue, but that didn't work, so unless someone can describe what else goes into making this voice mod work, I probably won't add any new voices.
     
    There's an issue where npcs in the BoS faction will appear to surrender, and won't actively fight, but they will still be designated as in combat and they won't give you a dialogue option to violate them. I think minutemen might also be affected. Railroad agents and synths worked just fine. This may also have to do with your allegiance to certain factions in game, as I hadn't even met Danse yet. As far as I could tell, the issue still existed for me when turning off the mod, so it may be a problem for regular installations of Violate as well. If there's enough demand, I might try to create a workaround for this.

    The most jarring issue at the moment is that a lot of male creatures like super mutants and deathclaws fail to get erections when they are victims, even though all their AAF animations force them to be the aggressor. I think I want to do a script for that next.
     
     
    Detailed Usage:
     
     
     
    Acknowledgements:
    EgoBallistic for supporting AAF Violate and continuing its development
     

    4791 downloads

    Submitted

  6. Morning Sex Alternative

    This mod is a simplified version of "Morning Sex With Lover".
     
    When you wake up in the morning, you will have sex with your companion.
    (It is recommended to wait about 5 seconds after waking up.)
     
     
    This mod performs Morning Sex with a companion equipped with the following Rings.
    There is no need to create a patch for each companion.
     
    There are 5 Rings in total, which can be created in "Chem Station > Utility".
     
    Ring Of Lover 
        Performs Morning Sex on a companion with the Romantic flag enabled.
     
    Ring Of Friend 
        Checks Affinity Value (1000 over) without Romace check.
        It is used with a companion who has Affinity but not romance.
     
    Ring Of Slave 
        Checks only the Ring equipment, not Affinity or Romance.
        Can be used with companions that have neither Affinity nor Romance.
        Aggressive and Rough tags are specified in the AAF Sex animation tags.
        Assumes that the player is the Master and the companion is the Slave role.
     
    Ring Of Love Slave 
        Same as Ring Of Slave, but the Aggressive and Rough tags are not specified in the sex animation tag.
     
    Ring Of Master 
        Same as Ring Of Slave, but the sex animation tags are specified differently.
        Assumes that the player is a Slave and the companion is a Master.
     
     
    Threesome
        If you have multiple companions due to multi-follower mods, etc., you can perform Threesome Sex.
        This will only occur if you have a companion equipped with Ring Of Slave, Ring Of Love Slave or Ring Of Master.
     
    ---
    Animation tags
     
    Details of the animation tags used in each Ring are as follows.
     
     
     
    ---
    Setting Holotape
     
    A setting holotape can be created at "Chem station > Utility".
     
    The holotape setting items are as follows:
     
    Morning Sex Alternative : Enabled / Disabled
        Enables or disables the MOD.
      
    Debug Mode : On / Off 
        Enables / Disables Debug logging
      
    Player Role : Auto / Giver / Receiver 
        Sets the sex role of the player.
        If set to Auto, it will be automatically set according to gender (Male = Giver, Female = Receiver). 
      
    Partner Gender : Defferent / Same / Both 
        Specify the gender of the sex partner.
      
    Scene Chance : 25% / 50% / 75% / 100% 
        Specify the probability of Morning Sex.
      
    Sex Duration Time : 30sec / 60sec / 90sec / 120sec / 240sec / 480sec 
        Specify animation playback time.
     
    Furniture Scan Radius : 250 / 500 / 1000 / 1500 / 2000 
        Specify the search range of furniture used in Sex.
     
    Allow HasBeenCompanion : Enabled / Disabled 
        Whether to scan companions who are waiting at the base.
     
    Allow NPC : Enabled / Disabled 
        Enable scanning of NPCs (Ring Equipped) that are not companions.
        NPC's have neither Affinity nor Romance, only Ring Of Slave, Ring Of Love Slave, and Ring Of Master are effective.
     
    Allow Threesome : Enabled / Disabled 
        Do you want to perform Threesome Sex if the companion is equipped with Ring Of Slave, Ring Of Love Slave or Ring Of Master.
     
     
    ---
    Notes
     
    This MOD executes animations by specifying Sleep Furniture, so I recommend installing an animation MOD that includes many animations compatible with furniture.
    For example, the following MOD is recommended because it includes many bedding animations.
     
    SavageCabbages Animation Pack : https://www.loverslab.com/files/file/5983-my-animation-pack-updated-150423/
    BP70 Fallout 4 Sex Animations : https://www.loverslab.com/files/file/5205-aaf-bp70s-fallout-4-sex-anims-28-20-9-2021/
    RohZima Fallout 4 Sex Animations : https://www.loverslab.com/files/file/27859-rohzima-fallout-4-sex-animations-for-aaf/
     

    2375 downloads

    Updated

  7. Violate - Russian voices

    Русская озвучка мода. Голоса игровых персонажей похожи на голоса от студии cool-games. Все NPC-агрессоры имеют мужские голоса; жертвы игрока (которые сдаются в плен) — женские.

    707 downloads

    Updated

  8. KFT Bondage Grenade

    Note 1: This mod is heavily inspired by and originally drawn from Devious Devices - Bondage Grenade
    Note 2: NPCs that surrender for AAF Violate due to this mod cannot be enslaved for human resources until you unrestrain them (machete makes this easy), attack them again and make them surrender the usual way. Another way is to use the Alternative Enslavement Crop.
    Note 3: Grenades work against the female player character, but not the male.
     
    -This mod provides grenades and a harpoon gun weapon mod that can bind targets in random KFT items, Devious Devices or Real Handcuffs, depending on settings and circumstances.
    -A machete weapon mod that frees targets from all restraints is also provided. Grenades and ammo are crafted at the chem bench. Weapon mods are crafted at the weapons bench.
    -Targets that aren't designated settlers, companions or unique NPCs will also submit to AAF Violate.
    -You can adjust the applicable races and sexes to whatever you want by editing the main plugin file, KFTgrenade.esp. If you want deathclaws or anything else to surrender to you, you can do that.
     
    Requirements:
    Far Harbor DLC
    Kziitd Fetish Toolset
    Devious Devices (I'm using RC9)
    Real Handcuffs
    AAF Violate
     
    Suggested Mods:
    Devious Devices RC8 Male Addon 2.0 (Only required if you want to restrain male humanoid NPCs. Don't forget to edit the plugin's kg_male property from False to True)
    Female Synths  (To restrain female synths as seen in the gallery)
     
    Race Lists For You To Adjust:
     
     
    How it works:
    -Any custom/modded races should have their plugin added as a master to KFTgrenade.esp
    -Any races you want to be restrained by the grenade/harpoon gun should be added to bondnade_RACE_list (FE000028)
    -From these races, any of them with male NPCs that can equip DD items, but don't use a human male mesh (like male synths) should be added to FE000029.
    -Any races that don't have human bodies and can't properly wear DD or KFT items, but can wear Real Handcuffs (like Servitrons) should be added to FE00002A.
    -Any races that can't wear any restraining items at all, and are mono-gendered (like deathclaws, molerats, super mutants, etc) should be added to FE00002B.
    -Any races that use the human skeleton and animations (Servitrons, etc) should again be added to FE00002C.
    -If a race appears in FE000028 and nowhere else, that means no surrender animation will play, and the mod will attempt to add KFT items on females, as well as an unrestricted variety of DD items on males (if male activity is turned on).
     
     
    Settings For You To Adjust:
     
    kg_amp = rate of KFT victims with amputations (default 0.05)
    kg_gag = rate of KFT victims with gags (default 0.3)
    kg_male = whether male humanoid NPCs are affected or not (default False)
    kg_RHcollar = rate of RH victims that are given an RH collar (default 0.0)
    Perhaps I'd make an MCM for these options, but the plugin would still need to be modified manually for race compatibility, so that makes it less worthwhile.
     
    In the Downloads, there is an optional level list injection patch that will inject grenades into enemy arsenals and vendor inventories.

    2181 downloads

    Updated

  9. [AAF] Bound In Public (Male Dialogue)

    A simple edit of twistedtrebla's Bound in Public mod for male players

    Description:

    I a very gay man loves to mod my games and was a bit disappointed that some fantastic mods didn't really have any up-to-date patches for male characters, so I decided to make a simple overwrite of the dialogue from this mod that changes the female oriented text to male while trying to keep the same kind of style. This DOES NOT REPLACE THE ORIGINAL file only edits the text.

    Pls Note:
    I am not a mod maker I don't know how to fix bugs or solve conflicts. I have tested this and experienced no issues (It's only a dialogue edit)

    Requirement:
    Bound in public v1.3.3 and its requirements
     
     
    Installation:
    Create an empty mod then drop the esp file in. Make sure its after Bound in Public in Load Order
     

    608 downloads

    Submitted

  10. Skyrim Forgotten Art Paintings

    Have you played the Forgotten Art mod for TES V Skyrim? Do you miss the pretty, hot and dangerous womens? This is mod for you ❤️

    Adds 46 Paintings (+2 bonus) from the Forgotten Art mod for TES V Skyrim are available in any workshop in the world of Fallout 4!
     
     
    Uninstallation:
    1) Remove all paintings from the settlement added by this mod.
    2) Create an item in Chemistry station -> Utility -> [SFA] Paintings Remove
    3) Use the [SFA] Paintings Remove item
    4) Save the game
    5) Deinstall the mod in Vortex/NMM/MO2
    6) PROFIT!

    271 downloads

    Updated

  11. PorcEffects (AAF bodymarks)

    This is Sex marks of any rough/aggressive AAF animations. Scratches from rude floor or lockers, spank marks, dirty feet and some bruises. I tried to make it most compatible to actual position of female NPC. For example if it is powerbomb on the floor, then upper part of back get scratches. if male(s) seized her legs or arms, then some bruises on legs or arms should appear. It will be temporary overlays (60-120 sec), then disappear. 
     You can choose AAF patch you use during installation: UAP, Indarello's Patch for animations , or no one of these, if you prefer to use clean versions of AAF animation packs.
     Now it affects only Savage Cabbage, Leito and Bp70. 
        

    6396 downloads

    Submitted

  12. VotW Various

    Adds 10 different videos from the Fallout universe.
    Game 1.10.163 requires Backported Archive2 Support System

    4510 downloads

    Submitted

  13. Latex Collar Curse 1.30 - russian translation

    Перевод на русский язык мода Latex Collar Curse версии 1.30. Даже не совсем машинный.
     
    В переводе могут быть ошибки. Прошу все замеченные текстовые странности скринить и слать сюда. Я, хотя бы, попытаюсь их найти и исправить.
     
    Версия файла с уже установленными патчами. Требует Boston Devious Helper, но при отсутствии будет только пустой пункт в MCM. В связи с этим, если у вас есть BDH, то этот мод нужно ставить после него.
     
    Если автор оригинала попросит удалить файл, он будет удалён.
     
     
    Далее информация о файле, взятая из оригинальной темы:
     
    Об этом файле
    НОВОЕ: 1.30 + Patch 1 Интеграция BDH Slutwalk и многое другое!
    SAKR Patch 1 для версии 1.29 (исправление редких проблем начального сканирования)
    Патчи: если у вас установлена версия 1.28 или 1.29 и вы используете Dreams, установите патч 1. Он исправляет критическую ошибку
    Выпущена 1.29, интеграция Provocative Perks и многое другое!
    Выпущена 1.27 + Patch 1! ОБЯЗАТЕЛЬНЫЕ ИСПРАВЛЕНИЯ ДЛЯ DREAMS и многое другое
    Выпущена 1.26! Застрял во снах (ваша новая мини-игра «похищение») и исправления!
    1.25: 100+ потенциальных актеров для Dreams, 1000+ вариаций нарядов (используя установленные моды на одежду) и многое другое
     
    ОБЗОР
    У этого мода 4 основные функции. Вы можете включить/выключить их в MCM
    1. Dreams. Игрок начнет видеть фетиш-сны, если уснет возбужденным или травмированным
    2. Раздражающий ошейник. Он будет давать игроку задания, если его надеть. Он будет применять к игроку различные перки и эффекты.
    3. Контроль оргазма и дерево сексуальных навыков. Игроку будет трудно достичь оргазма во время секса по обоюдному согласию. Чтобы преодолеть это, вам нужно развить дерево навыков
    4. Проклятые наряды. Игрок будет вынужден носить сексуальные наряды, находясь под гипнозом
     
    ПРЕДЫСТОРИЯ:
    То, что вы пережили в криокамере, наблюдая за тем, как стреляют в вашего мужа, было настолько травмирующим, что вы почти полностью потеряли способность испытывать нормальный оргазм.
    Только когда вы находитесь под воздействием травматического опыта (например, изнасилования или ношения шокового ошейника / проклятого ошейника), вы можете испытать оргазм. Во всех других ситуациях, включая мастурбацию, ваш разум полностью закрыт!
    Путешествуя по Содружеству, вы ищете не только своего сына, но и лекарство. Кто знает, может быть, нахождение вашего сына — часть решения...
    Проклятие латексного ошейника
    Происхождение этого ошейника неизвестно, он может быть создан каким-то безумным ученым, институтом или, может быть, его построили инопланетяне. Известно, что он может автоматически надеваться на человека, когда его сексуальные желания не удовлетворяются слишком долго. После надевания вам потребуется начать управлять своими желаниями и попытаться избегать оргазмов в течение некоторого времени.
    Проблема в том, что проклятие будет надевать на вас все больше и больше устройств, если вы не будете удовлетворены слишком долго. Каждое новое устройство будет иметь свои собственные условия снятия. Некоторые могут потребовать от вас заняться сексом, получить несколько оргазмов, ходить голышом или даже быть изнасилованным или изнасилованным. Некоторые могут потребовать от вас делать все это на публике, а некоторые дадут вам ограниченное время для выполнения этих условий. Некоторые могут потребовать от вас прекратить использовать стимулятор, некоторые мерзкие устройства могут даже попросить вас прекратить есть обычную пищу. Выход — либо выполнить эти условия, либо подождать, пока проклятия не развеются сами по себе.
    Еще одно. Ошейник любит спермо-шлюх, так что вы можете удовлетворить ошейник, поглощая все виды спермы, чтобы получить ключ!
    Вы можете контролировать свои желания или вы будете вечно в ловушке?
    P.S. Большинство устройств не мешают владельцу ходить или сражаться. Так что вы можете сражаться, выполнять квесты и т. д. Вы получите наручник, если носите все остальные устройства, но наручник не потребует специального ключа и может быть открыт обычным ключом DD или после того, как персонаж будет изнасилован определенное количество раз. Если вы включили кляпы KFT, это может стать настоящим испытанием, так как вы не можете говорить, так что приберегите немного спермы для сложных ситуаций.
     
    Требования:
    Этот мод esp помечен как esl, поэтому он не займет места в вашем порядке загрузки. Порядок загрузки не должен быть важен, мод не отменяет никаких форм.
    Это ALPHA-релиз, Devious Devices сами по себе сложны, и здесь мы добавляем KFT в смесь. Но в большинстве случаев все должно работать Вы можете использовать MCM, чтобы приостановить модификацию/отключение устройств, если вам это необходимо. Кроме того, это мой первый опубликованный мод, я все еще учусь Могут быть конфликты с модами, которые активно используют DD, и наверняка есть ошибки.
     
    НЕОБХОДИМЫЕ МОДЫ
    Devious Devices_2.0_RC9_Beta1+ (RC8 НЕДОСТАТОЧНО). Рекомендуется RC9 beta 2. Когда ваш менеджер модов предложит вам это, ОБЯЗАТЕЛЬНО перезапишите devious devices (безопасно!), есть 3 обновленных сетки корсета для Beta 1 и 1 файл для Beta 2.
    SexAttributes2.7.3. Более ранние версии, скорее всего, подойдут.
    Torture Devices 2+
    ComMoisturizer_v1_05. Все может стать грязным, когда вы едите сперму
    SkimpyArmorKeywordResource1.1.2. Некоторые устройства потребуют от вас рейтинга SAKR 99, если они установлены
    AAF_Violate_V1.60 MCM Option: Проклятые устройства будут деэкипированы Violate. Проклятые устройства будут экипированы обратно после отключения устройств KFT.
    Confirm boxes если у вас возникли проблемы с окном уведомлений информации/навыков. это отличный мод пользовательского интерфейса, не имеет зависимостей, esp, скриптов, сохраните для установки/удаления в любое время
    AAF и F4SE
     
     
    НАСТОЯТЕЛЬНО РЕКОМЕНДУЕТСЯ
    Kziitd Fetish Toolset 1.0 Beta 2 или выше (с патчем совместимости!). Будет работать без него, но вам не хватит разнообразных капюшонов и шлей
    RealHandcuffs.0.4.14 и SexHarassment1.19.3. С этими модами все становится еще сексуальнее и сложнее, а ошейник будет считаться ошейником-шокером (можно отключить в MCM).
    Better Living Through Cumistry. Вы можете использовать зелья CUM из BLTC, чтобы получить ключ!
    RobCo Patcher, если вы используете Deviously Cursed Wasteland или FO4 Nude Basics
    Nuka Ride 6.4.0+, если вы хотите, чтобы Bimbo walk из мода Nuka Ride носили ошейник. Ошейник НЕ будет экипирован, если экипированы ошейники Nuka Ride Bimbo
    Bad End Animation Pack. Важно для снов и необходимо для "Stuck In Dreams"
    Provocative Perks Сексуальные наряды SAKR будут иметь случайные бонусы от этого мода
     
    ИНТЕГРАЦИИ
    Wasteland Dairy Framework v3.025a. Ошейник распознает пакеты CUM из WDF
    WLEGG_WastelandEggspansion_0.423+. Устройства, требующие поедания спермы, не будут считать желе едой, поэтому вы можете их обмануть
    Commonwealth Slavers 2.3+. Ошейник НЕ будет экипирован, если экипированы ошейники Slavers
    Deviously Cursed Wasteland. Удаляет слот 36 с пояса Джека, чтобы предотвратить конфликты со шлейками (требуется RobCo Patcher)
    FO4 Nude Basics v1.07 KP Удаляет слот 41 из Milker Pasties, чтобы разрешить доение в латексном костюме (требуется RobCo Patcher). Отключить F4B Gag Quest при ношении LCC Gag
    Boston Devious Helper 0.3.21. Ошейник НЕ будет экипирован, если экипирован Boston Devious Helper
     
    SAKR Tags:
     
     
     
    КАК УДАЛИТЬ
    Уберите все устройства с помощью опции MCM и ОТКЛЮЧИТЕ проклятие в MCM. Выбросьте все собранные вами Daytripper CUM. После этого удаление должно быть безопасным.
     
    ИГРОВАЯ МЕХАНИКА
     
     

    205 downloads

    Updated

  14. Skyrim Forgotten Art Books

    Have you played the Forgotten Art mod for TES V Skyrim? Do you miss the pretty, hot and dangerous womens? This is mod for you ❤️

    Adds books from the Forgotten Art mod for TES V Skyrim are obtainable at various locations in the world of Fallout 4! 

    Books locations:

    The Unnamed Book
    Small building at the entrance to crypt 111

    Girls of Eastmarch
    Inside build Robotics Disposal Ground

    Girls of Falkreath Hold
    Inside tower in Lynn Woods

    Girls of Haafingar
    Inside Lonely Chapel

    Girls of Hjaalmarch
    Inside red car near Wattz Consumer Electronics

    Girls of Khajiit Caravans
    Inside Nahant Chapel

    Girls of The Pale
    Inside enter guard building Fort Strong

    Girls of The Reach
    Inside building Boston Police Rationing Site. Near terminal desk.

    Girls of The Rift
    Inside Chapel in Natick Banks

    Girls of Solstheim
    Inside Atom Cats Garage

    Girls of Whiterun Hold
    Shelter in Big John's Salvage

    Girls of Winterhold
    Diamond City inside Publick Occurrences
     
    Ambriel:
    On one of the floors at Concord Church
     
    Aviendha:
    Outside the entrance to Vault 81, in the staff shed.
     
    Mirai:
    Inside Valentine Detective Agency
     
    M'rissi:
    Inside Suffolk County Charter School (Near USA flag)
     
    Rigmor:
    Chem-I-Care (Diamond CIty)
     
    Selene:
    Swatters (Diamond CIty)
     
    Sofia:
    Diamond City Surplus (Diamond CIty)
     
    Toccata:
    Diamond City Radio (Diamond CIty)
     
    Vilja:
    Power Noodles (Diamond CIty)
     
    Skyrim Wives:
    Outside Boston Mayoral Shelter. In a small building on a table.

    424 downloads

    Updated

  15. Porn Movies for VoTW - Aoi Shino

    Adds 5 holotapes and/or reels featuring Aoi Shino to play with the Videos of the Wasteland Plugin!

    If you liked this VOTW mod, check my profile, I have a lot of these!
     
    Attenttion!
     
    Videos of the Wasteland is required for the holotapes, and the DriveIn plugin for the reels! You can download it in the link below:
    https://www.nexusmods.com/fallout4/mods/24435
    I'm experiencing an issue with this new fallout version where I have to Re-initialize VOTW via the MCM menu every time I add new Holotapes and Reels or else I'll get the "You can't store that here" message, so I recommend downloading MCM (here https://www.nexusmods.com/fallout4/mods/21497 ) and checking the MCM compatibility feature when installing Videos of the Wasteland!

    a sample:

    Porn Movies for VoTW - Aoi Shino    
     
    I do these silly mods for personal use, and I will always share them for free. But if you want to donate, here's how:
     
    Ethereum/EVM Networks 0x370A2080579bfc1882669496ceDFA951A9b6Ee38
     

    3404 downloads

    Updated

  16. Porn Movies for VoTW - Jamie Young

    Adds 5 holotapes and/or reels featuring Jamie Young to play with the Videos of the Wasteland Plugin!

    If you liked this VOTW mod, check my profile, I have a lot of these!
     
    Attenttion!
     
    Videos of the Wasteland is required for the holotapes, and the DriveIn plugin for the reels! You can download it in the link below:
    https://www.nexusmods.com/fallout4/mods/24435
    I'm experiencing an issue with this new fallout version where I have to Re-initialize VOTW via the MCM menu every time I add new Holotapes and Reels or else I'll get the "You can't store that here" message, so I recommend downloading MCM (here https://www.nexusmods.com/fallout4/mods/21497 ) and checking the MCM compatibility feature when installing Videos of the Wasteland!

    a sample:

    Porn Movies for VoTW - Jamie Young    
    I do these silly mods for personal use, and I will always share them for free. But if you want to donate, here's how:
     
    Ethereum/EVM Networks 0x370A2080579bfc1882669496ceDFA951A9b6Ee38
     

    2250 downloads

    Updated

  17. Porn Movies for VoTW - Haley Reed

    Adds 5 holotapes and/or reels featuring Haley Reed to play with the Videos of the Wasteland Plugin!

    If you liked this VOTW mod, check my profile, I have a lot of these!
     
    Attenttion!
     
    Videos of the Wasteland is required for the holotapes, and the DriveIn plugin for the reels! You can download it in the link below:
    https://www.nexusmods.com/fallout4/mods/24435
    I'm experiencing an issue with this new fallout version where I have to Re-initialize VOTW via the MCM menu every time I add new Holotapes and Reels or else I'll get the "You can't store that here" message, so I recommend downloading MCM (here https://www.nexusmods.com/fallout4/mods/21497 ) and checking the MCM compatibility feature when installing Videos of the Wasteland!

    a sample:

    Porn Movies for VoTW - Haley Reed  
     
    I do these silly mods for personal use, and I will always share them for free. But if you want to donate, here's how:
     
    Ethereum/EVM Networks 0x370A2080579bfc1882669496ceDFA951A9b6Ee38
     

    2811 downloads

    Updated

  18. Porn Movies for VoTW - Emma Buggs

    Adds 5 holotapes and/or reels featuring Emma Buggs to play with the Videos of the Wasteland Plugin!

    If you liked this VOTW mods, check my profile, I have a lot of these!
     
    Attenttion!
     
    Videos of the Wasteland is required for the holotapes, and the DriveIn plugin for the reels! You can download it in the link below:
    https://www.nexusmods.com/fallout4/mods/24435
    I'm experiencing an issue with this new fallout version where I have to Re-initialize VOTW via the MCM menu every time I add new Holotapes and Reels or else I'll get the "You can't store that here" message, so I recommend downloading MCM (here https://www.nexusmods.com/fallout4/mods/21497 ) and checking the MCM compatibility feature when installing Videos of the Wasteland!

    a sample:

    Porn Movies for VoTW - Emma Buggs  
     
    I do these silly mods for personal use, and I will always share them for free. But if you want to donate, here's how:
     
    Ethereum/EVM Networks 0x370A2080579bfc1882669496ceDFA951A9b6Ee38
     

    2669 downloads

    Updated

  19. [VotW] Elizabeth & Creatures part 2

    Adds 10 short SFM videos of Elizabeth Comstock featuring various Fallout creatures for the mod "Videos of the Wasteland".
    The original videos are downloaded from the Internet and belong to their authors. Authors are indicated in the video titles.
    Thanks to TheDestroyerOfWorlds for the software that made this work possible.
    Note: Starlight addon is not supported due to the fact that 4:3 video looks bad in widescreen. All videos were pre-processed by a neural network to 60 frames per second. The video editor applied the scratch, noise and vignette effects.

    5319 downloads

    Updated

  20. [VotW] Elizabeth & Creatures part 1

    Adds 10 short SFM videos of Elizabeth Comstock featuring various Fallout creatures for the mod "Videos of the Wasteland".
    The original videos are downloaded from the Internet and belong to their authors. Authors are indicated in the video titles.
    Thanks to TheDestroyerOfWorlds for the software that made this work possible.
    Note: Starlight addon is not supported due to the fact that 4:3 video looks bad in widescreen. All videos were pre-processed by a neural network to 60 frames per second. The video editor applied the scratch, noise and vignette effects.

    5848 downloads

    Updated

  21. Porn Movies for VoTW - Broccolibutts

    Adds 5 holotapes and/or reels featuring Broccolibutts to play with the Videos of the Wasteland Plugin!

    If you liked this VOTW mod, check my profile, I have a lot of these!
     
    Attenttion!
     
    Videos of the Wasteland is required for the holotapes, and the DriveIn plugin for the reels! You can download it in the link below:
    https://www.nexusmods.com/fallout4/mods/24435
    I'm experiencing an issue with this new fallout version where I have to Re-initialize VOTW via the MCM menu every time I add new Holotapes and Reels or else I'll get the "You can't store that here" message, so I recommend downloading MCM (here https://www.nexusmods.com/fallout4/mods/21497 ) and checking the MCM compatibility feature when installing Videos of the Wasteland!

    a sample:

    Porn Movies for VoTW - Broccolibutts  
     
    I do these silly mods for personal use, and I will always share them for free. But if you want to donate, here's how:
     
    Ethereum/EVM Networks 0x370A2080579bfc1882669496ceDFA951A9b6Ee38
     

    1968 downloads

    Updated

  22. Blonde Recolor for Porcupine's Pubic Hairs 3.0

    Recolored the blonde pubic hair to match a little better with the vanilla platinum blonde hair color.
    Original mod required.
    Uploaded with permission.
     
    Installation
    -Drag and drop into mod manager
    -Install after original (this mod only overwrites the materials)
     
    Credits
    Jeffey67 for creating the mod and letting me post this file here

    142 downloads

    Submitted

  23. MSMA: SexFight (like "Succubus Drain") and Bimbofication

    Hello Community!
     

     
     
     
    Here is some music, some happy, some cheesy,  some explicit, some poetic and sad from the soundtrack to keep you company while you read the details below.
     

    Femme Fatale.mp3     Heart Of Stone_v2.mp3     Synthetic Siren v1.mp3   Bimbo Limbo - Explicit.mp3    The New Dawn_Poetic.mp3     Dive Into The Mirror v2.mp3   Dazzle and Drain.mp3     New Life v1.mp3     Ashes of Me.mp3    
     
     
    COMPATIBILITY  NOTE:
    The mod works on pre-NG and post-NG Fallout 4 (tested with both)  and AE too. Specifically:
    Fallout 4 runtime 1.10.163  (Pre-NG version, or OG version, however you want to call it). Tested it works. This is also what I am developing on, for max compatibility.
    Fallout 4 runtime 1.10.984  (NG version,  before the AE update, 10th of November 2025). Tested, it works.
    Fallout 4 runtime 1.11.191  (AE- version - before May 27 2026 update). Tested, it works if all third-party required mods are selected correctly for this version.
    Fallout 4 runtime 1.11.221  (AE- latest version - May 27 2026). Tested, it works if all third-party required mods are selected correctly for this version.
     
    Third-party mod compatibility is better on older versions of Fallout4, so if you want to run this on more traditional Fallout4 runtimes like 110.163 (OG)  and not on the latest AE, there are ways to roll back your Fallout 4 to earlier versions. Perhaps the best way to do that rollback is via the Steam link method. Seems the most straightforward, and there are plenty of guides for it.


    Installation ("Which files do I download? " )
     
    Get the required main mod zip file (the "Stable Release" one or "Latest in development" one, based on your preference - don't need both). Make sure you load the ESP.   Get the two big required resource zip files (where most media files are that don't need to be updated as often as the main mod). Make sure you load their ESLs. They are called MSMA_Required_In_game_Music_v1.zip and MSMA_Required_MusicSoundsModelsTextures_v1.zip Get the  required third-party mods and their dependencies listed in the dependencies section further below; Install with your preferred mod manager,  and you are good to go.
     
    Security/Safety Note:
    MSMA is a mod that does not have fancy  DLL plugins or executables in it; it is (at least for now) all done with Papyrus scripting. ESP file, and Art/Asset files.
    External third-party mods that MSMA relies on do have their own DLL files/ F4SE plugins, naturally,  but MSMA itself does not include that in its zip files. 
    I currently do not upload MSMA mods to any other websites other than this LL page, and sometimes my on gdrive that I link on Discord messages or thread posts.
    If you ever come across an MSMA version downloaded from some other site (especially if it has any executable files in it, exe files or DLL files), be wary, it is likely an illegitimate copy.

    MSMA Sexual Journey is a relatively new mod (created in 2025) that wants to do a lot.  Here is the MSMA Prelude, the first of four acts. 
    The MSMA Prelude  ("A Dawn of Bimbos"), holds most of the gameplay mechanics designed to interact with the sandbox procedurally and is quite usable on its own, separated from the story arc that will follow in the upcoming acts. The detailed list of what you are getting is below, but it revolves heavily around "SexFight", a sex-centric gameplay mechanic with some similarity to a  "Succubus Drain" method to defeat enemies, a player bimbofication/corruption system with a certain degree of complexity and nuance, and separate orgasms and sexual preferences with varying degrees of intensity for Fallout NPCs.
    I trust these things have been missing in a sexualized Fallout 4 playthrough. I do need help with feedback on gameplay, balancing, and testing, which is why I am releasing them early. If I am online in my spare time, and working on the mod, I am likely here: https://discord.gg/9yDpmRjnPH

    MSMA_Required_Main_PRELUDE_[2026_12_Stable_Release]  is the official stable point release of Prelude, in May 2026, or  MSMA 1.0 if you will.  Remember also to install the two required resource zip files.
    Work on the MSMA saga continues, but Prelude, as a release, is usable in an encapsulated form and can be used in synergy with many other story mods that would use combat,  stealth, affinity or caps payment as conditions for their progression, to play their story quests, as all that can be done via MSMA, but now with an added bimbo twist. 

    If you want to play-test the latest development version of MSMA instead, periodic in-development versions will be available in the download section called something like  MSMA_Latest_Main_Act1_[In_Development_1_x]. If you want to play with the absolute latest, which might have new exciting features (but is usually less tested), it can usually be found on a recent thread post. I might not always update this recent post link, so feel free to browse the thread for more recent posts.
    To install the in-development version, just let your mod manager overwrite the prelude -stable version content with the content from the In-Development Act1 zip file.
    You'll still need the two required resources zip files from the download section here, even if you install the in-development version. The optional HUD add-on should be compatible with all, if you want it, but be wary that in some edge cases, when combined with other UI mods, the optional HUD has been reported to cause lower framerates during AAF scenes (might be tied to AMD cards).
    It sounds perhaps idealistic, but I think that "virtual smut mods for good" is valid, especially if interactive, it can offer a safe framework for self-discovery. Positive erotica is a thing. That being said, the particular form that relies on strong visual stimulation has to be consumed with care, or it can have detrimental effects:  See why here, on YouTube.
     
    What are you getting today:

    1. The SexFight mechanic - an interactive minigame that starts when an AAF scene involving the player starts.  It is, I hope, a fun alternative to defeat enemies instead of classic combat, any enemies in general, but sex aggressors in particular, as one can now defeat them precisely during the AAF animation that your combat submit mod (currently AAF Violate) might play. Functionally, the results are similar to a "Succubus Drain" from some Skyrim mods, but it is a bit more skill-based, as it depends on the results of the minigame.  It is a take on the classic "who overwhelms the other with more pleasure first, wins" trope.
    If the enemies were shagged hard enough, they will be paralyzed or dead at the end, and you shall emerge victorious.
    Here are some tips and tricks if you find sexfight too difficult at the start.
     
    Take a bit of time to be aware of the sexfight color codes, so you can understand what is happening as it is happening. avoid larger groups of enemies at the start and do a few one on ones first, preferably with smaller enemies, as until you've gotten a bit of experience under your belt, 1 v many, or large partners will be a difficult Sexfight to win (if not impossible) on the first try out of the box, as a tier 0 bimbo, or a freshly made character, without aid from Marina.   level up a level or two in normal level (level difference from the attacker matters, and not just linearly tougher, a LOT tougher when a mob is higher level) Use items/chems that increase your AP pool (or Agility) maybe use Alcohol (being tipsy at the start of the SexFight scene means AP costs for sex challenges are by default halved), Increase your appearance score as much as you can by spending bimbo points ( at Marina, accessories, piercings, tattoos, manicure, pedicure.. etc ), Charisma counts too. Make sure to wear Bimbo-level appropriate gear at the start of the AAF scene. make sure you don't enter the scene already in a mind-broken state, or with high trauma, Make sure you have high willpower, high self-esteem, and low Sex addiction to spare (you can " burn" those stats to get extra emergency AP for tough fights). Higher-level bimbos will find SexFight easier and easier; that is true, but levelling up into bimboness doesn't come without a price.  There is an AP cost per sex challenge slider in the  MCM that you can use to dial overall difficulty both up and down. ...there are more, but I will let you uncover them on your own
    2. A bimbofication/mind corruption functionality (more details in the mod itself, I don't want to spoil too many surprises). You have 7 levels of bimbo to progress through, though the goal is not necessarily to attain max level bimbo corruption right away, but rather to find a balance between using the "bimboness" and not allowing it to corrupt you fully.  How fast you advance depends on how much you act like a bimbo and the depravity of the acts you subject yourself to.  Bimbo cravings will get activated dynamically depending on what acts you do more of, and your bimbo level, and depending on the nature of those cravings and their intensity, more extreme options will open up in other places like Charm/Prostitution mode. To give you an idea: If you never engage in group sex, you will never get a group sex craving. But if you do that a lot and willingly go to an extreme in that direction, then prostitution mode will allow you to take on several customers at once, even up to 9, if you have totally let go of your morals and want to go crazy. There are four major "Bimbo Schools of Thought" that the player may choose to lean into (or it can be a mix of all):
    Airhead Bimbo, the path of hedonism, altruistically offering (and getting) as much pleasure as possible, with no real deep understanding of the surrounding world or overarching goals. Psycho Bimbo, very much in love only with herself, aims to use the bimboness to rule and use others, and break as many minds via sexfight as possible while making as many caps as possible. The wasteland is lucky she is not smarter, or else they'd have a dictator on their hands. Agent Bimbo, the one who strives to retain as much of her combat ability and pragmatism as possible, a Mata Hari bimbo super-spy secret agent, using the bimboness to navigate the wasteland, using her charms to get goods and intel. Virtue Bimbo (or Bimbo-In-Denial, depending on how you look at it):  has an inner self-image of not being a bimbo that she tries to protect; she usually refrains from going all out on the casual sex aspect, will try to navigate that space with dry humps, kisses, and slow dances, and no sex, if at all possible.  The "Virtue Bimbo Level Up" option in the Queen of Hearts chat menu (Implant menu->Context menu), that one can acess at start after coming out of the vault, when the player is still largely pre-war virtuous state and hasn;t been exposed to too much corruption,  is meant to support this path,  as without that it is quite difficult to win "non sexual" dry-hump sexfights at low bimbo levels, and also very slow to get to the needed bimbo level 2 or 3 where that "dry hump" sexfights start being winnable. All 4 of them have 7  "Specialist" benefits/skills each that can be unlocked as one progresses on each separate track. Specialist track progression is done right now in Prelude during the level-up conversations, and specialist points that are periodically gifted every 24 hours after you get to bimbo level 1. Later in Act 1, also during the story via certain dialogue choices. These bimbo specialist subclass points (SP)  should not be confused with the generic bimbo points (BP). BP (bimbo points) is the currency used at Marina for goods and services. 

    3. Separate NPC orgasms, and a way to differentiate between orgasms of different quality/intensity (Underwhelming, Regular, Amazing, Mindblowing, and Galactic). Also, NPC preferences/fetishes on aspects about how certain NPCs prefer their sexual partners to look and the types of sexual interactions they enjoy most (they matter in SexFight).
     
    4. A Fashion/Looks management interface via Marina's Field services (Clothing, Shoes, Piercings, Tattoos, Accessories, Body Mods), most of them also tie into quests, sexfight proficiency, and bimbo progression.
    And a secondary system for non-consensual tattoos on the start and/or end of aggressive sex scenes (configurable),  essentially a full alternative to the TatsAfterRape mod, but with more checks against overlapping tattoos, more ties into bimbo gameplay, and a bit more options on when/how they get applied.
     
    5. Fully voiced sex Narration and  Colour commentary module for the sex scene, sex status, and bimbo activities, via the "Voice-in-my-head" Queen of Hearts character - no connection with the modern-day slang "Queen of Hearts" meaning; this is strictly an Alice in Wonderland reference.

    6. An alternate way to manage Sex Attributes stats (Arousal, Willpower, Self-Esteem, Sex Addiction) via using very special dildos sourced from the amazing factory of fabled dildosmith Schlonginius Johnson.
     
    7. Custom integration work with AAF Violate to allow your sexfight know-how and Bimbo skills to play a part in how you handle combat defeat, and to see if you can spin that loss into a combat win after all. 
    The bad outcomes from AAF Violate are suppressed and don't happen anymore if you incapacitate all (or most)  of your aggressors.
    The mod tries to correctly handle the defeat consequences as well as handling the longer sequences of several AAF scenes happening one after the other in AAF Violate, keeping tabs and deferring killing/punishing the aggressors at the end of it all, so as not to break the scenes themselves or the AAF Violate event logic. 

    8. Bimbo Spy Craft/ Bimbo infiltration mode. (minimum Bimbo level 1 or above, does not work at Bimbo level 0)
    On a successful sexfight, after a surrender where all aggressors have received mindblowing orgasms or better,  you will notice, even if you have suppressed the paralisys or death effects of the intense orgasms, those orgasms still did something good for you:  they put the aggressors into a mindset where for a while they won't see you as a threat, and won't re-aggro on you (or your follower). This is separate from the temporary post-AAF Violate peace bubble (that usually ends as soon as you open the Pipboy).  You can use this "peace time" for stealth approaches, infiltrating bases, retrieving items, assassinations, and so on.  From the aggressors who are dazed, you can even retrieve items from their inventories, including what they are currently wearing, without them resisting. Do that by pointing the crosshairs at them and pressing the sexfight button or by activating the "Bimbo  Actions" you see on-screen. Regular interactions with them, however, (or attacks) will "break the spell".
    Even if not a skilled enough bimbo yet to produce those mind-bending orgasms, if you do surrender without a fight and without even waving around a visible weapon, and if you then put enough time (effort) into the AAF animation,  even if by the end of it you can't get those mind bending orgasms to occur, you can still get that pacification benefit, of being seen as harmless entertainment instead of a dangerous enemy.  However, this way you only get the pacification benefit, as, unless they are also dazed by intense orgasms,  you don't get to peruse their inventories. 

    9. A "Saved From Death via  Bimbo limbo" functionality. If the player is set as Essential (as it probably should be, in Violate or most combat submit mods) but not Ghost/Invulnerable (as probably should not be), then, when the player takes too much damage and enters bleedout (and, had it not be essential, would have died),  the player will instead be saved by the extra planar entities via a re-education trip to Bimbo-Limbo.  This module also holds the foundational work for a new mechanic (referred to as "SaveFlow" mechanic in the help text)  where some choices made, or statuses attained are remembered across all save-games of the same bimbo character, to simulate your life being controlled by extraplanar entities that live outside the normal flow of time, like the TVA from Loki TV series; even if you go back in time (to an earlier save) some aspects and some choices, once made, are inescapable and will travel with that particular bimbo character no matter which save game (of that particular bimbo character) they load up. These more advanced checks and punishments are toggled off and never apply to the player in the prelude release;  most of them do apply, and  CAN be used as intended in the Act1 release, in a simplified form,  true, but still fully functional. To use them, you need to use the Act1 mod version and toggle them on the MSMA MCM - SaveFlow page. By default, they are off on any new playthrough.

    10. An optional quest, an alternate bimbo way of getting the items needed for building up Sanctuary (the quest where Sturges has you build all sorts of things), as a preface to more bimbo alt-solves for various situations in the vanilla questline, which will come later. The last stage of this quest, if solved the bimbo way, will grant the player a Bimbo Limbo Golden ticket as a reward for being a Bimbo with a heart of gold, who has done some bimboing for the greater good. That golden ticket can be used as a free "get out of jail" card and to exit bimbo limbo without being put through the re-education events (but it will be used up in the process, so you'll have to find more story missions where you can " bimbo for the greater good"  if you want more golden tickets). These golden tickets cannot be found or purchased anywhere, only earned via certain key quests.

    11.  Two hundred eighty+ custom music tracks, created specifically for this mod, that auto-play on various conditions/events, or manually via hotkey. You can also download some of the older ones as MP3 here. The more recent ones are also available, but they are more scattered on later forum thread posts.
     
    12. A charm and prostitution system (on the same Sexfight hotkey) that allows the bimbo player to engage in sex with (only male humans for now) non-hostile NPCs, either for Affinity/influence, caps, or store credit if a vendor.
    Prostitution is meant for bimbos of Bimbo Level 2+, if used at Level Bimbo 0 or 1, it will be a challenge (and, in fact, if used at bimbo level 0, it will prompt a mandatory level up to bimbo level 1, if one engages in sex for caps, that's reason enough for Level 1 Bimbo). Using one's charm for scoring affinity points with a certain NPC will not prompt a mandatory level-up to Bimbo Level 1, only prostitution (sex for caps) will do that. There is an MCM level bias slider for charm/prostitution customers that, if used,  can make this easier. If you want to successfully use Charm/prostitution at lower Bimbo levels, (and lower character levels when almost all NPCs are higher level), you might want to bias their level down using that option. The results (Affinity gained or caps earned) vary a LOT based on how much effort the bimbo put into it, how well the sexfight went, and what was the best orgasm that the client(s)  had. It can be 0 caps for abysmal results or a LOT of caps for Galactic orgasms. Doing this with vendors/merchants during their business hours  (instead of regular NPCs) opens the option of doubling your cap gains if you accept at the end that they're going to give them to you as store credit instead of actual caps. You do need to use that store credit right away (they will open the barter menu).  The theoretical max gain per this kind of session, in its more extreme and perverted form, is 4000 caps. For that to be available, though, one needs to be more experienced, have a higher level sex craving for group sex already activated, and move past the one-bimbo-one-customer paradigm to take on nine people. That can be all at once (only available if you already have a higher level gangbang craving), several threesomes (if you already have gangbang cravings activated),  or in a sequence of 9 normal one-on-one scenes.  The pay for that is 1000 caps for decent results; however, if galactic orgasms are provided all around, that will be doubled to 2000 caps. If done with a vendor, that 2000 can be doubled again at 4000 caps as store credit.  This is meant to offset the harshness of the economy Most acts will be done in private (so far there's just one cell of a cellar), some can be done on demand, in public (if you don't care about your sex fame) or on a back alley of your choosing.  Depending on what animations you have installed, multiple customer scenes (from 1 to 9) can be handled all at once (large gangbang for high-level bimbos), or more inexperienced bimbos can ask to approach things one by one instead, or at most as a sequence of threesomes. Some areas might have laws against public indecent exposure, so be mindful of "the law" in Diamond City. This system can only be initiated by using the SexFight hotkey while pointing the crosshairs at the "Customer".   
    13. A bit of commentary /social layer systems from NPCs
     
    14. A system for tracking virginity.
    It is more granular than just a binary choice:  tracks separatelly Vaginal, anal, oral, and group sex 'virginity',  and one can select if one is simply a post-war virgin only (did the deed pre-war, just not since coming out of the vault), or a proper virgin in that matter.
    Also, a system to protect that status better so that you can set that there are certain acts that, by default, you'd rather avoid, or have them default to other acts instead. 
    The moment of virginity loss is recorded and can be referenced later to refresh the memory about the context of what was lost and with whom.
    There will also be some quests where that virginity, if kept, opens up new dialogue options.

    15. A way to quickly take care of most generated "settlement in need of help" missions that Preston chucks at you, via a very special mercenary called Viggo (best used on version 1.0723 or higher).
     
    16.  The start of the MSMA story rail (and more).

    In closing, also a warning: Classical shooting combat will be progressively harder as you progress on the bimbo path. Prices in the wasteland will be much higher across the board from the first day, and selling items to vendors will not be nearly as lucrative as it is in the vanilla game. There will be other ways to make caps (see point 12 above, but not only), and sourcing usual items (weapons/ammo) will have to be done a lot more from fallen opponents on the battlefield. If you combine this with other combat mods that drastically increase difficulty and throw over-levelled enemies at you, things might get quite difficult across the board. There will be appropriate sliders in the MSMA MCM to help with that, but as a general rule of thumb, the Sexfight difficulty defaults are tuned vis-à-vis the vanilla default difficulty.
     
    How to start the mod: 
    Start a new game, and it will kick in as you exit Vault 111. You should start talking with the mysterious scientist in the silver hazmat suit, by the big containers.
    If upon vault exit you do not get the prompts asking if you are the appropriate age and that you are okay to start the mod, then the mod hasn't correctly auto-initialized (possibly because of alternate start mods), In this case, the appropriate MCM pages ( called [Debug]MSMA Boot-up Checks)  will hold clues and tools for this solve in the form of an emergency button that forces the mod to start.

    If a new install, remember to set up your hotkeys in MCM, can't really use the mod without using the hotkeys (Implant menu hotkey and Sexfight hotkey being the most important).
     
    Gameplay Premises: 

     
    Technical Premises:
     
    Detailed Mod prerequisites/dependencies follow a bit below, but before that:
    Work on the MSMA saga is ongoing, but Prelude, as a release, is usable in an encapsulated form and can be used in synergy with many other story mods that would use combat,  stealth, affinity or caps payment as conditions for their progression, to play their story quests, as all that can be done via MSMA but now with an added bimbo twist. 
    If you want to play-test the latest development version of MSMA instead, periodic in-development versions will be here in the download section.
    If you want to play with the absolute latest, which has new exciting features (but is usually less tested), it can usually be found on a recent thread post.
    To install Act1, just let your mod manager overwrite prelude content with the content you get from the In-Development Act1 zip fille.
    You'll still need the music file zip from the download section here, even if you install the in-development version. The separate music pack file, while technically optional, is pretty required for the atmosphere, so please consider downloading and installing it.  It works on both pre-NG and post-NG Fallout 4 (tested with both). Specifically Fallout 4 runtime 1.10.163  (Pre-NG version)
    Fallout 4 runtime 1.10.984  (NG version,  before AE update that came on the 10th of November, 2025)
    Latest Fallout 4 version (AE, from Nov 2025):  if the key third-party mod dependencies are updated (F4SE and everything else), works with AE too.
    should work both with the older AAF for pre-NG and the latest AAF, from the AAF Discord; a more recent version is recommended. The dildo friends are reported to have some issues with the really old AAF version, from Nexus. The mod is meant for a female player, and I have been building based on the Fusion Girl body replacer, but in theory, CBBE should work as well  (untested with male players, not really supported). The zip has the correct folder structure and, in theory, should work if installed with a MO2 or any other mod manager. English is not my first language It is voiced, but it is an ongoing effort. Best to activate Subtitles The Confirm boxes mod is 100% needed to be installed and working if you want to see the most verbose form of Sex Reports fit on your screen.  
    Hotkeys
    Being able to use the sexfight button and the bimbo implant menu is needed for being able to operate the bimbo implant correctly. 
    If I were to order the MSMA hotkeys in order of importance for gameplay, these would be:
    1 - SexFight Key (In AAF scene) doubling  as general Bimbo Action outside of it 
    2. - Implant Menu Key 
    3. - SexFight Punish suppressor toggle Key  (needed for infiltration or for making sure you avoid accidental sexfight kills)
    You really will need to find a place for the three above. The rest might be perhaps more optional, as there are alternative ways of doing them; for instance, the beauty ritual key can be replaced by separately activating the moisturising napkins, the hairbrush, the make-up kit, and the perfume bottle in the inventory, one by one. 

    4  - Safe SexFight Key (in AAF scene)   Bimboskope (Outside of AAF) 
    5 -  Bimbo Status Report Key
    6  - Beauty Ritual Key 
    7 -  Post Sex Scene details/report Key

    ...the rest, like "stop music" or similar, are not as important; you can get to them when you get to them.
     
     

    Mod dependencies.

    Critical must-haves - (mod probably won't work right at all without these)
    Fully Working AAF installation,  with all its hard dependencies from the installation guide !!! (or NAF/Naf bridge), with at least Savage Cabbage's animation pack. Pre-NG version on LL or the newest Post-NG version from Dagoba's Discord should work. There is a detailed AAF installation guide, and I recommend you use the Fusion Girl body replacer.
    While MSMA has also been reported to work well with NAF/NAF bridge, I am developing exclusively with AAF, so the amount of help I can offer for NAF-specific issues is more limited, but there are folks who play with NAF, so as far as I can tell, it should work as an alternative. Just be aware of the history of these two mods (AAF and NAF)  and the relation between their creators, and why they never mix. AAF Themes MCM Sex Attributes AAF Violate (if you plan to include female aggressors in gangbangs in the Violate settings, please get its ungendered staged GB patch too,  from the AAF Violate Thread.  patch especially important if you want to toy with the high headcount anims. Otherwise, you will get a lot of "AAF init error 4"). Savage Cabbage's Animations, optionally patched by UAP or not, (Indarello's patch is no longer a requirement Axary's robot fix for SC's pack is a good patch to consider, but not critically needed, Here.) Confirm Boxes (to see the more verbose form of the popups so they  fit on screen) Commonwealth Moisturizer  
    Non-Critical, but still Must-Haves (while I did my best to have the mod technically run without some of these in an emergency, it might be a gimped and, at times, even a buggy experience).  Don't treat them as optional; only give up on them if something is really preventing you from getting them,  before starting an MSMA playthrough (do not add them mid-way, as they won't work the same as they would if they were there at the start).
    Fusion Girl or CBBE, (I develop on Fusion Girl, but both should work) NSFW Sound pack from Gray User C.H.A.K. Animation Pack at Fallout 4 Nexus - Mods and community - for non sexual intimacy animations. Extended Dialogue Interface (for readability of the big explicative chunks of text,  in theory, the latest versions might also work without.) . There is also  Dialogue Freeze Fix - F4SE at Fallout 4 Nexus, if you experience dialogue freezes with XDI. Skimpy Armor Keyword Resource AAF_darthroman_creature_pack - Downloads - Advanced Animation Framework - LoversLab (req starting with 0.7790, if you don't have this and the BadDragon dildo mod, AAF might not like the new MSMA -provided XML definitions in its XML folder) HN66s and Xazomns French Nails for FO4   (CBBE or French Nails for FO4 - Fusion Girl Conversion) Satisfactory Piercings. Scripted Face Tints (SFT)  Captive Tattoos. F4z Roh Doh (just in case some voices are missing)  Absolutely Skimpy Attire  (and, if needed, the bodyslide files for FG  ASA Absolutely Skimpy Attire Fusion Girl Bodyslide) HN66's Easy Girl ( if required, don't forget the patch for FG and the HHS HN66s EasyGirl Outfits - Fusion Girl) K-Girl outfits  (and, if needed, the bodyslides for FG:  K-Girl outfits Fusiongirl bodyslide) Fallout 4 High Heels System Outfit Of Hookers (and, if needed, the conversion for CBBE Outfit Of Hookers-cbbe) Daily Life Of Hookers - Animation - LoversLab Bad Dragon Dildos - Sexual Content - LoversLab for the dildo meshes. (new hard requirement starting with 0.7790) The latest music Zip file (separate zip file, downloaded  from this download section, otherwise you will only have ~40 music tracks instead of the proper 240+) GET DIRTY (take a bath) at Fallout 4 Nexus - Mods and community The dirty skin support from MSMA for regular dirt and dust on skin (separated from the "bio juice" system relying on Commonwealt mosturiser) is now fully compatible (and dynamically detects and integrates) with GET DIRTY (take a bath) at Fallout 4 Nexus - Mods and community, and its optional support for:  CWSS 4.011 (steve40's Profile - Nexus Mods  ) BYOP (Build Your Own Pool at Fallout 4 Nexus - Mods and community) Probably a good addition is also  AAF Dirty Sex - Sex Effects - LoversLab If Get Dirty is not installed, Skin-dirt system defaults to MSMAs internal implementation (with no visible visuals, just game logic).
    Soft Prerequisites
    Allnarta's AAF Animations - Framework & Resources - LoversLab (if  you want to be able to peg Viggo during his training, starting with version 1.0722 or higher) AAF Nuka Ride: A Porn Studio Mod and most of its prerequisites - they overlap already with many of the MSMA prerequisites - borrowing some clothing, accessories, and body piercings. By far the most notable soft req. Human Resources (and its prerequisites, and also remember its Voice fix.) Hot Pockets  0.0.4b or higher (still early in the development cycle, but can be fun as an experiment) Leito Animations BP70 Animations Rohzima Animations TortureDevices - Animation - LoversLab HN66's TRS  (and, if needed, the bodyslides for FG:  HN66s TRS Outfits - Fusion Girl) RealHandcuffs  KFT Devices Vioxis Strap-Ons. Devious Devices  Cum Overlays - Scripted Edition -This is last because I'm actually on the fence about recommending this anymore. Perhaps the Commonwealth Moisturiser is enough. Mostly because of learning of the UID bug in f4ee.dll from the looks menu.  
     
     
    Super Optional Quality Of Life Additions:
     
    The optional MSMA HUD mod from @Operand, : a MSMA bimbo HUD showing various MSMA bimbo stats as HUD items, for which I am very grateful. While this HUD mod is not required to play MSMA - Prelude, it does make playing MSMA better by surfacing key Bimbo values on the HUD, so you don't have to dive into the menus to see their values.  (separate zip file, in the download section) Because it is dependent on an older framework (HUD Framework), it does have a few quirks, so please read up.  Has been reported in some cases to cause low framerates during AAF scenes when combined with other HUD mods like Fall UI.
    Version 0.9000 of the MSMA HUD mod is not backwards compatible with previous versions of the MSMA HUD,  this one must be used on a game where it hasn't been used before at all,  (basically, a new game is required).
    Version 0.9000 on the optional HUD mod  is in theory, compatible with main mod MSMA Prelude RC6 (0.8601) and above, though I would recommend only using it with MSMA Prelude RC7 (0.9000) and above 
    Sometimes it still requires "planets to align" for this to work on NG. In the words of its creator it is "a Frankenstein's monster stitched together with rough ropes, wonderglue, and duct tape"
    Requires HUD framework mod from Nexus: https://www.nexusmods.com/fallout4/mods/20309?tab=description
    only heavily tested it on pre-NG so far. On NG, there were some reports that sometimes it might require  Alt-Tab in/out,  for values to start updating, and that it works better if SA HUD is also installed. Your mileage may vary.
    If users have FallUI and/or DEF_HUD, they could have issues unless they follow the guide for HUD Framework
    On NG/AG some users reported issues about game crashing on HUD Framework; there are posts on the nexus in the official mod thread, with solutions on what to do - cannot attest to credibility there and if it works too
    To start HUD installation on a new game, one needs to progress until MSMA requests permission to run, initializes, FINISHES MSMA initialization, and then a save and load game should be done once. MSMA HUD will then take a while to initialize, and during that time, it could look funny (layers appearing on top of each other, appearing/disappearing widgets, etc).  Players must wait till the HUD 100% init notification appears (and ideally not touch MCM before that happens).
    A bit of waiting will also be required after each game load until all values are correct. While the Hud is initializing, any pop-up has a risk of breaking the HUD flow, so until the HUD is fully initialized, the MSMA scripts also should refuse to open any pop-ups (implant menu or anything along those lines) until the HUD is loaded and ready.
     
    Here are some very optional edits to two of the Sex Attributes framework scripts, to use with MSMA. Usage: use any mod manager to deploy and overwrite the original two scripts called 
    FPA_AttributesHelper and FPA_PerversionHelper,    BUT ONLY if you are using an unedited version of Sexual Attributes v280, 6/26/2024 [AAF] Sex Attributes - Framework (6/26/2024) - Framework & Resources - LoversLab
    I have provided both the source scripts and compiled version in the zip file below, so everyone can see exactly what was changed.
    What do these edits do?
    They change the usual popups that appear on the screen when becoming a Sex Attributes Slut, and when getting mindbroken from a flow-breaking popup into an unintrusive notification. 
    Note that the original pop-up still happens once: the very first time in a playthrough.
    After that,  it is just a notification.
    Link:  https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/98/#findComment-7199246  
    If and only if you are using an AAF Violate 1.61 with unaltered Papyrus scripts: My script tweak for Violate 1.61 to allow for mixed race humanoid gangbang with any/all vanilla humanoid compatible races. All and any Synths, Humans, Ghouls(non-feral) can all be part of the same multi-actor animation in Violate now. Allows for things like Kellog and his two synths in the Fort Hagen command room ganging up on the player after defeating the player in regular combat (but the joke is on them as then the player sex-fights all three of them to death).  
    It should only be used if you have the original, unpatched scripts of AAF Violate 1.61.  Do not use it if you have mods like EAP that provide their own version of FPV_Ohit.pex script file. If you use changed/patched scripts of AAF violate, ( as in : you have installed AAF Violate patches that changed its papyrus scripts, like EAP, or by something else), it might be best to skip my script tweak as it might not be compatible, and there could be conflicts.  Violate patches that do not touch the Violate papyrus scripts themselves, like the ungendered gangbang patch,  that only edits XML animation definition -  those are compatible and are okay to be used. 
    There is also this patch https://www.loverslab.com/topic/105378-aaf-violate/page/269/#findComment-7130358 that does similar things but adds even more combinations (naturally do not use it together with my human-centric script tweak, but instead of it).
    Unclear if it is okay to use any of those with other mods/changes to the normal AAF Violate 1.61, like AAF Violate Patch - Custom Races & More Victims . Hair Tones Redux - A Hair Color Overhaul at Fallout 4 Nexus - Mods and community. Any self-respecting bimbo needs more hair colors. DavesMods - More and Faster Notifications at Fallout 4 Nexus - Mods and community (If notification channel gets overwhelmed, you can make notifications go faster, esp on OG, as with NG, with XDI seems to have a faster Notification rate by default) Outfit Switcher - Hotkey Loadouts at Fallout 4 Nexus - Mods and community,  quickly switch between various Outfits, or reequip them. If not working on first activation right away, remember to do (in the game console):  stopquest outfits startquest outfits player.setghost 0 (this last one if the mod's control items placed in your inventory get "consumed" upon use)           All in all, it is best to be used with the FO4hotkeys mod, invoking its functionalities via hotkeys (rather than the control items it places in your inventory).
    No longer required for the purpose of enabling the high headcount animations from Savage Cabbage, now there are some internal redefinitions that do just that.Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes) - Sex Effects - LoversLab Indarello's animation patch if you want to patch Savage Cabbage's content so it has the exact high headcount animation names (for 6P+ animations)  that MSMA is looking for in the validation page.  
     
    Known issues and workarounds:
     
    Fallout London: I do not have Fallout London myself, so this is based on user reports: I understand there is a way to play it when the new game starts directly in London, and a way to play it when the game starts normally in Boston, then one goes to London later.  I have been informed that the second scenario (Start in Boston, then go to London)  works with MSMA quite okay,  while the first scenario (start directly in London) does not work.  Violate surrender is interrupted by something like an external attack, a car explosion nearby, or a physics event: That might, in certain edge cases, cause the need to go through another surrender/violate cycle that exits correctly, before things self-correct.  You can reduce the chances of this problem happening if you turn on invulnerability for the player during Violate in the Violate MCM. Violate surrender state is stuck: If the Violate surrender state is stuck, pressing and holding the Violate surrender key for 3-5 seconds should reset it. Marina's clothing hologram is not visible on the very first use on a new playthrough: After the mod initializes at the vault exit, it is best to do a quicksave and a quickload to make sure everything is started, initialized, and updated.  Text popups too large, vertically:  - >  Please install a working version of the Confirm Boxes UI mod and make sure there are no other mods that break the "Confirm Boxes"UI mod. Alt AAF Camera in AAF scenes: If you have turned it on and then you find that alt camera is troublesome to any degree, you can deactivate it again in the MCM and use the old-style free cam.  MSMA QoH Settings-> Use Alt AAF camera in AAF scenes, set that to 0  (0 is the default on a new game).  The Queen of Hearts Dialogue/Banter repetitions/quirks:  most aspects of the Queen of Hearts' mind fragment, including the frequency with which she offers her opinion on things, how often she says the player's nickname, (or how often she uses connecting statements like " and", " and also", "furthermore") can be granularly tuned in its MCM page. Alternate start mods might mess up the MSMA start-up. To address that, in the MCM "[Debug] MSMA Boot-up Checks" page, there is now a force start button called "Emergency Button: ForceStart MSMA Mod".  If alternate start mods have prevented MSMA from starting up, then press that button after you exit Vault 111, near the Vault 111 exit, wait 8 seconds, and it should start. The best option to use as an alternate start with MSMA is to choose the middle option, called - this is a memory I do not want to relive - so you start in the vault, and you go through the normal flow of events. In some context that I have not yet pinned down, the Marina NPC might go invisible (but she is still there). Usually, ringing her doorbell or a Quick save/Quick load should bring her back.  Make sure you install what clothing/aesthetic mods you want for a certain run, (or any mods that are also a source of clothing,  ASA, Easy Girl, K Girl, TRS, Nuka Ride, French Nails, Piercings etc), before initializing MSMA on that run, so there are there at the start, when the MSMA mod initializes, as that is when the MSMA will populate and validate its items arrays for that run.
    Installing clothing mods later, mid MSMA playthrough, will mean you'll have to use debug functions to reinitialize all item arrays (if you want the new items to be visible at all).  Externally placed tattoos (by other mods) sometimes disappear. This is because of a known issue in f4ee.dll from looksmenu,  related to Unique IDs for Overlays that are, well.. not unique, and all operations done by UID can have unexpected results. MSMA is no longer operating by UID when managing its overlays on the player, so those should always be fine, but other mods overlays might still do that. To sort these issues out, go to the MCM, debug page, and hit that "refresh tattoos" button.  You also have an "auto refresh tattoos after AAF scenes" option that you can toggle on if you want; it is on by default. For NAF/NAF bridge users:  For the high headcount Anims,  one needs to adjust the MCM settings to use them, from the default value of "1", to "2", which means "use without attempting to prevalidate anim presence".  Some mandatory Marina equipment, like body piercings, will get periodically re-equipped if accidentally removed, if you set them to do so. This might interfere with certain Devious Devices plugs/ equipment. In that case, in the MSMA MCM you can set the MSMA equipment refresher strictness, so they no longer get periodically re-equipped.  Alternatively, you can also put the problematic  DD device on an exclusion list in a mod like Rogg's DD manager,  OR make sure you remove the conflicting body piercings at Marina.  Starting a new game with MSMA already pre-activated in pre-war prelude is not advised, as sometimes (unclear why) the Vault tech salesman that comes to your door might be problematic (unless you know how to skip him with the console set stage https://fallout.fandom.com/wiki/War_Never_Changes#Quest_stages ). Ideally, activate MSMA in your mod manager only after you reach post war times, and wake from cryo-sleep, before exiting the Vault 111 for the first time.  After it is activated and you set up your hotkeys,  it is best to also do a save and a load to make sure everything is started, initialized, and updated.  On OG only (not on NG), Marina's new skin cleaning napkins, which are Aid-type items, sometimes, when used individually (and not part of your beauty routine), after certain dialogues/cutscenes, stop working right. In that case, a quicksave/quickload is needed for them to work again. I don't know yet what the cause might be. On NG, they work fine; only on the pre-NG version does this strangeness happen. The old misc-item type napkins always work just fine, NG and OG, but those can't be favourited, so they were replaced with the new aid-type items.  Worth mentioning that any other skin cleaning method (that removes the cum overlays from the Cum Overlays mod, and the cum meshes from Commonwealth Moisturizer mod) should work just as well for MSMA "free of bio juices" status, as that is checked independently every once in a while.  Swimming in a body of water should work, too. Swimming will mess up your hairdo and makeup, though, so you'll have to redo the makeup and brush your hair after each swim if you want a top looks score, especially if using intense makeup and elaborate hairdos. The looks penalty for not doing so is steeper if having elaborate hairstyles and intense makeup, and much less for practical haircuts and basic makeup. If you trust the Game spends too much time on a fade-out black screen:  In MSMA, in order to mask some transitions, the game will, on rare occasions, fade to black /fade from back using some older method. If precisely during those times there is a random pop-up message firing (rarely, but it can happen), then it might appear that the game has "crashed" or "hanged", when in fact it merely waits for the pop-up input before continuing (just that it is behind a black screen).  If you find yourself in such a situation where you are on a black "loading" screen, and things seem not to progress, then, before assuming that things are hopeless, please try first to simply press "E" or "Enter" or Tab, so you will close any open pop-up. These kinds of situations should happen less and less as development on the mod continues.  You also have two buttons in the MSMA MCM to remove these kinds of "stuck blackscreen overlays". This below should be addressed: Let me know if it still happens. The enemies come with the player they've just killed to bimbo limbo, often in a violate AAF scene,  and mess up the bimbo limbo experience:  this it is being worked on, there will be a patch. Also there will be a button to reset bimbo limbo. Until then, you'll need to load the save from before this happened. This below should be addressed: Let me know if it still happens.  In some combination of infiltration+surrender+botched sexfight, where the aggressors see the sexfighting player as too dangerous to let live, and they inflict a fatal wound to the player that is supposed to kill them, (and that takes the player to Bimbo Limbo)., on that scenario there is a combination of factors,  when the killed player teleportation to Bimbo Limbo from a surrendered state silently fails (could be because it was attempted during a ragdoll moment. 
    Known 3rd-party Mod Compatibility Issues
    Autonomy enhanced - these kinds of mods might create havoc if they latch onto this mod's NPCs ( or the player).  That goes for the normal NPC that you can see, like Marina, but also doubly so for normally invisible NPCs like the Queen of Hearts. It really breaks a lot of assumptions if those NPCs start having a mind of their own and wander around from their designated spots,  and initiate sex.  Use your best judgment there. Mods that change the vanilla terrain heightmap near the creek in the Sanctuary with the wooden bridge that leads to Vault 111 might interfere with Marina's location. Transfer Settlements was named as one of those mods. Let me know if this is crucial, and I can add an elevation setting for Marina and her truck. The new Alt camera used during AAF scenes in MSMA is meant to allow dialogue choices and subtitles to appear during AAF scenes for additional mid-scene gameplay.  The default/old AAF Flycam does not support these things.  Right now during development this might have as an undesired side effect that other NPCs passing by, or even NPC in the scene can start a different dialgoue, (most often from Sexual Harassment mod, SexEmUp mod, or even vanilla dialgoue), not related to the AAF scene, with the player, during the AAF Scene, and because of the AAF scene controls,  these vanilla dialogues are sometimes not completed normally.   If that occurs to you, at this time, it's better just to do a playthrough where you either turn off Sexual Harassment of SexEmUp, or turn off this Alt AAF Camera in AAF scenes, from its MCM setting, QoH page, and just use the default AAF fly cam. Asimilation mod: can do weird stuff, including having the Super Mutants in Bimbo Limbo assimilate you right then and there into the supermutant faction, making you unable to talk with the three bimbo Limbo stooges to get out of Bimbo Limbo. Alt AAF Camera in AAF scenes: If you find that the alt camera is troublesome to any degree, you can deactivate it in the MCM and use the old-style AAF free cam. Right now, the old AAF camera is the default on a new game. Player Comments and Head Tracking at Fallout 4 Nexus - Mods and community might create some non-critical compatibility issues because the player is often found in scenes (the look at / head tradking behaviour is created by putting the player in a scene as far as I can tell) , and some aspects of MSMA are set to not start if the player is in a scene.  For instance, starting the prostitution silently fails if the player is already in a scene, and so does starting the beauty routine.  Not critical, as if you keep pressing the button, it will eventually work, in between two head-turns, but... is not ideal.  Also, if the Queen Of Hearts comment delivery mode is not set in the MSMA MCM on the Default value of 1 (but is set on 0  "old mode" instead). 1 means a specialized actor is delivering the QoH lines, 0 means the player entity is delivering the line in a different voice.  Re-using the player entity might make MSMA and " Player Comments and Head Tracking" step on each other's toes. Interrupted audio, lag, and so on. If you are using " Player Comments and Head Tracking"  and are having trouble with QoH lines in MSMA, try making sure that the setting controlling the delivery entity is on 1 first, then perhaps test what happens if the "Player Comments" mod is disabled, and let me know. MSMA's XP debt system does not work right with Horizon v1.9.4 (April 2024), as that mod uses a different level-up XP formula than Vanilla Fallout4. The XP debt system caused by depraved sexual acts will be automatically turned off if the Horizon mod is detected. Accidentally killing important NPCs via Sexfight: For third-party mods that have story-critical AAF scenes, with story critical NPCs, for those you probably need to choose to spare the assaulting NPCs in a sex scene, if the third-party mod you are playing is not MSMA aware, and has no proper way of dealing with the possibility of them being dead, paralyzed, or frenzied at the end of the AAF scene. Unless these third party mods that start their story critical sex scenes have coded in a contingency in their scripting,  (a way to either handle the case where the participating NPCs would be incapacitated via sex or some external attack,  OR to use the MSMA integration global variables,  that MSMA exposes to other mods if they want to remotely/externally disable the Player's SexFight "powers", and stop the player from being able to kill/punish certain NPC via sex in its key scenes), then it makes sense incapacitating that mod's actors/ NPC via sex is an unexpected outcome for that mod, and might break the flow of said mod. Fortunately, MSMA has a hotkey that allows you to suppress SexFight punishment for NPCs, even mid-way through a SexFight scene, if you want to. That hotkey is called "Emergency Nullify SexFight Punishments". Remember to set it in the MSMA MCM menu, hotkey page.  
    Sex Fight Color codes: 
    NPC outline Flashes blue (for about 2 seconds): [call to action] They issued a sex challenge, and you'd better answer it. The faster the better. Do so by pressing the SexFight hotkey that you have set up in the mod's MCM.  Player outline flashes blue (very quickly): [status confirmation] You have successfully answered the above challenge on time using your standard AP pool. Good job!   Player Outline Flashes purple: [status confirmation] You have successfully answered the above challenge on time using "overdrive" methods of emergency AP generation, because you didn't normally have enough AP.  Good job, but be careful, abusing those "overdrives" can have side effects!   Player outline flashes red: [status confirmation] You missed answering a challenge (did not see it, did not have enough AP, or some other reason).  NPC outline flashes orange: [status confirmation: marked for paralysis or frenzy] That NPC got to a mind-blowing-tier orgasm (and paralysis or frenzy is on). They are as good as paralyzed (or frenzied) at the end of the scene. This signalling only happens once per NPC per scene. If this is a scene with more actors, you need to pay attention to keep track of who is 'cooked' and who is not.  NPC outline flashes red: [status confirmation: marked for death] They got a Galactic Orgasm (and death by orgasm is on in the settings).  This signalling only happens once per NPC per scene; you need to pay attention. They are as good as dead at the end. If this scene involves more actors, you can probably focus on others now. Player outline flashes green: [status confirmation] You pressed the action button outside of a valid NPC challenge, so you are now consuming some AP to reduce your pleasure and avoid getting overwhelmed. If your pleasure was indeed quite high when you did this, you are even lowering your SexAddiction a bit with each button press. Player outline flashes yellow: [status confirmation] You tried to reduce your pleasure but did not have enough AP to do so effectively; it barely produced a small effect on your arousal, still better than nothing.   
    These color codes, and the associated UI sound effects, are disable-able in MCM (for the realism purists out there), but gameplay feedback will be a bit harder to figure out.
     
    Translation/Localisations: 
    On  the topic of translations/localization, I feel rather silly, ever since I learned this tool exists :
    ESP-ESM Translator at Skyrim Special Edition Nexus - Mods and Community
    That not only auto-translates ESPs and ESMs, but also the associated MCM script, Fomod script, and, hear this,  decompiles and translates Papyrus scripts too! Wow.
    I feel my efforts to have a "more proper" loc. architecture for this mod with a string manager script to gather all those strings in all the scripts in a single place, eventually save and load them to/from a human-readable text file, etc  (all for making translations easier), might have been a largely redundant/useless effort...  in light of this fantastic translation tool existing.
    So, anyone has full permissions to use translation tools and create translated versions of this mod if they point to the original and do not misrepresent any level of authorship of this or any third-party mods that this mod uses.
    For now, I will stop efforts into furthering the bespoke localization architecture and will refocus my efforts on actual content creation (as I assume the technical architecture for localization is largely not needed in light of auto loc tools that can also decompile and translate scripts).
     
     

    June 14th
    Version 1.108 (and Stable Version 12_4)
    Upgrade mid-playthrough is fine.
    Corrected an edge case  bug related to Violate surrender, if done via the MSMA Sexfight hotkey If such a surrender was done at a time the player was seeing the enemies ( they appeared as red dots on the HUD), but the enemies were not yet seeing the player, OR If such a surrender was done after the previous fight had been a one-shot kill of a singular enemy (even if that had happened a while ago). ...then by default, the player was considered too dangerous for "increased leniency / not threatening" status on the new surrender. This should now be corrected Added more audio assets to the second resources zip file.   

    June 9th
    Version 1.105 to  1.107
    Upgrade mid-playthrough is fine.
    1.107 Patch to remove the 10-second lag on loss of control via cravings, from the moment when your target says "Want to do it here or want to go somewhere more private" to when the menu with these choices actually opens up. Now there should be no lag anymore. 1.106 patch (also promoted to Stable version 12_2): Fixed Loss of control dialogues being too low priority to the point they were never firing.  Fixed Viggo post-training still having a dialogue option that could be abused for "free missions" due to a faulty check of "previously owed free missions". Increased the default probability to find Viggo trinkets ( on a new game, for games already started, it can be adjusted in the MCM). Increased effects of melee attacks on the disarm chance. Changed Implant menu item names to make it clearer which menu section uses the four dildos. Corrected a non-critical flow bug with Viggo's training. Players who would get themselves qualified for the training via the most tame route  (mileage for anal sex),  were being put through the big first-time conversation and made to say yes to wanting to help with training every single time, instead of doing that just first time, then going through the shortened dialogue for "resume training", like normal. Corrected now.   
     
    June 6th
    Version 1.1
    Upgrade mid-playthrough is fine.
    Patch 1.104 - Fixed the pause menu music not being more varied  (the menu-themed specific ones were supposed to be mandatory just at the start, not every single time). Also fixed the special one-time SJ song not playing after departing Marina's terrace after returning from Concord and getting Harmony.  Changed the data dependency structure a bit, I am now separating assets that change less often from the ones that change more often in separate downloads The mod now depends on two resource archives (available on this page), each about ~250 MB ish in size. You need to download and install both of them in addition to the main mod file ( which is now much smaller),  and ideally also activate the plugins they come with (they are ESL, so they don't count against your total plugin load limit). The two resource files are MSMA_Required_In_game_Music_v1.zip MSMA_Required_MusicSoundsModelsTextures_v1.zip The main mod will detect if they are installed or not and will remind you to install them. If you really do not want to activate the two ESL's, things can work without them, but you will have to tell the mod not to bug you about it. Added more music and more ways to play /stop music Aside from the hotkey to force stop all music that you can map in the MCM hotkeys page, there is also another new optional hotkey you can use that acts as a start/stop toggle. If an MSMA song is playing, it stops it. If no song is playing, it starts a new one. It will pick songs at random, but it will favour those that have not been played as much as the others.  There is also another optional hotkey you can map that tells you the name of the song currently playing.  The mod can now play a new song every time you open the pause menu  (you can turn this functionality off, there is  a setting in the MCM on the music page)  The mod now can play a song every time you quick-save (you can turn this functionality off; there is  a setting in the MCM on the music page)   
     
    June 2nd
    1.0743 - Upgrading mid-playthrough should be okay. 
    This update mainly centred around buffing the Not-A-Bimbo specialist class,  and adding more ways to "mostly non sexual interactions" playthroughs.
     
    First skill on that Not-A-Bimbo track, " Time for Action" now also unlocks the option to remember the teachings of the De-Bimbo School (provided it was visited at least once), allowing one for quick meaningful CVT reductions "in the field".  Activating that skill, once unlocked, is done from the implant context menu, where it appears as a new entry.  Its base strength is half of what the De-bimbo school does.  Using has no cost and no cooldown, but it is less and less effective each time (its effectiveness is reduced by half each time it is used) Visiting the de-bimbofication school properly resets the strength of this skill back to max.  If you lose your points on the not a bimbo track below 10 points, the skill will become unusable once again.  The  Not-A-Bimbo track specialist skill,  "I just need to THINK",  where you recover the Intelligence lost (4 th on that track), now also increases the max number of Bimbo Specialist points one can get from dialogues from a maximum of 60 to a maximum of 120, to illustrate the recovered learning capacity. This increased maximum is permanent, remains so, even if you later might lose specialist points on this specialist track. This should make rather accessible infiltrations supported by non sexual animation in human or non-feral ghoul enemy bases, as well as combining more Specialist class skills, acquired via points gained in conversations ( terrace conversations with Marina mostly).  For instance, one can use the Agent Sucubus mesmerize to start infiltrations in human bases without a classical surrender at the start, ensuring that, if stealthy enough, things can be done end-to-end via non-sexual interactions. A reminder that is possible only for human bases/enemies. Tougher enemies like supermutants won't go for non sexual interactions in infiltrations. The  Not-A-Bimbo track specialist skill, "That's not happening" (3rd  on that track), means you get one free visit to the de-bimbo school each bimbo level. "Jizz In their pants" and "More Jizz In their pants"  skills get boosted, as the AP cost for non sexual challenges is not merely halved as it was before, but divided by 3 (each time).  Note that with these changes, the default 4x setting in MCM on "AP cost for non sexual interactions"  might be set a tad low. If you want a moderate challenge, the new reccomended value on that setting is perhaps 8 or 10.  
    May 31th, 2026
    1.0736 -1.0741  mid-playthrough upgrade should, in theory, be fine 
    1.0741 patch: When Viggo's training was over, if he owed the player free missions from before, he would do free missions ad infinitum. Corrected now. In the stable release, too. 1.0740 update - added flags to Viggo and his hounds so they are less likely to take part in third-party mod disrupting activities, like  Sexual Harassment Scenarios or Hot Pockets. Updated stable version release to 1.0740 too, since it was fairly well tested. Viggo will no longer naturally appear before "The First Step" quest (Tenpine Bluff settlement) is not at least running (or completed). Should sort out later flow errors. FPE integration should now work seamlessly with either EgoBallistic FPE and InvictusBlade FPE (the right FPE version still needs to be the same as the one that was there at the start, if FPE was installed or changed to a different version mid-playthrough a new game is reccomended for the two FPE integration features to work well). Toggles for the Auto Cure STD and auto End Pregnancy that the nanites provide are in the MCM. If using the Bound in Public mod,  while the Bound in Public quest is running, the MSMA  Loss of control due to cravings will be suppressed to prevent flow complications.  If using NukaRide, during Night Fever and the Motorcycle quests,  DiamondCity and the Mayor's office will temporarily not be a sex crime area, to prevent guards from stopping quest sex scenes and fining the player for public indecency. (There is an MCM  setting if you actually want that to still be allowed to happen,  in 3rd party mods, simple settings page) @JemappelleRedacted new help page in MSMA MCM about the Appearance Score/ Looks score, and what affects it.  Fixed MCM setting for max number of training sessions needed for Viggo (wasn't working before)  Added MCM settings if Viggo AAF animation start phases should use AI packages or walk animations to the spot.  Various typo corrections in the UI Multiple corrections to Viggo events flow.
     
    May 25th, 2026
    1.0725-Quick patch- support for auto-ending FPE pregnancies now works for the classic FPE version and the redux version. It should no longer cause problems for MSMA on startup if the FPE mod is missing. (In the unpatched version, the MSMA wouldn't start without FPE once this support was added.) 
     
     1.0722 (mid-playthrough upgrade should, in theory, be fine) 
     
    Added a big chunk of Viggo's personal quest functionality. If the player insists on asking Viggo for alternate payment methods for his services, they will discover more than what they had bargained for, perhaps. (all fully voiced)  Viggo now has a sexual training mode; each training session can act as an alternative payment to finding a " trinket" for settlement missions When the training is completed, payment can continue with spicy activities that are no longer " training sessions."  Training amounts are mcm configurable.  The generic craving for regular sex now has  its own progression  scaler in the MCM The generic craving timers for regular sex at have  increased by 2x  (shouldn't be as pressing as it was before)  Touched up some of Marina's initial dialogue to be more believable / in character for her. Added an integration with FPE mod and its pregnancies and STDs. Now MSMA has some settings so that your nanites can automatically negate new pregnancies and cure STDs. Default on, but can be toggled off in the MSMa MCM, Third-party mod- simple settings page, FPE section.  Added MCM option for the 4 dildos to be able to ignore restraints ( plugs and such ). Useful when some pesky plugs get stuck. Optimized some SFX file sizes (they were WAV, now XWM, which were taking more memory than needed) Added a few missing soundflines ( for Misty's broken pad interactions) Added a (barebones) "giver/top" mode for the player. (not just taker/bottom), for the sexfight roles.  Right now it activates only in a very specific scenario with Viggo, at the end of his training, when the training needs to be tested. This works only if Allnarta's AAF Animations - Framework & Resources - LoversLab  is installed. Will add it to soft reqs. added some more animation redefinitions ( if on NAF,  might need to reimport MSMA =provided XMLs) smaller fixes/optimizations Didn't manage to test in the Viggo tie-in with Strong ( or some other friendly supermutant) in terms of a solution for testing/validating Viggo's training.  , but it should work ( in theory).    I did test the FEV hound-based solution and the strap-on based solution.  UI change- Marina's quick access for her services is now accessed via a bespoke submenu entry in the context implant menu. (The entire context menu is no longer force-swapped when you are near Marina)  Secret: The context implant menu, when invoked near Viggo's spot,  can also summon Viggo for the purpose of training, if he is not off on a settlement mission,  and no settlement missions are available.  Viggo should remember the help he has received this way, and you should be able to use these as "Credit" for doing missions later. Known issues: strapon fails to equip on the player when pegging Viggo, for some reason;  also when selecting oral animation for Viggo training, it might default to regular.

    May 14th, 2026
     
     1.0702 - Upgrade mid-playthrough should be fine
    patch to ensure that the optional system for auto-changing positions mid-act (that is, by default off on a new game), always picks compatible positions to avoid AAF error 4.  
     1.0701 - Upgrade mid-playthrough should be fine
     
    Changed the process by which registrations for the event of certain menus opening and closing is reevaluated at any new load game (instead of just on mod init. This might prevent some instances where menu open /close events were not properly registered for, making it tricky to block some other events from happening while the menu was open. Marina's offer for the player to be resting in the truck, while she works on a solution,  during the Viggo quest ( when Misty's control pad is involved)   should now be usable even in the case of "too  aroused to sleep" Correctly making sure Misty's control pad gets force-integrated into Marina's services  when the story rail ends, even if the Viggo quest related to this  was not  started ( there was an error before, and this might not have happened in certain situations)  Added some safeguards so that if the scene on Marina's terrace does get accidentally stopped, the player is not stuck on the terrace anymore. This situation is detected, and the player is moved back to the ground with full controls.  If the player does not have an unusual trinket for Viggo in their inventory, the chance to find one on downed sexfight enemies is now tripled.  Otherwise, if the player has one, the chance to find additional ones is the exact chance you have set in the MCM (default 1%). Changed some  "new game"  defaults, for instance, Bimbo silly anims by default now start on bimbo level 3 ( instead of 2), and they have a doubled time duration between silly bimbo actions.  Added some safety checks around the presence of the ScriptedFaceTints mod.

    May 10th, 2026
    1.0692 and Stable release #9
    It should be upgradable mid-playthrough.
    One small but important change to yesterday's release (propagated both to the stable release and to the in-development one) 
    SPECIAL strength stat now has a much larger effect on dealing with carrying around over-inflated body parts (chest, butt, belly). If someone goes through the trouble of boosting their STR, they should see more benefits from that.
      May 10th, 2026
    1.0691 and Stable release #8
    It should be upgradable mid-playthrough (but a new game is recommended).
    Also, an alternate version of the optional MSMA HUD mod that causes fewer Papyrus Log Traces (it is the same, just without the traces) can just be installed over the old one.
     
    Optional: Sex Position Auto change on player orgasms above a certain intensity,   partner orgasm above a certain intensity, or any successfully answered challenge (not recommended, a bit overkill). Can be activated from the MCM, SexFight page, default off  Long Nails have three equipping modes now (instead of the two modes before): Fully removable with norestrictions (as before- they get destroyed when removed, and bonuses are lost, have to re-visit Marina to get a new set),  Strict Permanent (as before -  indestructable and they get auto re-equipped, this can conflict with things like DD or KFT or Silver  Shroud suit),  and Loose permanent (new mode) means they can be visually removed, but you keep the gameplay bosnuses, and they will actually patiently wait to get auto re-equipped on the first AAFscene start/end, or the next savegame load. Optimizations to reduce papyrus load in certain situations. Post frenzy invisibility, if tuned on in the MCM,  shouldn't trigger anymore on peaceful situations like boosting follower combat ability via sex, doing movies with wedge, prostitution, or similar. typo corrections and various other fixes  papyrus load optimizations Changes to Viggo
    Viggo should handle kidnapping-type missions better  (the sub-Objective to rescue the settler should be completed now, and the kidnapped settler should actually be moved back from the dungeon to the settlement automatically)  Viggo should now, in theory, also be able to handle  the repeat missions for already owned settlements now  In the past, if you started a Viggo mission and then exited the game,  the mission had a chance to get stuck (never complete)  on the next game reload.  Now, on a game load, any ongoing Viggo mission should get unstuck.  Viggo will not take part in custom/special missions (non-procedural) like Troubled Waters for Greycarden, or Taking Independence (the Castle).  He is meant to handle the auto-generated ones mostly. There is a bit more auto-setting the active quest, once Viggo gets activated, so people can find Viggo more easily.  Changes the ElastoFlesh skill (as it was too overpowered). 
    Now this skill means all sizes (oral, anal, or vaginal) adapt halfway (not instantly all the way)  from their current size, whatever it was, toward the ideal size to match the current partner, at each new AAF animation start. This means with a partner, in 2 or 3 animations,  the sizes are close enough to be largely adapted (it just does not happen over just one single animation anymore).  Now, only the body parts that are actually involved in the animation ( based on animation tags    - anal, oral, or vaginal)  adapt,  not all of them as they were before.  These auto-adaptations at the start do not count when QOh evaluates if a spree had any stretching that large enough to be mentioned. Changes to QOH  quipping on sex sprees based on stretching:
    Initial size auto adaptations from the elasto flesh skill, if any,  at the start of a spree,  are ignored in terms of "worth-to-mention stretching events".  any additional stretching that does happen later in the spre, after that initial moment, do matter,  but the thresholds that they are comapred against to see if they pass the "wrothwhile to mention" check,   those can be set to be a lot larger than the thresholds  that are used for a bimbo who does not have the elasto flesh skill (default multiplier is set to x5, can be set in the MCM from x1 itro x10)., This is done so that QOH's comments about sizes don't become too frequent/annoying once the elasto flesh skill is acquired, while still calling out outstanding events.
    May 3rd, 2026
    Version 1.0682:  Viggo the Merc is here. to take care of most of those pesky "settlements in need of help" missions.
    Could in theory, work on an upgrade, but a new game is reccomended.
    The Viggo Quest should fire up every time Preston sends you on a settlement mission (including the very first one to Tenpines Bluff). If you are level 10 or above, you can visit Viggo and have him  take care of it in exchange for "an unusual trinket" that you find on defeated Sexfight opponents (chance settable in MCM to find these trinkets)  First time (when Preston sends you to Tenpines Bluff) should be more special - notrinket should be required then, and no minimum level requirement. Viggo currently only handles the initial recruitment mission for a settlement, not subsequent attacks on an owned settlement. Viggo is currently is only activated by Preston, not if getting the mission in other ways, such as talking directly with the settlers. This will be expanded upon in later iterations also... Marina's services on a new game on Story mode now start with no chest/butt resize options, no rejuvenation options, and no change face options. These services are enabled after the first interaction with Viggo, which gives you something he recovered from Misty. That something is what enables Marina to add those three services to her service menu.  They are also force-enabled if the story rail ends.

    April 28th, 2026
    1.0679 And also, stable version #7
    Promoted 1.0679 also to 2026 Stable version #7. Corrected a bug on 1.0678 where the Pheromone-based virginity protector had been accidentally turned off for all Wedge scenes, instead of just for two special cases.  Virginity status lost now also has a text Notification (just in case you turn off QOH audio). Virginity status lost now also auto turns off the corresponding pheromone protection after status has been lost (not much use anymore after this point).  Can be re-enabled after, for those who want it for other reasons. Corrected a few audio lines and typos.  On the Wedge extreme case (selling virginity), if the player says yes right away without push back in the longer conversation, then at the end, Wedge also gives the player a large drink to support the "mad courage".  


     
    Past versions
     
    That's about it!

    I was/am heavily inspired by many other story mods, too many to mention, but if I were to pick just a few ones that I found particularly fascinating, Nuka Ride, Commonwealth Slavers, Milking Human Kindness, Meet Companion Ivy, in Fallout4,  (and even Bimbos Of Skyrim from @jib_buttkiss,  and  Sanguine's Debauchery in Skyrim), and many, many others. 
    On my short modding journey I was already helped by great people on this forum like @JB. and also @EgoBallistic, @dagobaking, @kziitd and many others on the AAF Discord to name a few, and also learned a lot by looking at script sources that other modders have been kind enough to share, like I learned so much for @vaultbait's awesome work on MHK, naturally also the classics like Sex Attributes by @twistedtrebla  which is so essential.  Also, big thanks to @Operand for the optional HUD module. And to every mod creator on the prerequisites list, who keeps the F4 modding section alive in general.
    Anyway, as I progress, I will complete the list of all other great modders who have helped directly or indirectly MSMA come to life, so that I DO NOT leave anyone out. 
    Becuase I put so much stuff in, I probably could get a lot less done without feedback from folks who help me test the mod,  @Mimirue17, @judge007, @JemappelleRedacted, @Onedrift, @msmfoster, @krighaur and everyone else who tests and provides papyrus logs  


    Let me know if you can get it running and what you think.

    Here is the structure of the larger story, in case you want to know
     

    32943 downloads

    Updated

  24. The Tigerr Benson VoTW Adult Movie Collection 3 of 3.7z

    I created these reels for my Starlight Drive In a while ago and thought I would just share them with this community. I'm not a modder by any means so don't grill me on how I did what etc etc. This was just for my own personal experiment on making VoTW movie reels. They seem to work just fine on my installation.

    Definitely NSFW!

    There are 6 x Busty Tigerr Benson VoTW Drive in reels. They run for about 3:30 each, with sound. Craftable at a VoTW Workbench.
    I didn't make any holotapes for TV or projector. I might, if theres enough demand or you can if you have the know how.

    Had to split the overall zip file into 3x large parts because of limited upload file size. You need all 3 files. The .esm is in the first file.

    Can use your favourite mod manager to install or just place the files manually as file pathed in the zip files. I prefer manual but you do you.
     
    You MUST have a fully working VoTW configured Starlight Drive In to play these.

    Enjoy!

    The Tigerr Benson VoTW Adult Movie Collection 3 of 3.7z

    1147 downloads

    Submitted

  25. The Tigerr Benson VoTW Adult Movie Collection 2 of 3.7z

    I created these reels for my Starlight Drive In a while ago and thought I would just share them with this community. I'm not a modder by any means so don't grill me on how I did what etc etc. This was just for my own personal experiment on making VoTW movie reels. They seem to work just fine on my installation.

    Definitely NSFW!

    There are 6 x Busty Tigerr Benson VoTW Drive in reels. They run for about 3:30 each, with sound. Craftable at a VoTW Workbench.
    I didn't make any holotapes for TV or projector. I might, if theres enough demand or you can if you have the know how.

    Had to split the overall zip file into 3x large parts because of limited upload file size. You need all 3 files. The .esm is in the first file.

    Can use your favourite mod manager to install or just place the files manually as file pathed in the zip files. I prefer manual but you do you.
     
    You MUST have a fully working VoTW configured Starlight Drive In to play these.

    Enjoy!

    The Tigerr Benson VoTW Adult Movie Collection 2 of 3.7z

    1028 downloads

    Submitted


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