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About this blog

Greetings everyone! This page contains my various Bethesda blogs. At the time of this update, it contains my troubleshooting playthrough series, my Skyrim modding diary, my mod cleanup case study series, and my Shout Like a Virgin beta test blog. You can access all the entries from the sidebar on the right side of your screen.

 

Playthroughs

I've recently exceeded the 1000 mod threshold, and it's time to start periodically doing brief playthroughs to ferret out hidden conflicts and other bugs. In this series, we'll do shorter, more focused adventures where we try to tell an interesting story and also talk about what problems we ran into them and how we addressed them.

 

  • Charley's Story: Charlotte Ellison survived a nuclear war by spending more than two hundred years in stasis. Now she has to survive in a very new world, facing very new threats. A Fallout 4 playthrough.
  • The Spider's Web: Kirstia's search for answers has taken her to the island of Solstheim. Now she must uncover the secret of The Teacher - also known as Mephala - and continue the journey to master her powerful magical heritage. But can she survive as her enemies, new and old, close in? 
  • The Curious Case of Forrien Hlaalu: A year after she returned to Northpoint, Kirstia is back in Skyrim and looking for answers. The strange events that occured during her search for Sybil Fjotra continue to trouble her, as does the ongoing influence of the strange gods of the Forsworn. After a chance encounter over drinks, a wizard from the College of Winterhold sets her on the trail of a scholar who may have the answers she needs...
  • The Search for the Sybil: Exiled from Skyrim to the remote land of Northpoint, Kirstia Bjissen has fallen on hard times. Just as she hits rock bottom, a voice speaks to her and charges her with a sacred quest that will take her back to her native land - and likely into danger. Can Kirstia find the new Sybil of Dibella before her past catches up with her?
  • Shout Like a Virgin: Miraculously saved from death, Monilee of High Rock finds herself in Skyrim, a land riven by civil war and harboring dark secrets. While she tries to build a new life in this foreign land, she's haunted by half-remembered dreams, and in chasing them she discovers her role in the turning of the ages. However, Monilee has not gone unnoticed by powers outside the mortal realm. Used as a pawn in the struggle between Nocturnal and Dibella, it will take all her wits, endurance, bravery, and stubbornness to reclaim sovereignty over her body and her soul.

 

Modding Diary

This series tracks my modding projects in-between playthroughs and case studies. The main focus will be on the technical processes of cleaning, editing, and integrating mods into a large load order configuration, including managing emergent multi-mod interactions. 

 

Modding Case Studies

This blog reviews the tools and techniques that authors and end users can apply to make their mods as stable and compatible as possible, as well as how end users can integrate complicated mods into a large load order setup. In addition to coverage of well known techniques such as automatic mod cleaning, this blog delves into more complicated issues such as navmesh repair. 

 

Entries in this blog

Mod Cleanup Case Study - Ambient Slaves 0.2b - Part 6

Welcome back, everyone. Now that the navmeshes are all patched, it's time to wrap up some final matters and get everything neatly packaged.   Windhelm Dock Barrel and Fishing Poles Before we get into the top, level stuff, you might recall that there were a couple of static conflicts left at the Windhelm docks. In researching these, they turned out to be from an out of print mid - Argonian Hatchlings - so I'm not going to make a separate compatibility patch for this one. I'll just

gregaaz

gregaaz in Mod Cleanup

Mod Cleanup Case Study - Ambient Slaves 0.2b - Part 5

Welcome back, everyone, and thank you for your patience with the delay. This week I ran into a stubborn crash bug related to Beyond Skyrim: Bruma that I am still working on diagnosing, and which interrupted my work on this project. For now I've uninstalled BSB so I can focus on this effort and on preparing for my next playthrough.    Last week, we went through and reviewed about half the navmesh conflicts in AS. We'll start by working on the other half, and if time permits then we'll m

gregaaz

gregaaz in Mod Cleanup

Mod Cleanup Case Study - Ambient Slaves 0.2b - Part 4

Welcome back, folks. When we left off in part 3, we had just concluded that AS had a major conflict with navmesh FC127, where substantial navmesh fixes from the unofficial patch were getting reverted by AS. However, we also determined that the changes did not overlap (other than existing in the same mesh). Today, we are start by cutting the FC127 navmesh at the lines marked in green below. We'll keep the north pier area from AS and weld it onto the rest of the USLEEP version of the navmesh. At t

gregaaz

gregaaz in Mod Cleanup

Mod Cleanup Case Study - Ambient Slaves 0.2b - Part 3

Welcome back, everyone! After a little break during the busy part of the week, it's time to get back to work on Ambient Slaves 0.2b. If you haven't read Part 1 and Part 2 yet, I recommend you do so first, as by now we're pretty deep into the project.   To recap, here's what's on the agenda still:   We need to go through the navmesh conflicts and create determine which ones need compatibility patches. We'll review the two ways to accomplish this. After working with t

gregaaz

gregaaz in Mod Cleanup

Mod Cleanup Case Study - Ambient Slaves 0.2b - Part 2

Welcome back everyone! If you're new here and haven't read Part 1 yet, I recommend you start there. It has some background and setup information that I won't repeat here, and it also covers navmesh deletion repair, which we've finished for this mod and won't be rehashing.     SolitudeWorld - Prison Overhaul Conflict When we left off, I had just identified a conflict between Ambient Slaves and Prison Overhaul Patched in the plugin file. What had looked like a benign conflict i

gregaaz

gregaaz in Mod Cleanup

Mod Cleanup Case Study - Ambient Slaves 0.2b - Part 1

This entry is something a little new. With permission from the author, I'm going to go through version 0.2b of Ambient Slaves and talk about clean modding, conflict resolution, and some of the tools that mod authors and end users have at their disposal. The goal here isn't to criticize @gargamel9, but rather to delve into some of the hidden challenges that exist with Skyrim and how we can overcome them to support bigger, more stable mod lists.   Getting Started Before we start mes

gregaaz

gregaaz in Mod Cleanup


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