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About this blog

Greetings everyone! This page contains my various Bethesda blogs. At the time of this update, it contains my troubleshooting playthrough series, my Skyrim modding diary, my mod cleanup case study series, and my Shout Like a Virgin beta test blog. You can access all the entries from the sidebar on the right side of your screen.



I've recently exceeded the 1000 mod threshold, and it's time to start periodically doing brief playthroughs to ferret out hidden conflicts and other bugs. In this series, we'll do shorter, more focused adventures where we try to tell an interesting story and also talk about what problems we ran into them and how we addressed them.


  • Charley's Story: Charlotte Ellison survived a nuclear war by spending more than two hundred years in stasis. Now she has to survive in a very new world, facing very new threats. A Fallout 4 playthrough.
  • The Spider's Web: Kirstia's search for answers has taken her to the island of Solstheim. Now she must uncover the secret of The Teacher - also known as Mephala - and continue the journey to master her powerful magical heritage. But can she survive as her enemies, new and old, close in? 
  • The Curious Case of Forrien Hlaalu: A year after she returned to Northpoint, Kirstia is back in Skyrim and looking for answers. The strange events that occured during her search for Sybil Fjotra continue to trouble her, as does the ongoing influence of the strange gods of the Forsworn. After a chance encounter over drinks, a wizard from the College of Winterhold sets her on the trail of a scholar who may have the answers she needs...
  • The Search for the Sybil: Exiled from Skyrim to the remote land of Northpoint, Kirstia Bjissen has fallen on hard times. Just as she hits rock bottom, a voice speaks to her and charges her with a sacred quest that will take her back to her native land - and likely into danger. Can Kirstia find the new Sybil of Dibella before her past catches up with her?
  • Shout Like a Virgin: Miraculously saved from death, Monilee of High Rock finds herself in Skyrim, a land riven by civil war and harboring dark secrets. While she tries to build a new life in this foreign land, she's haunted by half-remembered dreams, and in chasing them she discovers her role in the turning of the ages. However, Monilee has not gone unnoticed by powers outside the mortal realm. Used as a pawn in the struggle between Nocturnal and Dibella, it will take all her wits, endurance, bravery, and stubbornness to reclaim sovereignty over her body and her soul.


Modding Diary

This series tracks my modding projects in-between playthroughs and case studies. The main focus will be on the technical processes of cleaning, editing, and integrating mods into a large load order configuration, including managing emergent multi-mod interactions. 


Modding Case Studies

This blog reviews the tools and techniques that authors and end users can apply to make their mods as stable and compatible as possible, as well as how end users can integrate complicated mods into a large load order setup. In addition to coverage of well known techniques such as automatic mod cleaning, this blog delves into more complicated issues such as navmesh repair. 


Entries in this blog

The Library of Madness (Kirstia's Third Adventure, Chapter 5)

Perhaps you will prove clever enough to uncover the secrets hidden here. If so... welcome.   This was a place of madness. Hermaeus Mora, the Lord of Secrets. He who keeps the Forbidden Knowledge. If Mephala is the Teacher of Secrets, Mora is the Hoarder of them. And this cursed place... this was his library.    I took stock of my surroundings, checked my armor and weapons, silently reached out to my patrons. At first, silence. I was fully equipped, having seemingly been trans

The Secret of the Bloodskaals (Kirstia's Third Adventure, Chapter 4)

And just like that, I was descending into another cave full of divines know what dangers. I had little reason to doubt Hircine's advice, and it seemed like I could do some good investigating Crescius' mystery, but I proceeded with caution. I was reasonably confident that pitfalls and loose rocks weren't going to be the extent of the challenges in my path. Keeping my father's sword and the Dwemer arquebus close at hand - I had some doubts about my ability to swing an axe or draw a bow in these ti

An Uninvited Guest (Kirstia's Third Adventure, Chapter 3)

I retired to my room with a hearty-looking loaf of braided bread and a cup of thick, piping hot juice. Carrot juice, according to Geldis the barkeeper. The taste was... unusual, but not bad. I ended up tearing off bits of bread and dipping them in the stew-thick juice. By the time my hunger was sated, I was about ready to head on my way, but a sense of fullness prompted me to make use of the nightsoil bucket before I dressed. While busy doing my business, the door to my room quietly opened. I gl

The Call of the Obelisk (Kirstia's Third Adventure, Chapter 2)

I don't think the gate guard was sure what to do with me. I repeated myself, with a bit more wind in my lungs this time - "I need to talk to Captain Veleth. It's about the ash spawn."   "The ash spawn," he asked, as if slightly dazed. "What do you know about the ash spawn, outlander?"   I was starting to get a little impatient at that point, but before I could unleash on the dumbstruck guard I saw Veleth in the distance. Pushing past, I closed the distance with Veleth and cal

The Trouble With Fort Frostmoth (Kirstia's Third Adventure, Chapter 1)

Solstheim is a curious place. Ancient Nordic soil, and yet foreign. For almost two centuries, the displaced peoples of Vvardenfell have called this island home, their Morrowind culture slowly burying what was before, much as the ash of the Red Mountain covers the land deeper and deeper with each passing year. I can feel that ash between my toes as I walk. Like fine sand, it clings to most every surface, and I fear it would choke me if I didn't take care to cover my mouth - blind me if I didn't p

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