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About this blog

Greetings everyone! This page contains my various Bethesda blogs. At the time of this update, it contains my troubleshooting playthrough series, my Skyrim modding diary, my mod cleanup case study series, and my Shout Like a Virgin beta test blog. You can access all the entries from the sidebar on the right side of your screen.

 

Playthroughs

I've recently exceeded the 1000 mod threshold, and it's time to start periodically doing brief playthroughs to ferret out hidden conflicts and other bugs. In this series, we'll do shorter, more focused adventures where we try to tell an interesting story and also talk about what problems we ran into them and how we addressed them.

 

  • Charley's Story: Charlotte Ellison survived a nuclear war by spending more than two hundred years in stasis. Now she has to survive in a very new world, facing very new threats. A Fallout 4 playthrough.
  • The Spider's Web: Kirstia's search for answers has taken her to the island of Solstheim. Now she must uncover the secret of The Teacher - also known as Mephala - and continue the journey to master her powerful magical heritage. But can she survive as her enemies, new and old, close in? 
  • The Curious Case of Forrien Hlaalu: A year after she returned to Northpoint, Kirstia is back in Skyrim and looking for answers. The strange events that occured during her search for Sybil Fjotra continue to trouble her, as does the ongoing influence of the strange gods of the Forsworn. After a chance encounter over drinks, a wizard from the College of Winterhold sets her on the trail of a scholar who may have the answers she needs...
  • The Search for the Sybil: Exiled from Skyrim to the remote land of Northpoint, Kirstia Bjissen has fallen on hard times. Just as she hits rock bottom, a voice speaks to her and charges her with a sacred quest that will take her back to her native land - and likely into danger. Can Kirstia find the new Sybil of Dibella before her past catches up with her?
  • Shout Like a Virgin: Miraculously saved from death, Monilee of High Rock finds herself in Skyrim, a land riven by civil war and harboring dark secrets. While she tries to build a new life in this foreign land, she's haunted by half-remembered dreams, and in chasing them she discovers her role in the turning of the ages. However, Monilee has not gone unnoticed by powers outside the mortal realm. Used as a pawn in the struggle between Nocturnal and Dibella, it will take all her wits, endurance, bravery, and stubbornness to reclaim sovereignty over her body and her soul.

 

Modding Diary

This series tracks my modding projects in-between playthroughs and case studies. The main focus will be on the technical processes of cleaning, editing, and integrating mods into a large load order configuration, including managing emergent multi-mod interactions. 

 

Modding Case Studies

This blog reviews the tools and techniques that authors and end users can apply to make their mods as stable and compatible as possible, as well as how end users can integrate complicated mods into a large load order setup. In addition to coverage of well known techniques such as automatic mod cleaning, this blog delves into more complicated issues such as navmesh repair. 

 

Entries in this blog

1900 Mods Build Part 7: The Good Kind of Wrench

Hi folks, hope you had a relaxing last week! Between being stressed about the upcoming U.S. elections and then getting some unpleasant side effects from my COVID booster, I took the week off from modding and blogging. Now I'm back and I discover...   THIS   Fun fact, Patrician ENB was actually what this build was supposed to use when I started it ages ago, but at that time it wasn't available for SSE and couldn't be readily ported. This is a huge monkey wrench that is going t

1900 Mods Built Part 6: Sanitizing Scripts

Today's going to be another quick one. I started out by removing SV Mods Menu, which on further analysis didn't appear to be working correctly and which was contributing to papyrus load disproportionate to its benefits. Next, I reviewed the log from yesterday's playthrough and noticed an immediate issue:     There's a lot of this, and almost all of it is coming from Immersive Decay. It looks like when the author ported the scripts from the original mod, they retired some fun

1900 Mods Build Part 5: Small Improvements

This one and maybe the next couple after are going to be shorter entries, as I've got a bunch of things on my schedule for the rest of this week, but I wanted to make sure I put at least a little time into this project.    Yesterday we trimmed out some mods that were using up a lot of resources in exchange for relatively light contributions to the build. Later, I did some experiments with multithreading and made some significant progress in reducing FPS instability during combat. 

1900 Mods Build Part 4: Bye Bye Birds

So I slept on the conclusions from yesterday and I think I'm going to go ahead with all three of the major targets I saw in the stack dump. For now what we are going to do is:   Fix the two specific NPC related issues we observed Remove SkyBirds Remove Immersive Decompose Remove Torch Remover Update Meat Farm   At first I was tempted to just pull out Sky Birds and see how that impacted things, but on recollection I realized that both of the ot

1900 Mods Build Part 3: Streamlining and a Diagnostic Hike

Hi folks, hope you all had a nice weekend! Mine ended up a little "special" because after two years of keeping it on life support, the dishwasher that came with my house finally "died the death"  and left us in a situation where we either had to fork out multiple hundreds of $$$ to fix a many years old appliance or knuckle down and buy a new one.     After some research, I ended up picking up a new "adult toy" and finally got it installed right before bed yesterday. Now I ge

1900 Mods Build Part 2: Diagnosing Crashes With Limited Data

So yesterday our shakedown run of 1900 mod Skyrim ran into a snag when we started to encounter mysterious crashes in the vicinity of Riften. Initially we weren't getting crash logs at all, but after very carefully approaching the site we were able to get some crash logs suggesting an animation or AI-related crash that seemed to be linked with combat events. At the end of yesterday's session, I regenerated the LOD as well as the animation register, and this morning I tried loading into the area i

1900 Mods Build Part 1: Starting the Shakedown

Hi folks! I just wrapped up an 85 hour Cyberpunk 2077 playthrough and now I'm refreshed and ready to get back to modding. After a bit of work on my Skyrim backlog, I looked up and saw...     That's right, I've finally broken 1900 mods in my load order! I don't know if I'm exactly in the mood for a totally new playthrough, but I'm definitely overdue for a shakedown run. I want to make sure everything is running the way I intended, and if that fails I want to localize the issu

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