I'm trying to follow this tutorial for a project that I've been putting off for too long. http://tesalliance.org/forums/index.php?/tutorials/article/91-graphic-artistry-glow-maps/
I have one difficulty: I understand the part about opening the textures in Nifskope, but how am I supposed to mask and paint the textures beforehand? Do I use Nifskope to accomplish that? It doesn't say one way or another.
This project seems straightforward otherwise.
Thanks, folks.
Also, the meshes fol
You can make transparent without BGEM & BSEffectShaderProperty
This combat armor using a simple BGSM & BSLightingShaderProperty.
Check the 'Decal' option of the BGSM, set Alpha Blend Mode to the 'Standard' and just do as like skyrim. (appending NiAlphaProperty & using DX5 texture with a alpha channel)
Of course you must append a NiAlphaProperty to the transparent node.
You can control the glossiness with the 'Specular Multiplier'.
I replaced the BsLightingShaderProperty with the BsEffectShaderProperty using the Nifskope 2.0.0 Pre-Alpha 5
Here are my screenshots
You need a BSEffectShaderProperty to enable alpha-blending
How to setup the Falloff value
Sorry for not having any images, this is more of an announcement than anything else.As you may be aware (if you follow this blog regularly and/or where there from the beginning of it) I stopped uploading my New Vegas shots to the nexus (over 2 years ago now) prompting me to make this blog. And more recently I've stopped uploading fallout shots ANYWHERE (my last one was last year) for no more complicated reason than I lost interest.
As for the announcement; On Monday (I'll be too busy workin
Part 9: For we who grew up tall and proud, in the shadow of the mushroom cloud... Previous: Part 8: We are the order piercing forward...
A gentle answer may turn away wrath, and a harsh word may stir up anger, but it is my belief that the soft voice of a silenced .308-caliber sniper rifle is probably the best argument starter out there, while the loud report of a fully automatic 12-gauge shotgun tends to end them. Clara subscribes to this belief as well, and she proceeds to prove it empirica
Not every tale from an adventurer is long, some are short.
Sorry for lack of blood, no idea how to get scars in the right spot.
Part 2: http://www.loverslab.com/blog/407/entry-2750-a-short-tale-23/
Part 3: http://www.loverslab.com/blog/407/entry-2751-a-short-tale-33/
Hiiiii!~
I've been back from vacation for about two weeks now and I've been busy, busy, busy. Sorry to keep you waiting lol. Since I was gone so long, I thought I'd give you a 2 for 1 deal and talk about two movies in one post.
First up?
My Angel
If you've happened across my new thread The Wicked Theatre over in the SimsLab then you've probably gathered that I struggled with this film. I've only ever struggled with one other film in the entirety of my pornographic directorial car
Just shots of Storm, Tania and Cris in the nordic carved bikini armour. Also since it got re-released on Steam I've been playing Final Fantasy 9 so don't expect much in the way of anything from me for a while (I love that game, best FF game I've played) as I'll probably be dedicating a sizable chunk of my time off to it.
Also speaking of FF games, I really think Square Enix missed a trick by not giving us Beatrix's armour and sword as DLC in Lightning Returns, it's like FF9 is the ginger hai
Flame-Child: Part Two Chapter Four: The Calm
Last: http://www.loverslab.com/blog/156/entry-2737-flame-child-part-two-chapter-three-trials-part-three/
Next: http://www.loverslab.com/blog/156/entry-2773-flame-child-part-two-chapter-five-cycles-part-one/
Part One
Part Two
Part Three
Flame-Child: Part Two Chapter Three: Trials (Part Three)
Last: http://www.loverslab.com/blog/156/entry-2736-flame-child-part-two-chapter-two-trials-part-two/
Next: http://www.loverslab.com/blog/156/entry-2738-flame-child-part-two-chapter-four-the-calm/
Part One
Part Two
Flame-Child: Part Two Chapter Two: Trials (Part Two)
Last: http://www.loverslab.com/blog/156/entry-2735-flame-child-part-two-special-chapter-number-one-trials-of-the-breton/
Next: http://www.loverslab.com/blog/156/entry-2737-flame-child-part-two-chapter-three-trials-part-three/
Part One:
Part Two:
Flame-Child: Part TwoCarciel Syliel Special Chapter: Number One - Trials of the Breton
Last: http://www.loverslab.com/blog/156/entry-2734-flame-child-part-two-chapter-one-trials-part-one/
Next: http://www.loverslab.com/blog/156/entry-2736-flame-child-part-two-chapter-two-trials-part-two/
Flame-Child: Part Two Chapter One: Trials (Part One)
Last: http://www.loverslab.com/blog/156/entry-2033-flame-child-chapter-twenty-two-rebirth-part-two/
Next: http://www.loverslab.com/blog/156/entry-2735-flame-child-part-two-special-chapter-number-one-trials-of-the-breton/
Part One:
Part Two:
Part Three:
So. Here I am once again. Recently I found myself without internet. Also, recently, I found myself to be too sick to stay out of bed when i was off work. This has cut me off from being able to work on anything. I thought I had something going on with this script that I'm trying to put together, but I lost the thread by which I was thinking. My brain is like that; I have some brain damage.
Now I have another shot, but I'm again in need of guidance; I can learn if I produce something myself, b