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Xpyke's Blog

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Dev Blog 02

Guys following from the other entry, I made a tech demo for the game, press Z to start talking with the man and walk with the arrows or ASDW, here's the link:   https://mega.nz/#!qcAzHLAZ!BdnmcAE98wF1IYFzxhhEFSk5zBsDssJkG7GBBU58fxY   I know the collisions are wonky as hell, they will be worked on soon, and the dialogue system will be changed, the white square will hold the portrait and it will wait for player input before advancing, if you guys can test something out for me here's another li

Xpyke

Xpyke

Dev Blog 01

Guys, this will be the journal of my development throughout all the phases of my game, so to start, these are the specs:   - Game made in Unity3D. - Portraits and NPCs arts made using Daz3D. - Maps made using Tiled with assets from opengameart (some custom made). - Game will be choice driven, your choices will impact the world around you.   A bit of the story (without spoilers): You will follow Laura, a young woman who just came to the city to try a new life working as a model, her father on

Xpyke

Xpyke

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