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JinZen

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About JinZen

  • Birthday 01/20/1987

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    Ask in PM if you wanna know
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    http://llskyrim.redirectme.net/

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    Somewhere XD
  • Bio
    Abnormal person

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  1. Well, I noticed my name here in the notifications section... I don't think my version is on the latest there :) I did upload that as a second mirror cause the pack couldn't be downloaded a while ago. SO I made sure everyone could :) ZAZ knew so
  2. To be honest he missed the both version... Kinda need to go on a private PM conversation with him some time too ... I'm kinda curious how good his techniques can be
  3. this is what I am getting also, as well as sexlab listed as not found in zaz mcm. I am having non stop trouble with sd+ and I am assuming its this issue. The Version ID 5.52 or 5.51 in FNIS isn't the problem. It is an OOPS by Zaz who updated but forgot to change the version #.... if you have 5.52, yer fine... Run BOSS, Run FNIS... if you have a proccer run your patch in the SkyPRoc folder... (do that first)... I have a few problems with conflicting mods, there are a few glitches... Falmers and enslavement, PC stays blind the whole time... Draugrs dress up PC, but it hangs right after and sometimes CTDs, or it will go blackscreen and pc winds up in an INN and cannot check Inventory at all. Going to sleep sometimes after escaping or before capture brings you to Sanguine.. So.. I don't like Mr. Sanguine at all. I want to break my bonds, grab my gear, draw my Daedric Sword of Annihilation, and go CHOP CHOP on his sorry, worthless, unexciting arse... It fun trying to keep up with you slave-master-owner as he/she walks around thier camp.. Oh.. and Get "Sprigganed" that is cool and awesome! Whipping animation sometimes works and sometimes doesnt. After giving master 500 gold, no release happens. Ehm your last part does NOT belong in this topic you know... This is just a pack... You seem to have a problem there with SD+
  4. That's just a glitch... Xaz mentioned he forgot to update a small part in some files which causes it to show up as a lower version than it is
  5. It's a funny mentioning but if you read your own error you find 3 words in it that might be key to solving it Let's see if you find them... Nice try, but that's definitively NOT the cause. Because I upgraded FNIS today and got the same error. If you had read the spoiler you should know I told you to clear stray files... You remove the FNIS files that you have in your current setup... There might be issues if you don't... Someone else solved it that way And that SHOULD be the way...
  6. It's a funny mentioning but if you read your own error you find 3 words in it that might be key to solving it Let's see if you find them...
  7. It's on my list of things to do, because it annoys me as well. I hope it won't mess too much with mods that use Zaz for bindings, but we'll have to see. Anyway, thanks for the summary! Nice to have as a reference when I make that change ... I think that won't be a problem for mods directly integrating the devices using it from outside the pack however some mods will run into conflicts probably with the items used on the duplicate... For example your bindings in Prison Overhaul might get corrupted as they have different slot still... In terms consistency between mods would be all good... Not sure who's to blame for messing up slots though XD I agree. Prison Overhaul will be affected, for sure, but then again, that won't matter, because I can just update it easily. SD+ may be affected. The slave town mod may be affected. I'll talk to the authors and either retain compatibility, or if it's easy for them to update, that may also be an option. Point that I don't get though is why in fact you use a duplicate of the ZAZItems... Can't you directly use them in the PO mod itself ??? I think the only conflict might be an ID but can't you check the mod dependency for it and get the correct item ID from the list... You might need to attach some extra keywords to them though for example the remove inventory access but isn't that overlappable with scripts in general... I think such things happen with some mods... For example in Devious Devices (I have trouble with the default armbinder animation but it works in the quest version) however there is a mod that makes it dangerous to run around with certain devices cause bandits will use you... They equip the items you wear back on you and if you have more of them in inventory those might get equipped too... This is another mod using items from a different mod in general without to much trouble... Now those items are in inventory which might be why it's possible but ... Still... Just curious though because the reason I ask is if you have some mods installed like ZAP, PO, SD+ you get multiple times the same gag... Yet it has sometimes a few different effects ... But isn't it so that if you add in a script to attach certain keyword that it fixes it for the entire item for that mod itself or doesn't it stay enforced ?
  8. It's on my list of things to do, because it annoys me as well. I hope it won't mess too much with mods that use Zaz for bindings, but we'll have to see. Anyway, thanks for the summary! Nice to have as a reference when I make that change ... I think that won't be a problem for mods directly integrating the devices using it from outside the pack however some mods will run into conflicts probably with the items used on the duplicate... For example your bindings in Prison Overhaul might get corrupted as they have different slot still... In terms consistency between mods would be all good... Not sure who's to blame for messing up slots though XD
  9. If you have Wrye Bash you can check the load orders from the save file and see what differs... Also sometimes it's better to load a full save before a quick save and it tends to work... Quicks seem not to have full info stored... I would run Wrye however and see how many orange or red out... Also you do have latest Fnis right ?
  10. Been a while since I've shown myself around here... Have been rather busy and that PC crash that trashed my Skyrim back to the "need for reinstall button" has been screwing all my mods... Shame I can start all over again... Good part... I can throw some thrash out again too (now if I don't forget to place the good parts back either...) As always seeing some of your works around is a joy... shame it's for Second Life only though... I see potential for some Skyrim parts (as a matter of fact the pull a char between 2 pillars has been working semi appealing cause of the old fashioned castle whipping for ladies was done that way now and then) but I do understand that kind of ehm... dildo machine and such is not belonging into Medieval style... Then again... Devious assets and such has things not being medieval either... I wouldn't mind seeing possible machines like that but I think it would go on the terrain of Estrus then... now that is sarcastic isnt it ? "i dont think anyone has seen these"... of course not. there is not one single mod on loverslab that uses those animations ingame ! You may ask yourself if you do that zaz here just for your own ? im not an Animation modder, and there is nearly no one active at all. so for what have you made your zaz animations ? why do you work on newer versions while there is no mod using the older ones at all ? why dont you make a mod first so that your animations become visible for all ? the mods you list as "known mods using zaz" are trash, game ctd breakers, unfinished attempts. I'm not gonna correct this blind guy much as a few others already have done this before... However I do not like your attitude... I personally enjoy his modders resource and I think quite a few like minded people with me have been looking at our own char in their own personal trouble with pleasure... Those cold dungeon nights in chains lovely... As for your comments on breaking mods... There are a few pointers I have to state on that... 1. Prison overhaul uses the chains 2. SD uses a few of the other stuff like the X-Cross... 3. You are right that a lot of mods have NOT made usage of the old animations but to be honest... It would require momental mods... You can put random torture to a mod but it has no state or replay out to do so... I personally could think up a mod using nearly ALL the assets out of my head but I do not have the patience or the guts to start a project nearing a size THAT big... (and yes I said THAT big...) because if I get what is in my head alone I would be working on something that levels out to the people that made a mod adding a piece of Khajit lands to Skyrim... AND what STOPS you from modding yourself ? You do not NEED to animate but just to implement the animations... Oh right ... That poor excuse... As for listing breaking mods... You are right and wrong based on that... Some mods have been listed as INACTIVE before or stopped if you read the topic... Some others have been reconverted... Example XAZ Slave Project (pre of Prison Overhaul technically) Arachnophobia... There is a new version of that in the working lines... SD => SD+ until SDII takes it's place... And MOST of those mods work... Yes they are NOT crashfree 100% but some of them work VERY well... And if they do not work it means either some nimbwit has no expierence with installing mods by hand or does things the mod does not expect or has conflicting mods to lazy to read the instructions... No offense but in my opinion you insulted him for NO reason... Thank you for your time (or not) truly remarkable..! is expected in the future something that will make extensive use of ropes, shibari or similar ? Shibari and Kinbaku have great potential with HDT PE collision/distorsion some example: I hope the little change I did in your spoiler worked XD I must admit I'm kinda fan of some of your pics... The number 1 picture would be excellent addition to the wheel we have already or with the bars itself too Me would like that 2 could be partly done with chains too and is indeed a position some defenetly would like 3 same thing 4 is not my cup of tea though... Looks like a base hogtie in the style of the Kinbaku bondage style... Just adds more ropes 5 is something I take a liking too but we have something similar with a post... Now putting that in this style a bit (with ropes at the back and chains at the feet would be lovely) 6 and 8 aint my cup of tea but I LOVE 7 and with a bit of toying you could make some lovely poses out of this but ALSO fix the Horse animation that I currently REALLY hate... (no offense but Chris himself is still not happy with it as it really looks out of shape)
  11. It's probably a bug in FNIS. If so, there's nothing I can do about it. I'm trying to convince Fore to look at it. :-p Might as well put it out here... does anyone know of a mod which defines idles with animation objects (and uses FNIS)? It would be nice to have a look at that mod to check if there's a problem with Zaz or FNIS..... It's FNIS ... Even my little JinZen mod actually gets screwed on some animations... And I don't see a reason why it would... Though mainly with the ZAP poses I use and not really with the other poses weirdly enough... I think you need to look in both I'm afraid
  12. Hmm seeing you got trouble with your own mod I might just add something I noticed... I don't know if you ever tried doing object spawning after eachother like for example the different poses with the posts... Well when you do it tends to leave some to remain behind... The pose sometimes does not work unless you have jumped and sometimes not works at all in general on my side... Now I do have the idea of resetting Skyrim again due the fact you can never keep up with the amount of mod updates but I do think there are some trouble going on with poses not displaying wether or not it's ZAP I'm not sure off but I'm quite sure the new FNIS has some bugs...
  13. It isn't... It gives AI control to the Ysolda in the test area... Works only there and else you are stuck... The true quest is another one but I don't remember the name... Look a bit in the topic it's certainly in there
  14. Either you did not add all the lines... or you don't have enough graphic options open... It works for me ...
  15. oli no offense but seeing many have problems with those spells and so on (and I haven't tried yet) Maybe you should go for this approach ? http://skyrim.nexusmods.com/mods/19943/ Might work better ... Also seeing that they all seem to have the same problem... Not sure but would other mods using sneak activate not be able to cause trouble ???
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