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I have pillory and it works as intended, but the textures are seem to be missing. Everything new is purple. The shackles. The collar. The cage in the cell. The whip. And the pillory.

 

I have searched through a lot of comments, but I didn't find anything. Is there any solution to this?

 

Just realised what DD meant. Does PO require Devious Devices to have textures for the new items? If so, then it should be mentioned at the requirements.

 

There is a seperate file in the download section for textures for this mod. Yes you have too install that too.

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I have pillory and it works as intended, but the textures are seem to be missing. Everything new is purple. The shackles. The collar. The cage in the cell. The whip. And the pillory.

 

I have searched through a lot of comments, but I didn't find anything. Is there any solution to this?

 

Just realised what DD meant. Does PO require Devious Devices to have textures for the new items? If so, then it should be mentioned at the requirements.

 

You need to textures for Zaz Animation pack, you only downloaded the Main file.  Go back to the Zaz page and download the textures and install them as well.

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I have pillory and it works as intended, but the textures are seem to be missing. Everything new is purple. The shackles. The collar. The cage in the cell. The whip. And the pillory.

 

I have searched through a lot of comments, but I didn't find anything. Is there any solution to this?

 

Just realised what DD meant. Does PO require Devious Devices to have textures for the new items? If so, then it should be mentioned at the requirements.

 

You didn't search much if at all, the answer was on the previous page and many other pages.  Of course if you'd been reading things your are supposed to read you wouldn't have failed to download the textures file for the Zaz mod in the first place.

 

LOL - you aren't the first and as often as this happens you won't be the last but please try just a bit harder because you missed quickly getting the answer you needed and that means you missed the fun that comes from having this stuff in your game for a while.

 

 

 

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You need to textures for Zaz Animation pack, you only downloaded the Main file.  Go back to the Zaz page and download the textures and install them as well.

 

 

Thank you. It is strange when I need to download a mod and the textures for that mod separately. I am used to the "one file is the mod, everything else is optional extra" mentality. I was "raised" on the Nexus. :P

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You need to textures for Zaz Animation pack, you only downloaded the Main file.  Go back to the Zaz page and download the textures and install them as well.

 

 

Thank you. It is strange when I need to download a mod and the textures for that mod separately. I am used to the "one file is the mod, everything else is optional extra" mentality. I was "raised" on the Nexus. :P

 

 

It's a maximum file size issue, as a single file that mod would not be able to be hosted due to it's size so it was broken up into two files.

 

Also note that there is a third patch file that updates the base v0600 version to the latest version of the mod so right now you need to install three files to be current.

 

 

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This has probably been asked before, but will you occasionally see random NPCs in the process of being "punished" in towns from time to time, or does this only work for the Player Character?

Sorry but no, PO is Player Character only unfortunately.

Oh balls.. are there any plans to add something like that in the future? My character is really good at not getting caught and it would be kind of cool to be the one chosen to administer a public flogging from time to time.

I just found this mod: Horrified Female Prisons

 

 

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Patch No. 4c includes everything in all the previous patches with the following additions.

  • Added .::. Closing the cell door during punishments.
  • Added .::. Expanded follower pillory punishments.
  • Added .::. Expanded follower dialog; which should be explored and discovered in game. But if can't wait or can't figure it out in game, peek at the spoiler bellow.

 


Are you sure you want to find out this way?


Are you really sure?


Ok, ok you've talked me into it!

 

  • The first branch of the dialog is activated after each cell whipping.
  • The second branch after your follower has his/her way with you in the pillory. When you get back to the cell, there will be an intro dialog branch, then after each punishment in the cell.

 




 

  •  Patched .::. Gold amount not displaying correctly with the bounty hunter.  

Install
Uninstall previous version, then install this here version overwriting everything.

Patch No. 4d is up for grabs. 

All inclusive again, no need for any of the previous patches.

  • Patched .::. Fixed some scripts from 4c.  

xazPrisonOverhaul_V033 Patch 04d.7z

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-facepalm-

 

I bet that was it. I didn't install the zaz texture pack in the animations download page. I knew it was something stupid I was doing. Thank you for helping out!

 

For the benefit of my fellow noobs: One possible resolution to the textureless purple framework issue is that in the Zaz Animation download page, there's also the ZazAnimationPack_Textures file. You're going to need this.

I could fix it like that, I think, but in practice few people anyway read the instructions. :)

 

I've been thinking of adding one of the scripts to the textures file, with just a version number to check. If it's not as expected, then either the texture pack was not installed, or it's an unsupported version.

 

The files need to be renamed to make it more obvious:

 

ZazAnimationPack_Textures_V0600.7z

should be

ZazAnimationPack_Part_1_OF_2_V0600.7z

 

ZazAnimationPack_Main_V0600.7z

should be

ZazAnimationPack_Part_2_OF_2_V0600.7z

 

ZazAnimationPack_Patch_V0604.7z

should be

ZazAnimationPack_Part_3_Patch_Upgrade_TO_V0604.7z

 

ZazAnimationPack - German v0602 - by Verodor.rar

should be

ZazAnimationPack_Part_2_OF_2_Plus_Upgrade_TO_v0602- German - by Verodor.rar

 

 

Also the installation instructions in the initial post need to be updated to:

 

Installation

1. Download both parts of the base mod version and any version upgrade patch 

2. Install the files (in order) to your Steam Skyrim folder. You can use Any Mod Manager of your Choice

3. Activate the ESM file in your Mod Manager or Steam.

4. Run the FNIS GENERATION TOOL "GenerateFNISforUsers.exe". For more info, look here http://skyrim.nexusm...com/mods/11811.

(There isn't a version that doesn't require FNIS. If you're going to Mod your Game you need to be a little proactive and poke around for Answers)

5. Enable the ZazAnimationPack.esm file.

6. You can use MCM Menu from the optional SkyUI mod to tweak/Change the settings to you're liking of the ZaZ Animation Pack

(SKYUI is highly recommended, it provides the only good way to manage mod settings)

6. Enjoy the mod (optional)

 

 

I agree. The current split is causing a lot of confusion. I'll make sure to get things renamed for the next release.

Patch No. 4c includes everything in all the previous patches with the following additions.

  • Added .::. Closing the cell door during punishments.
  • Added .::. Expanded follower pillory punishments.
  • Added .::. Expanded follower dialog; which should be explored and discovered in game. If can't wait or can't figure it out in game, peek at the spoiler bellow.

 

Are you sure you want to find out this way?

 

 

Are you very sure?

 

 

Ok, ok you've talked me into it!

 

  • The first branch of the dialog is activated after each cell whipping.
  • The second branch after your follower has his/her way with you in the pillory. When you get back to the cell, there will be an intro dialog branch, then after each punishment in the cell.

 

 

 

 

 

 

  •  Patched .::. Gold amount not displaying correctly with the bounty hunter.  
Install

Uninstall previous version, then install this here version overwriting everything.

 

 

 

Wow! Thanks for all your work on PO! I haven't tried your latest changes, but I'm really curious. :)

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Stuck jailer problem - I was have the same thing to until I reinstalled skse, Zaz animations, papyris utilities and Fusdorah. They were all up to date to begin with but I suspect another mod I installed had overwrote something in those four .

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With the new patch, everything seems to work ok for me except that the pillory whipping appears to start and then immediately stop.  Other pillory punishments work ok.  Log is attached, the start/stop of the pillory whipping is at the bottom.

attachicon.gifPapyrus.0.log.7z

 

Did your PC get hit at least once?

Looks like its getting stopped by minwhiphealth global. Try lowering or raising that in the PO Patches MCM menu.

 

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No, the NPC drew his whip then immediately put it away without hitting my PC at all.  I left the whip health global at the default, which was 66%.  I had changed the whipping duration to 40 seconds, but on this try I hadn't touched the health.  I'll give it another try when I get a chance.

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At what point does the xpoSettingMinWhipHealth variable get set?  Is it calculated from the percentage the player sets and the health of the PC at the time it is set in the MCM?

 

I tried it again after setting the health percentage to 85%, and the whipping still quit as before, but this time the Jailer (who was doing the whipping) made a remark something like "You're too weak to whip".  So I started wondering ... my PC was wearing a bunch of enchanted equipment that significantly raised her health.  If the calculation of the minimum health for whipping is done before the equipment is stripped from the prisoner, it will be too high relative to the health of the stripped prisoner. 

 

So I tested it out.  xpoSettingMinWhipHealth was over 300 when I set the MCM percentage with everything equipped, and about 229 when I set the MCM percentage after unequipping her health boosting items.  Unfortunately that didn't make the whipping work, it still quits the same way as in the previous log.

 

 

 

[03/21/2015 - 05:19:47PM] xpoMain_Pillory Punishment
[03/21/2015 - 05:19:47PM] xpoMain Punishment
[03/21/2015 - 05:19:47PM] xpoMain_SF_SimpleWhipping Started
[03/21/2015 - 05:19:47PM] xpoMain PlayIdleHelper playing [idle <ZazAPPillSXEnterB (0E00810E)>]
[03/21/2015 - 05:19:47PM] xpoMain: SetTimeScale To 10
[03/21/2015 - 05:19:47PM] xpoScenario (Pillory): punishment
[03/21/2015 - 05:19:48PM] ERROR: Cannot call SetValue() on a None object, aborting function call
stack:
    [ (CA0253D7)].xpoMain_SF_SimpleWhipping.Fragment_14() - "xpomain_sf_simplewhipping.psc" Line 19
[03/21/2015 - 05:19:57PM] xpoPatchesMain is now in TimerState
[03/21/2015 - 05:19:57PM] ERROR: Cannot call SetValue() on a None object, aborting function call
stack:
    [ (CA0253D7)].xpoMain_SF_SimpleWhipping.Fragment_29() - "xpomain_sf_simplewhipping.psc" Line 71
[03/21/2015 - 05:19:57PM] ERROR: Cannot call SetValueInt() on a None object, aborting function call
stack:
    [ (CA0253D7)].xpoMain_SF_SimpleWhipping.Fragment_59() - "xpomain_sf_simplewhipping.psc" Line 55
[03/21/2015 - 05:19:57PM] xpoMain_SF_SimpleWhipping ended
[03/21/2015 - 05:19:57PM] xpoMain OnSceneDone (Punishment)
[03/21/2015 - 05:19:57PM] xpoMain_Pillory Idle
[03/21/2015 - 05:19:57PM] ERROR: Cannot call SetValueInt() on a None object, aborting function call
stack:
    [xpoMain (CA0012C7)].xpomain_pillory.onBeginState() - "xpomain_pillory.psc" Line 127
    [xpoMain (CA0012C7)].xpomain_pillory.GotoState() - "Form.psc" Line ?
    [xpoMain (CA0012C7)].xazpescorttoprison.onEndState() - "xazpescorttoprison.psc" Line ?
    [xpoMain (CA0012C7)].xazpescorttoprison.GotoState() - "Form.psc" Line ?
    [xpoMain (CA0012C7)].xazpescorttoprison.OnSceneDone() - "xazpescorttoprison.psc" Line ?
    [ (CA0253D7)].xpoMain_SF_SimpleWhipping.Fragment_6() - "xpomain_sf_simplewhipping.psc" Line 30
[03/21/2015 - 05:19:57PM] xpoMain Pillory
[03/21/2015 - 05:19:57PM] xpoMain: JailerWanderAt ([Actor < (00000014)>])
[03/21/2015 - 05:19:58PM] xpoMain PlayIdleHelper playing [idle <ZazAPPillSolo01 (0E008108)>]
[03/21/2015 - 05:19:58PM] xpoMain OnSceneDone
[03/21/2015 - 05:19:58PM] xpoScenario (Pillory): Punishment scene done.

 

 

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