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SSE Screenshots and Character Shots
Taskmaster replied to gregathit's topic in Skyrim: Special Edition
I know what you mean. It's a really screwy bug, and I wonder if knowing what to do with shaders011.fxp file would give us answers. Also, good shots. -
Just export a PNG from GIMP and then use paint.NET with the plugin I linked to make your final DDS (or BC7 only) textures. Yeah, this my only solution. Also renaming a .dds to .dds2 will open them in paint.NET. My only thing was I simply wanted to use one less program in my workflow. But since the dds plugin for GIMP hasn't been updated since like the end of 2013, this is the only alternative unless I got Photoshop. Thanks for the solution.
- 1682 replies
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- bodyslide
- outfit studio
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You can save as BC7 in GIMP now? What's the new/updated plugin? There are a couple... I've used one for a while since I started mucking with FO4 (was just a quick convert of inteliworks I think). There are some others out there. Googlefu - gimp dds plugin bc7 : https://www.google.com/search?q=gimp+dds+plugin+bc7&ie=utf-8&oe=utf-8 The first non Forum return pops up: https://www.findbestopensource.com/product/gimp-dds I already have a dds plugin for GIMP that saves up to BC5/ATI2/3Dc - which is what I use for my normal maps in Fallout 4. I'm looking specifically for BC7, and struggling to find an updated plugin in relation to GIMP, even in these links you've provided. And I've googled it in the past, where it's been stated that GIMP doesn't have a plugin for BC7.
- 1682 replies
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- bodyslide
- outfit studio
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You can save as BC7 in GIMP now? What's the new/updated plugin?
- 1682 replies
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- bodyslide
- outfit studio
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Don't forget Andreis' SSE port of the armor collection: https://general-andreis.tumblr.com/post/160118699301/general-andreis-the-amazing-world-of-bikini-armor
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Players that only use, but don't create, stand to lose a lot when creators split and migrate. Plus, people love to bitch, moan, and can be incredibly averse to change. I mean, what do you expect from those that continually show they can never be satisfied with anything?
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Is the difference in normal map that material? I have never come across any kind of texture debate during the "body wars". It doesn't seem to bother texture or NPC creators. As for screen archers most likely they will just stay with Skyrim Classic due to the new limits with ENB. The material is the same, object world space normal map(which is what Skyrim uses for body+feet/hands/head), it's that the CBBE UV for the body+feet have differences than that of UNP and Vanilla. Which means that for the body+feet portion, UNP and vanilla have the luxury through compatibility, of being able to swap and shop around from many choices in Skyrim, where as CBBE was its own island.
- 1682 replies
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- bodyslide
- outfit studio
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Hey, welcome back. I went through the same sort of thing. I later came to the conclusion that I didn't want to play with any of them, my game is basically vanilla now with visual upgrades, cosmetics, AI tweaks, ENB. I'm enjoying it more.
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Project: Unified UNP
Taskmaster replied to BringtheNoise's topic in Downloads - Skyrim Adult & Sex Mods
Thank you! I love Emfy Cleric and Ursine Pack. Anyone knows if Sotteta Necromancer, Sotteta Huntress Armor, Merta Assassin, Northgirl, Ashara Princess of the Woods, Crimson Twilight Armor or Scarlett Dawn are converted to UUNP?? Thank you! http://www.nexusmods.com/skyrim/mods/68670/? Sotteta Necromancer, Huntress, and Merta Assassin are in there. -
Project: Unified UNP
Taskmaster replied to BringtheNoise's topic in Downloads - Skyrim Adult & Sex Mods
Ok. I've about had it with using Bodyslide/Outfit Studio combined with Mod Organizer. It's simply too buggy using them both together. I think, I'll have to make another Skyrim directory and install BS/OS there, and batch/build or create conversions there, and then port them over to my MO as a mod instead. Here's an example of an easily reproducible bug: 1. Open Outfit Studio. 2. Load Project. You will see a list of XMLs to choose from, the total of all of your XML files from various mods on MO's virtual setup - Data\CalientTools\BodySlide\SliderSets(combination of all SliderSets down the list of priority). Works as it should. 3. CANCEL. 4. Load Project again. This time, you will see only the XML files you have in the BS/OS created mod, ignoring all of the other mods that have XMLs and files. 5. CANCEL. 6. Load Project again Works as it should. I have a mod created for BS/OS, and I have the Remodeled UUNP set lower in the list(higher priority) in MO. As for some of the conversions that have clipping, I fix it myself, and save. Guess where the save goes? Instead of replacing the old XML and ShapeData files, or going into Overwrite, it instead places itself in the BS/OS mod(which is behind the Remodeled UUNP). These two programs combined, seem to confuse themselves on virtual directory. This isn't good, because it's switching back and forth while in the middle of the program. -
Project: Unified UNP
Taskmaster replied to BringtheNoise's topic in Downloads - Skyrim Adult & Sex Mods
What else changed when you added the zaps back? As opposed to 1.0/1.1 where none of the remodeled conversions had any form of clipping for my custom body, 1.2 now has clipping on a lot of the outfits. The nipples being the most common, but some have drastic clipping on the back(DB armor), and some have clipping on the torso(mage clothing line). EDIT: you know what? Let me get back to you on this. I think I'm having another MO + BS/OS problem again, where it keeps bugging out on the virtual drive. Sometimes it will literally just create a new file lower in priority instead of replacing or going into Overwrite - and BS/OS bugs out and can't figure out which file to load. -
Where Can I Find...? - Non-adult Skyrim REQUESTS
Taskmaster replied to DoctaSax's topic in Skyrim Non Adult Mods
You can use EFF: http://www.nexusmods.com/skyrim/mods/12933/? And make your follower passive instead of aggressive, they'll only attack if you do. In the menu wheel, go to Command - More - Combat. And you can change it at any time. http://www.nexusmods.com/skyrim/mods/37962/? -
Project: Unified UNP
Taskmaster replied to BringtheNoise's topic in Downloads - Skyrim Adult & Sex Mods
"Plans" is a weird word to use for this. Of course the "plan" is to always make the best things ever, right? I do/fix things like this when I have time and feel like it. It'll proof to be hard because of the 4 vertex limit, without making the weights look worse otherwise, but I'll try at some point. That's weird. Does the armor use NiSkinInstances? Made sure the TRI you built is in the right place, and the NIF links to it correctly? EDIT: You mean not even the sliders you use in BodySlide (not RaceMenu) don't appear in-game? There is a tri file being placed in the mesh file. I do build it in bodyslide but that isn't working. It's just vanilla with no changes to it not even hdt after I add the bones. It's only happening to the normal iron armor though all the other ones are working. I also opened up the nifs up and they do look like the body preset I am using along something that says NiTriShape that says UUNP. I don't know how to check if it's linked correctly though. I don't see anything on the nifs that say NiSkinInstance but I see some that say BSDismemberSkinInstance. I don't know what those mean though. You ignored my question. I'm asking if you're using MO, because sometimes BS/OS bugs with the virtual directory - you can have the Iron Armor .bsd files in two different places in MO(BS and Overwrite for example), and it can cause problems.