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Found 126 results

  1. View File Bikini Ascend SE A mod featuring Elven, Orc, and Thalmor styled bikini armors for Skyrim SE - WHAT'S INCLUDED - Elven Elven Abs l Elven Abs ll Elven Abs lll Elven Assault Feather Elven Assault Visor Elven Assault Visor ll Elven Bikini Bottom l Elven Bikini Bottom ll Elven Bikini Bottom lll Elven Bikini Top l Elven Bikini Top ll Elven Bikini Top lll Elven Boots l Elven Boots ll Elven Breastplate Elven Chest Reinforcement l Elven Chest Reinforcement ll Elven Faceguard close Elven Faceguard open Elven Gauntlets l Elven Gauntlets ll Elven Gorget l Elven Gorget ll Elven Head Gear Elven leggings long Elven Mask Elven Pauldron l Elven Pauldron ll Elven Pauldron lll L Elven Pauldron lll R Elven Pauldron lV L Elven Pauldron lV R Elven Pauldron V L Elven Pauldron V R Elven Pauldron Vl L Elven Pauldron Vl R Elven Pauldron Vll L Elven Pauldron Vll R Elven Riot Helm closed Elven Riot Helm open Elven Spine Guard Elven Tasset l Elven Tasset l (Light) Elven Tasset ll Elven Tasset lll Elven Tight l Elven Tight ll Elven Tight lll Orcish Orcish Abs l Orcish Abs ll Orcish Bikini Top l Orcish Bikini Top ll Orcish Boots l Orcish Boots ll Orcish Breast Plate l Orcish Breast Plate ll Orcish Chest Reinforcement l Orcish Gauntlets l Orcish Gorget l (Heavy) Orcish Gorget l (Light) Orcish Gorget ll Orcish Head Gear Orcish Pauldron l L Orcish Pauldron l R Orcish Pauldron ll L Orcish Pauldron ll R Orcish Pauldron lll L Orcish Pauldron lll L Orcish Scout Helmet Orcish Sentry Helmet Orcish Tasset l (Heavy) Orcish Tasset l (Light) Orcish Tasset ll (Heavy) Orcish Tasset ll (Light) Orcish Thigh l Orcish Thigh ll Orcish Thong Bottom l Orcish Thong Bottom ll Thalmor Thalmor Bikini Bottom l Thalmor Boots l Thalmor Gloves l Thalmor Hood l Thalmor Hood ll Thalmor Hood lll Thalmor Neck Cover l Thalmor Robe l - REQUIREMENTS - CBBE SE Body HDT physics compatible skeleton (Groovtama's XPMSSE) The latest Bodyslide (Optional) CBP Physics or HDT SMP (For Boobs and Butt Jiggle) - INSTALLATION - 1. Download and install this mod (automatically, using NMM or MO2, or if manually then extract the file into SkyrimSE's Data folder). 2. Obtain in-game via crafting or by using AdditemMenu SE 3. The default body is CBBE Curvy. If you wish to customize your shape then read on. 4. Download and install the Bodyslide and Outfit Studio utility. 5. Open the BodySlide utility. Search for "CBBE SE - Elven/Orc..." 6. Tweak the sliders to your liking, or use a preset that you have already created. - Known Issues - Strings bend weird on certain bikini top armors when applying sliders in bodyslide - Credits - Nisetanaka for the permission to share this with you guys! Please don't bother Nisetanaka via his own page about this SSE port! Submitter Andreis Submitted 01/30/2018 Category Adult Mods Requires CBBE SE Regular Edition Compatible No  
  2. Beta build is for Skyrim Special Edition only More details on the version/beta coming later when I have more time. For now, I just want to get the beta out there for testing. So here it is. Non-SE users will likely have to wait until release for 1.63. I have no plans right now to release a non-SE version of the beta. Requirements: Skyrim SE 1.5.39 SKSE SE v2.0.7 SkyUI SE Changes since 1.62: Added a caching system to animation searches Increased animation slots to 750, decreased voice/expression slots to 375. A new scaling fix that finally solves the issue with some actors/creatures randomly changing sizes when animating (enabled by default) (partially implemented) a new hook system for developers that don't work on events, allowing them to fully complete their hook function before the thread continues. Solves some sync issues with more complicated or timing sensitive hooks. Some other stuff I'm surely forgetting because it's been a long time. Beta 2 Hotfix: Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE (2.0.7) Removed references to Oldrim scripts (NiOverride and MfgConsoleFunc) to fix compile issues Some minor tweaks here and there Known Issues: Animations take longer to start than normal right now. Other Notes: Animation packs from non-SE version have to have their animations converted to 64 bit in order to work. This can be easily automated and done quickly by the pack developers. All existing basic mods should work as is as far as I know. As long as they don't require any other SKSE plugins that haven't yet been converted. This means Devious Devices and its mods won't work until DD gets its SKSE plugin updated. I haven't fully tested a lot of the plugin in SE beyond making sure basic functionality works. So submitting bug reports are critical here. Download: MUST INSTALL BOTH FILES BELOW TO WORK WITH LATEST SKYRIM AND SKSE BUILDS Install First: SexLabFrameworkSE_v163_BETA1.7z Install Second, overwriting firsts files: SexLabFrameworkSE_v163_BETA2_HOTFIX_PATCH.zip
  3. View File Makes it possible to edit the bodyshape of NPCs without having to use bodyslide, unique body mods or esp overrides. As a bonus feature it can also automatically randomise the bodies of NPCs to give a little more variety in your game. TLDR: Expanded stand-alone version of the option in Lazy Tools How to use Just put the crosshair on an NPC and open the menu. If you open it without a target the mod will allow editing of the player body instead. Notes The extended breast and butt tweak options requires a skeleton with the CME nodes. It's included in XP32 version 4.20 as well as the variant included in Enhanced Character Edit. A maximum of 128 NPCs can be managed. Disabled or dead NPCs are automatically unregistered from the system. Since nothing besides weight is stored in your save the changes aren't permanent. The mod will re-apply them however so they'll "stick" for as long as it's installed. The mod will apply the custom bodies on several triggers like game or cell load as well as changing location. Besides that you can also activate the bodyrefresh to do it on a timer, useful (required) if you're using the randomise option and want to make sure it's continuously run to catch any new NPCs entering the area. A value less than 10 means the refresh is disabled entirely. Randomised NPC data isn't stored in the mod. If you find someone with an appearance you like you have to use the Edit menu to register them in the system. Otherwise they'll have a new random look the next time the game loads them. NPCs with custom bodies/skeletons may not be editable fully or at all. Levelled/randomly spawned NPCs like bandits may ignore body weight changes. NPCs detected as managed in Lazy Inflation will not have their belly, breast and butt maintained or allow these to be edited for the duration of the inflation to prevent conflicting changes . Either wait until they're deflated or unregister them from Lazy Inflation to remove this block. Please note that this mod and its requirements are in testing so don't use it in that super important save you have no backups of! Submitter LazyGirl Submitted 12/26/2017 Category Adult Mods Requires SKSE64 SkyUI Regular Edition Compatible  
  4. Paradise Halls Enhanced (pahe) Special Edition with the customary addons View File this is skyrim special edition conversion for : Requirements: Skyrim SE 1.5.39 SKSE SE v2.0.7 SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod pahe-DeviousDevices-addon-DDx-patch requires Devious Devices expansion 4.1 for sse,(newer versions now have their own patches, please be sure to use the ddx patch that matches your version) (DDX file is hidden download button at the bottom of the download list for the dd for sse download) Run FNIS SE after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included ddx patch requires Devious Devices expansion 4.1 for sse creature framework conflict appears to be removed from 7.x versions thanks to Vykroft and Pfiffy for their conversion efforts based on this mod here: https://www.nexusmods.com/skyrim/mods/29886/? with additional features of this mod here: Mods based on Paradise Halls Paradise halls has been built to be a platform for other modders to build their own content for. Be careful : some mods developed as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod. as this is sse, those mods are all waiting for this to be released so we won't go into that at this time.... Currently Compatible with version7.2.4 of oldrim(waiting to be converted to sse): home sweet home aygas(and you get a slave) these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be converted anytime soon): Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865 These mods are not yet compatible. Using them will result in extreme weirdness (not the good sort): Dres Trade by RET45Paradise Halls Merchant add-on by lucen15 Paradise Halls Merchant add-on by lucen15 These mods are obsolete, won't be updated and should not be used in current or future releases: Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex What you can do now * Enslave people * Train them as slaves * Train them to be respectful * Train them to fight for you fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear * Slaves can be leashed up to stop them running off (which they'll try to) also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear * All slave dialogue re-uses existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks) * Sell slaves to Master Jerrek in the Fellglow Slave Camp camp not yet converted to sse alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch adds more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 72+(100+ maybe) slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM Simple jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm What you can't do * Enslave anything which isn't a playable race some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs. well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc Instructions Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby. To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk. Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you. hmm, not so sure if that's true or not Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc. cuffs can also be made to restrain your slaves To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep. slaves are now precious collectors items to be mounted in every room Installation * This mod requires SKSE * Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. Use NMM or unpack into data folder. Your load order should be as follows: Skyrim.esm Update.esm Dawnguard.esm ... other Bethesda DLCs zaz sexlab paradise_halls.esm ... other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_SLExtension.esp Important for U.F.O Users (thanks etaineleanor): >correct loadorder: paradise_halls.esm Other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp finally U.F.O. Troubleshooting If you're experiencing weirdness, here are some troubleshooting tips: -Having them enabled will either cause a CTD or will cause extreme weirdness in-game. Do not use them. additionally some mods which were made for paradise halls 0.7 no longer work either...But majority of those mods are now incorporated into the framework - Having old scripts lying around from a previous version will cause problems. Try uninstalling, using the script removers (look at optional files), and then installing the latest version. - Although PAH won't boot up if you're using an alternative start mod, you can force it to. Console: >help reboot >player.addspell <the id of the reboot spell> Then cast that spell. that spell has been removed and replaced with an auto-start mcm option also exists, but that's due for repairs soon - Rebooting as above can solve a lot of weirdness. - You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this: [General] ClearInvalidRegistrations=1 Longer lasting whip-marks Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line: fDecalLifetime=9999.0000 That will increase the lifetime for ALL decals in the game which you may or may not want. final trouble shooting methods when all else fails: Compatibility This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though. * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here. * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit. For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml <weapon_exclusion_string>Whip</weapon_exclusion_string> then run the patcher. This way the whip will keep its damage as 1. look for sse versions of these mods, recommended but not required: PAH Home Sweet Home by Musje Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft addition thanks to: EinarrTheRed for the felglow slave camp updated npc's and navmeshes a1b2c3d4e5f6h7i8 for the female player oral animations fix julzor for compiling my script while i'm away from my pc Vykroft for fixing the lakeview manor cell addon Pfiffy for translation updates Xorgroth for more slaves patch2 allowing upto 100 slaves WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors) BlackShades for finding the faction check bugs in condescending dialogs ragnam for his help with the behaviors Submitter CliftonJD Submitted 07/03/2018 Category Adult Mods Requires Skyrim SE 1.5.39 SKSE SE v2.0.7 SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod, pahe-DeviousDevices-addon-DDx-patch requires Devious Devices expansion 4.1 Regular Edition Compatible No
  5. Folks, please use this thread for screenshots and all other pictures for SSE. Nudity and sex are fine, normal forum rules apply.
  6. Starting this thread to break out the subtopic of SSE conversion work on Sexy Bandit Captives (SBC): If you're not familiar with that WIP mod, or for issues, questions, and idea submission related to things other than SSE conversion, use this link to the original support thread: Sexy Bandit Captives (mod to Sex Slaves for Vanilla Bandit Camps) Just to be clear, there will not be an official SSE port to this mod until it is much more well developed, but some users have had success with their own conversion attempts. The problem with that is it will likely need to be done again with each update, but it's nice to know the process and have that path firmly trodden when we finally get there. Reesewow: Sounds like a good idea. It's really cool that SSE porting seems to be something that people have gotten pretty handy at without requiring modder input, but it does clutter up the thread when someone is looking for how to do it or if there is an already converted version a user has created but posted 3 pages ago. Especially when there are mod-specific quirks that can cause CTDs. At least if there is a dedicated thread we can simply link it when someone asks.
  7. View File CBBE SE - Mini Bikini A bikini mod featuring over 46 unique bikini and accessories for Skyrim SE - WHAT'S INCLUDED - Mini Bikini Mini Bikini 01 Black Mini Bikini 01 Blue Mini Bikini 01 Flower Mini Bikini 01 Pink Mini Bikini 01 Red Mini Bikini 01 White Mini Bikini 01 Yellow Mini Bikini 02 Black Mini Bikini 02 Blue Mini Bikini 02 Pink Mini Bikini 02 White Mini Bikini 02 Yellow Mini Bikini 04 Mini Bikini 05 Mini Bikini 07 Black Mini Bikini 07 Red Mini Bikini 07 Silver Mini Bikini 07 White Mini Bikini 09 Black Mini Bikini 09 Blue Mini Bikini 09 Pink Mini Bikini 09 Silver Mini Bikini 09 White Mini Bikini 10 A Mini Bikini 10 B Mini Bikini 10 C Mini Bikini 10 Silver Mini Bikini Caviar Black (From Doa3X) Mini Bikini Caviar Purple (From Doa3X) Mini Bikini Caviar White (From Doa3X) Mini Bikini CaviarNet Black (From Doa3X) Mini Bikini CaviarNet Purple (From Doa3X) Mini Bikini CaviarNet White (From Doa3X) Omake Omake Anklets Omake Anklets Alt Omake Armlets Omake Bracelets Omake C-string Omake Collar Omake Hutomomo Accessory Omake Nippless 01 Omake Nippless 02 Omake Rings Omake Tattoo Choker Ankle Omake Tattoo Choker Neck Omake Tattoo Choker Wrist - REQUIREMENTS - CBBE SE Body HDT physics compatible skeleton (Groovtama's XPMSSE) The latest Bodyslide (Optional) CBP Physics or HDT SMP (For Boobs and Butt Jiggle) - INSTALLATION - 1. Download and install this mod (automatically, using NMM or MO2, or if manually then extract the file into SkyrimSE's Data folder). 2. Obtain in-game via crafting at any forge (elven smiting perk required), using console command or by using AdditemMenu SE 3. The default body is CBBE Curvy. If you wish to customize your shape then read on. 4. Download and install the Bodyslide and Outfit Studio utility. 5. Open the BodySlide utility. Search for "CBBE SE - Goma's..." 6. Tweak the sliders to your liking, or use a preset that you have already created. - Credits - Gomaperopero for the permission to share this with you guys! Please don't bother Gomaperopero via his own page about this SSE port! Submitter Andreis Submitted 02/24/2018 Category Adult Mods Requires CBBE SE Regular Edition Compatible No  
  8. View File GomaPeroPero Poser SE A pose mod featuring 972 unique poses for many type of screenarchery scenarios . - Credits - GomaPeroPero for the screenshots and giving me permission to share this with you guys! Please don't bother GomaPeroPero via his own page about this SSE port! Submitter Andreis Submitted 12/14/2017 Category Adult Mods Requires FNIS SE XPMSSE Regular Edition Compatible No View File  
  9. View File Description: This is the basics of a BDSM mod framework for FlowerGirls SE. What it does is to add Leito's fine BDSM animations to FlowerGirls along with accessors to play these animations. The idea behind this is 2 fold, it serves as a simple example of how to add animations to FlowerGirls for other mod developers. Secondly it could be used as a 'master' for another developers mod to play a BDSM based animation in SE. This is not a content mod, it will not add any gameplay connected with BDSM on it's own. If you want to check out the animations feel free to install. Turning on "Debug Mode" in FlowerGirl options will give almost any NPC (yes very little filtering is done here!) a "(BDSM)" dialogue menu where you can select/test any of the animations. In version 1.1 I added a simple dialogue choice for Seduced NPC's allowing you to spice up your sex life with that particular NPC. You can decline the option and it will not display again for that individual NPC. For other mod authors who are interested in adding BDSM based gameplay it would be as simple as adding the FlowerGirls SE - BDSM.esp as a master file to your mod (use wyre bash to set the master bit first). Then include a property on your quest(s): FlowerGirlsBDSM Then you can access the script functions such as: FlowerGirlsBDSM.BoundDoggyScene(Game.GetPlayer(), akSpeaker) And thats it. If you want to add new animations etc, you can look at the file to see how it is done (look at dxNCTokenToIdleScript). Installation: 1. Extract to MO/NMM. 2. Run GenerateFNISforUsers.exe 3. Include the esm in your load order after FlowerGirls SE.esm Updating from earlier version: 1. Please completely remove any earlier version prior to installing this. Important. 2. Re-run GenerateFNISforUsers.exe Credits: Leito for animations and animation objects. SirNibbles for animations and animation objects. Suke for animations. AnubiSs2167 for animations. Znarok for animations. Fore for making all this possible. Submitter Xiderpunk Submitted 05/12/2017 Category Adult Mods Requires FlowerGirls SE. Regular Edition Compatible No  
  10. View File Aether Suite SE A modern/futuristic location for Skyrim SE - Where to Enter - Method #1 Obtain the book near a bed on the second floor of the Hall of Attainment College of Winterhold Method #2 Download Additemmenu SE or type help "Aether Suite" in the console for the book/spell ID - Credits - Halofarm for the permission to share this with you guys! Please don't bother Halofarm via his own page about this SSE port! Submitter Andreis Submitted 01/23/2018 Category Adult Mods Requires Regular Edition Compatible No  
  11. View File Conversion of SexLab Framework to Skyrim Special Edition without relying on SKSE64 and PapyrusUtil. More Nasty Critters + many popular SLAL animation packs already included. Features: SexLab Framework API was kept as intact as much as the lack of SKSE64 and PapyrusUtil allows, meaning most Oldrim SexLab mods either work right away or can be converted fairly easily 803 animations (467 human, 336 creature) all packaged as its default animations, including the original SexLab animations, multiple SLAL packs and More Nasty Critters (At Tween's request for including his M2M animations, please read his legal terms of use included in the archive) Small MCM and in-scene control functionality Erection system that works with Schlongs of Skyrim Light SE But still, please don't expect everything to be the same as Oldrim SexLab. Without SKSE64, a lot of code had to be rewritten, meaning certain features get implemented differently or sacrificed altogether. This project has been undertaken with Ashal's permission. Ashal has offered future help to me if I hit any roadblock. However, please avoid confusing this port with the full Sexlab (all SexLab Light SE releases will have 0.x.x version numbers to avoid confusion). We especially want to clarify that Ashal himself is not responsible for supporting this 'SexLab Light SE' port so don't message him for troubleshooting about it. All questions about SexLab Light SE should be directed to myself only for the time being. Ashal still intends to port the full SexLab to SSE, if and when SKSE64 gets released with all the stuffs he needs. Requirements: FNIS Behavior SE - you need the Main download at least. Download the FNIS Creature Pack optional file also if you want bestiality stuffs. XPMSSE Recommended: (for nude bodies) UNP Schlongs of Skyrim Light SE (or this for different textures) - erection system works with SexLab Light SE Installation Instructions: read this detailed guide instead if you're new to SexLab Install the 3 requirements above Download SexLab Light SE from one of the two links provided (Google Drive and Mega.Nz) and install it. Run GenerateFNISForUsers.exe as admin, tick Skeleton Arm Fix, press Update FNIS Behavior Load a save (ideally clean, avoid starting a new game with SexLab.esm enabled), SexLab Light SE will automatically start its first-time initialization itself (takes a while). (Optional) The MCM can be accessed in Spells > Illusion. The in-scene controls are in a form of an Apparel inventory item - you should favorite it to a number, then press that number during sex Enjoy! Use one of the mods below to trigger sex Mods Using SexLab Light SE: SexLab MatchMaker Light SE - port of MatchMaker to work with SexLab Light SE. Easy mindless way to trigger sex scenes. SexLab Pleasure SE - 80 light-hearted but lore-friendly unique dialogues Abduction SSE Carnival - more complex version of MatchMaker The below Oldrim mods aren't official ports (at least not yet), but they have been tested and confirmed as working right away with SexLab Light SE without any conversion, though some bugs may exist Amorous Adventures SexLab Solutions 4.0.2 (but not v5.x, which requires Unofficial Patch LE.esp) Spouses Enhanced v1.7.3 (quicksave and load once for the dialogue option to show up) SexLab Necrophilia (must extract the BSA) SexLab Enchantress (must extract the BSA) SexLab Working Girl (must extract the BSA) Animal Mansion 0.6e (but not AM Plus which requires ZaZ, must extract the BSA) BSA's can be extracted very easily with BAE: http://www.nexusmods.com/fallout4/mods/78/? Future Plans: Creature schlongs Furniture and animated objects Creature on Creature Known Issues: Due to the 803 animations included and the lack of script extender, sometimes it takes quite a while to pick the animation to play. I'll optimize this later. Some creatures added by MNC (chickens, deers) sometimes refuse to have sex with males. I'll address this. Credits: Ashal for the original SexLab Framework Leito86, Anub, SirNibbles, Tweens, Billyy, and FunnyBizness for the animation packs included Dentarr for More Nasty Critters, whose animations are also included Fore for FNIS Groovtama for XPMSSE SexLab Framework Credits: SKSE Plugin: kapaer - Mfg Console h38fh2mf Ashal Animations: Unknown Modders - http://skup.dip.jp Arrok - BBP Animations JoshNZ - Animated Prostitution Mithos Blac945 Zynsch TDA Zynsch Bleagh PanicForever Athstai - Dark Investigations 3jiou Mitos Leito86 4uDIK FalloutBoy2 Audio: Lovers with PK Setekh Mesh/Textures: Calyp - Strapon oli3d - Bukkake Shaders 4uDIK1 - Male Nudesuit Dimon99 - Female Nudesuit Vacaliga - Stacking cum textures More Nasty Critter Credits: LordEscobar (Nude Creatures) Ep1cL3w1s (Creature Framework) Flyingtoaster (Hentai Creatures) Panicforever & Gone (Lurker, Werebear and Riekling Animations (AND Horse Animation)... AND Panic did the new Wolf+Dog Animations) Panic also did the newer new Dog and Wolf Animations and the corresponding Tail animations! Dayelyte (Female Werewolf and Atronach Animation and new consensual Dog/Wolf) Xandero (Spriggan Animations + second Atronach Animation + third Atronach Animation) Billyy (Skeever Animations) llabsky (Sabrecat, Hagraven, Goat, Deer, Elk, Boar, Mounted Riekling, Ashhopper, Chaurushunter and Wispmother) Anubiss (Draugr, Sabrecat) FunnyBiz (for Hagraven Animation) Leito86 (for Creature Features - now included and new Dog Animations) Gone (for Beastiality Extras - now Included) Bad Dog (nude models of Deer, Elk, Boar, Mounted Riekling, Skeletton) Vioxsis (nude model of Goat and Horker) diarawr (for JUDAH model) Shocky (for Deathhound Brute) SkyMoMod (for Arch Demon) More Nasty Critters Disclaimer: I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder. However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download/copy and have fun. If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all. Submitter vinfamy Submitted 08/29/2017 Category Adult Mods Requires FNIS SE, XPMSSE, (optional) FNIS Creature Pack SE Regular Edition Compatible  
  12. The Goal: Create a new female body replacer for Skyrim/SE. Limitations/Experience/Expectations/Reasons etc: I've always thought that the original body models in Skyrim, were made by people who have never looked at a naked body on the 'internet', or indeed in real life. This is especially true when it comes to the female body, you know, bo*bs flow to the side and down naturally, especially big b*obs ... they don't jut out like cannons... unless you are watching some cookie cutter american p*rn. The natural 'sag' for a better word, is what is most alluring. Maybe that's not what people like, and I'm the odd one out. Reasons I've literally just started 3D sculpting (a week) and thought I'd see if i couldn't change some of the aspects that have bugged me, and generally add femininity. Hands - King gong would be proud of those hands Feet - Can they even be called feet, I've seen more attractive feet on an elephant. Bo*bs - see above Butt - two round comically large hemispheres does not a butt make. I couldn't understand why some experienced modeller hasn't added a truly nice replacer... until I started looking into the work flow myself. To say that it is a pain in the proverbial, is akin to saying North Korea can be a bit mean to it's people. It's just not fun. Experience There are my limitations of modding experience, and the limitations of the tools to streamline the addition of wholly new meshes. I know enough that most body replacers are as they are (using bodyslide etc), not because of technical limitations but universal acceptance... unfortunately this constrains what you can do model-wise. Limitations My body replacer will not be compatible with any other skin texture because it will use a custom optimised uvmap The idea is to keep the body very close to UNP, I've only been sculpting for a week, and although I can already see the anatomical stance of the skyrim model is wrong, I'll work around that for compatibility (XPMSE etc). I first tried sculpting just the body, sans feet/hands but the extra time needed to make a perfect match to existing extremities ( e.g snapping vertex ), I decided to sculpt the whole thing. I've already had the body, or a variant of it, working with the new physics for SSE, and was surprised how well it worked. I will initially stick to one size, i.e 100 (femalebody_0 and _1). I did use a size 0 and size 100 but that complicates the mesh making process. Unless you are really careful, you get the mesh explosion in-game, even if the vertex count and order are the same. It can work but it necessitates double checking at each stage of the workflow. The hands, oh god the hands! I made some changes there but since I'm worried about in-game issues, I've kept the fingers the same length, slightly reduced the actual sausage'ness but mostly sculpted to mimic shapeliness, without really going hard on the dimension reduction. I hated the original thumb, so that is definitely smaller. It's a trade off, I will need to adjust the bone positions. The feet should work with existing footwear.. comprehensive testing of the whole project, will tell me more. The toes are spaced apart for now, as it makes it easier for sculpting purposes. I get the argument that lore friendly (not something the community here probably minds much) might mean a seasoned female fighter will be bulky, well, I'm going for the strong athletic, form over force that could be used for other characters as well. I probably wont (at least initially) manually retopo. I had an auto generated version working without issue in SE... the purists out there might curse a pox on upon my heretic backside but hey, you can't please everyone. What this wont be, is a traditional highly game friendly optimised model. Oldrim has a limit of 65k tris. SE, although you can convert the mesh to nif without issue, the limit is still their, as nifskope later throws an error. You can split the body into partitions giving you greater flexibility but it's not really designed for that purpose. E.g. You get invisible legs when still wearing boots, until you take them off etc. Anyway, I will target 65k tris, as this worked without problems. End Product Initially: Body Model Body Textures Later: Custom built outfits Thoughts This is where you guys/girls come in, any (critical but) helpful comments are welcome. To be honest, with the interchangeability of existing body types, I expect there wont be enough interest, so it will likely be a personal project, even if I eventually upload a fully working documented mod. Question. (hopefully some kind sole might take the time to answer) If I create a completely custom body mesh at say size 0, I think I can import (nif or obj) into OS, and make some presets to go with my mod. I've never used bodyslide but if that does work, presumably people should be able to adjust outfits to fit the preset? I'm not familiar with the head making process. Does anyone know of a workflow where I can also add custom heads, and then generate Skyrim compatible morphs/facegeom etc Finally, is it worth making a completely custom body replacer. Why don't we see more variants (that are not just bodyslide changes), is it the reasons I suggest above. i.e pain in the butt, and universal compatibility.
  13. Here is a list of mods tested on SSE SKSE (of course) is Not working, but Silverlock team announced they are working on SKSE64. Please avoid asking for help on this thread. Use the other thread. Just report mods that are working for you. With the tricks you used, if any. All other posts will be removed. Already ported Working Partially working Not working Please avoid asking for help on this thread. Use the other thread. Just report mods that are working for you. With the tricks you used, if any. All other posts will be removed.
  14. If this isn't allowed, please let me know, but I have an offer for those who are interested. I was checking my mod list and I was comparing my environment mods, and I looked for SSE version of Fantasy Forest Overhaul...apparently he took it down because he didn't like how it looked in the game/ didn't want to mess around with it. He also said there are some 'ugly' trees? I dunno. I have this file, and I know there are players who are looking for it. If anyone is interested, I have it right here: https://mega.nz/#!Imw0hbbR!THSmChzUGN6VBplVOKAohwPIn83_84PowpN41jdeXqo
  15. Version 1.2.0

    332 downloads

    NiOverride Pose Adjustments + Objects SE A utility mod that allows you to adjust poses directly while you play skyrim! - Requirements - XPMSSE Racemenu SE PapyrusUtil SE - Installation - 1. Download and install this mod (automatically, using NMM or MO2, or Vortex, or if manually then extract the file into SkyrimSE's Data folder). 2. Let the mod overwrite XPMSSE's skeletons nif files. If your character use a custom race like YgNord, please overwrite 4 skeleton*.nif of that custom race with skeleton*.nif in this file. skeleton.nif skeleton_female.nif skeletonbeast.nif skeletonbeast_female.nif - How To Use - Before Adjustments After Adjustments - Objects - Use AddItemMenu SE to get the items. Description of each item shows armor slot and name of bone to operate with NiOPA. Equip item and operate the designated bone with NiOPA, you can move the equipped object. - Credits - Sesamin for providing screenshots and giving me permission to share this with you guys! Please don't bother Sesamin via his own page about this SSE port!
  16. View File Church of Buxomology Presents The Adiposian Playable Race SSE This is based on the original (found here). As always, I want to thank the community for being a great resource while helping me add more to this mod. I've had some help already but whomever has the time to test, please feel free and let me know if something isn't working quite right. I'm not a pro but I will do my best. Like the original, this mod is and will be a little overpowered when playing it at first. Prepare yourself for some over-sized fun. Race Abilities: The Flabalanche ability is available for each of the four races. With this, the player may knock down other NPC's while sprinting. Slow regeneration rate for health, magicka, and stamina. These races are much taller than the default NPC's. All races have the power of Metabolical Rage. This allows allows a transformation to an even bigger body for 10 minutes. This can be used once per day. Health and stamina regeneration is increased greatly. Also, the character is stripped of their gear, looses the Flabalanche ability, and gains a powerful hand to hand combat weapon. Adiposian Adiposians are all around BBW type body. Adiposians start out with a little more stamina. Numb Blood gives the Adiposian more poison resist. Transforming into a Buxom Beauty repeatedly calls Luscious, the hell spawn succubus, while making you a massive flabby ball of fatness. Derrierian Derrierians have the biggest asses out of the races. Derrierians start out with a little more health. Oxidation gives the Derrierian more fire resist. Transforming into a Booteus Maximus makes the player gassy, giving them super sonic belches and paralyses their enemies. Fortisian Fortisians have the biggest bellies out of the races. Fortisians start out with a little more of health, magicka, stamina, plus can carry a little more weight. Cooling Skin gives the Fortisian more frost resist. Transforming into the Gravitron Girl gives the player a gravitational pull around them from time to time. Lechean Lecheans have the biggest breasts out of the races. Lecheans start out with a little more magicka. Voltaic Screen gives the Lechean more shock resist. Transforming into the Dairy Queen gives the player constant squirting breasts that stagger whomever is in the path. Elegeia Elegeia are the giantess' out of the races which are extremely tall and have more of an hourglass shaped body. Elegeia start out with very low magicka but high health and stamina. Diamond Skin gives the Elegeia more magic resist. Transforming into the Amazon repeatedly calls the amazon spirit of Mjadunn to assist you while you are in your muscular form. Hall of Bosoms: A place of worship and shelter for all Adiposians and whomever wants to visit. Magic portal in the Silverblood Inn will take you to the hall when clicked. It's next to the bed in the first room on the left. Furniture Special furniture inside the Hall of Bosoms provide a blessing when sat on: The Milking Chair gives the blessing that increases your maximum magicka for a limited time. This also increases the size of the breasts on certain female models. The Feeding Throne gives the blessing that increases your maximum health for a limited time. This also increases the size of the belly on certain female models. The Booty Bench gives the blessing that increases your maximum carry weight. This also increases the size of the butt on certain female models. Available Followers The following are the available followers in the Hall of Bosoms: Madonna the Wow Cow: This animal follower will fight for you but it is weak. However, it has a magical healing aura that heals a little when you are within range. It is consider an animal so it has the potential of being an additional follower at the same time. Ms. Vavavooommm: One of Skyrim's great heroes! Ms. Vavavooommm is known to be of the Dragonborn throughout the country. With her hammer, she is a hard hitting melee specialist. She has the following perks - Barbarian, Skullcrusher, Champions Stance, Devastating Blow, and Sweep. Mjerna: One of the most agile Adiposian fighters. Her massive weapon usually intimidates anyone she meets, but she has a kind heart. She carries the massive Reaper of Souls Scythe. Mjerna has the following perks - Barbarian, Deep Wounds, Champions Stance, Devastating Blow, and Sweep. Dolly: A tall, newcomer to the Hall of Bosoms. Dolly uses the magical powers of ice and lightning. She has the following perks as well - Destruction Adept, Augmented Shock, Deep Freeze. Fluffy Felishia: Not much is known about Felishia the big belly Fortisian. However, she is very open when it comes to conjuration. She has the Conjuration Expert perk and Atromancy. Her spells include a staggering firebolt. She can also conjure a storm antronach or Luscious, the poisonous succubus. Lana di Latte: From the shadows, Lana is a big bosom close ranged killer. Having perks such as Armsman, Dual Flurry, Dual Savagery, and Critical Charge, makes her very intemidating. Lana is equipped with her own deadly daggers. Holatta Rump: Need something smashed? Holatta can handle it for you! She's ready for a holatta shakin' with you on your adventures with her maces. Julie Jiggles: Julie has dedicated her life following cleric practices. This very busty Lechean healer is equipped with her own healing aura and the Sun Fire spell. She also has the following perks: Restoration Adept, Recovery, and Respite. Big Betty: Betty was one of the first giantess Adiposians to grow to her size. She is ready to help you in your travels with her giant club. She has the Barbarian perk and is strong but a little slow. Armor and Weapons In the bedroom, there are containers holding armors. The keys are located somewhere in Skyrim. Some keys could have even been taken by an evil monster. The following are the armors I have converted so far: Ero Selene armor + weapons Lady Death Tera Castanic Hunter Tera Deathshell Tera Trielek Tera Xenocite BeanSidhe Spells Inside Bookcases In the main worship room, a couple of the bookcases contain special spell books. The keys are located somewhere in Skyrim. The spells are as follows Conjure Luscious: Summon a Flaming Succubus. Conjure Sweetness: Summon a Poisonous Succubus. Flaming Fireroll: Launch flaming sweet rolls. Shock Bread: Throw a loaf of electrified bread. Cheese Freeze: Chuck a frozen cheese wheel. Extras: Recipes Plump Sweet Roll: Use cooking pot to create delicious sweet rolls that provide a nice buff when consumed. Spells Call Amazon Gang: Summon three gigantic amazons to come to your aid for one minute. A very large woman in Skyrim is in custody of this spell book. Other Details: The female body meshes for all Adiposian races are based off CBBE Physics. No support for the fat male yet. Unfortunately, the Holy Cheesus spell does not work the way I really want it to so I need to find out how to reconfigure it. I have since removed it from version 1.00 until I figure it out. I plan on making more available recipes. What is needed for full effect: Skyrim Special Edition / all DLC including Hearthfire. SKSE64. Skeleton HDT. CBP Physics for the jiggles/bounces. Check out my own CBP Physic config here. For load order concerns, you may have to place this plugin kind of close to the top of the list. Bugs: Vampirism has been reported to not really work on this race so no full support for vampirism yet. Thanks and Credits: LordBBW for all the great ideas and support Cold Steel - Adiposian core body based off new BBW + body meshes AnTiWoMaAgNoT - CBBE-CHSBHC-UNP-ADEC-Human Argonian Khajiit Texture-4096 Ousnius and Caliente - BodySlide and Outfit Studio CPU for help with the scripting Urielzael for the great ideas Skyrimkillmod for armor meshes which I think are based off Ravensaw's body Apachii - ApachiiSkyHair SSE LogRaam - The Eyes of Beauty Asianboy345 + Bluehole Studio & En Masse Entertainment - TERA Armors Collection for Skyrim Monsto Brukes - Tit Kit Hey Chloe - Lana di Latte Body Slide 2 Preset Jerbsinator - Dolly's body based off XL Bust Meshes Loshirai14 - Reaper of Souls Scythe Kofman77 (+Jackga+Darthanimal+Aradia+DFSL/Cenobite)- Ero Selene Armor Vixene - Lipple Body Newermind43 - Lady Death Armor Set Volvaga0 - Angelic Halos and Demonic Horns The banners in the Hall of Bosoms are of Lexxxi, Himiwako, and Busty Mara but if you have any suggestions, artwork, etc to add, please let me know Azazellz - True Amazons Race and Armor Mallory for all the great ideas Mitakusaner - Credit should really go to them for the BeanSidhe armor. I edited the meshes to fit the Adiposian bodies. Submitter Booceefus Submitted 11/21/2016 Category Adult Mods Requires See details. Regular Edition Compatible Not Applicable  
  17. View File NiOverride Pose Adjustments + Objects SE A utility mod that allows you to adjust poses directly while you play skyrim! - Requirements - XPMSSE Racemenu SE PapyrusUtil SE - Installation - 1. Download and install this mod (automatically, using NMM or MO2, or Vortex, or if manually then extract the file into SkyrimSE's Data folder). 2. Let the mod overwrite XPMSSE's skeletons nif files. If your character use a custom race like YgNord, please overwrite 4 skeleton*.nif of that custom race with skeleton*.nif in this file. skeleton.nif skeleton_female.nif skeletonbeast.nif skeletonbeast_female.nif - How To Use - Before Adjustments After Adjustments - Objects - Use AddItemMenu SE to get the items. Description of each item shows armor slot and name of bone to operate with NiOPA. Equip item and operate the designated bone with NiOPA, you can move the equipped object. - Credits - Sesamin for providing screenshots and giving me permission to share this with you guys! Please don't bother Sesamin via his own page about this SSE port! Submitter Andreis Submitted 08/09/2018 Category Regular Mods Requires XPMSSE, Racemenu SE, PapyrusUtil SE Regular Edition Compatible No View File  
  18. Andreis

    GomaPeroPero Poser SE

    Version 1.2.0

    2,528 downloads

    GomaPeroPero Poser SE A pose mod featuring 972 unique poses for many type of screenarchery scenarios . - Credits - GomaPeroPero for the screenshots and giving me permission to share this with you guys! Please don't bother GomaPeroPero via his own page about this SSE port!
  19. Skyrim Special Edition. I have Sex Lab Light SE, Sex Lab MatchMaker Light SE, FNIS, XPMSSE, Schlongs of SkyrimSE - Light and a few armor mods installed. I also have the UNP Female Body Renewal 4.2 installed. I ran the GenerateFNISforUsers Skyrim SE.exe. I feel like everything is installed properly, but when I cast the MatchMaker spells I just get the Spell Fizzles error. Before I get a debug are there any likely culprits/common fixes?
  20. View File GomaPeroLand SE A beach resort location for Skyrim SE - Where to enter - A door on the ground located in Riverwood - Credits - GomaPeroPero for the permission to share this with you guys! Please don't bother GomaPeroPero via his own page about this SSE port! Submitter Andreis Submitted 01/24/2018 Category Regular Mods Requires Regular Edition Compatible No View File  
  21. View File Legacy of the Dragonborn Painting Replacer THESE WILL ALSO WORK WITH THE OLDRIM! This mod is a simple painting replacer for the "Legacy of the Dragonborn" museum mod. By far one of my favorite mods, but the paintings left me wanting something more. There's 91 paintings to find but they were all abstract or pictures of roses or random hand drawn photo's of NPC's... Booooorrrrrrriiiiinnnnngggg. This mod changes that. Adding 91 ULTRA EPIC LORE FRIENDLY and MASSIVELY SEXY paintings for you to collect. Finally collecting them all will be an enjoyable experience. And apparently the compression and file sizes of the original paintings were a little out of whack, so I fixed that. Not only does this mod add sexy ladies to your museum experience, but it will smooth out your frame rate inside the museum as well. Just an accidental added bonus for you. In case you're wondering where these AMAZING photo's are from, they are Legend of the Cryptids. I don't know what that is, maybe a card game or something. Who cares. The artist is fucking BRILLIANT! Sorry I haven't come out with more mods lately, I've been playing the hell out of Skyrim SE. Or, modding it and patching the hell out of it anyway. I'm currently working on some animations for Sims 4, and playing Skyrim, and doing the family real life thing so, if you have a question, be patient, eventually I will get to answering you. Submitter Sickotik Mods Submitted 05/23/2018 Category Regular Mods Requires Legacy of the Dragonborn Regular Edition Compatible No
  22. View File BakaFactory's Poser Pack SE A pose mod featuring 102 unique poses for many type of screenarchery scenarios . - Credits - @factoryclose for the permission to share this with you guys! @shinoboru for the screenshots! Please don't bother BakaFactory via his own page about this SSE port! Submitter Andreis Submitted 07/31/2018 Category Adult Mods Requires FNIS SE Regular Edition Compatible No View File  
  23. View File CBBE SE - PeroPeroArmorPack CBBE SE - PeroPeroArmorPack An armor pack mod featuring 6 unique outfits for Skyrim SE! - WHAT'S INCLUDED - Aegyptus Hands Aegyptus Head Aegyptus Head B Aegyptus Heels Aegyptus Nipless Aegyptus Outfit Aegyptus Pants --------- BlackWidow Armor BlackWidow Armor SP BlackWidow Boots BlackWidow Boots SP BlackWidow Gloves BlackWidow Gloves SP BlackWidow Boots BlackWidow Boots SP BlackWidow Head BlackWidow Head SP --------- Caged Vixen Ears Caged Vixen Hands Caged Vixen Heels Caged Vixen Heels Alt Caged Vixen Outfit Caged Vixen Outfit Alt -------- Dancer Girl Boots Dancer Girl Outfit Dancer Girl Outfit Blue -------- PeroPero Armor PeroPero Boots PeroPero Bra PeroPero Gauntlets PeroPero Goggles PeroPero Goggles B PeroPero Helmet(Invisible) -------- Wanderer Mage Armor Wanderer Mage Hands Wanderer Mage Helmet(Invisible) Wanderer Mage HighHeels - REQUIREMENTS - CBBE SE Body HDT physics compatible skeleton (Groovtama's XPMSSE) The latest Bodyslide (Optional) CBP Physics or HDT SMP (For Boobs and Butt Jiggle) Lazy Tools or Racemenu Alpha for the Heels effect - INSTALLATION - 1. Download and install this mod (automatically, using NMM or MO2, or Vortex, or if manually then extract the file into SkyrimSE's Data folder). 2. Obtain in-game via crafting at any blacksmith forge/tanning rack or by using AdditemMenu SE 3. The default body is CBBE Curvy. If you wish to customize your shape then read on. 4. Download and install the Bodyslide and Outfit Studio utility. 5. Open the BodySlide utility. Search for "CBBE SE - Goma's..." 6. Tweak the sliders to your liking, or use a preset that you have already created. - Credits - Gomaperopero for the permission to share this with you guys! Please don't bother Gomaperopero via his own page about this SSE port! Submitter Andreis Submitted 04/09/2018 Category Regular Mods Requires CBBE SE Regular Edition Compatible No  
  24. View File Sexlab Animation Loader SSE SLAnimLoader registers custom animations with SexLab. It reads information about the animations from Data\\SLAnims\\json\\ This makes it possible to add new animations without needing to edit any mods or do any scripting. This also makes it easy to change animation tags, actor positions, sounds, mouth positions, etc. Dependencies For Users -------------------- If you just want to load an animation pack that someone else has already built, this is all you need: SexLab 1.63+ JContainers SE FNIS SE Dependencies For Animators -------------------- If you want to build your own animation packs, you will also need: Python 3.x Installation -------------------- Just install this normally like you would install any other mod. This mod doesn't come with any animations though, so you will likely want to also install some animation packs as well. Installing animation packs: Install animation packs just like you would any other mod. (They need to be unpacked and put into your Skyrim data directory.) (SLAL packs made for Oldrim must be converted first in order to work in SSE) Usage -------------------- After installing the mod, open the MCM menu, select the animations you want to register, then click "Register" Uninstallation -------------------- Rebuild the SexLab animation registry after uninstalling this mod to remove any animations it added. Upgrade Procedure -------------------- No clean save or special upgrade steps needed. You will generally want to rebuild the SexLab animation registry after upgrading animation packs, to make sure you pick up the new pack data. Creating animation packs -------------------- Rydin has written up an excellent guide describing how to create animation packs. The mod itself contains a readme and an example animation pack source file. Normally you'll want to edit your animation pack source file, then run SLAnimGenerate.py to generate the FNIS lists and the JSON data read by this mod. You will need to run GenerateFNISforModders.exe if the FNIS lists change. An example animation pack can be found here. Additional documentation can be found in the README or in the example source file. - Credits - -------------------- Orxx for the original Skyrim implementation and the permission to port it to SSE Please don't bother Orxx via his own page about this SSE port! Submitter Andreis Submitted 02/25/2018 Category Adult Mods Requires SexLab 1.63+, JContainers SE , FNIS SE Regular Edition Compatible No  
  25. this is skyrim special edition conversion for : Requirements: Skyrim SE 1.5.39 SKSE SE v2.0.7 SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod pahe-DeviousDevices-addon-DDx-patch requires https://www.loverslab.com/files/file/1305-devious-devices-expansion/ ,(newer versions now have their own patches, please be sure to use the ddx patch that matches your version) Run FNIS SE after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included ddx patch requires Devious Devices expansion 4.1 creature framework conflict appears to be removed from 7.x versions thanks to Vykroft and Pfiffy for their conversion efforts based on this mod here: https://www.nexusmods.com/skyrim/mods/29886/? with additional features of this mod here: Mods based on Paradise Halls Paradise halls has been built to be a platform for other modders to build their own content for. Be careful : some mods developed as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod. as this is sse, those mods are all waiting for this to be released so we won't go into that at this time.... Currently Compatible with version7.2.4 of oldrim(waiting to be converted to sse): home sweet home aygas(and you get a slave) these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be converted anytime soon): Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865 These mods are not yet compatible. Using them will result in extreme weirdness (not the good sort). Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex Dres Trade by RET45 Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex Paradise Halls Merchant add-on by lucen15 What you can do now * Enslave people * Train them as slaves * Train them to be respectful * Train them to fight for you fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear * Slaves can be leashed up to stop them running off (which they'll try to) also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear * All slave dialogue re-uses existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks) * Sell slaves to Master Jerrek in the Fellglow Slave Camp camp not yet converted to sse alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner What you can't do * Enslave anything which isn't a playable race some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs. well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc Instructions Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobbey. To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk. Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you. Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc. cuffs can also be made to restrain your slaves To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep. slaves are now precious collectors items to be mounted in every room Installation * This mod requires SKSE * Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. Use NMM or unpack into data folder. Your load order should be as follows: Skyrim.esm Update.esm Dawnguard.esm ... other Bethesda DLCs zaz sexlab paradise_halls.esm ... other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_SLExtension.esp Important for U.F.O Users (thanks etaineleanor): >correct loadorder: paradise_halls.esm Other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp finally U.F.O. Troubleshooting If you're experiencing weirdness, here are some troubleshooting tips: - None of the add-ons are compatible with 0.7 yet. Having them enabled will either cause a CTD or will cause extreme weirdness in-game. Do not use them. additionally some mods which were made for paradise halls 0.7 no longer work either...But majority of those mods are now incorporated into the framework - Having old scripts lying around from a previous version will cause problems. Try uninstalling, using the script removers (look at optional files), and then installing the latest version. - Although PAH won't boot up if you're using an alternative start mod, you can force it to. Console: >help reboot >player.addspell <the id of the reboot spell> Then cast that spell. that spell has been removed and replaced with an auto-start mcm option also exists, but that's due for repairs soon - Rebooting as above can solve a lot of weirdness. - You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this: [General] ClearInvalidRegistrations=1 Longer lasting whip-marks Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line: fDecalLifetime=9999.0000 That will increase the lifetime for ALL decals in the game which you may or may not want. final trouble shooting methods when all else fails: Compatibility This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though. * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here. * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit. For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml <weapon_exclusion_string>Whip</weapon_exclusion_string> then run the patcher. This way the whip will keep its damage as 1.
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