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Posted (edited)
4 hours ago, NicoleDragoness said:

Skyrim LE

SLS 6.35 (all hard dependencies satisfied, DD NOT installed, STS NOT installed, FHU [Baka] isntalled, SLACS installed instead of SCO, SLSO installed, SOS Full installed.).

 

Problem ONE:

I must have the "compulsive sex" disabled because if my PC reaches that stage the partner's cock jumps on the higher position and NEVER returns normal.

So, all penetrating actions are completely misaligned AND it is impossible to correct. Doing so the cock go down for a half second max and then returns raised at top.

 

Any suggestion?

 

Problem TWO:

I'm not able to collect cum. Never. All options in the related wheel are unreachables.

Maybe is due to SLACS?

 

Problem One:

Maybe that is not an SLS issue, but you can try the beta SLS 0.685.

Check change log, there are a lot of fixes and additions.

 

It has new requirement:

- SLS (beta) now REQUIRES PO3 Papyrus Extender:

SE: https://www.nexusmods.com/skyrimspecialedition/mods/22854

LE: https://www.nexusmods.com/skyrim/mods/95017

 

-It also needs UIExtensions (because of an initialization bug is not optional)

 

 

Problem Two:

The mod SLACS is not compatible with Sexlab's standard cum functions. It replace it with customs versions. During SLACS effects, the SL cum effects and tracking are removed from character (spells).  Needs patching at script level to make it compatible.

Notes from SLACS code:

Spoiler

 

; Interupts and overrides SL Native Cum function
; When an SL Cum Spell is cast, this script runs, counts the SL Native Cum Volume, then adds it to SLACS and dispells SL

 

 

 

 

Edited by safado
Posted

@safado

 

Thank you for the kind and detailed reply.

I took a look at the changelogs for 685. It seems there is no lines about SOS. Anyway, I'll give it a try.

 

About SLACS ...

so it seems the only solutions is, at least, to remove SLACS itself.

I'm reluctant to install SCO because it gave me troubles in the past (heavy lags or even CTD when sperm is applied during sex). Maybe I could play without everything related.

 

Have a nice day.

Posted (edited)
1 hour ago, NicoleDragoness said:

@safado

 

Thank you for the kind and detailed reply.

I took a look at the changelogs for 685. It seems there is no lines about SOS. Anyway, I'll give it a try.

 

About SLACS ...

so it seems the only solutions is, at least, to remove SLACS itself.

I'm reluctant to install SCO because it gave me troubles in the past (heavy lags or even CTD when sperm is applied during sex). Maybe I could play without everything related.

 

Have a nice day.

 

The SOS slot 52 schlong "position" state is based on animations' metadata. Some legacy animations were created using bad offsets or no offset for Schlong.  You can override and store the offset using Sexlab "player hotkeys" during animation, it gets stored in a segmented profile system.

Make sure the keys do not conflict with other mods, monitoring the same ones. There will be latency during the animation, to test and set the offset better disable "sexlab\animation settings\auto advance stages", you can re-enable it later. Space-Bar is default to advance to next stage.

 

Normally "Schlong adjustment" is assigned to C, but because Skyrim is using that for "auto move" you may need to press it twice, it depends on papyrus latency, you can re-assign it to an unused key.  Left-Shift will reverse the direction of the modifier, example: press C = schlong move a little upward, Press Left-Shift+C = Schlong move downward.  Sometime because of latency the game will not detect shift-key pressed, release, and press again to retry the combination.  Look at the other keys functions to align the animation to your preference.  Some animations have the "root" set to under the floor and the character may re-aling in a weird position, because of Inverse Kinematic and collision box, try to align them a little over the floor (if possible) to decrease issues, or retry the animation in a flat area for testing.

 

 

Sample of animation metadata for Sexlab. Orange highlight the Schlong upward position state, in some animations maybe too high or too low.  Green is the tags for classification and filtering. Sexlab will also add position offsets from its own profiles during animation.

Spoiler

      "id": "Babo_Conquering03",
      "name": "BaboConquering03",
      "sound": "Squishing",
      "tags": "Babo,Forced,Dirty,Sex,Vaginal,Aggressive,AggressiveDefault,Rape,Conquering,Faint,Defeated,Lying,MF"
    },
    {
      "actors": [
        {
          "add_cum": 1,
          "stages": [
            {
              "id": "Babo_Conquering04_A1_S1"
            },
            {
              "id": "Babo_Conquering04_A1_S2"
            },
            {
              "id": "Babo_Conquering04_A1_S3"
            },
            {
              "id": "Babo_Conquering04_A1_S4"
            },
            {
              "id": "Babo_Conquering04_A1_S5"
            }
          ],
          "type": "Female"
        },
        {
          "stages": [
            {
              "id": "Babo_Conquering04_A2_S1",
              "strap_on": true
            },
            {
              "id": "Babo_Conquering04_A2_S2",
              "strap_on": true
            },
            {
              "id": "Babo_Conquering04_A2_S3",
              "sos": 4,
              "strap_on": true
            },
            {
              "id": "Babo_Conquering04_A2_S4",
              "sos": 4,
              "strap_on": true
            },
            {
              "id": "Babo_Conquering04_A2_S5",
              "sos": 4,
              "strap_on": true
            }
          ],
          "type": "Male"
        }
      ],

 

 

SCO issues may be related to the cum textures compression format and size.  If the texture is compressed for DirectX 11 SkyrimSE then it will crash DirectX 9 Skyrim LE, same can happen in a reversed situation.

Also, if the texture is not compressed, then it may use too much precious runtime memory and hit the limit on the 32bits memory range of SkyrimLE during rendering.  These are all maybes.

 

 

Edited by safado
Posted
14 hours ago, 2Grwjk52FF said:

As a mage I simply run away from enforcers even though they have a speed buff. With a summoned familiar I can cheese most encounters. I went to the mages guild in Winterhold where I bought a compass/map and now I can fast travel between the mages guild and whatever wilderness location without visiting a town. I make alchemy potions in to traveling khajits and still get lots of gold even with nerfed alchemy.

 

Basically the mod isn't "working" if you're a mage.

 

I personally don't like using fast travel in any kind of survival load order, I think that alone would change much. Regardless have you tried steep fall setting? With some tuning in the txt file you can get some pretty nice working tripping especially when getting chased (the default settings are a bit too trigger happy), which adds added realism of not sprinting in high heels on the stairs and slopes. So places that were the easiest to cheese the npcs are now the most dangerous to you. If all else fails you can also just give men even bigger speed boost. For me no matter what character build I have to come back to the cities to resuply, and every travel I have to prepare for because of frostfall. Generally more responsive and persistent guards in the settings are way to go so they don't feel like idiots because skyrim AI not smort.

 

 

36 minutes ago, NicoleDragoness said:

About SLACS ...

so it seems the only solutions is, at least, to remove SLACS itself.

I'm reluctant to install SCO because it gave me troubles in the past (heavy lags or even CTD when sperm is applied during sex). Maybe I could play without everything related.

 

Have a nice day.

SCO is compatible and working well with more mods than SLACS. If you are using LE then that seems like you had a problem with how you had stuff setup, the only issues I ever had with it was not updating the sperm sometimes, but would work again fine after resetting in the MCM. Never had lags or crashes caused by SCO after using it for about 2 years. Slightly off topic I wish we had cum on clothes mod that worked with SCO.

Posted
32 minutes ago, safado said:

The SOS slot 52 schlong "position" state is based on animations' metadata.

 

Even with the 685 Beta the problem still persist.

When, and ONLY after when, my PC becomes "compulsive" and the pop-up message appears, the partner's schlong becomes hard to the maximum value (almost parallel to the abdomen pointing up).

 

- NO matter which animation: I tried with BJ, missionary, doggy, anal, standing and so on from the most skilled animators (Byllyy, Nibbles, Anubs, some Leito's, some NCK30. I don't have other animator's sets and I removed the standard SexLab animations).

 

- NO matter which attempt I do with the corrective hotkeys (customized for my own use and perfectly working from at least four years, except this single case), the schlong almost instantly returns to its "look-up-hard position". Talking about my custom hotkeys, the "move up" (or down with shift) hotkey is the arrow-down in my standard IBM type 102 keyboard.

BTW, these useless attempts end to have my already done offsets (json file) to go off and I need to restore them all manually.

 

43 minutes ago, safado said:

  You can override and store the offset using Sexlab "player hotkeys" during animation, it gets stored in a segmented profile system.

Make sure the keys do not conflict with other mods, monitoring the same ones. There will be latency during the animation, to test and set the offset better disable "sexlab\animation settings\auto advance stages", you can re-enable it later. Space-Bar is default to advance to next stage.

Thanks, but all this is already well known. I worked this way since ten years ago.

 

 

SCO / SLACS:

 

I solved my problem simply removing entirely SLACS. ATM I still don't have installed SCO instead. Maybe later.

 

 

45 minutes ago, safado said:

Sample of animation metadata for Sexlab.

 

Btw, no one of my installed animations (for what I can remember from their json files) has the tag "schlong: x".

The modified offsets are all stored into another global json file (inside SKSE/SexLab) that comes (I think) from SexLabUtility Plus, an Utility that I have in the latest version.

 

Posted (edited)

How do i get the bikini curse to stop? I have a bikini on but its from the TAWOBA REMASTERED 6.1, the build list button is greyed out in the mcm

 

 

wrong forum

Edited by WhiteHayZuse
Posted
1 hour ago, safado said:

The SOS slot 52 schlong "position" state is based on animations' metadata.

 

I forgot to mention that the schlong remains "hard-up" even after the animation is finished, even if the NPC engages a new sex with another NPC, even if his arousal is Zero, even if I disable the SOS option into the ArousedRedux options. If naked, it walks, sits, eat, and sandboxes with his "pointing up dick" forever.

So, I think it's not related at all with animations but specifically with some script from SLS.

Posted (edited)
2 hours ago, WhiteHayZuse said:

How do i get the bikini curse to stop? I have a bikini on but its from the TAWOBA REMASTERED 6.1, the build list button is greyed out in the mcm

 

 

wrong forum

 

Remove the bikini license from inventory or disable curse in MCM.  Your "bikini" armor do not have the SLS_BikiniArmor keyword.

You need a patch specific to TAWOBA REMASTERED 6.1 that will add the SLS keyword and maybe the reference list too.

 

There are also a few patches in the converted SkyrimSE SLS (very old) page.    All patches also needs SLAR with "Baka" keywords or compatible like OSL Arousal. 

 

Personal bikini reference files for SLS. (Experimental)

Spoiler

Experimental SLS json with reference for distribution and bikini break for TAWOBA Remastered 6.1

You need to set it by enabling "SLS MCM\Bikini Armors & Exp\Build bikini breakdown" also "Build Bikini List".

This is separate from Bikini Curse keyword, and it will distribute the bikini assets to containers and give the option to breakdown full armors into bikini parts.

 

 

SLS TAWOBA Remastered Dist_BreakDown.7z

 

 

 

 

 

 

Edited by safado
Posted
Spoiler

 

I took the patch and dropped it into the bikini pack from the SLS page, when i rebought the bikini license he gave me all stuff from the mod

 

Imma rebuild the sliders real fast but I'm 99% sure it works 

 

 

Posted

Is there a way to remove tongue equipping during Daydream sequences? It can be done for ahegao by editing .json file, but I have not found anything related to daydreaming.

Posted

I have a weird issue: whenever I use the coverup animation, footspers sounds keep plying. They are adjusting to my footwear and terrain type, so it seems like the game think I'm running whenever the animation is playing, but then the actual footsteps from walking while covering up are overlayed on top of the bugged ones. Changing boots, save/loading, changing cells, uncovering/covering again didn't work.

Posted
On 1/30/2023 at 2:18 PM, Genterric said:

I have a weird issue: whenever I use the coverup animation, footspers sounds keep plying. They are adjusting to my footwear and terrain type, so it seems like the game think I'm running whenever the animation is playing, but then the actual footsteps from walking while covering up are overlayed on top of the bugged ones. Changing boots, save/loading, changing cells, uncovering/covering again didn't work.

Have you got the cover animations from SLSF disabled? I recall those having that issue

Posted (edited)
On 1/28/2023 at 3:49 PM, Karkhel said:

I personally don't like using fast travel in any kind of survival load order, I think that alone would change much. Regardless have you tried steep fall setting? With some tuning in the txt file you can get some pretty nice working tripping especially when getting chased (the default settings are a bit too trigger happy), which adds added realism of not sprinting in high heels on the stairs and slopes. So places that were the easiest to cheese the npcs are now the most dangerous to you. If all else fails you can also just give men even bigger speed boost. For me no matter what character build I have to come back to the cities to resuply, and every travel I have to prepare for because of frostfall. Generally more responsive and persistent guards in the settings are way to go so they don't feel like idiots because skyrim AI not smort.

Downloaded the latest beta version of the mod from another topic that had steepfall and then an enforcer was finally able to catch up. When you fast travel you lose lots of in-game time compared to running and then you need more resources to make up for it.

 

 

It seems that either this mod or mods recommended for it that handle inventory prevent other mods from replacing dd items, like SD+.

Edited by 2Grwjk52FF
Posted

When I talk to the kennel keeper, nothing actually happens. He says he's going to put me into it, but the script to make that happen never seems to start.

Any idea where to start in fixing that?

Posted
12 hours ago, shiagwen said:

i get orgasm fatigue  reducing mana and stamina for 90. how do i get this  away and never again ?

By turning off MCM setting called orgasm fatigue in the sex settings of the SL survival.

Posted
16 hours ago, shiagwen said:

it is turned off. 

Did you use the option to load settings for the mod? I vaguely remember Monoman saying something about how he doesn't like it as its not reliable, try resetting the settings and save load the game? Never had problem with settings not registering but I also never ticked off this one, are you on LE or SE? You could also try finding the spell in xedit and editing the values for it, but idk which ones specifically you'd need to change/remove.

Posted
2 hours ago, Karkhel said:

Did you use the option to load settings for the mod? I vaguely remember Monoman saying something about how he doesn't like it as its not reliable, try resetting the settings and save load the game? Never had problem with settings not registering but I also never ticked off this one, are you on LE or SE? You could also try finding the spell in xedit and editing the values for it, but idk which ones specifically you'd need to change/remove.

LE,  no options loaded. mod dont care about mcm. i deinstalled the mod, cleansaved and reinstalled. lets see if it returns.

Posted
On 1/27/2023 at 10:06 PM, 2Grwjk52FF said:

I installed some mods related to economy like nerf alchemy gold printing, etc and tried playing as a tank in heavy armor and a breton mage in light armor. 

 

As a tank I can't run away from enforcers and they teleport me to a town and eventually I rack up ridiculous debt as intended.

 

As a mage I simply run away from enforcers even though they have a speed buff. With a summoned familiar I can cheese most encounters. I went to the mages guild in Winterhold where I bought a compass/map and now I can fast travel between the mages guild and whatever wilderness location without visiting a town. I make alchemy potions in to traveling khajits and still get lots of gold even with nerfed alchemy.

 

Basically the mod isn't "working" if you're a mage.

 

 

Basically tune your load order and MCM settings to get the outcome you want. Personally I have SLS installed, I usually play as a mage, and the license things regularly fuck my PC up.

 

SLS has a Misogyny setting that buffs males and debuffs females. IIRC there's a speed option there, so if that's on that can change the speeds so they catch you. You can also debuff/ buff the damage (weapon, destruction). Personally, I also play delevelled and with slow PC levelling, so most things (including enforcers) are tougher than my PC with or without Misogyny settings

 

Mage specifically, I usually have fewer spell tomes in the world and run some mod where learning spells takes time. Alchemy-wise I usually have a couple of "less valuable alchemy" mods, but also things like "Alchemy requires potion bottles" which slows things down; plus of course something that skews the economy more against the PC (higher buy prices, lower sales prices).

 

... and, of course, fast travel completely turned off except carriages (but then with a chance of ambushes during fast travel).

 

But yes, licenses by themselves aren't going to make it that difficult for you. You'll have to tune the rest of your game to get it to the level of difficulty you'd like. Personally I've never manged to defeat a single enforcer in any of my games with SLS survival.

Posted

I wish combat trauma had some optional harsh implications, I looked for some type of wounds mod so combat could make you stay in the city for a longer time or make it so you need to get more gold while unable to fight basically, the only LE mods that do that that I've seen were either too over the top or just buggy. Kinda what mod thats just called Wounds did but less buggy.

Posted

I sleep in hotel in the city,but campfatigue still increse,how can i solve it? i open the json, but didn't find anything useful.thank you.~

Posted
5 hours ago, 117xxx said:

I sleep in hotel in the city,but campfatigue still increse,how can i solve it? i open the json, but didn't find anything useful.thank you.~

Before you got to sleep do you see the % of rest you gonna get? Maybe you had some needs mod going off? Before you sleep it should tell you how good of a sleep it should be and what is affecting it.

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