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Posted

I was taking a look at a patch for DD and noticed that some equipment has the 'zad_lockable' keyword. I was searching for information on the use of this keyword but found very little.

Is it a keyword used to indicate that the device, once equipped, will potentially be locked and unremovable until a certain item is used, or triggered by a script? Or is it for internal use, preventing DD or the game from removing the item despite other equipment covering it or using the same slot?

Posted
4 hours ago, furel said:

I was taking a look at a patch for DD and noticed that some equipment has the 'zad_lockable' keyword. I was searching for information on the use of this keyword but found very little.

Is it a keyword used to indicate that the device, once equipped, will potentially be locked and unremovable until a certain item is used, or triggered by a script? Or is it for internal use, preventing DD or the game from removing the item despite other equipment covering it or using the same slot?

 

It's to allow the device to be removed once locked on at least. Presumably by both scripting and struggling, or generic keys. I would also assume that it's partially responsible for locking them on, or indicate that they can be locked once additional work to link the scripts is done. One example is the DCL obsidian piercings is missing that word and can't be removed except by using Leon's Master Key - it can't even be removed by script when it's supposed to be.

 

 

If you have more questions, you might want to ask on the dev thread. This is mainly SE support without diving too deep.

 

Posted

Just dropping in to say thanks to the DD team. I got massively back into Skyrim over the last few weeks and *checks Steam* oh crap I've gone from 20 hours in game to over 150. A fair part of that time was spent trying to get my gal out of restraints (and sometimes reverse pickpocketing certain annoying people into them.)

Posted
1 hour ago, ElderlyPapersIXGuy said:

Yes, I have updated to the consoleuitils ng, installed all ng files as instructed, checked through every mod in my 200 plugin load order (2 hours)

Additionally, when I load into a save I've already created and then activated the mods, it will load me into the game with the normal loading screen and text, and even start playing environmental sounds, then ctd with my hopes and dreams crushed.The crashlog file is attached for anyone who can read this.

crash-2024-02-21-01-47-30.log

Posted (edited)

This mod is causing a .dll failed to load error from SKSE when i boot the game with the most recent game update. is there a solution to this? the error is for the devious devices .dll file not loading on game startup.

the .dll file is in the skse/plugins folder. if i chose to run game anyway it runs for a few seconds after i load in the CTD. i dd is removed no issue. i have a very light build and have tryed running dd with just its requirements and still have this issue.

Edited by natybs
Posted (edited)

So the bodyslide files for the soulgem nipple piercings for 3BA aren't working. For some reason, they dont change shape when I change the body shape. Is anyone else having this issue?

 

Edit: Managed to learn how to use Outfit Studio to fix, nvm!

 

Edited by SpicyNuggies24
Posted
7 hours ago, ElderlyPapersIXGuy said:

The crashlog file is attached for anyone who can read this.

Still in this crash log many times is mentioned consoleutil.dll - you sure that you not left old dll in game?

Posted
13 hours ago, natybs said:

This mod is causing a .dll failed to load error from SKSE when i boot the game with the most recent game update. is there a solution to this? the error is for the devious devices .dll file not loading on game startup.

the .dll file is in the skse/plugins folder. if i chose to run game anyway it runs for a few seconds after i load in the CTD. i dd is removed no issue. i have a very light build and have tryed running dd with just its requirements and still have this issue.

I'm also having this same issue.

Posted
11 hours ago, Elsidia said:

Still in this crash log many times is mentioned consoleutil.dll - you sure that you not left old dll in game?

will this have caused out issue? for me. the dd .dll file is not activating correctly acording to SKSE

Posted
11 hours ago, natybs said:

will this have caused out issue? for me. the dd .dll file is not activating correctly acording to SKSE

I give 80% possibility than yes. If dll not activated correctly and other mods use functions from it, so it can cause crash. And DD is one what use consoleutil functions.

Posted (edited)

So is it this mod's fault then? Are there are people who are all up to date on everything and having no issues?

Because I still can't find the issue

Edited by VulpiFox
Posted (edited)

Hi everyone

I use the last version AE version and when i go to the game i have a warning my DD DLL is not compatible whit the last version and the Devious Devices is deactivate

i do everything in the troubleshooting post and it's the same and i use console NG

 

 

Edit: i swap this patch and delete the original from DD and works for me , i enter in the game and no more warning from DD DLL not compatible whit the last version of AE version.

 

 

PS: i enter in the game but i not started a new game, just enter and it's works for me, this week-end i go start a new game and see if is CTD.

 

 

 

 

 

DD 5.2 NG DLL.7z

Edited by mikesolo1975
Posted

any ideas about how to fix this or does the mod just need to be updated?

and i made sure i had both sexlab and sexlab aroused but yes the link seems to lead both to the aroused mod

Posted (edited)

also everytime i install it.. it locks up the mod manager.. tested this on both NMM and MO2 same results..

u also cant "reinstall" it either it locks up the manager and nothing happens for hours... have to delete it completely then add it and activate/install it again....

Edited by Broken Gamer
Posted

Hello. The Devious Follower Cont. Mod does not seem to recognize alot of the devices. They are equippable and work by other means, but most deals etc. from the mod do not work. I once rebuild the Bodyslide and it worked for a while but after i had to change some file locations the problem is back. Is there something i have to consider while running bodyslide?

Posted

Is anyone else having problems with binding animations not working? As in arms not going into the appropriate bindings and such? Things I've tried to the point of exhaustion:

 

-Made sure everything is up to date (DD, DCL, SLAL, DD NG, and ZAZ are all current)

- Run FNIS and Nemesys

- Run Bodyslide

- Uninstall/reinstall various things

- Recompile animations in the MCM

 

Nothing seems to work. Even tried running without ZAZ and the problem was still there. Any ideas?

Posted (edited)

I just finally decided to try SSE and sexlab and all the other needed mod's for it seem to be okay, but on this one it appears that I have a .dll not up to date.

 

If there is a place I should look to fix this, that or explanation on what I am doing wrong, that would be great.  Most every substantial mod I find for sexlab SSE seems to be joined at the hip with DD, so I guess I need to get it working, if that is possible?

 

EDIT>>>  Don't take this wrong, I know if every one else is working fine, then it has to be something I have screwed up, I'll keep picking at it. I just ran out of idea's and posted, hoping for Help :) .

Edited by galgat

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